Added: 1 year ago
From: rdcmoodyboy
Views: 28,320
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  • where I can download?

  • @luisenriquegobo - Are you asking about downloading this tutorial video or project file? Let me know your requirement so that I can give you the download link for same.

  • Thanks for the info.

  • @MeVizardofOZ - no problem. :)

  • what is the program you use?

  • @DeVizardofOZ - This tutorial was created for 3ds Max but same technique is available in maya and other 3d applications too.

  • How do you bake extra stuff on a high poly mesh. For instance if I have a character (high poly) and i want to add extra detail in zbrush and later bake it. Do i have to put my turbosmooth under my projection modifier? What is a good method?

    thanks

  • @kevinmrn use xnormal program for that

  • @kevinmrn - When u are sculpting in Zbrush then you can export normal map directly from Zbrush, there is no need to use projection modifier. Normal map exported from Zbrush can directly be applied on max material in "bump" under "maps" rollout.

  • thanks :D

  • Indicate this is 3dmax, pls.

  • @ruqayyaibro he did

  • @ruqayyaibro

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