@luisenriquegobo - Are you asking about downloading this tutorial video or project file? Let me know your requirement so that I can give you the download link for same.
How do you bake extra stuff on a high poly mesh. For instance if I have a character (high poly) and i want to add extra detail in zbrush and later bake it. Do i have to put my turbosmooth under my projection modifier? What is a good method?
@kevinmrn - When u are sculpting in Zbrush then you can export normal map directly from Zbrush, there is no need to use projection modifier. Normal map exported from Zbrush can directly be applied on max material in "bump" under "maps" rollout.
where I can download?
luisenriquegobo 1 day ago
@luisenriquegobo - Are you asking about downloading this tutorial video or project file? Let me know your requirement so that I can give you the download link for same.
rdcmoodyboy 22 hours ago
Thanks for the info.
MeVizardofOZ 3 months ago
@MeVizardofOZ - no problem. :)
rdcmoodyboy 3 months ago
what is the program you use?
DeVizardofOZ 3 months ago
@DeVizardofOZ - This tutorial was created for 3ds Max but same technique is available in maya and other 3d applications too.
rdcmoodyboy 3 months ago
How do you bake extra stuff on a high poly mesh. For instance if I have a character (high poly) and i want to add extra detail in zbrush and later bake it. Do i have to put my turbosmooth under my projection modifier? What is a good method?
thanks
kevinmrn 3 months ago
@kevinmrn use xnormal program for that
NexusCool1 1 month ago
@kevinmrn - When u are sculpting in Zbrush then you can export normal map directly from Zbrush, there is no need to use projection modifier. Normal map exported from Zbrush can directly be applied on max material in "bump" under "maps" rollout.
rdcmoodyboy 1 month ago
thanks :D
Enriquehack 4 months ago
Indicate this is 3dmax, pls.
ruqayyaibro 7 months ago
@ruqayyaibro he did
newrez 7 months ago
@ruqayyaibro
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otester 7 months ago