you have applied it, you just can't see it in the viewport. In the material editor - just click the little button that looks like a cube with a checkard pattern on it and then it will display in viewport.
add a uvwmap modifier. If it still looks blk or grey
go to material editor slot and pick a empty one then I drop the object to edit the material in the material editor slot. Make shure you click the display in view port button which is a cube with blue and with checkers.
Oh yeah, believe it XD, and just to get 5 seconds at the end, appart from the thousands of generated particles, I used smooth shadows, global illumination and Mental Ray render engine so that explains more why the length of the render =P
wow, i usually have the object in fragments, ( intstead of using an opacity map its wayyy eazer to uncheck "renderable" in object properties [right click object])
Spider853 you are mistaken about that, they are indeed millions of particles, well actually thousands, I cant subdivide a teapot into SOOO HIGH poly count, computer would explode, it is called PF Source attached to the surface of the teapot generating about 500,000 particles to create the effect it took 3 days of continuous rendering on a 4gb ram quadcore computer.
Oh yeah, I accelerate the particles at the end because if I leave it slowly until they are all gone it would have taken 3 days more of rendering and its original resolution its 3200 x 2400 so thats why I wanted to speed up things =P
tutorial dude!
TheHarrypothead34 11 months ago
tutorial dude!
TheHarrypothead34 11 months ago
i like this tecnique.. very cool and looks very professional
dneobr 11 months ago
tutwork
Dvnoid 2 years ago
Major Lazer
DonBurroni 2 years ago
nice:::
did you used slice tool ????
ahmad3d 2 years ago
No XD, just material animation and particles
SithBerserker1488 2 years ago
6That's fucking epic. 6Good job
jimhawking08 2 years ago
how do you make a object look like a material, i need wood texture on a tree and when i drag it to the tree, the tree turns black and grey!
aceradmatt 2 years ago
you have applied it, you just can't see it in the viewport. In the material editor - just click the little button that looks like a cube with a checkard pattern on it and then it will display in viewport.
CHAZZimator 2 years ago
add a uvwmap modifier. If it still looks blk or grey
go to material editor slot and pick a empty one then I drop the object to edit the material in the material editor slot. Make shure you click the display in view port button which is a cube with blue and with checkers.
metifu 2 years ago
Pleas tell me how you do it
joogimis0 2 years ago
Actually its a very complex method, I learned from a particles tutorial here in youtube =P
SithBerserker1488 2 years ago
Do u use a plug for this? Whats tne name?
Enriquehack 2 years ago
No no plugs at all, Just 3dsMax 9 PF Source, material tricks and deflectors
SithBerserker1488 2 years ago
cool 5 stars
StylerZzZ1 2 years ago
Oh yeah, believe it XD, and just to get 5 seconds at the end, appart from the thousands of generated particles, I used smooth shadows, global illumination and Mental Ray render engine so that explains more why the length of the render =P
SithBerserker1488 3 years ago
wow, i usually have the object in fragments, ( intstead of using an opacity map its wayyy eazer to uncheck "renderable" in object properties [right click object])
Rdrac13 3 years ago
Spider853 you are mistaken about that, they are indeed millions of particles, well actually thousands, I cant subdivide a teapot into SOOO HIGH poly count, computer would explode, it is called PF Source attached to the surface of the teapot generating about 500,000 particles to create the effect it took 3 days of continuous rendering on a 4gb ram quadcore computer.
SithBerserker1488 3 years ago
The ending looks weird, like when they float away slowly, and then they float quicker. Other than that, it looks nice.
Giganotosaurus1993 3 years ago
Oh yeah, I accelerate the particles at the end because if I leave it slowly until they are all gone it would have taken 3 days more of rendering and its original resolution its 3200 x 2400 so thats why I wanted to speed up things =P
SithBerserker1488 3 years ago
Oh.
Giganotosaurus1993 3 years ago
Hey man great job how did to set the material of the pot?
la7sombra 3 years ago
Wow, must be billions of particles
hammerbchen 4 years ago
no.. its a polygon teaport with animated opacity map, particles are only fragments of teaport
spider853 3 years ago
Sweeeeeeet :D
Sargeith 4 years ago