Added: 4 years ago
From: SithBerserker1488
Views: 55,865
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  • tutorial dude!

  • tutorial dude!

  • i like this tecnique.. very cool and looks very professional

  • tutwork

  • Major Lazer

  • nice:::

    did you used slice tool ????

  • No XD, just material animation and particles

  • 6That's fucking epic. 6Good job

  • how do you make a object look like a material, i need wood texture on a tree and when i drag it to the tree, the tree turns black and grey!

  • you have applied it, you just can't see it in the viewport. In the material editor - just click the little button that looks like a cube with a checkard pattern on it and then it will display in viewport.

  • add a uvwmap modifier. If it still looks blk or grey

    go to material editor slot and pick a empty one then I drop the object to edit the material in the material editor slot. Make shure you click the display in view port button which is a cube with blue and with checkers.

  • Pleas tell me how you do it

  • Actually its a very complex method, I learned from a particles tutorial here in youtube =P

  • Do u use a plug for this? Whats tne name?

  • No no plugs at all, Just 3dsMax 9 PF Source, material tricks and deflectors

  • cool 5 stars

  • Oh yeah, believe it XD, and just to get 5 seconds at the end, appart from the thousands of generated particles, I used smooth shadows, global illumination and Mental Ray render engine so that explains more why the length of the render =P

  • wow, i usually have the object in fragments, ( intstead of using an opacity map its wayyy eazer to uncheck "renderable" in object properties [right click object])

  • Spider853 you are mistaken about that, they are indeed millions of particles, well actually thousands, I cant subdivide a teapot into SOOO HIGH poly count, computer would explode, it is called PF Source attached to the surface of the teapot generating about 500,000 particles to create the effect it took 3 days of continuous rendering on a 4gb ram quadcore computer.

  • The ending looks weird, like when they float away slowly, and then they float quicker. Other than that, it looks nice.

  • Oh yeah, I accelerate the particles at the end because if I leave it slowly until they are all gone it would have taken 3 days more of rendering and its original resolution its 3200 x 2400 so thats why I wanted to speed up things =P

  • Oh.

  • Hey man great job how did to set the material of the pot?

  • Wow, must be billions of particles

  • no.. its a polygon teaport with animated opacity map, particles are only fragments of teaport

  • Sweeeeeeet :D

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