@avi121bf Im just saying that the mod doesnt seem fun at all, not criticizing your modding skills. I just found pretty useless all the effort and time you put into this boring zombie mod.
@avi121bf how about if a huge nuke kills all the zombie at the start of the game, it would be the same and save you the trouble. The mod is overpowered do not try to deny it, whats the whole point of setting turrets, a mounted cannon and try to kill all zombies. You wasted 1.5 year of your life mate. Good luck
@panchaiy12 How about a nice big cap of shut the fack up? Another troll? Or maybe its you again "youboon"? I didnt wasted my life and I know what Im doing. I respect every comment, these bad and these good, but I hate people who trying to prove me that I am wrong only by empty words.
From now on, I will not speak with someone who dont have any knowledge of modding or not giving good proves that I made something wrong.
@youboon I say this last time, it's NOT overpowered. "Defender" kit old name, now called "Protector" is good at defending positions, but weak at attacking other places cuz he need to put turrets/small stationary guns to defend. Also I WAS in danger. I thought you already saw that yellow flying thing called "Acid Missile", which can kill you by one hit, and damage a little vehicles.
@avi121bf Well I won't be downloading the mod. Zombies don't fire missiles, they chase you on foot and claw/bite you. Why do you need to attack positions on a zombie mod? I don't think you understand the whole "survivor" thing. See every other zombie mod out there. Your mod doesn't look scary, you're just spamming thousands of rounds of ammunition hundreds of yards away using a hit indicator.
@youboon dude...you really played Battlefield 2142? You played Zombie Community Mod? By positions I mean control points. I expected a criticism like this, but I see you dont have imagination and dont understand few things. I wrote that my mod is different than all other zombie mods, but you probably didnt read that, your mistake, not my. I added this missile to make better gameplay, and to prevent stupid standing on roofs where zombies cant get and shoot to them...
@youboon You dont need to download my mod, I will not cry cuz I know many people who will download it for sure and my mod at beginning was only for my friends, but later I decided to allow others. Also I understand very good "Survive", which not means you cant have unlimited ammo, and unfortunately my mod is scary. I played other zombie mods, but it was boring for me except community mod, and then I decided to make my unique mod.
You didnt played my mod, so dont rate it based on video :P
@avi121bf Blasting zombies with overpowered weapons isn't as fun as running away and trying to find high ground. You should defend flags, not assault the zombie flags. Maybe you aren't good enough to play normal zombie mod, that's why you need so many huge turrets. The mod isn't scary, it's daylight, no dusk or night time. Your zombies don't charge at you, they fire retarded green missiles (What???). This mod is more like turret target practise than a survival horror zombie mod.
@youboon Turrets in my mod are not overpowered, I dont care about your stereotypical comments. It's fine if you dont like it, but then go back to regular Left4dead videos. Also my turrets can be destroyed by one hit by "Acid Missile" which are yellow not green, and I see you didnt watched my first video which is in night map.
@avi121bf Oh my mistake. I didn't know the colour of a gravity-defying zombie acid missile was important. Fact remains you have too much firepower. Admit it, it's a shooting sim/target practice mod and not a zombie mod. It's a shame, it could have been a good mod, if the zombies didn't shoot that retarded shit.
@youboon No, fact remains you are troll which now annoy me. I play this game over 3 years and modding over 1.5 year, so newbe like you will not teach me what is overpowered and what not, also my mod was tested long ago in different version, and there was no overpower. This debating is over.
@bergerkiller Yo, I was the guy who created that blue NAC flag a month ago. No, I didn't take the idea from avi121bf's mod, I actually took the blue flag idea from EndWar (big fan of the concept of the game, but not the actual game itself). You see the EU is orange and the PAC is green, just like the JSF were orange and the SGB were green. The other faction was EFEC which had a blue colour. So, I thought that the Blue vs Orange vs Green would suit the mod. The NAC logo is also like a NATO star
RIGHT ON!!!! THIS ONE ROCKED, THX!!!!!
condoin72 3 months ago
@avi121bf Im just saying that the mod doesnt seem fun at all, not criticizing your modding skills. I just found pretty useless all the effort and time you put into this boring zombie mod.
panchaiy12 9 months ago
@panchaiy12 You proving nothing except who you are. Oh sorry, I forgot I dont debating now with people like you, bye :)
avi121bf 9 months ago
@avi121bf how about if a huge nuke kills all the zombie at the start of the game, it would be the same and save you the trouble. The mod is overpowered do not try to deny it, whats the whole point of setting turrets, a mounted cannon and try to kill all zombies. You wasted 1.5 year of your life mate. Good luck
panchaiy12 10 months ago
@panchaiy12 How about a nice big cap of shut the fack up? Another troll? Or maybe its you again "youboon"? I didnt wasted my life and I know what Im doing. I respect every comment, these bad and these good, but I hate people who trying to prove me that I am wrong only by empty words.
From now on, I will not speak with someone who dont have any knowledge of modding or not giving good proves that I made something wrong.
avi121bf 10 months ago
Woah fun! Do not kill this mod :)
bfrhys 11 months ago
Too much firepower and the zombies shouldn't be ranged, or just stand there.
youboon 11 months ago
@youboon As if all zombies are as dumb as in the Movies. :D
At least his Zombies don't stand staring at you from a distance.
bergerkiller 11 months ago
@youboon Firepower is not overpowered, also my mod is different than all other zombie mods for Bf2142 and dont have balance similarity like Bf2142.
avi121bf 11 months ago
@avi121bf You was in no danger, because of all your turrets and overpowered manual turret, they didnt' get anywhere near you.
youboon 11 months ago
@youboon I say this last time, it's NOT overpowered. "Defender" kit old name, now called "Protector" is good at defending positions, but weak at attacking other places cuz he need to put turrets/small stationary guns to defend. Also I WAS in danger. I thought you already saw that yellow flying thing called "Acid Missile", which can kill you by one hit, and damage a little vehicles.
avi121bf 11 months ago
@avi121bf Well I won't be downloading the mod. Zombies don't fire missiles, they chase you on foot and claw/bite you. Why do you need to attack positions on a zombie mod? I don't think you understand the whole "survivor" thing. See every other zombie mod out there. Your mod doesn't look scary, you're just spamming thousands of rounds of ammunition hundreds of yards away using a hit indicator.
youboon 11 months ago
@youboon dude...you really played Battlefield 2142? You played Zombie Community Mod? By positions I mean control points. I expected a criticism like this, but I see you dont have imagination and dont understand few things. I wrote that my mod is different than all other zombie mods, but you probably didnt read that, your mistake, not my. I added this missile to make better gameplay, and to prevent stupid standing on roofs where zombies cant get and shoot to them...
avi121bf 11 months ago
@youboon You dont need to download my mod, I will not cry cuz I know many people who will download it for sure and my mod at beginning was only for my friends, but later I decided to allow others. Also I understand very good "Survive", which not means you cant have unlimited ammo, and unfortunately my mod is scary. I played other zombie mods, but it was boring for me except community mod, and then I decided to make my unique mod.
You didnt played my mod, so dont rate it based on video :P
avi121bf 11 months ago
@avi121bf Blasting zombies with overpowered weapons isn't as fun as running away and trying to find high ground. You should defend flags, not assault the zombie flags. Maybe you aren't good enough to play normal zombie mod, that's why you need so many huge turrets. The mod isn't scary, it's daylight, no dusk or night time. Your zombies don't charge at you, they fire retarded green missiles (What???). This mod is more like turret target practise than a survival horror zombie mod.
youboon 11 months ago
@youboon Turrets in my mod are not overpowered, I dont care about your stereotypical comments. It's fine if you dont like it, but then go back to regular Left4dead videos. Also my turrets can be destroyed by one hit by "Acid Missile" which are yellow not green, and I see you didnt watched my first video which is in night map.
avi121bf 11 months ago
@avi121bf Oh my mistake. I didn't know the colour of a gravity-defying zombie acid missile was important. Fact remains you have too much firepower. Admit it, it's a shooting sim/target practice mod and not a zombie mod. It's a shame, it could have been a good mod, if the zombies didn't shoot that retarded shit.
youboon 11 months ago
@youboon No, fact remains you are troll which now annoy me. I play this game over 3 years and modding over 1.5 year, so newbe like you will not teach me what is overpowered and what not, also my mod was tested long ago in different version, and there was no overpower. This debating is over.
avi121bf 11 months ago
Where can I get this mod is it out yet
MrBulldog182 11 months ago
@MrBulldog182 Mod its not out yet, I still working, but later or soon I will probably post new video.
avi121bf 11 months ago
@avi121bf cool thanks
MrBulldog182 11 months ago
What's up with the RDX shotty and regular shotgun sound?
Sounds exactly like the ones in my mod, mind telling me where you got these from?
dtneter 1 year ago
@dtneter
you made that sounds?
avi121bf 1 year ago
@dtneter Sound seems familiar to me too...can remember hearing it in CnC somewhere.
Anyways good occasion to ask; did you use avi's blue flag idea in your mod? Saw the new flag image over at moddb and the colours just match precise.
bergerkiller 1 year ago
@bergerkiller Yes, I just noticed that too. So I join to berg's question.
avi121bf 1 year ago
@bergerkiller Yo, I was the guy who created that blue NAC flag a month ago. No, I didn't take the idea from avi121bf's mod, I actually took the blue flag idea from EndWar (big fan of the concept of the game, but not the actual game itself). You see the EU is orange and the PAC is green, just like the JSF were orange and the SGB were green. The other faction was EFEC which had a blue colour. So, I thought that the Blue vs Orange vs Green would suit the mod. The NAC logo is also like a NATO star
JinRenegade 1 year ago
@JinRenegade ok, everything is alright, nevermind about flag.
avi121bf 1 year ago
niiice :D
Viaset 1 year ago
Yes, I wanted to make new effect for shield, but couldnt find those from titan.
Later I realised that this is not effect and took this door shields from titan XD
avi121bf 1 year ago
lol (= yeah I told you about those shields, you see, looks great now :P
ThePsychonaut 1 year ago