Hi, really impressive result. Did you follow Guendelman et al (2003) exactly? i.e., implemented every step (incl. shock propagation) in their paper? Have you noticed any interpenetration after position update even with shock propagation? How high can a stack of box be in you simulation?
Really Impressive! Could you tell me all the resources (books/sites/papers/algorithms/collision detection/responses) I need to know to implement(program) rigid body physics like this one. I mean, how did you approach it? This is awesome to look at and now I want to program it. The only thing is that I don't have a clue about Rigid Body Dynamics.
is this windows 7
Botinagy9torres 1 year ago
This has been flagged as spam show
Hi, really impressive result. Did you follow Guendelman et al (2003) exactly? i.e., implemented every step (incl. shock propagation) in their paper? Have you noticed any interpenetration after position update even with shock propagation? How high can a stack of box be in you simulation?
sargesso 1 year ago
Comment removed
sargesso 1 year ago
Comment removed
sargesso 1 year ago
how exactly do you approach your broad phase here?
avfcunited 2 years ago
improved sweep and prune :) that is how i achieved the decent frame rates
myism 2 years ago
Really Impressive! Could you tell me all the resources (books/sites/papers/algorithms/collision detection/responses) I need to know to implement(program) rigid body physics like this one. I mean, how did you approach it? This is awesome to look at and now I want to program it. The only thing is that I don't have a clue about Rigid Body Dynamics.
OxBugProgrammer 3 years ago
I have a question ,what is this use for
zx1989124 3 years ago
can be used for video games
myism 3 years ago
It could be used for all sorts of things; video games, animation in 3D movies or special effects, maybe even structural scientific modelling.
DarkPieman 3 years ago