"Create 3D cities in a "single click" with Suicidator City Generator". Yeah right! There are at least a hundred clicks you have to make to set the parameters so that you get a city just like that!
I did what you said (and maybe it's because I don't use Blender very much and am missing something simple), but whenever I render, they have this weird blocky texture. In textured mode in the Blender 3D view, though, it shows the nighttime texture. Any suggestions?
Make sure you enable the "TexFace" option in the city material, "material" tab (shortcuts: f5)
These are basic steps. You should spend some time familiarizing yourself with Blender first. Follow one or two introductory tutorials about Blender materials and textures.
Use the RGB curves compositing node to play with the contrast and colors of the final render.
Everything is already setup in the .blend file you download from the website. Use CTRL+RIGHT to show the compositing nodes.
It is enabled. Still got the weird blocky texture.
Maybe it would help to know that it's the roof that looks bad. I just realized that the windows look normal.
And I'm not a total noob at blender. I know the interface and where everything is. What I meant by that is I could just be overlooking something simple because I spend most of my time doing 2D compositing.
That`s just awsome!! How the hell did u find out about all these properties in blender. Sure i have only blender 4 3 days, but i don `t know s**t about it.!! Any way, nicely done...xD
i downloaded the map- i don't know if it was this one or perhaps another one- and i just wanted to say thank you for offering this for free for others to enjoy! That was so kind of you:) You did all the hard work:((( But it paid off because this is just beautiful! Listen, i don't mean to ask for more than you've already given but i'm a newbie, so...are there any tutorials for this material? Thanks again!
Awesome. Can't wait. I downloaded your current build, but I don't know where the documentation is on your site so I can figure out how everything works. Is there an official doumentation for this yet, or are you waiting for the final release.
Either way I'm gonna keep playing with this whenever I get the chance. Can't wait for the new release!
That looks great. Good job.
Jestek100 2 months ago
disco
ImJustSlime 3 months ago
"Create 3D cities in a "single click" with Suicidator City Generator". Yeah right! There are at least a hundred clicks you have to make to set the parameters so that you get a city just like that!
agentEE7 9 months ago
@agentEE7 Just to make some random city, it takes one click. For what you want, 100+, PiichanPictures is basically right.
Able2235 6 months ago
just waiting for a 2.5 version of the add-on to come out!
72dew 10 months ago
This is stunning - you have craeted an awesome city
john17175 1 year ago
Can I use this video for my short movie?
wilstafproductions 1 year ago 5
@wilstafproductions
Sure, no problem, thx for asking :)
PiiichanPictures 1 year ago 2
sparkly
nameno1elsehas 1 year ago
is there a tutotial to use the generator? i keep on trying to get good buildings but htey always look like crap
Pigot98 1 year ago
I never got this looking very good...
Could you make a tut on how you did this?
TheFXGuy 1 year ago
@TheFXGuy
In the script GUI, textures tab, set daylight to 0.05 and generate a few building textures.
In the city material properties, set emit to the maximum.
Use a very dim light or none at all in your scene.
Put halos on roads and crowded areas to simulate diffuse lighting.
Hope it helps :)
PiiichanPictures 1 year ago
@PiiichanPictures
I did what you said (and maybe it's because I don't use Blender very much and am missing something simple), but whenever I render, they have this weird blocky texture. In textured mode in the Blender 3D view, though, it shows the nighttime texture. Any suggestions?
TheFXGuy 1 year ago
@TheFXGuy
Make sure you enable the "TexFace" option in the city material, "material" tab (shortcuts: f5)
These are basic steps. You should spend some time familiarizing yourself with Blender first. Follow one or two introductory tutorials about Blender materials and textures.
Use the RGB curves compositing node to play with the contrast and colors of the final render.
Everything is already setup in the .blend file you download from the website. Use CTRL+RIGHT to show the compositing nodes.
PiiichanPictures 1 year ago
@PiiichanPictures
It is enabled. Still got the weird blocky texture.
Maybe it would help to know that it's the roof that looks bad. I just realized that the windows look normal.
And I'm not a total noob at blender. I know the interface and where everything is. What I meant by that is I could just be overlooking something simple because I spend most of my time doing 2D compositing.
TheFXGuy 1 year ago
dude.....thats just fakking awesome
Sietze14 2 years ago
Now if only I had after effects. That way I can just import the .obj in there and have faster rendering.
NCWEntertainment 2 years ago
That`s just awsome!! How the hell did u find out about all these properties in blender. Sure i have only blender 4 3 days, but i don `t know s**t about it.!! Any way, nicely done...xD
TUUBproductions 2 years ago
how do you make the lights in the windows glow?
TheRobbi5 2 years ago
You have to set the buildings material "emit" property to a high value, then play with the compositing nodes to control the rendered output contrast.
PiiichanPictures 2 years ago
Can you use this in the game engine?
BlaineRice 2 years ago
You cannot generate meshes while a game is running AFAIK. But you can use a generated city in your game of course.
PiiichanPictures 2 years ago
Hey, thanks so much for your response! I will follow this link here! You're awesome!
808Lana 2 years ago
i downloaded the map- i don't know if it was this one or perhaps another one- and i just wanted to say thank you for offering this for free for others to enjoy! That was so kind of you:) You did all the hard work:((( But it paid off because this is just beautiful! Listen, i don't mean to ask for more than you've already given but i'm a newbie, so...are there any tutorials for this material? Thanks again!
808Lana 2 years ago
It's my pleasure to share my work with the community.
I have updated this video's description (top right), you'll find the website link there.
PiiichanPictures 2 years ago
WHOLE **** damm you are sooo goood!!!!
Please tell me how to do that!! Thank You!!;)
Crysis97 2 years ago
Thanks!
I have updated this video's description (top right), you'll find the website link there.
PiiichanPictures 2 years ago
☮☮☮☮☮
TorusSmpls 2 years ago
dude...
Need to make a city for my 3D work....this will make the process almost completely painless. I bow to your skills...
Do you have a rough idea when you will be releasing this? I'm totally subscribing so I know the minute its available!
demonicbunny666 2 years ago
I will release the next version in about 2 weeks (if it's not too tense at my workplace).
The texture generator has been improved since this video: we now have much more control, and the buildings look less boring.
PiiichanPictures 2 years ago
Awesome. Can't wait. I downloaded your current build, but I don't know where the documentation is on your site so I can figure out how everything works. Is there an official doumentation for this yet, or are you waiting for the final release.
Either way I'm gonna keep playing with this whenever I get the chance. Can't wait for the new release!
demonicbunny666 2 years ago
putin trop bo U_U
EnyIfetra 2 years ago
Amazing work! Can,t wait for the final to be released!
Azraelthe7th 2 years ago
omg that is so awesome 5*
cant wait for final script
bogieman987 2 years ago
I've been following the development on this script since the beginning, and I've got to admit, it has become simply amazing.
j00ed 2 years ago
woooooow its so amazing!!
tocen 2 years ago 3
That's pretty cool. The window flicker though makes it look like flames almost.
As for the placement of lights by hand, are you saying you created a lamp for each window?
onjoFilms 2 years ago 2
dito, can't wait to see the final script :)
maces
mIaIcIeIs 2 years ago
Of course not :) There's a single lamp in the whole scene.
The windows are simply bunches of pixels in a texture, and that texture is procedural.
The flickering is not made on purpose, it happens because I turned off oversampling.
PiiichanPictures 2 years ago
Cool. I haven't learned procedural textures yet. Keep rockin.
onjoFilms 2 years ago
very good work keep it up 5 stars to you m8 :)
richmeister4eva 2 years ago 2