Added: 2 years ago
From: CEMemorial
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  • i think the sad thing here is that this is his new game+ and i was a higher level at this point on my first playthough than he was.

    Guess thats proof i tend to over level just a little bit.

  • Got 872 experience point(s)!

    Got 17 tech point(s)!

    Found 25G!

    oh.... Really worth! :v

  • see, when I see programs like this, now THIS encourages me to program my own games.

  • Hey I was wondering is the final boss of FoE the same as this one?

  • All the spells are coming from Zeal's crotch!

  • @ 9:09 accurate representation of king zeal

  • Is Chrono Alter just a game that used everything from Crimson echoes + a name change? Everything is virtually identical.

    

  • Comment removed

  • I guess the last 2% were to fix bugs like the spikes disappearing in the end of the battle and the damage being BEHIND the enemy instead of in front

  • .... King Zeal...

  • Hahaha at 4:20 / 4:21 there is penis where the boss is. :P

  • DAMN AYLA HAS DAMN GOOD DEFENSE!

  • It's cool, those spikes. The color changes remind me of the Field Effect colors from CC. Unintentional it may be, but it's pretty poignant all the same.

  • Instead of just having the floating arms the body could've stayed with the eye permanently opened, kinda reminds me of the "lavos mouth".

    The final boss song doesn't exude the same emotion as the one in Chrono Trigger. Seems slow and sad, not dire and intense although the song is decent. I wish this "lavos" still did the Evil Star technique as I really loved that one.

    Was it just me or was Robo somewhat useless...never really liked him...Ayla on the other hand with Bronze Fist, 9999dmg

  • just 892 xp?! the best battles less xp...

  • great music.

  • did i just see you hit 13027?

  • @kaell123 Ah, that's the damage numbers from two enemies getting mixed up. Heh, reminds me of using Omnislash on the Proud Clod boss in Final Fantasy VII. I thought the game was producing Japanese characters or something for the damage numbers xD

  • Sirs and madams. That was in fact one of the most kick ass boss fights...no. kick ass GAMES of all time. ~tears~

  • Oh no...It's...THE ARMS!

    lmao well placed, guys.

  • I actually think the color-shifting effects on the spikes are pretty darn awesome. Best bug ever.

  • anyone know what happened to the chrono trigger tech editor and is it still being updated so it can be used easily.

  • This is so much better than Chrono Trigger DS.

    I watched the complete walkthrough now and I'm really disappointed with CT DS. Sure, it may be a great game for those completely new to CT, but for those who are familiar with CT the additional content just is lame.

    Let's compare:

    In CE there are a lot of innovative new dungeons whereas in CT DS we get dungeons like the Lost Sanctum which is not only tedious (mountain part says hello) but also lacks logic in some parts.

  • And of course the Darkness Beyond Time:

    In CT DS there isn't anything new there, just the same background as fighting first form Lavos.

    And the boss is just first form Lavos with Schala put on it. Besides for what do you fight there if you lose at the end anywhere?

    Whereas here the boss has a new look as well as a new, kickass music.

    If there are about 5 years effort are put into this, how many effort was put in CT DS? Five weeks maybe?

  • I have to say, its amazing that a small team can accomplish with breathtaking quality the same amount of ability and excellent storyline skills as the first CT. I think it probably embarrassed SquareEnix because it shows that they could have definately done better if they wanted to. This was very well done. A shame I'll never be able to play it..as a CT fan I would love to do so.

  • wouldve been nice to put the explanation boxes somewhere else instead of blocking the top screen. i wanted to see how much exp pts u win in this fight.

  • Oh my... The deteriorating shape @ 9:09 looks... wrong... xD

    Anyway, guys, I cannot applaud you enough for the work you've done to breathe new life into the Chrono series. I feel sad that the C&D had to happen, but at the very least you're showing off the new game in some form rather than letting it rust on a hard drive. In almost its entirety, to boot! This was not a waste, guys. We may not be playing it, but these videos are for diehard Chrono fans like you.

  • wow, it´s a long game, but maybe i want it in a rom :P

  • Excellent choice of Au Cinnuit's Music. It has that Chrono Cross flavor, it also is a very unappreciated album. But possibly one of Mitsuda's best works

  • Excellent choice in music for this boss fight...reminds me of Chrono Cross.

  • Badass boss fight.

  • Poisoned arms!

  • WTF FW, Zeality is right, why would you pick such awesome music to fit this and get me all relaxed and focused into the story, just for it to being ending in a few videos... CE is a beautiful Master Piece.

    At 0:47 when robo hit's Zeal, the flash looks like a penis! Hahaha, I'm so childish.

    Wow, at about 7 minutes in, I thought FW was going to lose! Zeal kept hitting them with aweome!

  • No, it's not that childish. I thought it was funny that certain magic attacks seem to come out of his crotch...

  • Oh man, I *totally* didn't even think about that when I made this mockup to show to the CE team originally, but they probably would have recentered the sprite assembly origin coordinate up a little more after observing this. Hahaha!

  • haha, i was wondering about the positions too :|

    at least the mouth of lavos was on his body and not any lower (assuming its mouth wasnt a bug)

    but speaking of this boss, you guys did an amazing job with it! its just... very scary looking.. how a final boss should be

  • I think it would have looked better if nothing there disseapered until the battle ended, like in the fights where the enemies survive after it. A cutscene showing its destruction after the battle

  • Wow

  • That was AWESOME!

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