This looks good so far. I like the small details you put in like the puddle's with the acid sludge. The atmosphere looks great though you could work a bit on the shading in the corridors at 0:50 with the red key card, e.g. the floor and walls should be brighter than the ceiling. From watching the video they seem to have the same shade value but that just might be because of the video quality.
Though if it is for zdoom, maybe you should try adding a few zdoom features in like a few slopes or other fun stuff. Slopes can make wonderfull ceiling or floor structures when used correctly ^^ This however is just a suggestion.
But overall, it is a nice map, hope to be seing the other maps ;)
I see that you are gradualy becoming a decent mapper with this map, keep up the good work hehe ;)
@yugiboy85 I did think to use slopes, I just couldn't think of a placement to put them. If I can ever make maps half as good as you can I'll be happy!
@yugiboy85 Enemy placement is a major factor in gameplay, so just think of some traps and stuff. Also, try to avoid long and boring battles with enemies.For example: Fighting off hordes of weak enemies with a rocket launcher is more fun than shooting 4 Barons of Hell with a shotgun.
@madfinnishgamer38 I'll release it eventually, if I complete 10 maps I'll release it as that and get someone to make titles and stuff. Why would you want to record it though? I just played it..
Excellent, this map looks pretty enjoyable, architechture usage offers an excellent gameplay in my opinion, I'm actually working in a megawad for Doom II too, but after seeing this I can barely hope my maps be as good as this is.
Wow :O Nice work, especially this being the first map of an episode and nice use of custom monsters, textures etc. and if you dont mind check out my channel for wad playthroughs :P
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This is awesome, dude!
FranticFatality 5 months ago
Simple, quick and brutal. 8/10 From me. :)
Wysthric 6 months ago
Not a bad map at all. Actually it is a lot better than anything I could even do. I have problems even finishing any map that I make. Anyways, kudos!
Larzuk06 7 months ago
This looks good so far. I like the small details you put in like the puddle's with the acid sludge. The atmosphere looks great though you could work a bit on the shading in the corridors at 0:50 with the red key card, e.g. the floor and walls should be brighter than the ceiling. From watching the video they seem to have the same shade value but that just might be because of the video quality.
Keep it up.
Forsete 7 months ago
Looks pretty freakin' awesome.
Impgardens 7 months ago
@Impgardens Thankyou! Appreciate the feedback!
MAZZEKAARTS 7 months ago
@MAZZEKAARTS Is it ever going to be available for download?
Impgardens 7 months ago
@Impgardens I'm still working on it. :)
MAZZEKAARTS 7 months ago
Looks like a fun map ^^
Though if it is for zdoom, maybe you should try adding a few zdoom features in like a few slopes or other fun stuff. Slopes can make wonderfull ceiling or floor structures when used correctly ^^ This however is just a suggestion.
But overall, it is a nice map, hope to be seing the other maps ;)
I see that you are gradualy becoming a decent mapper with this map, keep up the good work hehe ;)
yugiboy85 9 months ago
@yugiboy85 I did think to use slopes, I just couldn't think of a placement to put them. If I can ever make maps half as good as you can I'll be happy!
MAZZEKAARTS 9 months ago
@MAZZEKAARTS Ok ^^
My maps aren't that good, I still need a lot to do in the gameplay department and also at least your maps are finished xD
I always lack inspiration at the middle of the map so I end up giving up thought I'd like to release another map which would be finished.
Anyways, don't worry, your maps will become better and better, I'm sure ^^
And if you need any help regarding a few simple scripts or other stuff, feel free to ask me ;)
yugiboy85 9 months ago
@yugiboy85 Enemy placement is a major factor in gameplay, so just think of some traps and stuff. Also, try to avoid long and boring battles with enemies.For example: Fighting off hordes of weak enemies with a rocket launcher is more fun than shooting 4 Barons of Hell with a shotgun.
MAZZEKAARTS 9 months ago
Looks great dude, I still use those zombie deaths you made :P. I have yet to play any doom at all for a while, but I will once I get some time.
VirtualDynamite 9 months ago
@VirtualDynamite Really? Haha! I made those in paint, they're pretty dodgy sprites!
MAZZEKAARTS 9 months ago
Looks nice dude. I like those box types.
ExtremeBogom 9 months ago
Maybe release that as a stand-alone map? I'd like to record a playthrough of the map. :D
madfinnishgamer38 9 months ago
@madfinnishgamer38 I'll release it eventually, if I complete 10 maps I'll release it as that and get someone to make titles and stuff. Why would you want to record it though? I just played it..
MAZZEKAARTS 9 months ago
@MAZZEKAARTS Just for fun. It looks cool, and I'm in lack of Doom wads to record anyway.
madfinnishgamer38 9 months ago
@madfinnishgamer38 Ok, maybe soon.
MAZZEKAARTS 9 months ago
@MAZZEKAARTS Kay. :)
madfinnishgamer38 9 months ago
Excellent, this map looks pretty enjoyable, architechture usage offers an excellent gameplay in my opinion, I'm actually working in a megawad for Doom II too, but after seeing this I can barely hope my maps be as good as this is.
J1Learn8Shiore 9 months ago
@J1Learn8Shiore Thanks a lot! Just remember to keep the gameplay fun.
MAZZEKAARTS 9 months ago
Wow :O Nice work, especially this being the first map of an episode and nice use of custom monsters, textures etc. and if you dont mind check out my channel for wad playthroughs :P
TheBraggle 9 months ago
@TheBraggle Thanks, I have started the second map but not I'm in the mood for mapping right now. Will probably continue it someday.
MAZZEKAARTS 9 months ago