Added: 2 years ago
From: compactVotive
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  • It is the same as the MSX's SCC chip. Konami made that one too.

  • the music and graphics are so great that i dit wanted to buy that game on ebay but the problem is that those 2 sellers have blocked me for no any good reason, ,m mean fuck them i really want to rip their ass inside out.

    uuuuuuhhhhhhhhhh those brutal shitty assholes motherfuckers diaree,i bet those 2 jappies do,nt like peoples wearing white t-shirts cuzz they percieve white as the color of dead,but i dit probabely waer a wite t-shirt,before i ever dit know that,hahaha lol.

  • @johneymute

    But the game is in japanese, isn't it?

  • Thanks for the upload, this is a really well done masterpiece of a soundtrack. This was one of the main reasons back in jan 06 why I started Regression FM soundfont! FM WILL LIVE FOREVER!

  • Most consoles are content with their achievements or fade into obscure failure at the end of their life cycles. The Famicom did not go gently into the night to prove that, even in the end, it still had potential for so much more.

  • This is actually a derivative of the same sound chip used in the Japanese Sega Master System consoles. If you play any FM enabled Japanese master system games, they use this sound chip. The US/EU master systems did not have this FM chip built in, only the Japanese. You could also buy an FM sound unit as an addon for the Sega Mark III which has the same chip. Here is a link to Phantasy Star using the FM chip:

    /watch?v=AOKHsl632vQ

  • What a sad ending for the best Famicom soundchip ever made. It's almost sound as good as a 16-bits console... well, at least, there's one single game that use it, too bad that wasn't released on a regular NES

  • @Manicup Madara and a few Goemon games had also utilized the VR sound chip. However, it was the earlier version of the chip (VR6) that was being used. Those games are in my precious collection.

  • @Manicup On the regular NES, some pins were missing on the cartridge port: those usually used ofr sound improvement. If it were release on the regular NES, it surely would have sounded just like the others game...

  • @MCARM666 too bad that wasn't released on a regular Famicom* :p

  • @Manicup

    the chip was in ale Famicom consoles. try listen to castlevania 3 to tHE fAMICOM

  • @jolachgh ...no, there was no special sound chip in Famicom consoles. The chips were inside the cartridges. Read the other comments to figure out why they couldn't do this on a NES.

  • @k250014783

    ohh yea your right :D

  • WOW was all i said the 1st time i heard this music paging thru some nsf files... the sound to this game is absolutely entrancing. I have a dedicated channel to FM music so check it out sometime :) Will try to put up some music covers of this game on my homebrewn FM synth sometime soon. this game was def underappreciated.

  • This game clearly proves that Nintendon't take shit from Sega.

  • @SmopeLinging

    This game wasn't made by Nintendo so what are you talking about?

  • @SgtThom Nintendo as in the NES. It was a Sega add campain for the Genesis...

    -_- Just look up Nintendon't.

  • @SmopeLinging

    Are you starting some sort of fanboy war or something?That has nothing to do with the video.Sorry If I don't understand the point of the comment.

  • @SgtThom I'm sorry. It was a joke. I like Sega. I didn't mean to offend anyone. I thought it was funny that after over-the-top advertisments like that from Sega, the NES could sound almost exactly the same.

  • it's also remember the sound of a PC engine game or some Neo Geo first game with FM synth chip inside. it's amazing to heard a famicom sound like that if only the Western NES do that.

  • It should also be noted that Akumajou Densetsu, better known as Castlevania 3: Dracula's Curse outside of Japan, was another Famicom game to use a VRC sound chip (the VRC6), but when the game was released in North America and Europe, Konami removed it due to Nintendo's then strict policies for third-party support outside of Japan.

  • @Loader2K1

    Actually, the problem with inferior sound in the Castlevania 3 port for the NES was that the pins required for the VRC6 to provide enhanced sound were routed to the expansion port on the NES whereas the same pins were on the cartridge pins on the Famicom.

    Ergo, a technical difference between the NES and the Famicom, not legality, was the cause.

  • @Watcher3223: In that case, I stand corrected. Thanks for clarifying.

  • @Watcher3223: Oh, yeah, by the way, I still thought the soundtrack to Castlevania 3: Dracula's Curse was still really good despite the fact I couldn't enjoy it in its original form until Winamp and NSF plugins and files came along.

  • @Loader2K1

    Indeed. Konami usually manages great sound on the NES and Famicom.

    Despite the lack of enhancements, the music was still quite good on the NES port.

  • @Watcher3223: The former Konami Kukeiha Club were gods of video game music.

  • did aki hata do the music for this

  • really amazing!!!

    sound like a SEGA Genesis/Megadrive

    Yuzo koshiro is a GOD!!!!

  • Yuzo Koshiro composed the music for this game?!

  • absolutely YES!!!

  • @nintendo1889x

    I think some other person also composed the music.I forgot the name.

  • @manuelink64 The game has a sound chip similar to the one in the Genesis/MegaDrive

  • @Nikolaj64 well actually its more similar to the YM2413 chip in the FM Sound Unit for the Sega Mark III and the Japanese Sega Master System. The Genesis/MegaDrive chip is more advanced, however both were made by Yamaha. But the VRC7 chip in this game was made by Konami it supported bank switching and IRQ counting in the same way their VRC6 chip did and it contained a YM2413 derivative that allowed it to have 6 channels of FM Synthesis audio.

  • I can only think of one emulator that emulates it right: Nestopia.

  • @nintendo1889x

    It's my favorite emulator.

  • Glad to hear that! Nestopia can also force "stereo" sound in the games, too.

  • @nintendo1889x FCEUX

  • I have this game Complete in Box. This game is the only game for the Famicom that uses the VRC7 (Virtual Rom Controller chip that also is a custom memory for advanced graphics. An instant game to preserve forever (the term "classic" bothers me)

  • The Japanese version of "Tiny Toon 2" also uses the VRC7, altough the additional channels are not used.

    Btw. I just bought a complete copy of Lagrange Point at eBay today.

  • That's too bad. The Tiny Toon Adventures theme and the music in the game would've been GREAT with the extra sound channels enabled on the chip!

  • Find the Japanese versions of those roms and play them with VirtualNES. You'll see.

  • I managed to find it...

    It's darn herd to find...

  • I thought this was SNES music or instruments somehow miraculously stuffed in an NES cartridge at first. I honestly thought I was having a Super NES retro trip it was so good!

  • Education is good for you.

  • i,ve discovered that this cartride is twice as big as normal famicom games,no wonder cuzz it contains a 6 channel fm synth builtin!!!

  • The sound track CD of this game is very high!!!

  • That was some pretty impressive BGM coming from that Japan-only Famicom game.

    Sadly, we were denied the joy this game would have given us NES owners.

  • Simply becasue Nintendo had use it's fucking region lockout making us only have 60 pins.

  • EXACTLY. Damn you Nintendo! Because of YOU we can't enjoy the BEST GAME EVER CREATED BY KONAMI on the NES!

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