thanks,evrything is working but when i start it it goes to my player, (with no HUD or gun) how do i set it so it goes to the camera???? it IS linked to the matinee in the kismet. please help
@ApertureScience01 so your kismet looks like "Level Loaded and Visible" > "Hide HUD" from there you should connect the target to "Player" and out to "Start" for matinee.
@fsmaestro yes that is what it looks like but i always start the game as a player with no HUD, if i run to the location i put the guy i see him running around and playing my matinee sequence but i just don't see what the camera sees. it is in the matinee sequence and
in kismet it IS linked to the matinee, please help
@ApertureScience01 OK then it sounds like you did not add a "Director" track in matinee. Right click > add director track > add your camera to the director track and it try again. It should work. It's possible I left out that tiny detail. Sorry!
are there any video that helps that will help me with breathing animation camera? I dont want that camera follow this bots breathing.. Also is there any direct target camera when you're shooting Like Gears of War? if so, please inbox me...
"Nothing to keyframe, or selected objects can't be keyframed on this type of track. For example, you can't move a StaticMesh, you must instead use a Mover"
Help would be appriciated. I'm using the Jan 2011 build.
I don't have the little camera icon next to the Matinee group 'Cam1'. I'm using the July version of UDK. Is there another way to go into the camera view?
That sounded rude! HAHA
2:37
"Which is my personal favorite Actually..."
JackIsBackforGaming 1 month ago
How did you have multiple camera angles?
AfroNinja720 1 month ago
thanks,evrything is working but when i start it it goes to my player, (with no HUD or gun) how do i set it so it goes to the camera???? it IS linked to the matinee in the kismet. please help
ApertureScience01 2 months ago
@ApertureScience01 so your kismet looks like "Level Loaded and Visible" > "Hide HUD" from there you should connect the target to "Player" and out to "Start" for matinee.
fsmaestro 2 months ago
@fsmaestro yes that is what it looks like but i always start the game as a player with no HUD, if i run to the location i put the guy i see him running around and playing my matinee sequence but i just don't see what the camera sees. it is in the matinee sequence and
in kismet it IS linked to the matinee, please help
ApertureScience01 2 months ago
@fsmaestro i am using november 2011 udk
ApertureScience01 2 months ago
@fsmaestro i am using november 2011 udk
ApertureScience01 2 months ago
@ApertureScience01 OK then it sounds like you did not add a "Director" track in matinee. Right click > add director track > add your camera to the director track and it try again. It should work. It's possible I left out that tiny detail. Sorry!
fsmaestro 2 months ago
@fsmaestro thank you! you are a legend! i have been trying to get my animations to work for years! you are epic! thanks
ApertureScience01 2 months ago
I'll never bitch about filming in fallout 3 ever again.
Anarchist86ed 3 months ago
why my cinematic won`t start after walking the triger when crossing it ?
Smileperience 5 months ago
@Smileperience go into ur trigget properties in kismet and set the trigger count to 0. (it will be 1 as default)
toy741life 4 months ago
are there any video that helps that will help me with breathing animation camera? I dont want that camera follow this bots breathing.. Also is there any direct target camera when you're shooting Like Gears of War? if so, please inbox me...
D3AFsingleMan 7 months ago
tank you this tutorial greatly helps me in my school project
mute636 7 months ago
hi
great tutorial hope to see more in the future.
is there a way to actually output cenematics to say .move format
abubaker4 10 months ago
Yeah CameraActor_0 is hooked up to the Cameragroup i called "cam1"
kakisala 1 year ago
When I try to add a keyframe to FOVAngle I get..
"Nothing to keyframe, or selected objects can't be keyframed on this type of track. For example, you can't move a StaticMesh, you must instead use a Mover"
Help would be appriciated. I'm using the Jan 2011 build.
kakisala 1 year ago
@kakisala is your camera hooked up to your matinee? Is your matinee object a camera?
fsmaestro 1 year ago
This has been flagged as spam show
@fsmaestro Yeah CameraActor_0 is hooked up to the Cameragroup i called "cam1"
kakisala 1 year ago
I don't have the little camera icon next to the Matinee group 'Cam1'. I'm using the July version of UDK. Is there another way to go into the camera view?
esipode 1 year ago
@esipode I am guessing the camera is not linked to the matinee. Check your kismet.
fsmaestro 1 year ago
Thank you!
esipode 1 year ago