Added: 1 year ago
From: theTreadster
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  • That sounded rude! HAHA

    2:37

    "Which is my personal favorite Actually..."

  • How did you have multiple camera angles?

  • thanks,evrything is working but when i start it it goes to my player, (with no HUD or gun) how do i set it so it goes to the camera???? it IS linked to the matinee in the kismet. please help

  • @ApertureScience01 so your kismet looks like "Level Loaded and Visible" > "Hide HUD" from there you should connect the target to "Player" and out to "Start" for matinee.

  • @fsmaestro yes that is what it looks like but i always start the game as a player with no HUD, if i run to the location i put the guy i see him running around and playing my matinee sequence but i just don't see what the camera sees. it is in the matinee sequence and

    in kismet it IS linked to the matinee, please help

  • @fsmaestro i am using november 2011 udk

  • @fsmaestro i am using november 2011 udk

  • @ApertureScience01 OK then it sounds like you did not add a "Director" track in matinee. Right click > add director track > add your camera to the director track and it try again. It should work. It's possible I left out that tiny detail. Sorry!

  • @fsmaestro thank you! you are a legend! i have been trying to get my animations to work for years! you are epic! thanks

  • I'll never bitch about filming in fallout 3 ever again.

  • why my cinematic won`t start after walking the triger when crossing it ?

  • @Smileperience go into ur trigget properties in kismet and set the trigger count to 0. (it will be 1 as default)

  • are there any video that helps that will help me with breathing animation camera? I dont want that camera follow this bots breathing.. Also is there any direct target camera when you're shooting Like Gears of War? if so, please inbox me...

  • tank you this tutorial greatly helps me in my school project

  • hi

    great tutorial hope to see more in the future.

    is there a way to actually output cenematics to say .move format

  • Yeah CameraActor_0 is hooked up to the Cameragroup i called "cam1"

  • When I try to add a keyframe to FOVAngle I get..

    "Nothing to keyframe, or selected objects can't be keyframed on this type of track. For example, you can't move a StaticMesh, you must instead use a Mover"

    Help would be appriciated. I'm using the Jan 2011 build.

  • @kakisala is your camera hooked up to your matinee?  Is your matinee object a camera?

  • I don't have the little camera icon next to the Matinee group 'Cam1'. I'm using the July version of UDK. Is there another way to go into the camera view?

  • @esipode I am guessing the camera is not linked to the matinee. Check your kismet.

  • Thank you!

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