Somewhere in the sculpting menu you could choose mirror x, y or z (or any combination of them). This was made in the old blender interface though - I don't know about the new one. But there should be a button somewhere in the scuplting panel - look carefully. :)
Low poly sculpting, hmm. I'm not sure you that you would actually benefit from that. Maybe maybe, if you add sufficient multires to do the actual sculpting, and then decrease multires when you need your low-poly model. But still, for low-poly game stuff, I would do box-modelling by hand! :)
I'm not doing any 3D anymore, unfortunately! I only did graphics on a hobby basis in high school and maybe a year after that. I have maybe done 4-5 sculpts after that one. I didn't "learn" it, I just practiced! Remember, I didn't show you all the bad sculpts I did :D
For this I used the multires! If you are not sculpting, you can just use the regular subsurf - shortcut is ctrl-2, ctrl-3, or ctrl-4 depending on the level you want.
Huh. Thanks a lot! I look forward to sculpting all kinds of crazy stuff!
Since we're on this how-to topic, anyway, think you can link me to a good place to do texturing? Got my model done, and now I want to make it all pretty-like
Also sorry if this is a stupid question: Is this head supposed to be G-Man?
You can find some free texture libraries by simply googling "free textures" (try to google "textures mayang"). If you want quality, though, you either have to go out there with a camera, or to buy CDs with textures. I never did that, I always just used the free ones :)
It was not supposed to be G-man, even though it maybe turned out to look a bit like him :)
It's been a while since I made any 3D, I'll see if I can get some more sculpting done in the christmas holidays. Could be nice! However, Blender has changed a lot since the video was made, and I have probably forgot all the keyboard shortcuts. :-)
I added multires. Multires preserves the high-res details, if you temporarily go back to low-res. So if you want to change some basic curvatures in the face, you can go back to a lower resolution and change the basic shape. When you later on go back to high-res, the fine details will have been preserved. That's the great thing about multires :)
In theory it can, yes. However, you would normally want a more topologically correct model, which would resemble the facial muscles more correctly, in order to give a more realistic result - and fewer polygons. You could model a more topological correct mesh on top of the sculpted mesh - Blender has a tool for this now I think. Happy blending :-)
Excellent video and very nice to see it just (almost) entirely without any interface interaction which suggests a very smooth work flow.
I was just thinking that instead of starting from a cube like structure you could start from a low resolution head model with the eye and mouth loops in place!? This should make the sculpted head better suited to animation later, it might make the modelling easier too? Just a guess.
the sculpt is AWSOME!!!!!!! you should at least put music to it though. i can sculpt a little bit but i usual start with a low poly mesh, then hit the multires button and make it higher so that i can sculpt finer details like wrinkles or muscles.
I got a question that haunts me until now. Ok you make the face with sculpting but what about the rest of the body? Cause in my knowledge(and it's not too big :P ) when u sculpt and multires it's very difficult to do the body by sculpting too. I would love to give me your lights on that one! Cheers in advance!
I'm no expert, so take my words with a grain of salt. I would probably do something like this: Model the torso, arms, hands, legs and feet separately, using normal box-modelling. I'd probably use some reference images, and put them into the viewport as background image. When having a good basic shape, you could turn on multires, and use sculpting to get all the nice details - the shape of the torso, muscles, elbows, fingers, knees, and so on. Happy blending :-)
Yeah I know, but scuplting hair isn't as fun as sculpting wrinkles and facial expressions. But Blender has got some really nice hair-features in the new particle system thingy! I'm not very familiar with it, but I've seen amazing results.
You block out parts to hide/unhide by pressing ctrl+shift, and then clicking+dragging with the mouse. Right clicking hides the selection, left clicking hides everything else than the selection. This applies only to sculpt mode, though.
In object/edit mode you can hide by pressing H, and unhide by Alt+H, or you can just move the selected object to another layer by pressing M, and then 0-9.
Sculpting really seems to be the most efficient way of making 3d, but... I just can't do it!! I just mess up every time! Is there a trick or something? Are you using a magic tablet?
For this one, yes, I used a magic tablet of type Wacom Graphire 2. A mouse can do the job, but I happen to like holding the pen. It seems more natural in a way. :-)
My goodness you're talented. That would take me about a month to get something half as good, and you did it in 45 minutes!!! I'm going to give it a shot, but my chances aren't good....
Thanks! I'm not a good artist, but a couple of years ago when I did more graphics, I tried to make one head a day - didn't matter if it was human, alien, ogre - just a head. It was really fun, and it's a fun exercise at least, you should try it! I think I box-modelled them instead of sculpting though.
Actually I think I used multires instead of subsurf on this one. Multires is better for sculpting. I think I did the whole recording without having a lock-up. But as I recall it was very very heavy - it's recording at 1fps and played back at 8 fps, and sometimes you can actually see it hanging a couple of seconds in the video (1 sec load in video is 8 sec hang in real time, you know..)
So yes, it was pretty heavy. But the new version of blender should be able to handle a couple of million polys
Yes that should be enough. Unfortunately, it depends very much on the graphics card - blender runs very bad on my ATi mobility fireGL v5200 (512 mb). It runs slow in an empty viewport. It might be a problem with that particular card - I think all nvidia-cards are well suited for blender though.
You block out parts to hide/unhide by pressing ctrl+shift, and then clicking+dragging with the mouse. Right clicking hides the selection, left clicking hides everything else than the selection. This applies only to sculpt mode, though.
In object/edit mode you can hide by pressing H, and unhide by Alt+H, or you can just move the selected object to another layer by pressing M, and then 0-9.
It's difficult, but doable. Skin is difficult to make realistic. Having a nice skin-texture image is one thing, another important part is to use it in the right way. The skin shader can have many layers based on luminosity, roughness, color, and so on.
Hair is very difficult to make realistic, not only in Blender, but in all of the 3d-packages. but actually, Blender's hair-tools are under development, and it looks very promising. but generally, realistic renders requires a LOT of work. :-)
This is good and all but how did you solve that faces problem hmm? It's hard to use it cause it has all these extra faces on it which can slow down the program if you were trying to work with it (meaning animation attempts), and if you tried to delete these faces in favor of making bigger ones, you run into a problem when you try to smooth it out. The new faces fade away and leave gaps and holes that shouldn't be there.
Sculpting is good for defining the view of the model, but as you say, it shouldn't be used directly in animations. Instead, you should remodel it with the optimal topologi, on top of the sculpted model. Blender has a topology-tool that lets you make topology on top of another mesh - that could easily be used here (that is, if you are good at defining face topology, such as placing edges along with the muscles and wrinkles)
Yeah you should definately learn the program. Even now, as a programmer, I often benefit from my blender/gimp knowledge, in making graphics for games and applications. It's nice to be able to do both the graphics design, and the coding!
you are a programmer too?! I'm studyin computer engineering so I know some programing too! and I know how to use Photoshop and other drawings programs but I really want to try my hand at 3D graphics :D
If you want to look into 3D programming, and if you have Windows, you could take a look at Microsoft XNA Game Studio. Although I normally never recommend using microsoft software, I actually happen to like the XNA framework.
there are two things im stuck with, 1st, i cant get the camera to follow the character and how do i make running cycles for my character when he moves????? ty so much for da vid =P 5*
Hey Dude, Try to google "run cycle bleder", then a nice tutorial from blenderartists shows up. As for the "look at", do this: - Make an "empty" object (call it "Empty"). - Select your camera. - Go to the Object menu (F7) - In the "Constraints" panel, select a "Track to" constraint. - In the "Target" field, type "Empty". - For the "To" direction, select -Z - For the "Up" direction, select Y There you have it :)
blenderuser, if I want to model a Human Body for example, I need to import a human body pic file from my Pictures or Blender has samples of human bodies in it I can work with?
Yeah you need to get the pictures yourself, blender has not got any templates built in. When you have found a picture, you can choose View -> Background Image, and then browse for the image.
It's in that drop-down menu where you can choose Object Mode, Edit Mode, Vertex Paint Mode, and so en. Try to google "blender sculpt", then you get hundreds of tutorials.
I think that you would be much better suited in Zbrush for sculpting if you ever decided to take it up again. It's just leaps and bounds better than Blender for that.
Tja selve det at lære funktionerne tog jo et par timer. Men det kræver da lidt øvelse at få ansigtet til at se troværdigt ud, og den her video er ingenting i forhold til de dygtige grafikere :-)
1. You change size of the brush by pressing F, move the mouse, and then click with the mouse to accept the new size.
2. If you move the mouse to the edge of the file menu (at the very top), you can drag down a preferences panel. In there, you can click a button "Themes", where you can change the colors of everything.
i can... look on gogle for second life sculpties or blender for second life and btw visite my store inworld ATE in search i create things with blender
OH WOW THIS IS GREAT HOW IN THE WORLD HAVE YOU DONE THAT!!!!! ARE YOU SOME KIND OF DISNEY ANIMATOR OF WHAT!!!
WHAT IN THE WORLD IS THAT! IT'S A GIFT! YES THANKS THAT HAS BRUSHED MY ATTENTION. IS THAT YOU THAT HAVE PUT IT THERE? THE WAR ELEPHANTS OF HANNIBAL EHEHEHEHEEEEEEEEEEEE what a niiiizzzzze cattzeeerz i luv dat LOL
Yes blender has got a game-engine and uses the bullet physics engine. You can make games with python, or by using blenders 'block-programming' - without needing to write a single line of code.
Yes, it does, the compiler is built in File>Save Game as Runtime. You gotta copy the dlls from the Blender folder and paste them in the folder where the exe is located though.
also, can any of you tell me how he makes really skinny lines and really deep it never works for me. please post a video or something that will help me. thank you
Yah blender is the best, download it. It's surprisingly small, just make sure your computer can handle the heavier processes it can run before you do them (esc is your friend =)). oh yeh Blender is like a pencil and paper, put those two things in the proper hands and you will end up with something great, but everyone has to start somewhere. later
It doesn't looks very easy... but it seems to be the fastest way to model a human head.... i used box-modeling with extruding edges and stuff.... i takes hours to model the heads basement..... thanks for this video!
im not to good at sculpting but one time i made a bad ass alien thing completely be accident started off makin a hole and use the mirror just cuz i was bored and i thought it looked like an apple with a bite out of it then i was like OMG ALIEN so ya good job btw
He uses a fine sculpt brush to create the indentations and then uses a smooth sculpt brush to reduce the rigid edges. Sculpting is a great tool in Blender, and I for one am looking forward to any improvements they add in future versions
How do i make the cursor bigger?
rolandoortizart 1 month ago
@rolandoortizart
hmm I can't remember clearly, but I think you just scroll on the mouse wheel.
blenderuser 1 month ago
How do you resize the spheres after adding them?
YoBigDaddyJaddy 6 months ago
@YoBigDaddyJaddy
Resizing is done by pressing the s-key :)
blenderuser 6 months ago
how do you mirror so that it does the same on both side?
bears7777777 7 months ago
@bears7777777
Somewhere in the sculpting menu you could choose mirror x, y or z (or any combination of them). This was made in the old blender interface though - I don't know about the new one. But there should be a button somewhere in the scuplting panel - look carefully. :)
blenderuser 6 months ago
I now i realized i must watch this for a 3-4 seconds then try the same and learn how to sculpt : )
BTW we can do low poly sculpting for games in blender ? and is it hard ?
luki0411 8 months ago
@luki0411
Low poly sculpting, hmm. I'm not sure you that you would actually benefit from that. Maybe maybe, if you add sufficient multires to do the actual sculpting, and then decrease multires when you need your low-poly model. But still, for low-poly game stuff, I would do box-modelling by hand! :)
blenderuser 8 months ago
@blenderuser one more question : P
how much you sculpting and where you learned sculpt : )
luki0411 8 months ago
@luki0411
I'm not doing any 3D anymore, unfortunately! I only did graphics on a hobby basis in high school and maybe a year after that. I have maybe done 4-5 sculpts after that one. I didn't "learn" it, I just practiced! Remember, I didn't show you all the bad sculpts I did :D
blenderuser 8 months ago
How did you smooth everything out (0:08) like that? My model is made of cubes and stuff, and I want to use that to make some smooth/rounder surfaces
zombieplasticclock 9 months ago
@zombieplasticclock
For this I used the multires! If you are not sculpting, you can just use the regular subsurf - shortcut is ctrl-2, ctrl-3, or ctrl-4 depending on the level you want.
blenderuser 9 months ago
@blenderuser
Huh. Thanks a lot! I look forward to sculpting all kinds of crazy stuff!
Since we're on this how-to topic, anyway, think you can link me to a good place to do texturing? Got my model done, and now I want to make it all pretty-like
Also sorry if this is a stupid question: Is this head supposed to be G-Man?
zombieplasticclock 8 months ago
@zombieplasticclock
You can find some free texture libraries by simply googling "free textures" (try to google "textures mayang"). If you want quality, though, you either have to go out there with a camera, or to buy CDs with textures. I never did that, I always just used the free ones :)
It was not supposed to be G-man, even though it maybe turned out to look a bit like him :)
blenderuser 8 months ago
I think that is amazing. lol
GengoNoTabi 10 months ago
"Rise and shine, Mr. Freeman."
snipperbes 11 months ago
how do i change the angle that i see the objects, i don't have a middle mouse button, i'm on a laptop
yehoshua2123 1 year ago
@yehoshua2123
I think you can do it with ALT+LMB (left mouse button). For zooming, add CTRL or SHIFT - everything should be doable without mouse wheel.
blenderuser 1 year ago
man your fucking skilled!!
MrHallajs 1 year ago
@MrHallajs
Takk!
It's been a while since I made any 3D, I'll see if I can get some more sculpting done in the christmas holidays. Could be nice! However, Blender has changed a lot since the video was made, and I have probably forgot all the keyboard shortcuts. :-)
blenderuser 1 year ago
@blenderuser
yea, i am new on blender i cant do any thing exept making a ball out of a cube :( :D
MrHallajs 1 year ago
do you add multries or subsurf
cooldude89012 1 year ago
@cooldude89012
I added multires. Multires preserves the high-res details, if you temporarily go back to low-res. So if you want to change some basic curvatures in the face, you can go back to a lower resolution and change the basic shape. When you later on go back to high-res, the fine details will have been preserved. That's the great thing about multires :)
blenderuser 1 year ago
yes um do you know any tutorials on where it teaches you to create and animate a face?
cooldude89012 1 year ago
huge fucking eyes
lilcryingangel 1 year ago
Can sculptures made like this one be well animated?
picaticatara 1 year ago
@picaticatara
In theory it can, yes. However, you would normally want a more topologically correct model, which would resemble the facial muscles more correctly, in order to give a more realistic result - and fewer polygons. You could model a more topological correct mesh on top of the sculpted mesh - Blender has a tool for this now I think. Happy blending :-)
blenderuser 1 year ago
@blenderuser Yeah I've been doing that a lot now. I already made like 5 heads. I think I'll sell them :)
picaticatara 1 year ago
I'm a noob in this system, and I want to know how to made depresions(To sink the poligons, not elevate them)
TheJazzer94 1 year ago
@TheJazzer94
Sure, just hold down the SHIFT key while painting - shift inverses the action. This can be done with several brushes :-)
blenderuser 1 year ago
Dude... Get Z-Brush!!! Or Mudbox.
ZZimster 1 year ago
Excellent video and very nice to see it just (almost) entirely without any interface interaction which suggests a very smooth work flow.
I was just thinking that instead of starting from a cube like structure you could start from a low resolution head model with the eye and mouth loops in place!? This should make the sculpted head better suited to animation later, it might make the modelling easier too? Just a guess.
FrankDodd 1 year ago
@FrankDodd
That's an excellent suggestion, I've tried it a couple of times :-)
blenderuser 1 year ago
the sculpt is AWSOME!!!!!!! you should at least put music to it though. i can sculpt a little bit but i usual start with a low poly mesh, then hit the multires button and make it higher so that i can sculpt finer details like wrinkles or muscles.
Zoonyboyz 1 year ago
I got a question that haunts me until now. Ok you make the face with sculpting but what about the rest of the body? Cause in my knowledge(and it's not too big :P ) when u sculpt and multires it's very difficult to do the body by sculpting too. I would love to give me your lights on that one! Cheers in advance!
targyro 1 year ago
@targyro
Hi targyro!
I'm no expert, so take my words with a grain of salt. I would probably do something like this: Model the torso, arms, hands, legs and feet separately, using normal box-modelling. I'd probably use some reference images, and put them into the viewport as background image. When having a good basic shape, you could turn on multires, and use sculpting to get all the nice details - the shape of the torso, muscles, elbows, fingers, knees, and so on. Happy blending :-)
blenderuser 1 year ago
are all people bald in blender?
x1expert1x 1 year ago
@x1expert1x
Yeah I know, but scuplting hair isn't as fun as sculpting wrinkles and facial expressions. But Blender has got some really nice hair-features in the new particle system thingy! I'm not very familiar with it, but I've seen amazing results.
blenderuser 1 year ago
nice video, but how did you do to make cut while you are sculpting, what is the short cut to do this. nice video.
georgbernier 1 year ago
@georgbernier
You block out parts to hide/unhide by pressing ctrl+shift, and then clicking+dragging with the mouse. Right clicking hides the selection, left clicking hides everything else than the selection. This applies only to sculpt mode, though.
In object/edit mode you can hide by pressing H, and unhide by Alt+H, or you can just move the selected object to another layer by pressing M, and then 0-9.
blenderuser 1 year ago
I just don't get it...
Sculpting really seems to be the most efficient way of making 3d, but... I just can't do it!! I just mess up every time! Is there a trick or something? Are you using a magic tablet?
Riboshom 1 year ago
@Riboshom
For this one, yes, I used a magic tablet of type Wacom Graphire 2. A mouse can do the job, but I happen to like holding the pen. It seems more natural in a way. :-)
blenderuser 1 year ago
@blenderuser Graphics tablet is a shitload more effective. Its pretty much obligatory if you want to make something without squiggly lines
Pawnbroker00 1 year ago
Oh my godd, this is so awesome!
KRCPrice 1 year ago
@KRCPrice
Thanks man!
blenderuser 1 year ago
One word - Skill
boykha2 1 year ago
that was three words...
MW2xxKing 1 year ago
My goodness you're talented. That would take me about a month to get something half as good, and you did it in 45 minutes!!! I'm going to give it a shot, but my chances aren't good....
staaronst 1 year ago
Thanks! I'm not a good artist, but a couple of years ago when I did more graphics, I tried to make one head a day - didn't matter if it was human, alien, ogre - just a head. It was really fun, and it's a fun exercise at least, you should try it! I think I box-modelled them instead of sculpting though.
Happy blending :-)
blenderuser 1 year ago
you appear to use the subsurf quite a bit. how often did your computer/ the blender program freeze up?
mattybock 1 year ago
Actually I think I used multires instead of subsurf on this one. Multires is better for sculpting. I think I did the whole recording without having a lock-up. But as I recall it was very very heavy - it's recording at 1fps and played back at 8 fps, and sometimes you can actually see it hanging a couple of seconds in the video (1 sec load in video is 8 sec hang in real time, you know..)
So yes, it was pretty heavy. But the new version of blender should be able to handle a couple of million polys
blenderuser 1 year ago
i think i have the latest version of blender, but my memory is 3GB. is that enough?
mattybock 1 year ago
Yes that should be enough. Unfortunately, it depends very much on the graphics card - blender runs very bad on my ATi mobility fireGL v5200 (512 mb). It runs slow in an empty viewport. It might be a problem with that particular card - I think all nvidia-cards are well suited for blender though.
blenderuser 1 year ago
wow amazing! Its amazing!
WHMMGF 1 year ago
Thank you :-D
blenderuser 1 year ago
good demo thanks for sharing
ntheory 1 year ago
nice, but...it's kinda hard for me
goldenlegend100 2 years ago
Wow it's amazing !
DMN74 2 years ago
its so fast because because when he put it into a movie maker he made the speed faster
DalekStu 2 years ago
yup, recorded at 1 fps and played at 8 fps, that makes it 8 times faster :D
blenderuser 2 years ago
how is it possible to do that ?
Akirameerkat 2 years ago
hello,please!how can i make my blender animation in video
Mrhoussine1 2 years ago
fraps...
ZayanuZaroc 2 years ago
how do you hide parts of the head while sculpting
7richboy 2 years ago
You block out parts to hide/unhide by pressing ctrl+shift, and then clicking+dragging with the mouse. Right clicking hides the selection, left clicking hides everything else than the selection. This applies only to sculpt mode, though.
In object/edit mode you can hide by pressing H, and unhide by Alt+H, or you can just move the selected object to another layer by pressing M, and then 0-9.
blenderuser 2 years ago
Question X : How easy is it to get a "realistic" render from Blender to use in photoshop?
Skin, Hair and so on...
jimdidr 2 years ago
It's difficult, but doable. Skin is difficult to make realistic. Having a nice skin-texture image is one thing, another important part is to use it in the right way. The skin shader can have many layers based on luminosity, roughness, color, and so on.
Hair is very difficult to make realistic, not only in Blender, but in all of the 3d-packages. but actually, Blender's hair-tools are under development, and it looks very promising. but generally, realistic renders requires a LOT of work. :-)
blenderuser 2 years ago
It's usually much easier to use the sculpt tool, but yes, you can use edit mode on the multires mesh too.
blenderuser 2 years ago
This is good and all but how did you solve that faces problem hmm? It's hard to use it cause it has all these extra faces on it which can slow down the program if you were trying to work with it (meaning animation attempts), and if you tried to delete these faces in favor of making bigger ones, you run into a problem when you try to smooth it out. The new faces fade away and leave gaps and holes that shouldn't be there.
Any idea how to fix that?
DeynatheTaggerung 2 years ago
Sculpting is good for defining the view of the model, but as you say, it shouldn't be used directly in animations. Instead, you should remodel it with the optimal topologi, on top of the sculpted model. Blender has a topology-tool that lets you make topology on top of another mesh - that could easily be used here (that is, if you are good at defining face topology, such as placing edges along with the muscles and wrinkles)
blenderuser 2 years ago
that looks like so much fun but at the same time so much work xD can't wait to master the program so I can do stuff like this!!! (in my dreams xD)
gaticaeitan 2 years ago
Yeah you should definately learn the program. Even now, as a programmer, I often benefit from my blender/gimp knowledge, in making graphics for games and applications. It's nice to be able to do both the graphics design, and the coding!
blenderuser 2 years ago
you are a programmer too?! I'm studyin computer engineering so I know some programing too! and I know how to use Photoshop and other drawings programs but I really want to try my hand at 3D graphics :D
gaticaeitan 2 years ago
If you want to look into 3D programming, and if you have Windows, you could take a look at Microsoft XNA Game Studio. Although I normally never recommend using microsoft software, I actually happen to like the XNA framework.
blenderuser 2 years ago
Really nice
eongen90 2 years ago
damn nice 5/5!
charimakis 2 years ago
there are two things im stuck with, 1st, i cant get the camera to follow the character and how do i make running cycles for my character when he moves????? ty so much for da vid =P 5*
ChoczyDude 2 years ago
blenderuser 2 years ago
blenderuser, when I try to choose bake sculpties second life, it says "Python script error: check console" Help please!
RickRay9 2 years ago
Open the python console
ivanchoiii 2 years ago
Um, new here and I got the same error...what is python console and how do I open it?
daenas 2 years ago
blenderuser, if I want to model a Human Body for example, I need to import a human body pic file from my Pictures or Blender has samples of human bodies in it I can work with?
asderso 2 years ago
Yeah you need to get the pictures yourself, blender has not got any templates built in. When you have found a picture, you can choose View -> Background Image, and then browse for the image.
blenderuser 2 years ago
Thank you very much, any pic can be created as a 3d image in Blender?
asderso 2 years ago
Yeah pretty much. You can also have more pictures of the same human, from different angles, in different viewports.
blenderuser 2 years ago
Thank you blenderuser, Im your FAN now !!!
asderso 2 years ago
where do you get those tools for sculpting i can´t find it (object - something) lol?
Help mee pzzz
AsashiSakai 2 years ago
It's in that drop-down menu where you can choose Object Mode, Edit Mode, Vertex Paint Mode, and so en. Try to google "blender sculpt", then you get hundreds of tutorials.
blenderuser 2 years ago
A good 5 minutes of painstaking skill right here, excellent work.
ObsoleteSnowman 2 years ago
wow you are a good artist
johnvasgird 2 years ago
thanks, I've moved into programming now though :)
though I still play around a little in blender, now and then..
blenderuser 2 years ago
I think that you would be much better suited in Zbrush for sculpting if you ever decided to take it up again. It's just leaps and bounds better than Blender for that.
MasterOfWin 2 years ago 2
yeah I have seen zbrush in action. That's an amazing piece of software.
blenderuser 2 years ago
lol ive moved into anime2d/3 modeling bec programming was too complicated :/ lol now I do some project with programmers and I like modeling
probounderxxx 2 years ago
Interesting. Is there any free modeling tool which uses* splines instead of polys ?
verymaddog 2 years ago
Interesting. Is there any free modelling tool which used splines instead of polys ?
verymaddog 2 years ago
hmm good question. I don't think blender can do it, but actually I'm not sure about it.
blenderuser 2 years ago
jeg kan ikk finde ud af at gøre min mand en anden farve nogen der kan hjælpe mig
tubbe1545 2 years ago
Try to google "den store danske blender guide", that is a very nice beginners guide :-)
blenderuser 2 years ago
dansker?
zNeeCss 2 years ago
Jep
blenderuser 2 years ago
du er sick til sculpt 0o hvor lang tid har du brugt på at lære det?
zNeeCss 2 years ago
Tja selve det at lære funktionerne tog jo et par timer. Men det kræver da lidt øvelse at få ansigtet til at se troværdigt ud, og den her video er ingenting i forhold til de dygtige grafikere :-)
blenderuser 2 years ago
no way....
benikka 2 years ago
Far out. Bim booting up blender and trying that shit out.
kellee101 2 years ago
Awesomeness.
TheChadSitze 2 years ago
can someone please point me in the right direction so i can start learning how to do this in blender.
nice video mate,
cheers.
Terr0c1ty 2 years ago
1. download blender
2. read the hot keys and learn what a mesh etc is
3 play around with the softwhere for hours
4 watch and read more tutorials
klenock7 2 years ago 2
Comment removed
7richboy 2 years ago
1. You change size of the brush by pressing F, move the mouse, and then click with the mouse to accept the new size.
2. If you move the mouse to the edge of the file menu (at the very top), you can drag down a preferences panel. In there, you can click a button "Themes", where you can change the colors of everything.
blenderuser 2 years ago
can you tell me how i can get a sculpt on to sl?
DudeJoshCrunk 2 years ago
uhmmm sorry, I don't understand the question.. can you rephrase it?
blenderuser 2 years ago
i can... look on gogle for second life sculpties or blender for second life and btw visite my store inworld ATE in search i create things with blender
springman22 2 years ago
This has been flagged as spam show
Wanna know what was I wearing under my dress?
_DATEHERWOW -DOT- COM_
naughtygoddess20 2 years ago
show us your penis
eleanorroosevelt1 2 years ago
nice sculpt i cant even make a 3D square lol
wasitrealy 3 years ago 2
This comment has received too many negative votes show
in blender?
FAIL.
Paddymac125 2 years ago
i believe you mean win.
for that, you are a fail yourself.
LaterDayzz 2 years ago
yes finaly!!
Worldofhackz 3 years ago
it looks kinda like the GMan from the Half-Life series
snipperbes 3 years ago
Very nice. Is it possible to sculpt shape keys?
vegasguy1237 3 years ago
Happy New Year too ! :P
DaBproductionz 3 years ago
This is really good !
By the way , you have a dutch name ?
:P
DaBproductionz 3 years ago
I am danish though :)
Happy new year
blenderuser 3 years ago
This has been flagged as spam show
(\__/)
(='.'=)post Mr.Bunny on every video you see and watch him take over Youtube
DkzMarie 3 years ago
Comment removed
7richboy 2 years ago
OH WOW THIS IS GREAT HOW IN THE WORLD HAVE YOU DONE THAT!!!!! ARE YOU SOME KIND OF DISNEY ANIMATOR OF WHAT!!!
WHAT IN THE WORLD IS THAT! IT'S A GIFT! YES THANKS THAT HAS BRUSHED MY ATTENTION. IS THAT YOU THAT HAVE PUT IT THERE? THE WAR ELEPHANTS OF HANNIBAL EHEHEHEHEEEEEEEEEEEE what a niiiizzzzze cattzeeerz i luv dat LOL
DkzMarie 3 years ago
Yeeah lol it's just a present. Errare humane est!
blenderuser 2 years ago
dude i just got this program its fun how long have you done it?
BassnForGod 3 years ago
Umm.. I think I began in version 2.34 or something like that.. but I don't do it anymore, since I've chosen another studying direction
blenderuser 3 years ago
At 1:27 it looks like a blob, lol.
superblenderman 3 years ago
The only big drawback to the blender game engine is the fact that Python consumes above-average amounts of system resources.
punkaksyoo 3 years ago
Yes blender has got a game-engine and uses the bullet physics engine. You can make games with python, or by using blenders 'block-programming' - without needing to write a single line of code.
blenderuser 3 years ago
is it possible to make video games with blender?
onemanarmy675 3 years ago
yes
xninjasFTWx 3 years ago
oh sweet!how?
onemanarmy675 3 years ago
you can just edit the 3d-models (but...i don't really know, perhaps blender has a compiler, too...)
heydefinition 3 years ago
Yes, it does, the compiler is built in File>Save Game as Runtime. You gotta copy the dlls from the Blender folder and paste them in the folder where the exe is located though.
superblenderman 3 years ago
It is possible to make games using Blender, but you need to learn Python.
filippo333 3 years ago
holy shiiiit!thats cool
onemanarmy675 3 years ago
how do you carve
icaru11 3 years ago
can u, increase the resolution vaule on 1 specific area? like lets say on the nose ONLY, and not the whole head?
ggoddogg 3 years ago
also, can any of you tell me how he makes really skinny lines and really deep it never works for me. please post a video or something that will help me. thank you
Sagora12 3 years ago
Hey, can you or anyone please tell me how to model a head with a cube. i tried to use grab to make a chin but it didnt work at all.
Sagora12 3 years ago
I do only what you see in the video :)
I've sent you a pm.
blenderuser 3 years ago
sweet! do you add color and skin to it?
drakgrotta 3 years ago
How do you smooth out the edges?
KaizerHiwatari 3 years ago
S -> smooth tool
blenderuser 3 years ago
how much is blender
igetby1125 3 years ago
Free
ariskk88 3 years ago
WOW this program for free? I would think that this would be around 200 or so. wow
igetby1125 3 years ago
Ya I was considering down loading it, but I figure i'd never figure it out.
ariskk88 3 years ago
Yah blender is the best, download it. It's surprisingly small, just make sure your computer can handle the heavier processes it can run before you do them (esc is your friend =)). oh yeh Blender is like a pencil and paper, put those two things in the proper hands and you will end up with something great, but everyone has to start somewhere. later
mokeyragger 3 years ago
How did you hide the eyeballs? Also, how do you get it so that it only shows what you box out?
weech0 3 years ago
You can just move them to another layer.. or you can apply a transparent material on them.
blenderuser 3 years ago
is the maker of this video using Ubuntu? it's just i recognize that loading cursor...
haggissmoker 3 years ago
I think he is a ubuntu user too :D . Not only because he has 1337 sculting skills :) .
killguta 3 years ago
I use ubuntu, but in that video I used windows xp (with ubuntu cursor installed!).
I haven't figured out how to make a screen capture in ubuntu :(
blenderuser 3 years ago
It's easy. Download xvidcap or istanbul. They should be in the Ubuntu repos.
corypollard 3 years ago
It doesn't looks very easy... but it seems to be the fastest way to model a human head.... i used box-modeling with extruding edges and stuff.... i takes hours to model the heads basement..... thanks for this video!
bv161181 3 years ago
after sculpting, are you able to animate it. or if you want to animate it do you have to do something else?
sakamimoonwater 3 years ago
I have never animated a human head moddeled by sculting. I will test it :D
bv161181 3 years ago
im not to good at sculpting but one time i made a bad ass alien thing completely be accident started off makin a hole and use the mirror just cuz i was bored and i thought it looked like an apple with a bite out of it then i was like OMG ALIEN so ya good job btw
knapp16 3 years ago
how dod you do that?!
sirnubenegra 3 years ago
new at blender,instead of a high sped watch could you explain how?
ghostCHILL222 3 years ago
wow good frickin tutorial
cebdegaf 3 years ago
could someone please post a tutorial on lips im crap at them PLEASE!!!!!!1
emojman 3 years ago
wt...
ymonkey333 3 years ago
if i could give you a rating it would be 1000, but it'll be a 5 for now...truley amazing
emojman 3 years ago
behold the power of blender in the hands of the talented. er....is this easy enough for a noob to do?
xxVectorZeroxx 3 years ago
NICE JOB MAN!!!!!!!
opopopipi 3 years ago
is blender used in any video games?
GRANOLABAAH 3 years ago
yes Blender is like a beginners program that the pros use dto use to make games, movies and all that
Rachadow 3 years ago
Yes. A lot of them. I'm actually developing some demos right now using blender.
WarcraftGold 3 years ago
Thanks :D
XDcody 3 years ago
any way you can do a tutorial on how to make your very own fox logo?
lumani12 3 years ago
lol 1:50
SebAlva 3 years ago
jw how you model the finer details of the face such as the folds of skin around the eyelids?
4e0rge 3 years ago
He uses a fine sculpt brush to create the indentations and then uses a smooth sculpt brush to reduce the rigid edges. Sculpting is a great tool in Blender, and I for one am looking forward to any improvements they add in future versions
beamsaber 3 years ago
I believe he also uses a pinch brush to bring the folds of the face together before he smooths them, it makes them look much more realistic
0xbaadc0de 3 years ago
WTF! I cant even sculpt a friggin' teddy bear!!
you should makee a tutorial about this
SebAlva 3 years ago
forget sculpting a teddy bear how do you even start sculpin!
PivotOfD00M