Added: 5 years ago
From: blenderuser
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  • How do i make the cursor bigger?

  • @rolandoortizart

    hmm I can't remember clearly, but I think you just scroll on the mouse wheel. 

  • How do you resize the spheres after adding them?

  • @YoBigDaddyJaddy

    Resizing is done by pressing the s-key :)

  • how do you mirror so that it does the same on both side?

  • @bears7777777

    Somewhere in the sculpting menu you could choose mirror x, y or z (or any combination of them). This was made in the old blender interface though - I don't know about the new one. But there should be a button somewhere in the scuplting panel - look carefully. :)

  • I now i realized i must watch this for a 3-4 seconds then try the same and learn how to sculpt : )

    BTW we can do low poly sculpting for games in blender ? and is it hard ?

  • @luki0411

    Low poly sculpting, hmm. I'm not sure you that you would actually benefit from that. Maybe maybe, if you add sufficient multires to do the actual sculpting, and then decrease multires when you need your low-poly model. But still, for low-poly game stuff, I would do box-modelling by hand! :)

  • @blenderuser one more question : P

    how much you sculpting and where you learned sculpt : )

  • @luki0411

    I'm not doing any 3D anymore, unfortunately! I only did graphics on a hobby basis in high school and maybe a year after that. I have maybe done 4-5 sculpts after that one. I didn't "learn" it, I just practiced! Remember, I didn't show you all the bad sculpts I did :D

  • How did you smooth everything out (0:08) like that? My model is made of cubes and stuff, and I want to use that to make some smooth/rounder surfaces

  • @zombieplasticclock

    For this I used the multires! If you are not sculpting, you can just use the regular subsurf - shortcut is ctrl-2, ctrl-3, or ctrl-4 depending on the level you want.

  • @blenderuser

    Huh. Thanks a lot! I look forward to sculpting all kinds of crazy stuff!

    Since we're on this how-to topic, anyway, think you can link me to a good place to do texturing? Got my model done, and now I want to make it all pretty-like

    Also sorry if this is a stupid question: Is this head supposed to be G-Man?

  • @zombieplasticclock

    You can find some free texture libraries by simply googling "free textures" (try to google "textures mayang"). If you want quality, though, you either have to go out there with a camera, or to buy CDs with textures. I never did that, I always just used the free ones :)

    It was not supposed to be G-man, even though it maybe turned out to look a bit like him :)

  • I think that is amazing. lol

  • "Rise and shine, Mr. Freeman."

  • how do i change the angle that i see the objects, i don't have a middle mouse button, i'm on a laptop

  • @yehoshua2123

    I think you can do it with ALT+LMB (left mouse button). For zooming, add CTRL or SHIFT - everything should be doable without mouse wheel.

  • man your fucking skilled!!

  • @MrHallajs

    Takk!

    It's been a while since I made any 3D, I'll see if I can get some more sculpting done in the christmas holidays. Could be nice! However, Blender has changed a lot since the video was made, and I have probably forgot all the keyboard shortcuts. :-)

  • @blenderuser

    yea, i am new on blender i cant do any thing exept making a ball out of a cube :( :D

  • do you add multries or subsurf

  • @cooldude89012

    I added multires. Multires preserves the high-res details, if you temporarily go back to low-res. So if you want to change some basic curvatures in the face, you can go back to a lower resolution and change the basic shape. When you later on go back to high-res, the fine details will have been preserved. That's the great thing about multires :)

  • yes um do you know any tutorials on where it teaches you to create and animate a face?

  • huge fucking eyes

  • Can sculptures made like this one be well animated?

  • @picaticatara

    In theory it can, yes. However, you would normally want a more topologically correct model, which would resemble the facial muscles more correctly, in order to give a more realistic result - and fewer polygons. You could model a more topological correct mesh on top of the sculpted mesh - Blender has a tool for this now I think. Happy blending :-)

  • @blenderuser Yeah I've been doing that a lot now. I already made like 5 heads. I think I'll sell them :)

  • I'm a noob in this system, and I want to know how to made depresions(To sink the poligons, not elevate them)

  • @TheJazzer94

    Sure, just hold down the SHIFT key while painting - shift inverses the action. This can be done with several brushes :-)

  • Dude... Get Z-Brush!!! Or Mudbox.

  • Excellent video and very nice to see it just (almost) entirely without any interface interaction which suggests a very smooth work flow.

    I was just thinking that instead of starting from a cube like structure you could start from a low resolution head model with the eye and mouth loops in place!? This should make the sculpted head better suited to animation later, it might make the modelling easier too? Just a guess.

  • @FrankDodd

    That's an excellent suggestion, I've tried it a couple of times :-)

  • the sculpt is AWSOME!!!!!!! you should at least put music to it though. i can sculpt a little bit but i usual start with a low poly mesh, then hit the multires button and make it higher so that i can sculpt finer details like wrinkles or muscles.

  • I got a question that haunts me until now. Ok you make the face with sculpting but what about the rest of the body? Cause in my knowledge(and it's not too big :P ) when u sculpt and multires it's very difficult to do the body by sculpting too. I would love to give me your lights on that one! Cheers in advance!

  • @targyro

    Hi targyro!

    I'm no expert, so take my words with a grain of salt. I would probably do something like this: Model the torso, arms, hands, legs and feet separately, using normal box-modelling. I'd probably use some reference images, and put them into the viewport as background image. When having a good basic shape, you could turn on multires, and use sculpting to get all the nice details - the shape of the torso, muscles, elbows, fingers, knees, and so on. Happy blending :-)

  • are all people bald in blender?

  • @x1expert1x

    Yeah I know, but scuplting hair isn't as fun as sculpting wrinkles and facial expressions. But Blender has got some really nice hair-features in the new particle system thingy! I'm not very familiar with it, but I've seen amazing results.

  • nice video, but how did you do to make cut while you are sculpting, what is the short cut to do this. nice video.

  • @georgbernier

    You block out parts to hide/unhide by pressing ctrl+shift, and then clicking+dragging with the mouse. Right clicking hides the selection, left clicking hides everything else than the selection. This applies only to sculpt mode, though.

    In object/edit mode you can hide by pressing H, and unhide by Alt+H, or you can just move the selected object to another layer by pressing M, and then 0-9.

  • I just don't get it...

    Sculpting really seems to be the most efficient way of making 3d, but... I just can't do it!! I just mess up every time! Is there a trick or something? Are you using a magic tablet?

  • @Riboshom

    For this one, yes, I used a magic tablet of type Wacom Graphire 2. A mouse can do the job, but I happen to like holding the pen. It seems more natural in a way. :-)

  • @blenderuser Graphics tablet is a shitload more effective. Its pretty much obligatory if you want to make something without squiggly lines

  • Oh my godd, this is so awesome!

  • @KRCPrice

    Thanks man!

  • One word - Skill

  • that was three words...

  • My goodness you're talented. That would take me about a month to get something half as good, and you did it in 45 minutes!!! I'm going to give it a shot, but my chances aren't good....

  • Thanks! I'm not a good artist, but a couple of years ago when I did more graphics, I tried to make one head a day - didn't matter if it was human, alien, ogre - just a head. It was really fun, and it's a fun exercise at least, you should try it! I think I box-modelled them instead of sculpting though.

    Happy blending :-)

  • you appear to use the subsurf quite a bit. how often did your computer/ the blender program freeze up?

  • Actually I think I used multires instead of subsurf on this one. Multires is better for sculpting. I think I did the whole recording without having a lock-up. But as I recall it was very very heavy - it's recording at 1fps and played back at 8 fps, and sometimes you can actually see it hanging a couple of seconds in the video (1 sec load in video is 8 sec hang in real time, you know..)

    So yes, it was pretty heavy. But the new version of blender should be able to handle a couple of million polys

  • i think i have the latest version of blender, but my memory is 3GB. is that enough?

  • Yes that should be enough. Unfortunately, it depends very much on the graphics card - blender runs very bad on my ATi mobility fireGL v5200 (512 mb). It runs slow in an empty viewport. It might be a problem with that particular card - I think all nvidia-cards are well suited for blender though.

  • wow amazing! Its amazing!

  • Thank you :-D

  • good demo thanks for sharing

  • nice, but...it's kinda hard for me

  • Wow it's amazing !

  • its so fast because because when he put it into a movie maker he made the speed faster

  • yup, recorded at 1 fps and played at 8 fps, that makes it 8 times faster :D

  • how is it possible to do that ?

  • hello,please!how can i make my blender animation in video

  • fraps...

  • how do you hide parts of the head while sculpting

  • You block out parts to hide/unhide by pressing ctrl+shift, and then clicking+dragging with the mouse. Right clicking hides the selection, left clicking hides everything else than the selection. This applies only to sculpt mode, though.

    In object/edit mode you can hide by pressing H, and unhide by Alt+H, or you can just move the selected object to another layer by pressing M, and then 0-9.

  • Question X : How easy is it to get a "realistic" render from Blender to use in photoshop?

    Skin, Hair and so on...

  • It's difficult, but doable. Skin is difficult to make realistic. Having a nice skin-texture image is one thing, another important part is to use it in the right way. The skin shader can have many layers based on luminosity, roughness, color, and so on.

    Hair is very difficult to make realistic, not only in Blender, but in all of the 3d-packages. but actually, Blender's hair-tools are under development, and it looks very promising. but generally, realistic renders requires a LOT of work. :-)

  • It's usually much easier to use the sculpt tool, but yes, you can use edit mode on the multires mesh too.

  • This is good and all but how did you solve that faces problem hmm? It's hard to use it cause it has all these extra faces on it which can slow down the program if you were trying to work with it (meaning animation attempts), and if you tried to delete these faces in favor of making bigger ones, you run into a problem when you try to smooth it out. The new faces fade away and leave gaps and holes that shouldn't be there.

    Any idea how to fix that?

  • Sculpting is good for defining the view of the model, but as you say, it shouldn't be used directly in animations. Instead, you should remodel it with the optimal topologi, on top of the sculpted model. Blender has a topology-tool that lets you make topology on top of another mesh - that could easily be used here (that is, if you are good at defining face topology, such as placing edges along with the muscles and wrinkles)

  • that looks like so much fun but at the same time so much work xD can't wait to master the program so I can do stuff like this!!! (in my dreams xD)

  • Yeah you should definately learn the program. Even now, as a programmer, I often benefit from my blender/gimp knowledge, in making graphics for games and applications. It's nice to be able to do both the graphics design, and the coding!

  • you are a programmer too?! I'm studyin computer engineering so I know some programing too! and I know how to use Photoshop and other drawings programs but I really want to try my hand at 3D graphics :D

  • If you want to look into 3D programming, and if you have Windows, you could take a look at Microsoft XNA Game Studio. Although I normally never recommend using microsoft software, I actually happen to like the XNA framework.

  • Really nice

  • damn nice 5/5!

  • there are two things im stuck with, 1st, i cant get the camera to follow the character and how do i make running cycles for my character when he moves????? ty so much for da vid =P 5*

  • Hey Dude, Try to google "run cycle bleder", then a nice tutorial from blenderartists shows up. As for the "look at", do this: - Make an "empty" object (call it "Empty"). - Select your camera. - Go to the Object menu (F7) - In the "Constraints" panel, select a "Track to" constraint. - In the "Target" field, type "Empty". - For the "To" direction, select -Z - For the "Up" direction, select Y There you have it :)
  • blenderuser, when I try to choose bake sculpties second life, it says "Python script error: check console" Help please!

  • Open the python console

  • Um, new here and I got the same error...what is python console and how do I open it?

  • blenderuser, if I want to model a Human Body for example, I need to import a human body pic file from my Pictures or Blender has samples of human bodies in it I can work with?

  • Yeah you need to get the pictures yourself, blender has not got any templates built in. When you have found a picture, you can choose View -> Background Image, and then browse for the image.

  • Thank you very much, any pic can be created as a 3d image in Blender?

  • Yeah pretty much. You can also have more pictures of the same human, from different angles, in different viewports.

  • Thank you blenderuser, Im your FAN now !!!

  • where do you get those tools for sculpting i can´t find it (object - something) lol?

    Help mee pzzz

  • It's in that drop-down menu where you can choose Object Mode, Edit Mode, Vertex Paint Mode, and so en. Try to google "blender sculpt", then you get hundreds of tutorials.

  • A good 5 minutes of painstaking skill right here, excellent work.

  • wow you are a good artist

  • thanks, I've moved into programming now though :)

    though I still play around a little in blender, now and then..

  • I think that you would be much better suited in Zbrush for sculpting if you ever decided to take it up again. It's just leaps and bounds better than Blender for that.

  • yeah I have seen zbrush in action. That's an amazing piece of software.

  • lol ive moved into anime2d/3 modeling bec programming was too complicated :/ lol now I do some project with programmers and I like modeling

  • Interesting. Is there any free modeling tool which uses* splines instead of polys ?

  • Interesting. Is there any free modelling tool which used splines instead of polys ?

  • hmm good question. I don't think blender can do it, but actually I'm not sure about it.

  • jeg kan ikk finde ud af at gøre min mand en anden farve nogen der kan hjælpe mig

  • Try to google "den store danske blender guide", that is a very nice beginners guide :-)

  • dansker?

  • Jep

  • du er sick til sculpt 0o hvor lang tid har du brugt på at lære det?

  • Tja selve det at lære funktionerne tog jo et par timer. Men det kræver da lidt øvelse at få ansigtet til at se troværdigt ud, og den her video er ingenting i forhold til de dygtige grafikere :-)

  • no way....

  • Far out. Bim booting up blender and trying that shit out.

  • Awesomeness.

  • can someone please point me in the right direction so i can start learning how to do this in blender.

    nice video mate,

    cheers.

  • 1. download blender

    2. read the hot keys and learn what a mesh etc is

    3 play around with the softwhere for hours

    4 watch and read more tutorials

  • Comment removed

  • 1. You change size of the brush by pressing F, move the mouse, and then click with the mouse to accept the new size.

    2. If you move the mouse to the edge of the file menu (at the very top), you can drag down a preferences panel. In there, you can click a button "Themes", where you can change the colors of everything.

  • can you tell me how i can get a sculpt on to sl?

  • uhmmm sorry, I don't understand the question.. can you rephrase it?

  • i can... look on gogle for second life sculpties or blender for second life and btw visite my store inworld ATE in search i create things with blender

  • show us your penis

  • nice sculpt i cant even make a 3D square lol

  • i believe you mean win.

    for that, you are a fail yourself.

  • yes finaly!!

  • it looks kinda like the GMan from the Half-Life series

  • Very nice. Is it possible to sculpt shape keys?

  • Happy New Year too ! :P

  • This is really good !

    By the way , you have a dutch name ?

    :P

  • I am danish though :)

    Happy new year

  • OH WOW THIS IS GREAT HOW IN THE WORLD HAVE YOU DONE THAT!!!!! ARE YOU SOME KIND OF DISNEY ANIMATOR OF WHAT!!!

    WHAT IN THE WORLD IS THAT! IT'S A GIFT! YES THANKS THAT HAS BRUSHED MY ATTENTION. IS THAT YOU THAT HAVE PUT IT THERE? THE WAR ELEPHANTS OF HANNIBAL EHEHEHEHEEEEEEEEEEEE what a niiiizzzzze cattzeeerz i luv dat LOL

  • Yeeah lol it's just a present. Errare humane est!

  • dude i just got this program its fun how long have you done it?

  • Umm.. I think I began in version 2.34 or something like that.. but I don't do it anymore, since I've chosen another studying direction

  • At 1:27 it looks like a blob, lol.

  • The only big drawback to the blender game engine is the fact that Python consumes above-average amounts of system resources.

  • Yes blender has got a game-engine and uses the bullet physics engine. You can make games with python, or by using blenders 'block-programming' - without needing to write a single line of code.

  • is it possible to make video games with blender?

  • yes

  • oh sweet!how?

  • you can just edit the 3d-models (but...i don't really know, perhaps blender has a compiler, too...)

  • Yes, it does, the compiler is built in File>Save Game as Runtime. You gotta copy the dlls from the Blender folder and paste them in the folder where the exe is located though.

  • It is possible to make games using Blender, but you need to learn Python.

  • holy shiiiit!thats cool

  • how do you carve

  • can u, increase the resolution vaule on 1 specific area? like lets say on the nose ONLY, and not the whole head?

  • also, can any of you tell me how he makes really skinny lines and really deep it never works for me. please post a video or something that will help me. thank you

  • Hey, can you or anyone please tell me how to model a head with a cube. i tried to use grab to make a chin but it didnt work at all.

  • I do only what you see in the video :)

    I've sent you a pm.

  • sweet! do you add color and skin to it?

  • How do you smooth out the edges?

  • S -> smooth tool

  • how much is blender

  • Free

  • WOW this program for free? I would think that this would be around 200 or so. wow

  • Ya I was considering down loading it, but I figure i'd never figure it out.

  • Yah blender is the best, download it. It's surprisingly small, just make sure your computer can handle the heavier processes it can run before you do them (esc is your friend =)). oh yeh Blender is like a pencil and paper, put those two things in the proper hands and you will end up with something great, but everyone has to start somewhere. later

  • How did you hide the eyeballs? Also, how do you get it so that it only shows what you box out?

  • You can just move them to another layer.. or you can apply a transparent material on them.

  • is the maker of this video using Ubuntu? it's just i recognize that loading cursor...

  • I think he is a ubuntu user too :D . Not only because he has 1337 sculting skills :) .

  • I use ubuntu, but in that video I used windows xp (with ubuntu cursor installed!).

    I haven't figured out how to make a screen capture in ubuntu :(

  • It's easy. Download xvidcap or istanbul. They should be in the Ubuntu repos.

  • It doesn't looks very easy... but it seems to be the fastest way to model a human head.... i used box-modeling with extruding edges and stuff.... i takes hours to model the heads basement..... thanks for this video!

  • after sculpting, are you able to animate it. or if you want to animate it do you have to do something else?

  • I have never animated a human head moddeled by sculting. I will test it :D

  • im not to good at sculpting but one time i made a bad ass alien thing completely be accident started off makin a hole and use the mirror just cuz i was bored and i thought it looked like an apple with a bite out of it then i was like OMG ALIEN so ya good job btw

  • how dod you do that?!

  • new at blender,instead of a high sped watch could you explain how?

  • wow good frickin tutorial

  • could someone please post a tutorial on lips im crap at them PLEASE!!!!!!1

  • wt...

  • if i could give you a rating it would be 1000, but it'll be a 5 for now...truley amazing

  • behold the power of blender in the hands of the talented. er....is this easy enough for a noob to do?

  • NICE JOB MAN!!!!!!!

  • is blender used in any video games?

  • yes Blender is like a beginners program that the pros use dto use to make games, movies and all that

  • Yes. A lot of them. I'm actually developing some demos right now using blender.

  • Thanks :D

  • any way you can do a tutorial on how to make your very own fox logo?

  • lol 1:50

  • jw how you model the finer details of the face such as the folds of skin around the eyelids?

  • He uses a fine sculpt brush to create the indentations and then uses a smooth sculpt brush to reduce the rigid edges. Sculpting is a great tool in Blender, and I for one am looking forward to any improvements they add in future versions

  • I believe he also uses a pinch brush to bring the folds of the face together before he smooths them, it makes them look much more realistic

  • WTF! I cant even sculpt a friggin' teddy bear!!

    you should makee a tutorial about this

  • forget sculpting a teddy bear how do you even start sculpin!