@praystation Play BATTLEFORGE. Use any Nvidia card you wish. Then swap over to an ATI card, and the ATI's physics will be blisteringly better then that of the Nshittia card. Havok is built into ATI, and PhysX partners with Nvidia. And same goes vise versa, play a PhysX game on Nvidia vs ATI and nvidia's phyiscs blow ati away.
I dont think a lot of you understand. In my opinion havok is simply the best physics engine for what it does, this is for programmers not to showcase art. Art in games often has a theme to it to add an effect and reduce time thus you don't see more life like images because of the extensive time and processors wont be able to handle it successfully in a game. Havok was originally over 3.5 million to license and almost every good game that came and will come out will have it including upcoming d3
Would you drive motorcycle fullspeed to side of another car, fly over it, hit street lamp get spinned around few times and then hitting head first to wall and fall on hood of speeding vehicle which sends you 10ft high where you land on your back to metal fence? I guess not("you should try it" ;D), so we need use physics simulations to see _what if_, without killing ourselfs. (But that is about ragdolls, not these physics, but physics anyways)
It's all very impressive I'm sure, but the character running through all this amazing advancement in graphics still looks about as believable as a late 90's arcade machine.
My point is that video games and their writers simply have not yet mastered absolute realism in the graphical representation of the on screen main players.
Who will care, or more to the point - who will even notice, the environment conforming to real physics when their character still has as much believability as robocop?
You must think that this industry only has 20 years old. Whit this you must think how whould the people been with cinema on his first 20 years, it was very stupid, no?
euphoria isn't a physics engine, its a program that gives biomacanical ai, the large scale of destruction is a system called DMM. they are using havok as there physics engine because it can hold a lot of objects at ones. so lucas arts is using 3 programs in one game. it sound odd but it is true
euphoria isn't a physics engine, so how could it be a better physics engine than havok? Havok and euphoria are both being used by Lucas arts in the same game, dude.
This makes me pissed off that i bought a physx card. Ageia promised the future of gaming, and so far ive gotten a bunch of useless shit. Fucking tech demos that dont show shit. Cmon ageia, stop being a bunch of fucking retards and release something worthwhile.
What is there to be mad about? There are supporting games, it isn't Ageia's fault if you don't like them in particular. You probably should have researched game support before buying one if you can't find anything you like.
On a side note I wouldn't get worked up about a Nvidia tech demo, they have no compatible games. Besides, Havok FX GPU accelerated physics had its death warrant signed when Intel bought them up.
It is of the opinion of the video poster that the Havok FX demonstration in this video does not compare to the hardware solution provided by Ageia.
Personally Havok FX could show 10 times the number of objects Ageia allows and I still wouldn't be impressed. The general public may be easily impressed with visual demonstrations, eye candy, but at the end of the day they are still only pretty effects.
Affect physics that actually has a impact on how the game play, that is what really matters.
When I bought Oblivion and Half-Life 2, I noticed they both had Havok involved with them. When I played with both their physics engines, I realized how much work Havoc had done to make these two games so dang realistic. Good job for Havok! lol
Bungie has not said anything about using this iteration of the Havok engine. They haven't really said much about physics in Halo 3 anyway. It would be cool if they were using it, but I doubt they are.
Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?
Very suspicious, they say one thing but the demos say another.
Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?
Very suspicious, they say one thing but the demos say another.
Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?
Very suspicious, they say one thing but the demos say another.
Since the physics is being done by a physics card, there is no reason why really nice shaders and stuff can all be in there. But it's not the point of the demo. There is no need to make really pretty envoirments since that is not what they are showing off.
The demos are being done with a graphics card, not a physics card. That is what Havok fx is after all, GPU emulated physics using the cards unified shaders. This uses up hardware performance used to run your games visuals, so if a game is already pushing your card Havok FX will force you to tone down your games settings.
Seeing how they had a whole 7900GTX for these demos don't expect the same visuals when sharing the physics load with a modern looking game, especially with a single card.
You're right of course.. but the way I see it, it's a start. Whether or not this tech is all that practical right now, it's good that they're working on it. Give it a couple of generations of cards, and complex physics and graphics will likely be handled well by a single GPU, removing any need for separate physics cards etc, but keeping the complexity of the simulation high without encroaching on the CPU, leaving it freer for things like AI.
And that would make sense, if pipelines were not read only. This is the major flaw with Havok FX, being unable to write data means the software is unable to 'see' what the physics is doing, this makes sense for graphics but is not very practical for physics.
Because of this GPU physics is incapable of affecting gameplay, making them nothing more than just another layer of eye candy. Any gameplay physics will have to be run on the CPU, resulting in the same performance limitations as before.
You've got me there. I guess this system is just for "FX", after all.. I'm sure the occasional developer will make decent use of it though, even if it is just swirly smoke or rain that falls and collects in non-gameplay-influencing streams and puddles.
Besides I don't like the idea of giving up a portion of my GPU to run something it was not intended to do. I buy graphics cards for eye candy, if it starts trying to be something else then it is not fulfilling the job I paid it to do. Why trade graphical performance so your CPU can sit on its butt?
More than likely they are just trying to push up system requirements so we are forced to buy higher spec cards, greedy bastards are just going to make PC gaming too expensive.
You and I define "eye candy" slightly differently. :p
It's just an option for developers, really. If they want these effects but don't have CPU cycles to spare, they can use the GPU. If the game is more graphics than CPU intensive, they can always do the same stuff via the CPU. Whichever way avoids bottlenecks on the target audience's average system specs. I share some of your cynicism about the system, but it's really up to the developers to discern whether or not the system is useful.
i think i noticed an error: the smoke seems to be effected by the camera movement
SamyAdel9 2 months ago
@SamyAdel9 0:06
SamyAdel9 2 months ago
New havok physcis.. 23.11.2006...........
SebastianNO2 8 months ago
@SebastianNO2
this video was released in 2006 you fkn diva
Karribu 8 months ago
@Karribu
Do u think i didnt realized that? xD
I dont write the Day, Month and Year without a reason..
SebastianNO2 8 months ago
bad look only good physics = shit
capatais777 11 months ago
This has been flagged as spam show
@capatais777 It's not a real game, it's just a demonstration. =.=
tsvitsvi 10 months ago
@capatais777 Was 5 years ago.
JKinney629 8 months ago
@JKinney629 crysis is 2007 and have real game graphics and better than atual games 2011
capatais777 8 months ago
Havok isn't ATI, it's Intel that was suppose to be made for both nVidia and ATI, but was cancelled. Today, Havok is a CPU-based physics engine.
ReilsHR 1 year ago
Too bad this is nvidia physX not havok, nvidia cards don't support havok, havok is ati.
bastec666 1 year ago
@bastec666 who the fuck told you that?
praystation 11 months ago
@praystation Play BATTLEFORGE. Use any Nvidia card you wish. Then swap over to an ATI card, and the ATI's physics will be blisteringly better then that of the Nshittia card. Havok is built into ATI, and PhysX partners with Nvidia. And same goes vise versa, play a PhysX game on Nvidia vs ATI and nvidia's phyiscs blow ati away.
bastec666 11 months ago
saints row2 uses havok
gothdude176 2 years ago
@gothdude176 Halo uses Havok
cromwellsimon 1 year ago
i like that N.A.S.A computer :D
Calvinator321123 2 years ago
at least this is in real time
Nenaptio 2 years ago
ATI Fail
brunnodrk 2 years ago
ohh sorry when its a demonstration then its ok! srry
ALEXalanyai 2 years ago
So on the first demo is that like a demonstration of the next Psi Ops game? cuz dat character is from Psi ops
Kolenment 2 years ago
Comment removed
ALEXalanyai 2 years ago
It's not a real game, it's just a demonstration.
rauron9 2 years ago 6
this is 2006 all games were like that then
myPETsnailFRED 2 years ago
Comment removed
ALEXalanyai 2 years ago
The physics are the important part. Everything else is just to demonstrate the physics.
TuahShinguru 2 years ago 2
Yeah that is just the animation the physics are still awesome
ExtremeGam3r64 2 years ago
I agree. nomad's legs move in crysis when you rotate. lol.
Bleenderhead 2 years ago
I dont think a lot of you understand. In my opinion havok is simply the best physics engine for what it does, this is for programmers not to showcase art. Art in games often has a theme to it to add an effect and reduce time thus you don't see more life like images because of the extensive time and processors wont be able to handle it successfully in a game. Havok was originally over 3.5 million to license and almost every good game that came and will come out will have it including upcoming d3
bcapecci 3 years ago
do u really mean that havok is the best physics engine? type dmm physics to the search box and u will get impressed
santiainen 2 years ago 2
isn't that the Meat puppet MK1 from Psi-ops: The mindgate conspiracy?
c33j4y2007 3 years ago
This has been flagged as spam show
i tell you what has better physics then this?
REAL LIFE you should try it
honkifurh0rny 3 years ago
where can i download it?
eyhexs 3 years ago 3
lolz :P
uploader431 3 years ago
Would you drive motorcycle fullspeed to side of another car, fly over it, hit street lamp get spinned around few times and then hitting head first to wall and fall on hood of speeding vehicle which sends you 10ft high where you land on your back to metal fence? I guess not("you should try it" ;D), so we need use physics simulations to see _what if_, without killing ourselfs. (But that is about ragdolls, not these physics, but physics anyways)
TuPP3 3 years ago
It's all very impressive I'm sure, but the character running through all this amazing advancement in graphics still looks about as believable as a late 90's arcade machine.
My point is that video games and their writers simply have not yet mastered absolute realism in the graphical representation of the on screen main players.
Who will care, or more to the point - who will even notice, the environment conforming to real physics when their character still has as much believability as robocop?
CriticalBanana 3 years ago
They aren't showing off this character, you're just pulling at straws.
Caleb1916 3 years ago
It's not a demonstration of visual graphics, this is just a demo of havoc physics. It's not a real game, just something made for this purpose.
CommieComrade179 3 years ago
LOL.
You fail at the easy-as-hell-not-skill of point seeing.
masterpiraka 3 years ago
You must think that this industry only has 20 years old. Whit this you must think how whould the people been with cinema on his first 20 years, it was very stupid, no?
kallampunk 3 years ago
dluppers1 MAJOR FAIL NOOB!!!
Ratilis 3 years ago
Noooo poor guy you are burning his balls!!!
LeoDJ1992 3 years ago
if everything in this game applies to physics, then why cant you manipulate his gravity? like making him fly.
lllusionx 3 years ago
Havok? I thought Ageia's physics engine was called Physx..........
migueldodiabolo 3 years ago
the balls look crazy
kais2345 3 years ago
This comment has received too many negative votes show
whats nvidia
dluppers1 3 years ago
GOOGLE IT NOOB
99FireMaking99 3 years ago 18
Omfgg your not serious are you? no i must have read your post in a dream.
kernowed 3 years ago
Wow awesome physics. I like how the guy doesn't move his legs when he turns around.
urantivirus 3 years ago
Moron, what has the "player model" got to do with the physics engine?
lcko 3 years ago
I was joking, asshole.
urantivirus 3 years ago
Great!
You want to have sex now?
lcko 3 years ago
lmao
urantivirus 3 years ago
I do :)
I want a steaming bowl of your Man Soup!
Stonedwo0kie 3 years ago
Euphoria is a physics engine.
PHILIPTRADEMARK 3 years ago
Euphoria is a physics/ragdoll program that is better in that area than havok is
Daemonti 3 years ago
yeah like in gta 4! :)
CLJHayward 3 years ago
PSI OPS
masternewguy 4 years ago
the havok physics engine is getting old... euphoria looks better....
weses2 4 years ago
euphoria isn't a physics engine, its a program that gives biomacanical ai, the large scale of destruction is a system called DMM. they are using havok as there physics engine because it can hold a lot of objects at ones. so lucas arts is using 3 programs in one game. it sound odd but it is true
swat2633 4 years ago 4
euphoria isn't a physics engine, so how could it be a better physics engine than havok? Havok and euphoria are both being used by Lucas arts in the same game, dude.
ThatChristian 4 years ago
AND DMM(don't forget that )
chillydog12345 3 years ago
Yeah, that too. This thing is going to be the mother of all video games.
ThatChristian 3 years ago
YEP! sure will be
chillydog12345 3 years ago
Is that some mother humping Psi-Ops I see in that video? Hell yeah it is.
TollBoothWillie2 4 years ago 3
2:17 it can be used somehow to make water...
dude! have you any adea of what kind of huge processing is going on in this "simple" simulation?? :O
AdeonC 4 years ago
yes cheers do havok for new phsiycs
cardzone1000 4 years ago
This makes me pissed off that i bought a physx card. Ageia promised the future of gaming, and so far ive gotten a bunch of useless shit. Fucking tech demos that dont show shit. Cmon ageia, stop being a bunch of fucking retards and release something worthwhile.
Tumdace 4 years ago 3
What is there to be mad about? There are supporting games, it isn't Ageia's fault if you don't like them in particular. You probably should have researched game support before buying one if you can't find anything you like.
On a side note I wouldn't get worked up about a Nvidia tech demo, they have no compatible games. Besides, Havok FX GPU accelerated physics had its death warrant signed when Intel bought them up.
AnnoyedDragon 4 years ago
"i bought a physx card", lol for what game that uses it?
"useless shit" that's true
masterxilo 4 years ago
It is of the opinion of the video poster that the Havok FX demonstration in this video does not compare to the hardware solution provided by Ageia.
Personally Havok FX could show 10 times the number of objects Ageia allows and I still wouldn't be impressed. The general public may be easily impressed with visual demonstrations, eye candy, but at the end of the day they are still only pretty effects.
Affect physics that actually has a impact on how the game play, that is what really matters.
AnnoyedDragon 4 years ago
When I bought Oblivion and Half-Life 2, I noticed they both had Havok involved with them. When I played with both their physics engines, I realized how much work Havoc had done to make these two games so dang realistic. Good job for Havok! lol
lCharles445l 4 years ago
actually i believe HL2 used the source engine physics
rofltube 4 years ago
theres no such thing as source engine physics. it uses the havok engine
thenotoriousseb 4 years ago
indeed. but it's a strongly altered version of the havok not the usual havok.
1schwererziehbar1 4 years ago
basically the havok engine source is released to whoever wishes to buy it. from there people tweak the source code to make it their own
thenotoriousseb 4 years ago
Yeah. Everything in HL2 is made by Valve. The physics, the textures, the engine.
Serio17 4 years ago
whoa please explain this program and what it could come onto pc or console and were can i get it
fraglemacmagle 4 years ago
This is proprietary technology that is not available to the public. It will be built into games and available for open licensing sometime next year.
Knowpeace182 4 years ago
wish i could download this it looks fun to use
freeeman9 4 years ago
Isn't Halo 3 using these kind of physics?
Nabbesnabb 4 years ago
You mean the Havok engine?I don't know,possibly.
Tannerbondy 4 years ago
Bungie has not said anything about using this iteration of the Havok engine. They haven't really said much about physics in Halo 3 anyway. It would be cool if they were using it, but I doubt they are.
Knowpeace182 4 years ago
this is what videogames should have been doing.this is what games like splintercell should have been using.
josueanthonylpz 4 years ago
i know this is kinda stupid, but that clicking sound is ruining it for me
easyas4 4 years ago
Fucking Youtube and its post delays, video poster please remove duplicates.
AnnoyedDragon 4 years ago
Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?
Very suspicious, they say one thing but the demos say another.
AnnoyedDragon 4 years ago
Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?
Very suspicious, they say one thing but the demos say another.
AnnoyedDragon 4 years ago
Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?
Very suspicious, they say one thing but the demos say another.
AnnoyedDragon 4 years ago
Since the physics is being done by a physics card, there is no reason why really nice shaders and stuff can all be in there. But it's not the point of the demo. There is no need to make really pretty envoirments since that is not what they are showing off.
darkxinos 4 years ago
The demos are being done with a graphics card, not a physics card. That is what Havok fx is after all, GPU emulated physics using the cards unified shaders. This uses up hardware performance used to run your games visuals, so if a game is already pushing your card Havok FX will force you to tone down your games settings.
Seeing how they had a whole 7900GTX for these demos don't expect the same visuals when sharing the physics load with a modern looking game, especially with a single card.
AnnoyedDragon 4 years ago
You're right of course.. but the way I see it, it's a start. Whether or not this tech is all that practical right now, it's good that they're working on it. Give it a couple of generations of cards, and complex physics and graphics will likely be handled well by a single GPU, removing any need for separate physics cards etc, but keeping the complexity of the simulation high without encroaching on the CPU, leaving it freer for things like AI.
eggs07 4 years ago
And that would make sense, if pipelines were not read only. This is the major flaw with Havok FX, being unable to write data means the software is unable to 'see' what the physics is doing, this makes sense for graphics but is not very practical for physics.
Because of this GPU physics is incapable of affecting gameplay, making them nothing more than just another layer of eye candy. Any gameplay physics will have to be run on the CPU, resulting in the same performance limitations as before.
AnnoyedDragon 4 years ago
You've got me there. I guess this system is just for "FX", after all.. I'm sure the occasional developer will make decent use of it though, even if it is just swirly smoke or rain that falls and collects in non-gameplay-influencing streams and puddles.
eggs07 4 years ago
Besides I don't like the idea of giving up a portion of my GPU to run something it was not intended to do. I buy graphics cards for eye candy, if it starts trying to be something else then it is not fulfilling the job I paid it to do. Why trade graphical performance so your CPU can sit on its butt?
More than likely they are just trying to push up system requirements so we are forced to buy higher spec cards, greedy bastards are just going to make PC gaming too expensive.
AnnoyedDragon 4 years ago
You and I define "eye candy" slightly differently. :p
It's just an option for developers, really. If they want these effects but don't have CPU cycles to spare, they can use the GPU. If the game is more graphics than CPU intensive, they can always do the same stuff via the CPU. Whichever way avoids bottlenecks on the target audience's average system specs. I share some of your cynicism about the system, but it's really up to the developers to discern whether or not the system is useful.
eggs07 4 years ago