Added: 5 years ago
From: AguasBienHechas
Views: 48,149
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  • i think i noticed an error: the smoke seems to be effected by the camera movement

  • New havok physcis.. 23.11.2006...........

  • @SebastianNO2

    this video was released in 2006 you fkn diva

  • @Karribu

    Do u think i didnt realized that? xD

    I dont write the Day, Month and Year without a reason..

  • bad look only good physics = shit

  • @capatais777 Was 5 years ago.

  • @JKinney629 crysis is 2007 and have real game graphics and better than atual games 2011

  • Havok isn't ATI, it's Intel that was suppose to be made for both nVidia and ATI, but was cancelled. Today, Havok is a CPU-based physics engine.

  • Too bad this is nvidia physX not havok, nvidia cards don't support havok, havok is ati.

  • @bastec666 who the fuck told you that?

  • @praystation Play BATTLEFORGE. Use any Nvidia card you wish. Then swap over to an ATI card, and the ATI's physics will be blisteringly better then that of the Nshittia card. Havok is built into ATI, and PhysX partners with Nvidia. And same goes vise versa, play a PhysX game on Nvidia vs ATI and nvidia's phyiscs blow ati away.

  • saints row2 uses havok

  • @gothdude176 Halo uses Havok

  • i like that N.A.S.A computer :D

  • at least this is in real time

  • ATI Fail

  • ohh sorry when its a demonstration then its ok! srry

  • So on the first demo is that like a demonstration of the next Psi Ops game? cuz dat character is from Psi ops

  • Comment removed

  • It's not a real game, it's just a demonstration.

  • this is 2006 all games were like that then

  • Comment removed

  • The physics are the important part. Everything else is just to demonstrate the physics.

  • Yeah that is just the animation the physics are still awesome

  • I agree. nomad's legs move in crysis when you rotate. lol.

  • I dont think a lot of you understand. In my opinion havok is simply the best physics engine for what it does, this is for programmers not to showcase art. Art in games often has a theme to it to add an effect and reduce time thus you don't see more life like images because of the extensive time and processors wont be able to handle it successfully in a game. Havok was originally over 3.5 million to license and almost every good game that came and will come out will have it including upcoming d3

  • do u really mean that havok is the best physics engine? type dmm physics to the search box and u will get impressed

  • isn't that the Meat puppet MK1 from Psi-ops: The mindgate conspiracy?

  • where can i download it?

  • lolz :P

  • Would you drive motorcycle fullspeed to side of another car, fly over it, hit street lamp get spinned around few times and then hitting head first to wall and fall on hood of speeding vehicle which sends you 10ft high where you land on your back to metal fence? I guess not("you should try it" ;D), so we need use physics simulations to see _what if_, without killing ourselfs. (But that is about ragdolls, not these physics, but physics anyways)

  • It's all very impressive I'm sure, but the character running through all this amazing advancement in graphics still looks about as believable as a late 90's arcade machine.

    My point is that video games and their writers simply have not yet mastered absolute realism in the graphical representation of the on screen main players.

    Who will care, or more to the point - who will even notice, the environment conforming to real physics when their character still has as much believability as robocop?

  • They aren't showing off this character, you're just pulling at straws.

  • It's not a demonstration of visual graphics, this is just a demo of havoc physics. It's not a real game, just something made for this purpose.

  • LOL.

    You fail at the easy-as-hell-not-skill of point seeing.

  • You must think that this industry only has 20 years old. Whit this you must think how whould the people been with cinema on his first 20 years, it was very stupid, no?

  • dluppers1 MAJOR FAIL NOOB!!!

  • Noooo poor guy you are burning his balls!!!

  • if everything in this game applies to physics, then why cant you manipulate his gravity? like making him fly.

  • Havok? I thought Ageia's physics engine was called Physx..........

  • the balls look crazy

  • GOOGLE IT NOOB

  • Omfgg your not serious are you? no i must have read your post in a dream.

  • Wow awesome physics. I like how the guy doesn't move his legs when he turns around.

  • Moron, what has the "player model" got to do with the physics engine?

  • I was joking, asshole.

  • Great!

    You want to have sex now?

  • lmao

  • I do :)

    I want a steaming bowl of your Man Soup!

  • Euphoria is a physics engine.

  • Euphoria is a physics/ragdoll program that is better in that area than havok is

  • yeah like in gta 4! :)

  • PSI OPS

  • the havok physics engine is getting old... euphoria looks better....

  • euphoria isn't a physics engine, its a program that gives biomacanical ai, the large scale of destruction is a system called DMM. they are using havok as there physics engine because it can hold a lot of objects at ones. so lucas arts is using 3 programs in one game. it sound odd but it is true

  • euphoria isn't a physics engine, so how could it be a better physics engine than havok? Havok and euphoria are both being used by Lucas arts in the same game, dude.

  • AND DMM(don't forget that )

  • Yeah, that too. This thing is going to be the mother of all video games.

  • YEP! sure will be

  • Is that some mother humping Psi-Ops I see in that video? Hell yeah it is.

  • 2:17 it can be used somehow to make water...

    dude! have you any adea of what kind of huge processing is going on in this "simple" simulation?? :O

  • yes cheers do havok for new phsiycs

  • This makes me pissed off that i bought a physx card. Ageia promised the future of gaming, and so far ive gotten a bunch of useless shit. Fucking tech demos that dont show shit. Cmon ageia, stop being a bunch of fucking retards and release something worthwhile.

  • What is there to be mad about? There are supporting games, it isn't Ageia's fault if you don't like them in particular. You probably should have researched game support before buying one if you can't find anything you like.

    On a side note I wouldn't get worked up about a Nvidia tech demo, they have no compatible games. Besides, Havok FX GPU accelerated physics had its death warrant signed when Intel bought them up.

  • "i bought a physx card", lol for what game that uses it?

    "useless shit" that's true

  • It is of the opinion of the video poster that the Havok FX demonstration in this video does not compare to the hardware solution provided by Ageia.

    Personally Havok FX could show 10 times the number of objects Ageia allows and I still wouldn't be impressed. The general public may be easily impressed with visual demonstrations, eye candy, but at the end of the day they are still only pretty effects.

    Affect physics that actually has a impact on how the game play, that is what really matters.

  • When I bought Oblivion and Half-Life 2, I noticed they both had Havok involved with them. When I played with both their physics engines, I realized how much work Havoc had done to make these two games so dang realistic. Good job for Havok! lol

  • actually i believe HL2 used the source engine physics

  • theres no such thing as source engine physics. it uses the havok engine

  • indeed. but it's a strongly altered version of the havok not the usual havok.

  • basically the havok engine source is released to whoever wishes to buy it. from there people tweak the source code to make it their own

  • Yeah. Everything in HL2 is made by Valve. The physics, the textures, the engine.

  • whoa please explain this program and what it could come onto pc or console and were can i get it

  • This is proprietary technology that is not available to the public. It will be built into games and available for open licensing sometime next year.

  • wish i could download this it looks fun to use

  • Isn't Halo 3 using these kind of physics?

  • You mean the Havok engine?I don't know,possibly.

  • Bungie has not said anything about using this iteration of the Havok engine. They haven't really said much about physics in Halo 3 anyway. It would be cool if they were using it, but I doubt they are.

  • this is what videogames should have been doing.this is what games like splintercell should have been using.

  • i know this is kinda stupid, but that clicking sound is ruining it for me

  • Fucking Youtube and its post delays, video poster please remove duplicates.

  • Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?

    Very suspicious, they say one thing but the demos say another.

  • Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?

    Very suspicious, they say one thing but the demos say another.

  • Yet another HavokFX demo that uses very minimal shaders; not even environment shadows, they are just static areas on the floor. They also keep removing objects from the scene before adding more; didn't they say GPU physics only uses a fraction of the hardware's power leaving plenty for the game? If so why the extreme emphasis on keeping the scenes optimised when supposedly plenty of performance is free?

    Very suspicious, they say one thing but the demos say another.

  • Since the physics is being done by a physics card, there is no reason why really nice shaders and stuff can all be in there. But it's not the point of the demo. There is no need to make really pretty envoirments since that is not what they are showing off.

  • The demos are being done with a graphics card, not a physics card. That is what Havok fx is after all, GPU emulated physics using the cards unified shaders. This uses up hardware performance used to run your games visuals, so if a game is already pushing your card Havok FX will force you to tone down your games settings.

    Seeing how they had a whole 7900GTX for these demos don't expect the same visuals when sharing the physics load with a modern looking game, especially with a single card.

  • You're right of course.. but the way I see it, it's a start. Whether or not this tech is all that practical right now, it's good that they're working on it. Give it a couple of generations of cards, and complex physics and graphics will likely be handled well by a single GPU, removing any need for separate physics cards etc, but keeping the complexity of the simulation high without encroaching on the CPU, leaving it freer for things like AI.

  • And that would make sense, if pipelines were not read only. This is the major flaw with Havok FX, being unable to write data means the software is unable to 'see' what the physics is doing, this makes sense for graphics but is not very practical for physics.

    Because of this GPU physics is incapable of affecting gameplay, making them nothing more than just another layer of eye candy. Any gameplay physics will have to be run on the CPU, resulting in the same performance limitations as before.

  • You've got me there. I guess this system is just for "FX", after all.. I'm sure the occasional developer will make decent use of it though, even if it is just swirly smoke or rain that falls and collects in non-gameplay-influencing streams and puddles.

  • Besides I don't like the idea of giving up a portion of my GPU to run something it was not intended to do. I buy graphics cards for eye candy, if it starts trying to be something else then it is not fulfilling the job I paid it to do. Why trade graphical performance so your CPU can sit on its butt?

    More than likely they are just trying to push up system requirements so we are forced to buy higher spec cards, greedy bastards are just going to make PC gaming too expensive.

  • You and I define "eye candy" slightly differently. :p

    It's just an option for developers, really. If they want these effects but don't have CPU cycles to spare, they can use the GPU. If the game is more graphics than CPU intensive, they can always do the same stuff via the CPU. Whichever way avoids bottlenecks on the target audience's average system specs. I share some of your cynicism about the system, but it's really up to the developers to discern whether or not the system is useful.

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