Added: 2 years ago
From: DaewonCZ
Views: 5,442
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  • Just sayin duke nukem forever uses that engine just modified

  • @stexes007 it uses unreal engine 2....

  • @TheOverlord47 No, Duke Nukem Forever uses a highly modified version of the first Unreal Engine.

  • Simply, but complicated with tags and so time-consuming.

    You must be very patient ;)

    Good work .

  • I have goosebumps. o.o

  • So, basically you traced a Hit function for every trigger light. If the function have found an obstacle in the way to the light, the light is off. If it didn't, the light's on, and it's brightness depends on the vsize from the 'light casting' actor.

    Something like that, right?

  • if only they had thought of this back in 1999

  • @kyonmanaka nobody would have been able to play with those features back then :D

  • UnRealTime... doesn't that defeat the purpose?

    jk

  • wow, realtime shadows in the UT1 editor!? from 99!? nice

  • @0SoulFox0

    Unreal 1 Engine is excellent, still love Unreal's graphics, beautiful

  • @ichiman14

    makrodispatcher is same, but has no 8 events but 1000 :) simple dispatcher subclass..

  • Damn, man. It just blowed up my mind! You're a real master!

    ...how did you make that beauty?

  • Ah, damn, crazy.

    So, there are just 360 static trigger lights which you turn on and off depending on the "source" light object... Right?

  • You're very creative, man.

    The whole idea is very smart.

  • wow, stunning.

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