@Chekkogrnteam Are you sure you're making the brush a brush-entity and not just trying to use the entity? You need to create the trigger brush, then press Ctrl+t(I think, I haven't mapped in a while!) to make it a brush-entity.
@Chekkogrnteam You need to create a brush(with the trigger texture), then you have to select the block and press ctrl+t, that ties that brush as a brush-entity, this should open a properties window, where you can set it to a func_regenerate.
has anyone else had a bug when you create a brush entity but when you deselect and reselect it turns back into default brush or a func_detail? its really annoying when yoour trying to copy doors and you have to do the whole thing all over again or if theres something wrong your forced to remake it
@Toast52295 This is probably because you have the wrong prop type set. Make sure it's a prop_dynamic, or it won't work. If this isn't the problem, I'll need a bit more detail to help you.
i have a problem- my map wont let me create a block or slect anything and when i hold down left mouse it only moves the map around(I was in the middle of a map when this happened so PLEASE HELP ME)
Yeah, I get that problem too. As far as I know, there's no specific way to fix it. However, Usually if you just wait a bit of time, it'll return to normal.
thank you, very helpful
WarriorofWater1 2 months ago
At 4:28 what did you say or type in the box thing?
TheZquiteGuys 4 months ago
@TheZquiteGuys info_player_teamspawn
MikeTheFailboat 4 months ago
Thanks :)
TheYhrite 11 months ago
I can't find func_regenerate :/.
Chekkogrnteam 1 year ago
@Chekkogrnteam Are you sure you're making the brush a brush-entity and not just trying to use the entity? You need to create the trigger brush, then press Ctrl+t(I think, I haven't mapped in a while!) to make it a brush-entity.
MikeTheFailboat 1 year ago
@MikeTheFailboat I was supposed to say "and not just trying to use the entity tool?"
MikeTheFailboat 1 year ago
@MikeTheFailboat Where is the brush entity?
Chekkogrnteam 1 year ago
@Chekkogrnteam You need to create a brush(with the trigger texture), then you have to select the block and press ctrl+t, that ties that brush as a brush-entity, this should open a properties window, where you can set it to a func_regenerate.
MikeTheFailboat 1 year ago
has anyone else had a bug when you create a brush entity but when you deselect and reselect it turns back into default brush or a func_detail? its really annoying when yoour trying to copy doors and you have to do the whole thing all over again or if theres something wrong your forced to remake it
DJdeaddude 1 year ago
i have a problem
The locker is invisable!
Toast52295 1 year ago
@Toast52295 This is probably because you have the wrong prop type set. Make sure it's a prop_dynamic, or it won't work. If this isn't the problem, I'll need a bit more detail to help you.
MikeTheFailboat 1 year ago
i have a problem- my map wont let me create a block or slect anything and when i hold down left mouse it only moves the map around(I was in the middle of a map when this happened so PLEASE HELP ME)
bleachman27 2 years ago
Yeah, I get that problem too. As far as I know, there's no specific way to fix it. However, Usually if you just wait a bit of time, it'll return to normal.
MikeTheFailboat 2 years ago
i searched for supply locker and found this.
thanks man it helped me more than just the supply locker.
front2battle 2 years ago
I've been meaning to make a tutorial on that for a while, but then I'd have to explain I/O and I'm too lazy to do that.
MikeTheFailboat 2 years ago
thanks :D
KokiriRichy 2 years ago
Comment removed
FranciscoMelink 2 years ago
How about the doors who automatically closes and opens for whatever team it's for?
Otherwise the other team will be able to come in to your base, and that'd be horrible.
BC13MuthaFxcka 2 years ago
Comment removed
imcommingforu 2 years ago
Thanks, helped me out!
Cryoutmedia 2 years ago
thanks for the help buddy. never really mappedd for TF2 until now.
inurfacemusic 2 years ago
this is great! thanks!
first comment!
Freaky9779 2 years ago