Physicasia
1:46
Added: 2 years ago
From: anonymtbrev
Views: 1,776
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  • that is epic :)

  • What about the structures of the level? did you use sf::Polygon to manually write out the coords?

  • We had a little side program besides the main "game" that allowed just clicking to define the points of the objects.

    Once the points had been defined, the data was saved to a text file :) so from there it was pretty much copy-paste to make it work.

  • Actually that part was quite straightforward, Implementing OpenCV on the other hand was time consuming.

    SFML is really easy to use due to the object oriented design.

  • How easy/hard was it to get Box2D and SFML playing nicely with each other?

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