that is epic :)
Dragury 9 months ago
What about the structures of the level? did you use sf::Polygon to manually write out the coords?
TheReturnZero 2 years ago
We had a little side program besides the main "game" that allowed just clicking to define the points of the objects.
Once the points had been defined, the data was saved to a text file :) so from there it was pretty much copy-paste to make it work.
MartyVej 2 years ago
Actually that part was quite straightforward, Implementing OpenCV on the other hand was time consuming.
SFML is really easy to use due to the object oriented design.
anonymtbrev 2 years ago
How easy/hard was it to get Box2D and SFML playing nicely with each other?
sslaxx 2 years ago
that is epic :)
Dragury 9 months ago
What about the structures of the level? did you use sf::Polygon to manually write out the coords?
TheReturnZero 2 years ago
We had a little side program besides the main "game" that allowed just clicking to define the points of the objects.
Once the points had been defined, the data was saved to a text file :) so from there it was pretty much copy-paste to make it work.
MartyVej 2 years ago
Actually that part was quite straightforward, Implementing OpenCV on the other hand was time consuming.
SFML is really easy to use due to the object oriented design.
anonymtbrev 2 years ago
How easy/hard was it to get Box2D and SFML playing nicely with each other?
sslaxx 2 years ago