Added: 2 years ago
From: duckocide
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  • Awesome job, what is the name of the music you're using?

  • Hey thanks. It's now available as a game on Xbox live indie games.

    The music is my own. I called it "Charlie Down". I made it using eJay Virtual Music Studio. I'm no musician, it's basically sample splicing and manipulation. I did a selection of tracks and chose 1 for the game.

  • I love the rapid fire machine gun. The shooter fan in me wants to see more of this!!

  • Thanks ... I'm working hard on an XBLIG release right now. It's up for playtest in DBP09 state at teh moment. Currently making improvements to HUD and difficulty tuning.

  • Looks pretty awesome, it has to be said. I really hope you rank highly in the competition. It's evident that you've put a great deal of work into it.

  • Thanks! Yes, I hope its worthy of a mention of two. I hope to get greater success on XBLIG with this one. The last game I did had loads of downloads, but not many sales. Hopfully this one will be different :)

  • Well done mate!

    Good luck in the comp!

  • Cheers fella... Fingers crossed (!)

  • great job, nicely done.

    I wish you all the best in the competition.

  • Thank you. A few more entries coming out of the woodwork now. Looks like another tough competition this year !

  • Just wow... I wish I had done that :) Many congratulations! Its even more impressive that you did it alone.

  • Looks great duckocide! Congrats on actually finishing an entry *kicks self*. Good luck! :)

  • Thanks... Yep I'm pretty pleased with the results. No where near the physics complexity in your dead shift game though(!)

  • Good job,

    Looks very impressive!

  • Glad you like it... Fingers crossed :)

  • congrates on the hardest part of game dev...finnishing :). it really does look great and good luck in the comp!

  • Tell me about it. A few weeks ago, I thought I was never going to get the thing over the line. Bit of a break through in several bugs this last weekend and et voila... ..An entry good enough fo DBP2009.

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