I think it's the physic material's bounce factor. An object's default bounce factor can be pretty high, and that might cause a lot of force to be transferred all at once.
Another factor could be the placement; if two objects' colliders overlap, they will force each other apart, even if only slightly. Multiply that by the sheer number of objects, and it gets pretty big.
real time engines are sadly focused on speed, therefore when there are maaaany objects it cant keep up with the constrain and everything solid just become elastic, so the behaviour becomes like water. If u drop a glass of water they will shoot up to the air like here, cus they contract and then shoots out
Confused .... the ball hit the left wall but the parts from the right wall started flying out first. Was this the way Unity was handling the Physics or was it how u programmed the wall to behave ? I assume the explosion should begin from point of impact...Not sure though.
It looks awesome .... but whats programm is this ??? Unity 3d is a game builder ......can i get your game it is soo awesome :)
hutersum 7 months ago
@hutersum it was made in unity
gumballvideo 2 months ago
Ok so in rl buildings explode upwards... THIS MAKES PERFECT SENSE
MrLegendman3 8 months ago
I think it's the physic material's bounce factor. An object's default bounce factor can be pretty high, and that might cause a lot of force to be transferred all at once.
Another factor could be the placement; if two objects' colliders overlap, they will force each other apart, even if only slightly. Multiply that by the sheer number of objects, and it gets pretty big.
TuahShinguru 9 months ago
Duh, it uses Physx, which is horrible engine i think. + on cpu its horrible unoptimized.
Intosia 10 months ago
unity is free... what do you expect? also, one question, did you actually build that or did you script it to build the tower?
MisterTrotts 11 months ago
real time engines are sadly focused on speed, therefore when there are maaaany objects it cant keep up with the constrain and everything solid just become elastic, so the behaviour becomes like water. If u drop a glass of water they will shoot up to the air like here, cus they contract and then shoots out
Madlion 1 year ago
is there a value for inertia? cos looks like these slabs were waiting to fly. Inertia wouldnt let a ball affect a tower in this manner
hemantrocks 1 year ago
Never seen physics like that in the real world.
SOSLICK22 1 year ago
Confused .... the ball hit the left wall but the parts from the right wall started flying out first. Was this the way Unity was handling the Physics or was it how u programmed the wall to behave ? I assume the explosion should begin from point of impact...Not sure though.
AryanInteractive 1 year ago
i think the mass of the objects is too little, cause stuff doesnt fly like that
wispers187 1 year ago
I must say, the 7300GT SUX!!!
55elazar 1 year ago