Added: 2 years ago
From: sTwoJapan
Views: 5,735
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  • ok make it so that you can use everything that can morf the prime like hollow path cut everything like that. + 10060 ledens to make a 1 prime shit that is only box and cylender comon plz if your going to this shit do it rie

  • the only thing o did not like about this, was the limitation of box and cylinder prims, please make it work with other kind of prims.

  • Every time i open the htm file it shows a cracked piece of paper..and no sculpt map...any ideas?

  • Works great. Just takes a bit to get used to.

  • Works very nice!

    1. Build by using the button; blue ends will twist the texture, so hide them in the build

    2. Change piece to CYLINDER if desired

    3. At 16 prims or less, press the RED button.

    Copy between the HTML and /HTML tags and paste into a .txt file, change .txt to .htm

    4. Open, you'll see the sculptie. Copy, and paste into PaintNET, hit the TRIM TO SELECTION button, save the picture as tga

    5. Upload to SL w/lossless compression, can test with "Temporary free image" if you have Emerald

  • very cooool man!

    i have this... thanks

  • If i'm correct all that black space on the map is bad >.> it wastes texture sizing wich increases render cost on things

  • The map including black space, and the map which does not include black. Each map is one sculpted prim. One sculpted prim has 1024 points (32x32, or 8x128). What is both render cost different?

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