@barnabysmith sry for late reply. Originally I was aiming at the PC, but I have been doing a little bit of profiling for the xbox so it is a possibility.
I like it a lot! Reminds me of Yasanya's work on Infinity. I recommend doing some vertex and normal map blending to help with the popping at some point, but really some gameplay might be more important to keep your motivation going. Maybe just a simple spaceship and something to shoot at or resources to collect for fun?
Are you going to opensource this at some point? :)
Ysaneye's Infinity is just amazing, and a big inspiration.
You are right about the popping, it has been plaguing me since the beginning, but I really want to concentrate now on getting the basic game play put in.
that. is. fucking. awesome. well done man. i've been working on and off on my own procedural planet generator for the past couple of months and I'm no where near this! keep it up!
Finally another update :) Looks promising! One question though, maybe you've already mentioned it in another article/video, but does your engine use Volumetric Clouds?
I literally updated my site/game yesterday and announced that Britonia will now be a space trading game like Elite, so I'll be dropping a lot of the ground based content (but not all) in favour of high-altitude content like spaceports etc.
So it looks like I will be adding volumetric clouds in the near future
Sweet. I have fond memories of playing the first Elite as a teenager late in to the night and early morning! Get's my vote. If you need some help with models, happy to oblige! (Cobra MkIII ... a poly line classic)... LOL!
If you have ever seen the disney film "Treasure Planet", it had some wonderful space art design where ships and ports had a tall ship feel to them. Whilst not medieval, you could hang on to a historic 18th Century feel (Mysterious trade, pirates, buccaneers, etc).
Is this project still active?
systat 11 months ago
The sheer scope of the game is pretty neat. Just make sure to not skimp on the design and gameplay.
Jeebaah 1 year ago
Looks superb, so your plan is to release a space trading game on 360?
barnabysmith 2 years ago
@barnabysmith sry for late reply. Originally I was aiming at the PC, but I have been doing a little bit of profiling for the xbox so it is a possibility.
lintfordpickle 1 year ago
I like it a lot! Reminds me of Yasanya's work on Infinity. I recommend doing some vertex and normal map blending to help with the popping at some point, but really some gameplay might be more important to keep your motivation going. Maybe just a simple spaceship and something to shoot at or resources to collect for fun?
Are you going to opensource this at some point? :)
petrocket 2 years ago
Ysaneye's Infinity is just amazing, and a big inspiration.
You are right about the popping, it has been plaguing me since the beginning, but I really want to concentrate now on getting the basic game play put in.
I can always come back to the terrain later on.
lintfordpickle 2 years ago
And, if you ever need any help with this project, I can probably help out.
Videogameland 2 years ago
thanks a lot for the offer. I've just changed the theme of the game (at least I'm considering it) so I have a lot to do for the design document,
but maybe in the future I'll have to look for help with the game content
lintfordpickle 2 years ago
Amazing, can't wait to get knee deep in this project!
Videogameland 2 years ago
Looking fairly good!
wtoman 2 years ago
As ever it's bloody awesome!! lol
NemoKradXNA 2 years ago
this is unbelievable
systat 2 years ago
that. is. fucking. awesome. well done man. i've been working on and off on my own procedural planet generator for the past couple of months and I'm no where near this! keep it up!
bigdirtyphil 2 years ago
:) thanks a lot
lintfordpickle 2 years ago
Finally another update :) Looks promising! One question though, maybe you've already mentioned it in another article/video, but does your engine use Volumetric Clouds?
Gahmeforwow 2 years ago
Hi, no not yet.
I literally updated my site/game yesterday and announced that Britonia will now be a space trading game like Elite, so I'll be dropping a lot of the ground based content (but not all) in favour of high-altitude content like spaceports etc.
So it looks like I will be adding volumetric clouds in the near future
lintfordpickle 2 years ago
Sweet. I have fond memories of playing the first Elite as a teenager late in to the night and early morning! Get's my vote. If you need some help with models, happy to oblige! (Cobra MkIII ... a poly line classic)... LOL!
duckocide 2 years ago
No way - I was just looking at the cobra mk III when the my mail alerted me to your youtube comment :)
Thanks for the offer of help - thankfully spaceships are easier than people to model - but the sheer amount of content can be overwhelming
lintfordpickle 2 years ago
Spooky!... Well the offer is there...
If you have ever seen the disney film "Treasure Planet", it had some wonderful space art design where ships and ports had a tall ship feel to them. Whilst not medieval, you could hang on to a historic 18th Century feel (Mysterious trade, pirates, buccaneers, etc).
duckocide 2 years ago
Awesome!
Looks great :)
adem44a 2 years ago