Added: 2 years ago
From: lintfordpickle
Views: 2,437
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  • Is this project still active?

  • The sheer scope of the game is pretty neat. Just make sure to not skimp on the design and gameplay.

  • Looks superb, so your plan is to release a space trading game on 360?

  • @barnabysmith sry for late reply. Originally I was aiming at the PC, but I have been doing a little bit of profiling for the xbox so it is a possibility.

  • I like it a lot!  Reminds me of Yasanya's work on Infinity. I recommend doing some vertex and normal map blending to help with the popping at some point, but really some gameplay might be more important to keep your motivation going. Maybe just a simple spaceship and something to shoot at or resources to collect for fun?

    Are you going to opensource this at some point? :)

  • Ysaneye's Infinity is just amazing, and a big inspiration.

    You are right about the popping, it has been plaguing me since the beginning, but I really want to concentrate now on getting the basic game play put in.

    I can always come back to the terrain later on.

  • And, if you ever need any help with this project, I can probably help out.

  • thanks a lot for the offer. I've just changed the theme of the game (at least I'm considering it) so I have a lot to do for the design document,

    but maybe in the future I'll have to look for help with the game content

  • Amazing, can't wait to get knee deep in this project!

  • Looking fairly good!

  • As ever it's bloody awesome!! lol

  • this is unbelievable

  • that. is. fucking. awesome. well done man. i've been working on and off on my own procedural planet generator for the past couple of months and I'm no where near this! keep it up!

  • :) thanks a lot

  • Finally another update :) Looks promising! One question though, maybe you've already mentioned it in another article/video, but does your engine use Volumetric Clouds?

  • Hi, no not yet.

    I literally updated my site/game yesterday and announced that Britonia will now be a space trading game like Elite, so I'll be dropping a lot of the ground based content (but not all) in favour of high-altitude content like spaceports etc.

    So it looks like I will be adding volumetric clouds in the near future

  • Sweet. I have fond memories of playing the first Elite as a teenager late in to the night and early morning! Get's my vote. If you need some help with models, happy to oblige! (Cobra MkIII ... a poly line classic)... LOL!

  • No way - I was just looking at the cobra mk III when the my mail alerted me to your youtube comment :)

    Thanks for the offer of help - thankfully spaceships are easier than people to model - but the sheer amount of content can be overwhelming

  • Spooky!... Well the offer is there...

    If you have ever seen the disney film "Treasure Planet", it had some wonderful space art design where ships and ports had a tall ship feel to them. Whilst not medieval, you could hang on to a historic 18th Century feel (Mysterious trade, pirates, buccaneers, etc).

  • Awesome!

    Looks great :)

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