Added: 2 years ago
From: Irradic
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  • Gr8 dude! Hope your projectis going fine. xD

    Perhaps you might use 3d studio for the cinematics, so it wont lag that much. ;)

  • It looks nice!

  • Hi, how do you make the light effects? Do you used DarkShader or any other addon?

  • like I said in another video, it appears DB isn't completely useless. (I got it in a package type thing I bought mainly for plant life and treemagik.) Great work mate.

  • Great quality! Is this finished yet?

  • how did you made this

  • darkbasic and pro editions have free versions but it's only for non commercial only.

  • you can go to it's main website.

  • use bloom and shadow effect

    so beautiful natural ^^ keep up :)

  • where can i download it?

  • Dark Basic or Dark Basic Professional is NOT free so you cant download it... legally.

  • and why are u programming a game when nobody can download it?

  • Actually, TGC has released a free version of Darkbasic Pro last year. It is downloadable on TGC's website. Captainbalu88, in your last reply I guess, you got me and GamingAssaultSquad mixed up. The game is no where near a state in which it could be released as a download. To your last question I can only ask, why not ? Even though I'm planning to release at least a little demo, I'm in no way obligated to do so. Sorry but I did find that last comment a bit snappy, but no hard feelings.

  • That is absolutely inspiring!

  • You are worthy of a WOW, hmm inspiring.

  • how did u get the graphics so high were u useing a game engine with DBP ?

  • It's just DBP with shaders really

  • If someone were to download this would it lag like that on everything ? or is it just your recording program? :O

  • It's the recording program. Still looking for alternatives.

  • Try ZD Soft Game Recorder. I found it to lag less then fraps, and if you really want to, it's super easy to crack.

  • i saw someone used fraps to record theirs. You should try that :) i know its not free though...

  • how much does dark basic pro cost??? do u pay monthly???

  • The game creators have a nice bundle, I think called Dark Studio, it costs around 80$ if I'm not mistaken. Why don't you check it out

  • Actually its on sale. I just bought the DGS bundle for $54.80 including shipping ;)

  • i just wonder if its enought optimalised...

  • Thanks for making me laugh so hard I actually wet my self. ....optimalised!!!!

  • Prettty nice, my version of KWxporter never worked for me for some reason. But i was using Character and Skeletons so, maybe thats why.

    pretty good

  • IT WOULD BE SO AWSESOME TO ANSWER MY QUESTION!!....SO u just did the models in 3ds and imported them into dark basic how ? and if u imported them in darkbasic u knew programming ? did u have to program? and isnt darkbasic sort of sleazy i heard compared to Dev visual c++ i heard u can do more programming and beter options there why idnt u do it there.....please give me links to help me and talk to me !!!

  • I create the models in 3ds Max, export them with KWXport and load the objects in .x format inside DBPro. Maybe DarkGDK in combination with C++ would be an alternative. The last time I did something with C was over 10 years ago, I don't feel like refreshing my memory at the moment. I'm quiet efficient with DBPro, so I'll stick to it. Unless or until I'll encounter a major problem. But so far DBPro does everything I want it to do. It's just not the fastest engine out there.

  • WOOOW!

  • REALY NICE!!!

  • rock textures :O and models, wow

  • that's awesome, you have a lot into it and a lot to do at the same time I can see. My WIP's just a 2D oriental thing... also it looks like you used an effect on that, almost thought the skysphere moved for a sec. (did it?) Which effects, if any? And I didn't quite notice the focusing in the video, but it's clear on your screenies over in TGC's forum, like a camera took the pictures. See ya

  • You are actually right, the sky is moving. Or should I say rather the clouds are. the backgrounds consists of 3 layers, sky,clouds and the mountains. But the cloud movement isn't that obvious in the video, mainly because of the low quality. For the clouds sphere I used a shader which scrolls a texture with alpha . Thanks ! See ya around !

  • THAT WAS RLY RLY GOOD!! Dude can u plz tell me(im a noob at this and im not trying to make a fantastic game like this) how in hell did you do that? with models you mean the houses and the trees are made in 3ds max? what do you mean by textures? how much coding is required to make a thing like that? i want to make a fps but i dont know where to start:P maybe models? but i dont get the part about coding? how do i know what to write in darkbasic pro, i dont understand that :( can you help me?

  • Yes the models are created with 3ds Max. Textures are the colored skins of the models, without them you would only have a solid colored object. I would advice you to start with FPS Creator x9 or X. Jumping right into the creation of a FPS with DBPro and self created content will lead to frustration without the necessary knowledge. If you want to dive into DBPro none the less, start with the tutorials and read source code. It will help you understand things. Good luck !

  • i was thinking of starting with modeling:P i have the 3ds max 2010 but i rly suck:P i havent made anything solid:( i dont get it how did you do all that? the big house, how did you do it, piece by piece or what? like do you make a box and then start shaping it or you make a little piece and an other one and then you put it together?

  • Thanks ! I'm using an Intel Core Duo 2 Model 6300 (1.8g Ghz), 4GB of Ram and a Geforce 9600 GT with 768MB of Video Ram. 2 years old but still good enough for me. The average frame rate at the moment @ 1280x720 is around 180 FPS.

  • Looks great, I hope you are able to finish this project or anything similar.

    Also, what are your system. specs and what is the fps without fraps (or whatever)?

    Very impressive.

  • Amazing!

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