Did you get an .mtl file with your obj? That should contain the material definition, it needs to be kept in the same directory as your obj file. Open it in Notepad and make sure the texture path is correct. Make sure that GM8 supports the texture format you're using
@CycerMan, Make sure your texture is a power of two in each dimension. For example 1024x1024 or 512x256. If that isn't the problem it may just be a texture filtering issue to do with your hardware.
It's impossible to give a proper diagnosis without screenshots though.
Nice Vid, thanks! You helped me very mutch with texturing! A Question whats the different between the function unfolding and Projection normal? Whats the better one, or when should i use which?
If I remember correctly projection normal doesn't require marking edges for cutting, you use charts instead. It's been a while since I've done it though, haven't made anything interesting in ages.
You may also want to try the new completely automatic feature detection UV mapping.
This is a very well done tutorial. Very easy to follow. I had to pause at parts to read but it's still better than waiting hours for someone to get to the next step.
Thanks, that was my idea. There are so many tutorials by people who enjoy the sound of their own voice, I'm not a big fan of mine, but I am a fan of information density.
hey, when my map window appears (the window with coloured letters) my 3D shape isn't changing at all... it should be shaded with coloured letters right??? or there's something i should do to make it active??
i have like 1000+ edjes(not kidding) how its supposed to im doing that?
DeCurtisProductions 6 months ago
@BaconSword, on the main window click window > outliner
BelieverbyGrace6 7 months ago
Thank you :)
YOUrezahnpastaTUBE 1 year ago
how exactly do i get my folds to be that navy colour?
azzarocks157 1 year ago
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azzarocks157 1 year ago
This has been flagged as spam show
@azzarocks157 nvm i found out how
azzarocks157 1 year ago
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azzarocks157 1 year ago
HUUUGE thanks, this video really helps me! Finally, I will be able to texture my nodels :)
HaraldX123 1 year ago
in gameMaker8 .obj models carry over the shape, but not the textures, any help?
LordHalo2 1 year ago
@LordHalo2
Did you get an .mtl file with your obj? That should contain the material definition, it needs to be kept in the same directory as your obj file. Open it in Notepad and make sure the texture path is correct. Make sure that GM8 supports the texture format you're using
bitplane 1 year ago
How do you open the outliner thing? And answer please...
BaconSword 1 year ago
I texturize my work, i can see that the texture its lots of better than in Wings 3D.
Wings 3d make texture look sucky and blury.
Whats the problem?
CycerMan 1 year ago
@CycerMan, Make sure your texture is a power of two in each dimension. For example 1024x1024 or 512x256. If that isn't the problem it may just be a texture filtering issue to do with your hardware.
It's impossible to give a proper diagnosis without screenshots though.
bitplane 1 year ago
ty so much,after pulling hair out for ages i finally be able to make progress on model making,
timelymooves 1 year ago
Nice Vid, thanks! You helped me very mutch with texturing! A Question whats the different between the function unfolding and Projection normal? Whats the better one, or when should i use which?
avasfirenation 1 year ago
@avasfirenation
If I remember correctly projection normal doesn't require marking edges for cutting, you use charts instead. It's been a while since I've done it though, haven't made anything interesting in ages.
You may also want to try the new completely automatic feature detection UV mapping.
bitplane 1 year ago
This is a very well done tutorial. Very easy to follow. I had to pause at parts to read but it's still better than waiting hours for someone to get to the next step.
ChangeWasALie 1 year ago
@ChangeWasALie
Thanks, that was my idea. There are so many tutorials by people who enjoy the sound of their own voice, I'm not a big fan of mine, but I am a fan of information density.
bitplane 1 year ago
This is so useful, up until now I've just been struggling by exporting my models and using them with Lithunwrap.
Thanks!
Jallenbah 2 years ago
I really need words for these to be helpful
joey301 2 years ago
Thank you so much!
I didn't know I could choose the edges to cut along -this makes it hell of a lot easier ;)
LaNoireDetruit 2 years ago
Great tutorial, thanks.
movieman37 2 years ago
love the Christmas type bg music :)
peacestation3 2 years ago
Oh thank you thankyouthankyouthankyou! I looked for uv mapping, but its all windows! Finally a good easy utorial to follow for my wings model!
TheLocoHobo 2 years ago
U are a genius! I searched a lot and now this is great!
Uuuuuumarill 2 years ago
Thanks for the Tutorial, oh and nice model :)
luke246810 2 years ago
what if i wanted to UV map a sphere? is it the same?
abd2get 2 years ago
Thanks so much! I never had see in other tutos how made this end step for to do the image file.
Thanks again and good luck!
astralrod1 2 years ago
how can i change the default texture i use?
AlphaRaptor32 2 years ago
OMG, it worked!!! none of the other tuts helped at all!! thx so much!!!!!!!
aladarnd 3 years ago
how can i gedt the outliner meny to appear?
starchristian456 3 years ago
It's usually hidden off the right hand side of the screen.
I'm sure you found it by now but maybe this will help other people in the future :)
bitplane 2 years ago
How do i open the outher window?
Valeboss 3 years ago
hey, when my map window appears (the window with coloured letters) my 3D shape isn't changing at all... it should be shaded with coloured letters right??? or there's something i should do to make it active??
abd2get 3 years ago
how do i open that thang to make my texture external.
TheDuke1993 3 years ago
right click on the texture and select make external
bitplane 3 years ago
nice vid. don't know about the mc hammer though. kept throwing up in my mouth...
borkusgod 3 years ago
Misfit Model is another option.
Dejaiin 4 years ago