Added: 3 years ago
From: visionlabz
Views: 5,858
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  • Hi TriKri,

    that is very easy. I used a threedimensional noise value.

    noiseValue = noise(line.x*frequency,line.y*­frequency,time)*noiseAmplitude­;

    line.x += sin(noiseValue)*ravelSpeed;

    line.y += cos(noiseValue)*ravelSpeed;

    That's it!

  • Nice! How did you use Perlin noise to calculate the trajectories of the lines?

  • Nice piece! how exactly is it interactive? 

  • Wow this is really cool. Would also appreciate code.

  • Bloom filter as well?

  • Ive been trying to do exactly this!!! with glsl code and max/msp/jitter.. any tips?

  • leet.

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