This is awesome, and I saw your post about Assembler-Optimized procedures.
You know anything about Win32 ASM programming for graphical games like this? I'm learning MASM32 right now and I'd appreciate it if someone pointed me in the right direction towards how I would go about writing a simple 2D engine in it (for WIndows). :)
This is awesome, and I saw your post about Assembler-Optimized procedures.
You know anything about Win32 ASM programming for graphical games like this? I'm learning MASM32 right now and I'd appreciate it if someone pointed me in the right direction towards how I would go about writing a simple 2D engine in it (for WIndows). :)
If not, do you know anyone?
Tamanozke 5 months ago
do you use some library, for graphics?
XTdarkgainTX 2 years ago
nope, just self-coded assembler-optimized drawsprite() procedures
apcpap 2 years ago
i see xd...
XTdarkgainTX 2 years ago
hey send me the codes i wanna try it. its very good congtarats
wellhrd 2 years ago
send me the codes, please
thebigboss852 2 years ago
everything went programmed in Turbo Pascal?
thebigboss852 2 years ago
i bet tp with some asm
ototuit 2 years ago
indeed.
the source is available on the interweb
apcpap 2 years ago