thankyou for your videos!, i have a question, is the bones in 3dmax, the right tool to use if i wanted to animate a robot? i have made a AT ST vehicle, from starwars, and i dont know how to animate it, i have try differents options, but it didnt worked, any ideas? thank you!
im having a problema, if i mirror it by making a copy straight away my fins dont match, but if i mirror the bones by using the bone tools, as soon as i apply the Hi solver the arm bends the other way around, my fins stay fine but the arm gets screwed, i mirror/copy the bones my ik solver works the right way... what should i do? how do i apply hi solvers to mirrored bones and get the right results?
@tadeuvi When you mirror the bones using the bone tools, make sure the leg is bent in the direction you want it to bend. It can be troublesome, but it works. Other option is to create a second leg from scratch. They don't take too long. Good luck.
just wanted to say that this is an amazing tutorial!!! and one question, is it better put the bones to my character, adjust it etc, in a seperate file from the 3d world i created to animate it in? or should i do the bones inside the world..?
@AngelMichu It really shouldn't matter how you do it. The only problem you may have is scale. Make sure the world and your character are proportionate. If your character is a giant in a small world, scale the world. Changing the bones would be too much to do.
@drifta321 If they are not connected, you are either not making them at one time. Typcally, bones are only connected when you make them at one time. If you leave your tool, then go back, they will not reconnect. Hope this helps.
@jonjd46 well i have 2011 now and my bones work again i dont know what i did with my old 2009 but yeah the bones didnt work :D:D:D but thanx anyways (:
I'm modeling a character with a pickle body. Looks kind of like a football mascot suit. Meaning it doesn't really have a neck or head, it's all one big mass. What would I do for the bones in that area?
Just make the spinal column and a head. The pickle person is still gonna bend and twist, at least a little, so you need those parts. For the head, just make the neck and the head normally. You don't have to rig it normally. You can create a custom rig. A neck really is just an extension of the spinal column. If you character is short, 2 or 3 spine bones would work easily.
thankyou for your videos!, i have a question, is the bones in 3dmax, the right tool to use if i wanted to animate a robot? i have made a AT ST vehicle, from starwars, and i dont know how to animate it, i have try differents options, but it didnt worked, any ideas? thank you!
bicargentino 3 weeks ago
im having a problema, if i mirror it by making a copy straight away my fins dont match, but if i mirror the bones by using the bone tools, as soon as i apply the Hi solver the arm bends the other way around, my fins stay fine but the arm gets screwed, i mirror/copy the bones my ik solver works the right way... what should i do? how do i apply hi solvers to mirrored bones and get the right results?
tadeuvi 1 year ago
@tadeuvi When you mirror the bones using the bone tools, make sure the leg is bent in the direction you want it to bend. It can be troublesome, but it works. Other option is to create a second leg from scratch. They don't take too long. Good luck.
jonjd46 1 year ago
Another good video... Thanks
off to #3
^_^
NathanJames21 1 year ago
dude how can you see the bones? when you put it on your mesh you can still see it how ? i wanna know?
ultraphoennix 1 year ago
@ultraphoennix When you are in the program with your mesh selected, hold down Alt and Press X, it will make your mesh transparent
jonjd46 1 year ago
Great tutorial series. Plus, although I don't have any questions (yet), I'm very glad to see that you do respond to people, as you said you would. :)
Midgetelf0585 1 year ago
@Midgetelf0585 Thanks. I try to respond as much as I can, sometimes I can be forgetful, but usually get to it within a few days if possible.
jonjd46 1 year ago
just wanted to say that this is an amazing tutorial!!! and one question, is it better put the bones to my character, adjust it etc, in a seperate file from the 3d world i created to animate it in? or should i do the bones inside the world..?
AngelMichu 1 year ago
@AngelMichu It really shouldn't matter how you do it. The only problem you may have is scale. Make sure the world and your character are proportionate. If your character is a giant in a small world, scale the world. Changing the bones would be too much to do.
jonjd46 1 year ago
@jonjd46 when i make bones they are not connected wtf ;SSS help me what am i doing wrong :D
i click and drag and click and drag and so on making the shape of what ever and then they are not connected all single unconnected bones ;(
drifta321 1 year ago
@drifta321 If they are not connected, you are either not making them at one time. Typcally, bones are only connected when you make them at one time. If you leave your tool, then go back, they will not reconnect. Hope this helps.
jonjd46 1 year ago
@jonjd46 well i have 2011 now and my bones work again i dont know what i did with my old 2009 but yeah the bones didnt work :D:D:D but thanx anyways (:
drifta321 1 year ago
great tutorial
sgtVAIN 1 year ago
I'm modeling a character with a pickle body. Looks kind of like a football mascot suit. Meaning it doesn't really have a neck or head, it's all one big mass. What would I do for the bones in that area?
ReekoArch 2 years ago
Just make the spinal column and a head. The pickle person is still gonna bend and twist, at least a little, so you need those parts. For the head, just make the neck and the head normally. You don't have to rig it normally. You can create a custom rig. A neck really is just an extension of the spinal column. If you character is short, 2 or 3 spine bones would work easily.
Good Luck!
jonjd46 2 years ago