Added: 1 year ago
From: BartCarroll
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  • Whered the orc come from?!

  • "god knows what's in there"

    DM: I am god!

  • Bard tank.

  • @entice yes I know but with my party a few players search the books for £¥€(ing combos and if you throw anything at them that's a little harder they don't protect the cleric yet the surges just bring them back to full health! In 3.5 it took days if rest to get back to full health.

  • @whitestar111 yeah but those are critical hits, wat I mean is the healing surges completely strip the role of the cleric

  • @longswordofheaven Then thing is, you can only spend 1 healing surge in battle, and it stops you from attacking. Clerics and other leaders just allow healing mid-battle. If you're taking so little damage in every fight that you never have to heal in battle and you can always do it after, your DM is doing something wrong and the battles are too easy.

  • I hate how easy it is to not die in 4e

  • @longswordofheaven i disagree lol with my cousin dm'ing he rolls 20s alot with legit dice its easy to die and he loves to leave scars lol

  • I had a cleric with a masterwork morning star of disruption so every undead I hit instantly died and my brother killed 3 whargs by beating 2 to death with their buddy. Lol. I also climbed an umber hulk and made it explode by lighting lamp oil in a hole in its neck. Fun stuff...

  • Theyr wives are gonna be mad that they skipped worked for these... :O

  • Blue Bell: You know what would've been useful down here? That flamethrower.

    Me: You know what would've been useful down here? That gem you all forgot about that you still have.

  • "When Stirges Attath"

    You forgot the "C" ... for COOKIE!

  • watching this makes me realize how nice my DM is letting us parry

  • @scotlandloose I feel for you, I guess old school D&D clerics were kinda a boring char right out the box, but any char can be interesting if you use some creativity and role play it well.

    One of my first D&D characters was a barbarian-style fighter inspired heavily by Glenn Danzig and he wore animal skins and worshiped a wolf-god. The DM liked my style so much, he worked with me to make him into a Shaman who would gain werewolf-like powers as he gained in experience! One of my favorite chars.

  • I am amused by your hijinks.

  • at 4:19.. when BlueBell started his turn, wasn't he supposed to get damage? Because those thingies were attached to him..

  • I just noticed; they don't have a healer do they?

    I guess it's the same with every group - nobody wants to be the cleric!

  • @Elricwulf Cause this is game where you can play out a group of heroic warriors :P unlike in WoW >.> where sissies in dresses standing behind your back are necessary

  • @YuriPRIME Actually, a standard old school D&D group pretty much *always* included a Cleric or Paly. Only with all these relatively new rules do people get all these healing 'surges' or what have you. It used to be either spells/scrolls, healing potions and/or a timely trip back to town to rest. The specialist-style of play was intended to promote teamwork.

    I wouldn't know much about WOW; never played it.

  • @Elricwulf Good for you :P It's booring but extremely expensive rip offf of D&D >.<

  • @YuriPRIME Actually it's a ripoff of Everquest with a style ripoff of Warhammer.

  • @Elricwulf im always the cleric in my group because i can care less about fighting. plus my character was cowardly a bit.

  • @Elricwulf Steel Diamond is the healer type in the party. :P

  • @Elricwulf Healers in DnD 4e are called Leaders (ie Warlord, Bard, Cleric, Shaman, Runepriest, Artificer, ardent) and they differentiate by how strong they heal and how they 'support'.

    Clerics (divine) = Strongest power heals, slightly buffs and debuff or can secondary and a striker.

    Bards (arcane) = Great at debuffing and positioning. Best at multiclassing and skill checks

    Warlords (martial) = Positioning and enabling others to attack in his turn.

  • @Elricwulf

    Shaman (Primal) = Support by summoning spirits close to allies that support and protect his team.

    Runepriest (Divine) = Enters rune states (think of stances in wow) that give buffs to his allies next to him and to attacks.

    Ardent (Psionic) = Use P.P. to to strengthen their At-Will Powers to that of Encounter Powers.

    Artificer (Arcane) = Never played, they look like alchemist healers tho.

  • Steel Diamond should've jumped in the ice water.

  • Did anyone else notice the big ass skeleton giant behind the Dungeons masters COver? It scares me

  • you know what would've come in handy here? that crystal they got at the beginning of the game.

  • Can someone heal a dying character(someone who has 0 HP)? if so do they use first aid(heal check)? or do they need a certain power? PLEASE HELP

  • @RTard48JRod

    in what ed.?

  • @theframe100 4th Edition of dungeons and Dragons

  • @RTard48JRod

    1.Use Second Wind: Make a DC10 Heal check to allow an adjacent character to use their Second Wind without them having to spend an action. They don't get the +2 defense bonus AND they MUST STILL HAVE their second power available for this encounter.

    .

  • @RTard48JRod

    2.Stabilize the Dying: Make a DC15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he takes damage. The character's current HPs do NOT change as a result of being stabilized.

    

  • @RTard48JRod

    3.Grant a Saving Throw: (This is the useful one): Make a DC15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets +2 bonus to a saving throw at the end of his next turn.

  • @theframe100 so if a character heals a dying character they do not automatically get their healing surge value?they still need to make a saving roll to roll a 20?

  • @RTard48JRod

    it seams that in number 2, you can stabalize them, then at the end of the encounter, they can probaly use a healing surge...

    in number 3 you can help the dying person to get a second wind, and the first is all about surviving.... i think this is all i can do to help..

  • Gold can buy hit points if you have potions, my friend.

  • I'm just looking at that big monster hidden away behind the DM's screen, thinking "oh please let that one come out", hee hee.

  • If only Kai were a halfling...Second Chance baby!

  • Action points, Surges ?. I guess I am just too used to playing 1st and 2nd edition.

    this seems more like a board game.

    that being the case. As a DM, what are some good elements that I could add from 4th edition?

  • @Mithrys I agree with you concerning this seeming more like a Board Game. A Stirge in 1st edition would have been draining the blood from the Character, weaking the character's To Hit and Damage Rolls. Not just walk around with them on the character like small mosquitoes just being a minor annoyance. As for what elements you can add from 4th Edition, The only thing would be your wallet loss of cash.

  • karmas a bitch you greedy bastard bard

  • lol what type of ranger doesn't have twin strike, and you are not a wizard unless you cast magic missile. ALL THE TIME!!!!

  • @Buzzcut4 if a ranger doent have twin strike hes useless

    why didnt he sit back with the long bow and let the other engage

    wizard never attacked though mabe he had magis missle he just sat there and make arcana checks

  • why does the bard always get the wors beatdowns :P

  • This Chris guy works for Wizards? Honestly, I don't think he's that great of a DM. He's rather dry and doesn't add any rich details or emotion to the descriptions of anything. His style seems to remove the mystery and uncertainty that make the game interesting. Just not very original.

  • @braincabin i think hes a perfect DM man cuz he describes things but not to the point where its awkward, he tells you how the game looks but he doesnt use 16th century words and talk in elvish fuckin accents

    hes just the storyteller basically

  • @DuppyBruh

    This guy has some pretty different voices. ;)

  • @braincabin Keep in mind they're playing 4E; 'rich' in, well, anything is not how I would describe it! LOL! I kid. 4E has its strong points and is fun.

  • @braincabin rich details and emotion usually equate to the dm jerking off over his own bad prose.

  • @KrahulikIsGod And jerking off is a bad thing? lol. :)

  • @braincabin I agree with Brain child. This is after all a fantasy game even if it is 4th edition. The way he refers to the stirges as these guys or this guy attacks not to mention his lack of description in a more detailed manner makes this game dull. Also seems like for 4th edition, everything from ducking under a table to emitting flatulance requires a dice roll.

  • bones=organic :p

  • So I'm starting to think that only inorganic objects can pass through the barriers? Because when the bones go through, nothing happens, and when he poked the gold with his sword, nothing happened, but when he used his arm...

  • @bjbyo I'm thinking that the trap had more to do with trying to remove the gold, and most of the time, these kinds of traps will ignore the evil creatures.

  • That is one tough ass bard haha.

  • If a high level barbarian ever got his hit points in gold then he would be a very rich barbarian.

  • Noooooo!!! Where's episode 20!? Must know moar!!

  • I really like these videos! makes me wana play again!

  • maybe the bard could jump in the frozen water to get rid of the stirgers

  • I guess the bard was too spoony for his own good.

  • Evidently so, since Bluebell has one attached at the start of his turn and takes no damage. Consistency for the win!

  • Go cast Meteo! :P

  • @DreadedDurga HA!

  • Is it a bad system or a bad DM in this case that forces the player to take damage from the Stirges both during their turn and during his turn? That's just completely unfair.

    Also, was blood drain doing constitution damage too complicated for 4th edition or something? What the hell is this 8 damage in one round nonsense.

  • Chris (DM) most likely messed up based on Initiative +7 Senses Perception +0; darkvision

    HP 22; Bloodied 11

    AC 15;

    Bite (standard; at-will)

    +6 vs. AC; 1d4 damage, and the target is grabbed (until escape) and takes ongoing 5 damage until it escapes. An attached stirge doesnt make attack rolls while grabbing a target and gains a +5

    bonus to its AC and Reflex defenses.

    ONGOING DAMAGE

    Start of Your Turn: You take the specified damage at the start of your turn.

    He either changed them or messed up.

  • when you second wind you use a healing surge and gain the surge value, meaning one lot of hp back, not two. Also dwarfs get to use a second wind as a minor action and all others take a standard action.

  • "orc will leap foward and try to thrust the bard with his rusty sword!!".....'oh, im going to get an infection..'

    haha classic

  • These keep getting better and better!

    @Necromania92: The DM taught Ranrock the second wind at the begining of the encounter when he was in the icy water.

  • I'm confused about second wind. If you take the description literally, grammatically, it says that you can use a healing surge AND regain surge value hit points. So is it just misleading and only heals one surge value, or do you take it literally and it heals double but only costs one surge?

  • It's just one surge value.

  • Spending a healing surge doesn't always heal you, you can also spend healing surges for other things, such as activating magical items, or powers.

    They represent your hero's super-human vitality.

  • Sometimes, when you spend a healing surge, you don't regain HP. For example, the paladin's lay on hands power requires the pally to spend the surge even if healing another. When it says "spend a healing surge" it does not mean "heal that value" unless that is explicitly stated. Hope this helps.

  • @nordicraider ahh, that makes sense now, so second wind is saying "Spend a healing surge (without gaining hit points) AND get hit points equal to your surge value"

    Where as before, i though it was saying "spend a healing surge (thus regaining hit points) AND regain hit points equal to your surge value"

    Thanks for clearing it up for me!

  • Loving these videos! Can't wait to see more!

  • Dm should ve taught them the second wind

  • Poor Steel Diamond. "Look at all this blood." Nice.

  • That was an awesome Die Hard reference. Also, Tom was using a d10 and not a d8!

  • Love D&D :D

  • Yay love it! :D

  • Last line: "Gold can't buy hit points, my friend." Classic.

  • "Gold cant buy hit points my friend"

  • This is where a second wind would have been useful. *g*

  • Awesome

  • Emo bard?

  • Nice

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