@entice yes I know but with my party a few players search the books for £¥€(ing combos and if you throw anything at them that's a little harder they don't protect the cleric yet the surges just bring them back to full health! In 3.5 it took days if rest to get back to full health.
@longswordofheaven Then thing is, you can only spend 1 healing surge in battle, and it stops you from attacking. Clerics and other leaders just allow healing mid-battle. If you're taking so little damage in every fight that you never have to heal in battle and you can always do it after, your DM is doing something wrong and the battles are too easy.
I had a cleric with a masterwork morning star of disruption so every undead I hit instantly died and my brother killed 3 whargs by beating 2 to death with their buddy. Lol. I also climbed an umber hulk and made it explode by lighting lamp oil in a hole in its neck. Fun stuff...
@scotlandloose I feel for you, I guess old school D&D clerics were kinda a boring char right out the box, but any char can be interesting if you use some creativity and role play it well.
One of my first D&D characters was a barbarian-style fighter inspired heavily by Glenn Danzig and he wore animal skins and worshiped a wolf-god. The DM liked my style so much, he worked with me to make him into a Shaman who would gain werewolf-like powers as he gained in experience! One of my favorite chars.
@Elricwulf Cause this is game where you can play out a group of heroic warriors :P unlike in WoW >.> where sissies in dresses standing behind your back are necessary
@YuriPRIME Actually, a standard old school D&D group pretty much *always* included a Cleric or Paly. Only with all these relatively new rules do people get all these healing 'surges' or what have you. It used to be either spells/scrolls, healing potions and/or a timely trip back to town to rest. The specialist-style of play was intended to promote teamwork.
@Elricwulf Healers in DnD 4e are called Leaders (ie Warlord, Bard, Cleric, Shaman, Runepriest, Artificer, ardent) and they differentiate by how strong they heal and how they 'support'.
Clerics (divine) = Strongest power heals, slightly buffs and debuff or can secondary and a striker.
Bards (arcane) = Great at debuffing and positioning. Best at multiclassing and skill checks
Warlords (martial) = Positioning and enabling others to attack in his turn.
1.Use Second Wind: Make a DC10 Heal check to allow an adjacent character to use their Second Wind without them having to spend an action. They don't get the +2 defense bonus AND they MUST STILL HAVE their second power available for this encounter.
2.Stabilize the Dying: Make a DC15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he takes damage. The character's current HPs do NOT change as a result of being stabilized.
3.Grant a Saving Throw: (This is the useful one): Make a DC15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets +2 bonus to a saving throw at the end of his next turn.
@theframe100 so if a character heals a dying character they do not automatically get their healing surge value?they still need to make a saving roll to roll a 20?
@Mithrys I agree with you concerning this seeming more like a Board Game. A Stirge in 1st edition would have been draining the blood from the Character, weaking the character's To Hit and Damage Rolls. Not just walk around with them on the character like small mosquitoes just being a minor annoyance. As for what elements you can add from 4th Edition, The only thing would be your wallet loss of cash.
This Chris guy works for Wizards? Honestly, I don't think he's that great of a DM. He's rather dry and doesn't add any rich details or emotion to the descriptions of anything. His style seems to remove the mystery and uncertainty that make the game interesting. Just not very original.
@braincabin i think hes a perfect DM man cuz he describes things but not to the point where its awkward, he tells you how the game looks but he doesnt use 16th century words and talk in elvish fuckin accents
@braincabin Keep in mind they're playing 4E; 'rich' in, well, anything is not how I would describe it! LOL! I kid. 4E has its strong points and is fun.
@ADnDsDM Can someone heal a dying character(someone who has 0 HP)? if so do they use first aid(heal check)? or do they need a certain power? PLEASE HELP
@braincabin I agree with Brain child. This is after all a fantasy game even if it is 4th edition. The way he refers to the stirges as these guys or this guy attacks not to mention his lack of description in a more detailed manner makes this game dull. Also seems like for 4th edition, everything from ducking under a table to emitting flatulance requires a dice roll.
So I'm starting to think that only inorganic objects can pass through the barriers? Because when the bones go through, nothing happens, and when he poked the gold with his sword, nothing happened, but when he used his arm...
@bjbyo I'm thinking that the trap had more to do with trying to remove the gold, and most of the time, these kinds of traps will ignore the evil creatures.
Is it a bad system or a bad DM in this case that forces the player to take damage from the Stirges both during their turn and during his turn? That's just completely unfair.
Also, was blood drain doing constitution damage too complicated for 4th edition or something? What the hell is this 8 damage in one round nonsense.
Chris (DM) most likely messed up based on Initiative +7 Senses Perception +0; darkvision
HP 22; Bloodied 11
AC 15;
Bite (standard; at-will)
+6 vs. AC; 1d4 damage, and the target is grabbed (until escape) and takes ongoing 5 damage until it escapes. An attached stirge doesnt make attack rolls while grabbing a target and gains a +5
bonus to its AC and Reflex defenses.
ONGOING DAMAGE
Start of Your Turn: You take the specified damage at the start of your turn.
when you second wind you use a healing surge and gain the surge value, meaning one lot of hp back, not two. Also dwarfs get to use a second wind as a minor action and all others take a standard action.
I'm confused about second wind. If you take the description literally, grammatically, it says that you can use a healing surge AND regain surge value hit points. So is it just misleading and only heals one surge value, or do you take it literally and it heals double but only costs one surge?
Sometimes, when you spend a healing surge, you don't regain HP. For example, the paladin's lay on hands power requires the pally to spend the surge even if healing another. When it says "spend a healing surge" it does not mean "heal that value" unless that is explicitly stated. Hope this helps.
@nordicraider ahh, that makes sense now, so second wind is saying "Spend a healing surge (without gaining hit points) AND get hit points equal to your surge value"
Where as before, i though it was saying "spend a healing surge (thus regaining hit points) AND regain hit points equal to your surge value"
Whered the orc come from?!
TheZiggirawk 5 days ago
"god knows what's in there"
DM: I am god!
oliviasdaddy1 1 week ago
Bard tank.
Jorrellds 1 month ago
@entice yes I know but with my party a few players search the books for £¥€(ing combos and if you throw anything at them that's a little harder they don't protect the cleric yet the surges just bring them back to full health! In 3.5 it took days if rest to get back to full health.
longswordofheaven 5 months ago
@whitestar111 yeah but those are critical hits, wat I mean is the healing surges completely strip the role of the cleric
longswordofheaven 5 months ago
@longswordofheaven Then thing is, you can only spend 1 healing surge in battle, and it stops you from attacking. Clerics and other leaders just allow healing mid-battle. If you're taking so little damage in every fight that you never have to heal in battle and you can always do it after, your DM is doing something wrong and the battles are too easy.
Entice 5 months ago
I hate how easy it is to not die in 4e
longswordofheaven 5 months ago
@longswordofheaven i disagree lol with my cousin dm'ing he rolls 20s alot with legit dice its easy to die and he loves to leave scars lol
whitestar111 5 months ago
I had a cleric with a masterwork morning star of disruption so every undead I hit instantly died and my brother killed 3 whargs by beating 2 to death with their buddy. Lol. I also climbed an umber hulk and made it explode by lighting lamp oil in a hole in its neck. Fun stuff...
duhstydncg 5 months ago
Theyr wives are gonna be mad that they skipped worked for these... :O
Baldoxxx4000 6 months ago
Blue Bell: You know what would've been useful down here? That flamethrower.
Me: You know what would've been useful down here? That gem you all forgot about that you still have.
SKULLBUNNY911 8 months ago 29
"When Stirges Attath"
You forgot the "C" ... for COOKIE!
MusicMan53100 8 months ago
watching this makes me realize how nice my DM is letting us parry
ichisakon3 8 months ago
@scotlandloose I feel for you, I guess old school D&D clerics were kinda a boring char right out the box, but any char can be interesting if you use some creativity and role play it well.
One of my first D&D characters was a barbarian-style fighter inspired heavily by Glenn Danzig and he wore animal skins and worshiped a wolf-god. The DM liked my style so much, he worked with me to make him into a Shaman who would gain werewolf-like powers as he gained in experience! One of my favorite chars.
Elricwulf 9 months ago
I am amused by your hijinks.
Fjarhultian 11 months ago
at 4:19.. when BlueBell started his turn, wasn't he supposed to get damage? Because those thingies were attached to him..
91Darcy 1 year ago
I just noticed; they don't have a healer do they?
I guess it's the same with every group - nobody wants to be the cleric!
Elricwulf 1 year ago
@Elricwulf Cause this is game where you can play out a group of heroic warriors :P unlike in WoW >.> where sissies in dresses standing behind your back are necessary
YuriPRIME 1 year ago
@YuriPRIME Actually, a standard old school D&D group pretty much *always* included a Cleric or Paly. Only with all these relatively new rules do people get all these healing 'surges' or what have you. It used to be either spells/scrolls, healing potions and/or a timely trip back to town to rest. The specialist-style of play was intended to promote teamwork.
I wouldn't know much about WOW; never played it.
Elricwulf 1 year ago
@Elricwulf Good for you :P It's booring but extremely expensive rip offf of D&D >.<
YuriPRIME 1 year ago
@YuriPRIME Actually it's a ripoff of Everquest with a style ripoff of Warhammer.
BooMeRLiNSKi 9 months ago
@Elricwulf im always the cleric in my group because i can care less about fighting. plus my character was cowardly a bit.
gamingsensei 11 months ago
@Elricwulf Steel Diamond is the healer type in the party. :P
Fjarhultian 11 months ago
@Elricwulf Healers in DnD 4e are called Leaders (ie Warlord, Bard, Cleric, Shaman, Runepriest, Artificer, ardent) and they differentiate by how strong they heal and how they 'support'.
Clerics (divine) = Strongest power heals, slightly buffs and debuff or can secondary and a striker.
Bards (arcane) = Great at debuffing and positioning. Best at multiclassing and skill checks
Warlords (martial) = Positioning and enabling others to attack in his turn.
Omnigladius 10 months ago
@Elricwulf
Shaman (Primal) = Support by summoning spirits close to allies that support and protect his team.
Runepriest (Divine) = Enters rune states (think of stances in wow) that give buffs to his allies next to him and to attacks.
Ardent (Psionic) = Use P.P. to to strengthen their At-Will Powers to that of Encounter Powers.
Artificer (Arcane) = Never played, they look like alchemist healers tho.
Omnigladius 10 months ago
Steel Diamond should've jumped in the ice water.
MrArconite 1 year ago 3
Did anyone else notice the big ass skeleton giant behind the Dungeons masters COver? It scares me
slayerman12 1 year ago
you know what would've come in handy here? that crystal they got at the beginning of the game.
wewacian 1 year ago 7
Can someone heal a dying character(someone who has 0 HP)? if so do they use first aid(heal check)? or do they need a certain power? PLEASE HELP
RTard48JRod 1 year ago
@RTard48JRod
in what ed.?
theframe100 1 year ago
@theframe100 4th Edition of dungeons and Dragons
RTard48JRod 1 year ago
@RTard48JRod
1.Use Second Wind: Make a DC10 Heal check to allow an adjacent character to use their Second Wind without them having to spend an action. They don't get the +2 defense bonus AND they MUST STILL HAVE their second power available for this encounter.
.
theframe100 1 year ago
@RTard48JRod
2.Stabilize the Dying: Make a DC15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he takes damage. The character's current HPs do NOT change as a result of being stabilized.
theframe100 1 year ago
@RTard48JRod
3.Grant a Saving Throw: (This is the useful one): Make a DC15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets +2 bonus to a saving throw at the end of his next turn.
theframe100 1 year ago
@theframe100 so if a character heals a dying character they do not automatically get their healing surge value?they still need to make a saving roll to roll a 20?
RTard48JRod 1 year ago
@RTard48JRod
it seams that in number 2, you can stabalize them, then at the end of the encounter, they can probaly use a healing surge...
in number 3 you can help the dying person to get a second wind, and the first is all about surviving.... i think this is all i can do to help..
theframe100 1 year ago
Gold can buy hit points if you have potions, my friend.
Mirithonomy 1 year ago
I'm just looking at that big monster hidden away behind the DM's screen, thinking "oh please let that one come out", hee hee.
chemtrooper 1 year ago
If only Kai were a halfling...Second Chance baby!
nrhoare24 1 year ago
Action points, Surges ?. I guess I am just too used to playing 1st and 2nd edition.
this seems more like a board game.
that being the case. As a DM, what are some good elements that I could add from 4th edition?
Mithrys 1 year ago
@Mithrys I agree with you concerning this seeming more like a Board Game. A Stirge in 1st edition would have been draining the blood from the Character, weaking the character's To Hit and Damage Rolls. Not just walk around with them on the character like small mosquitoes just being a minor annoyance. As for what elements you can add from 4th Edition, The only thing would be your wallet loss of cash.
ADnDsDM 1 year ago
karmas a bitch you greedy bastard bard
revolutionaryverse 1 year ago 2
lol what type of ranger doesn't have twin strike, and you are not a wizard unless you cast magic missile. ALL THE TIME!!!!
Buzzcut4 1 year ago 2
@Buzzcut4 if a ranger doent have twin strike hes useless
why didnt he sit back with the long bow and let the other engage
wizard never attacked though mabe he had magis missle he just sat there and make arcana checks
GonnaBeALongLongTime 1 year ago
why does the bard always get the wors beatdowns :P
succundo 1 year ago
This Chris guy works for Wizards? Honestly, I don't think he's that great of a DM. He's rather dry and doesn't add any rich details or emotion to the descriptions of anything. His style seems to remove the mystery and uncertainty that make the game interesting. Just not very original.
braincabin 1 year ago
@braincabin i think hes a perfect DM man cuz he describes things but not to the point where its awkward, he tells you how the game looks but he doesnt use 16th century words and talk in elvish fuckin accents
hes just the storyteller basically
DuppyBruh 1 year ago 2
@DuppyBruh
This guy has some pretty different voices. ;)
h3lblad3 1 year ago
@braincabin Keep in mind they're playing 4E; 'rich' in, well, anything is not how I would describe it! LOL! I kid. 4E has its strong points and is fun.
WarBossMasherPawts 1 year ago
@braincabin rich details and emotion usually equate to the dm jerking off over his own bad prose.
KrahulikIsGod 1 year ago
@KrahulikIsGod And jerking off is a bad thing? lol. :)
ADnDsDM 1 year ago
This has been flagged as spam show
@ADnDsDM Can someone heal a dying character(someone who has 0 HP)? if so do they use first aid(heal check)? or do they need a certain power? PLEASE HELP
RTard48JRod 1 year ago
@braincabin I agree with Brain child. This is after all a fantasy game even if it is 4th edition. The way he refers to the stirges as these guys or this guy attacks not to mention his lack of description in a more detailed manner makes this game dull. Also seems like for 4th edition, everything from ducking under a table to emitting flatulance requires a dice roll.
ADnDsDM 1 year ago
bones=organic :p
profsmartypockets 1 year ago
So I'm starting to think that only inorganic objects can pass through the barriers? Because when the bones go through, nothing happens, and when he poked the gold with his sword, nothing happened, but when he used his arm...
bjbyo 1 year ago
@bjbyo I'm thinking that the trap had more to do with trying to remove the gold, and most of the time, these kinds of traps will ignore the evil creatures.
beatnik37 1 year ago
That is one tough ass bard haha.
Maximusmadrica 1 year ago
If a high level barbarian ever got his hit points in gold then he would be a very rich barbarian.
WojekSiren 1 year ago
Noooooo!!! Where's episode 20!? Must know moar!!
sabin110581 1 year ago
I really like these videos! makes me wana play again!
creaminglifefopp 1 year ago
maybe the bard could jump in the frozen water to get rid of the stirgers
rossik 1 year ago
I guess the bard was too spoony for his own good.
DreadedDurga 1 year ago 40
Evidently so, since Bluebell has one attached at the start of his turn and takes no damage. Consistency for the win!
GreyHunter 1 year ago
Go cast Meteo! :P
xPhalx 1 year ago
@DreadedDurga HA!
gunttoo 1 year ago
Is it a bad system or a bad DM in this case that forces the player to take damage from the Stirges both during their turn and during his turn? That's just completely unfair.
Also, was blood drain doing constitution damage too complicated for 4th edition or something? What the hell is this 8 damage in one round nonsense.
GreyHunter 1 year ago
Chris (DM) most likely messed up based on Initiative +7 Senses Perception +0; darkvision
HP 22; Bloodied 11
AC 15;
Bite (standard; at-will)
+6 vs. AC; 1d4 damage, and the target is grabbed (until escape) and takes ongoing 5 damage until it escapes. An attached stirge doesnt make attack rolls while grabbing a target and gains a +5
bonus to its AC and Reflex defenses.
ONGOING DAMAGE
Start of Your Turn: You take the specified damage at the start of your turn.
He either changed them or messed up.
GDMarin 1 year ago
when you second wind you use a healing surge and gain the surge value, meaning one lot of hp back, not two. Also dwarfs get to use a second wind as a minor action and all others take a standard action.
Khanthiilas 1 year ago
"orc will leap foward and try to thrust the bard with his rusty sword!!".....'oh, im going to get an infection..'
haha classic
ZiggyStardusty 1 year ago
These keep getting better and better!
@Necromania92: The DM taught Ranrock the second wind at the begining of the encounter when he was in the icy water.
hourman853 1 year ago
I'm confused about second wind. If you take the description literally, grammatically, it says that you can use a healing surge AND regain surge value hit points. So is it just misleading and only heals one surge value, or do you take it literally and it heals double but only costs one surge?
theshadowcult 1 year ago
It's just one surge value.
tehredmage 1 year ago
Spending a healing surge doesn't always heal you, you can also spend healing surges for other things, such as activating magical items, or powers.
They represent your hero's super-human vitality.
blueshoals 1 year ago
Sometimes, when you spend a healing surge, you don't regain HP. For example, the paladin's lay on hands power requires the pally to spend the surge even if healing another. When it says "spend a healing surge" it does not mean "heal that value" unless that is explicitly stated. Hope this helps.
nordicraider 1 year ago
@nordicraider ahh, that makes sense now, so second wind is saying "Spend a healing surge (without gaining hit points) AND get hit points equal to your surge value"
Where as before, i though it was saying "spend a healing surge (thus regaining hit points) AND regain hit points equal to your surge value"
Thanks for clearing it up for me!
theshadowcult 1 year ago
Loving these videos! Can't wait to see more!
dylaren 1 year ago
Dm should ve taught them the second wind
Necromania92 1 year ago
Poor Steel Diamond. "Look at all this blood." Nice.
bertman4 1 year ago
That was an awesome Die Hard reference. Also, Tom was using a d10 and not a d8!
dejectedgeek 1 year ago
Love D&D :D
jolachgh 1 year ago
Yay love it! :D
senorcakenice 1 year ago
Last line: "Gold can't buy hit points, my friend." Classic.
whorrak 1 year ago 52
"Gold cant buy hit points my friend"
TheMadwizz 1 year ago 2
This is where a second wind would have been useful. *g*
mumpfpuffel 1 year ago
Awesome
Faroedad 1 year ago
Emo bard?
legueu 1 year ago
Nice
legueu 1 year ago