Thanks, I've been modeling ever since 2002 now when I was at school. Had a very brief intro to 3ds max in 2000 back in high school, but that wasn't really modeling as I'd like to see it
The engine sounds were pieced together from various recordings I'd made on my own (this is actually the car I drive) the other audio such as the tire squeal and environmental audio, and tire crack noises are also all my own. only thing that isn't is the ending which is from an Infected Mushroom song
that is awesome animation, only thing i have a thing bout, is when the car started, it shock side to side, that car in particular would have a transverse mounted engine, and would, if anything, shake front to back... but it looks amazing!!
3dsmax and photoshop for the most part. A couple low-end post-production programs too, like SoundForge Studio and some video editor by magix, but forgot the actual name.
Great job, I think, however, that the car looks a bit too stiff rolling on the road with the "bumping/crack thumping" sound that I assume it is in the background. Also, why spend all the time rendering and animating an outback? Should have done a STI to match that sound. =)
I actually added the noises when it went over certain cracks in the texture.
There's a lot more that I could've done with this animation, but as animation really isn't my path of interest, it was mostly a test of the final look of the video, and a couple art assets that would go into my demo reel.
The outback in this video is the exact same outback I recorded the audio from lol
Well, render quality isn't so much of an issue to me - it's more about trying to simulate something you'd see in a video game -- everything's low poly, heck the vehicle has 1829 triangles total.
That's the goal of the majority of the work I do is to try to simulate a video game's look and feel
GREAT. suspension moves too much, no WRX has that much body roll. the torque-rock at startup was a nice touch, but is really big unliss you've got a virtual 7.0 big block V8 under the hood :)
props man! seems you have some solid movement going on
Synetearis 1 year ago
very good job.
1.How long you are modeling already?
2.How did you made engine sound?
812Horsepower 2 years ago
Thanks, I've been modeling ever since 2002 now when I was at school. Had a very brief intro to 3ds max in 2000 back in high school, but that wasn't really modeling as I'd like to see it
The engine sounds were pieced together from various recordings I'd made on my own (this is actually the car I drive) the other audio such as the tire squeal and environmental audio, and tire crack noises are also all my own. only thing that isn't is the ending which is from an Infected Mushroom song
multimediaman256 2 years ago
sweet, i drive 05 wrx and just started modeling. i really enjoy it, although i'm beginner.
812Horsepower 2 years ago
awsome
xgcodking 2 years ago
that is awesome animation, only thing i have a thing bout, is when the car started, it shock side to side, that car in particular would have a transverse mounted engine, and would, if anything, shake front to back... but it looks amazing!!
karkraz 3 years ago
WoW
blairezza 3 years ago
what software are you ussing?
jan3019 4 years ago
3dsmax and photoshop for the most part. A couple low-end post-production programs too, like SoundForge Studio and some video editor by magix, but forgot the actual name.
multimediaman256 4 years ago
i have a feeling that was a subaru impreza estate
melikegoogle11 3 years ago
my bro has got one of those, but its a 97
elementfreak1344 2 years ago
You did a great job on this. Keep up the good work.
jweinrub 4 years ago
Nah, just a quick 3d animation. No game will be seen from this.
multimediaman256 4 years ago
Great job, I think, however, that the car looks a bit too stiff rolling on the road with the "bumping/crack thumping" sound that I assume it is in the background. Also, why spend all the time rendering and animating an outback? Should have done a STI to match that sound. =)
KuostA 4 years ago
I actually added the noises when it went over certain cracks in the texture.
There's a lot more that I could've done with this animation, but as animation really isn't my path of interest, it was mostly a test of the final look of the video, and a couple art assets that would go into my demo reel.
The outback in this video is the exact same outback I recorded the audio from lol
multimediaman256 4 years ago
good work with the animation,but the render quality looks cheap, try gettin ur hands on vray render, or practice ur lighnin skill. good work :)
aldofarias82 4 years ago
Well, render quality isn't so much of an issue to me - it's more about trying to simulate something you'd see in a video game -- everything's low poly, heck the vehicle has 1829 triangles total.
That's the goal of the majority of the work I do is to try to simulate a video game's look and feel
multimediaman256 4 years ago
in that case u did a great job, congratz :).i suck at animation thats why i focused on the render part.
aldofarias82 4 years ago
GREAT. suspension moves too much, no WRX has that much body roll. the torque-rock at startup was a nice touch, but is really big unliss you've got a virtual 7.0 big block V8 under the hood :)
no really, great work
bigbcraig 5 years ago
That's Freakin awesome.
Astronaut94 5 years ago
great!
silvestro1 5 years ago
That is just whoa....
NavS21 5 years ago