Added: 4 years ago
From: Fredryc
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  • I never said "it doesn't deserve to be called a game." If you'll refer to my earlier comment, I merely said that it would be more appropriate to call it a talking slideshow.

    Some scenarios did drag on for an hour, especially when you had 3 or 4 chapters go by without any plot choices (i.e., Ruler's Curse/Outbreak of War/Civil Strife/Luminescent Blessing). Whether or not you're offered a choice in a chapter depends on previous choices, so some paths go for a very long time without any options.

  • I think your hatred for the game comes from the fact that it's called a "game". :P

    All the same, lovely video, and great work. You weave a story for those who have never read the story, and though it's a different one from the game's story I think it makes more sense than the real one. XP

  • You have a point; if they called it a "talking slideshow," it would be more appropriate. ^_^ Thank you!

  • O_o Um... Animamundi: Dark Alchemist IS a game. The genre is called Visual Novel - it's MEANT to be like a choose your own adventure story with pictures and, if you're lucky, voice. The irony is, the game that the anime the opening song is from was ALSO a visual novel and plays similarly to Animamundi, only with a LOT more reading.

    :| Kids nowadays have no patience for games that don't have flashy graphics and battle scenes. Tch.

  • /laughs at being called a "kid"/

    Right. When I was a kid, the games I played ran in BASIC and required command lines for every action (such as it was). "Flashy graphics and battle scenes" aren't exactly at issue here.

    I have no problem with visual novels as a format; some have good stories (as we've seen with the popularity of Higurashi, etc.). But when I have to let the game run for MORE THAN AN HOUR in between being offered choices... that's not a game. That's a screensaver.

  • The "kids nowadays" thing is me trying to sound like a grumpy old person.

    For me, you're insulting the game for basically being too story-intensive with not enough places to make choices. It's still a game, it's just a very linear one. I would understand more if you said this wasn't your "kind" of game, not "it doesn't deserve to be called a game!". Higurashi is even more linear - with little to no choices throughout.

    I don't remember any of Animamundi's scenarios being that long. O_o

  • I like this. A LOT. XD And, yeah... Animamundi's hard to get through sometimes. But I love the plot to pieces, and the art is just beautiful. This is a beautiful AMV, though.

  • Thanks! Glad you liked it.

  • were did you buy this game?

  • I preordered it from the manufacturer before its release, but it's out of print now. You can probably find it on clearance somewhere.

  • i found it it was at the mall at was at the mall at a really good price and the good news was they had it 4 2 weeks!

  • hey did u played the game?

  • "Game" and "played" are such generous terms for the pablum that is Animamundi. More accurately, I let the game run while I did something else -- such as folding laundry, or watching paint dry -- and pushed buttons whenever a choice popped up. (I only bought the game in the first place because it had three of my favorite seiyuu in it.) I ended up cheating and breaking the Flash to get to some of the video and images, because it was faster and less painful than sitting through it.

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