Okay, think about this. It took you ten episodes for that. I have experience with C++ and I promise it would be easier if you used a library like SDL. Oh yes you also might want to leave the programmer ALONE. It is extremely hard to program if some guys bitching at you the whole time. Especially if you don't even know wtf hes doing!
@scratchpost It's incredibly hard for an indie dev to get on XBLA, and XBLIG (the easiest thing to get onto) is only for XNA/C# games. So that's why, in a nutshell.
If you make a Limbo or a Castle Crashers in C++, you'll have a shot at XBLA, but even a relatively mediocre indie game can get on the XBLIG marketplace, which requires you to use XNA, it's basically a guarantee.
@scratchpost I suppose I worded my 9-month-old post poorly. I should have asked "how does an indie dev use C/++ to make an Xbox game they intend to release on the marketplace?" Obviously an indie can code for Xbox 360 (and most other platforms) with C/++, but good luck getting that published.
@scratchpost Yeah since posting that 7 months ago I found gyrovorbis' channel, joined the forums and hung out a bit in their IRC chat and watched a little of the drama unfold. Ehhh, whatever Falco knows his shit, these guys obviously don't and drama gets old.
Good job dumb ass haters (NOT YOU JFORCEGAMES), let's see the haters actually see if they "know what the hell they're talking about"...wicked awesome for the programming and idea of making a game.
I will follow this project.. I am doing something like this too! if you check my videos, I am working on a 2D animation editor. Hopefully it will make my game visuals very good.
did the devs talk some serious shit at some point in time? Why is everyone getting all pissy in the comments? For all the dumbasses saying they should code in c++ why don't you follow your argument to its logical conclusion and demand it be coded in straight machine code?
Anywhere between 20 and 60, averaging around 30. But that laptop has some compatibility issues. Most other PCs will get 60 consistently, and it really hasn't been optimized much at this point.
i would care if the game i was playing was programmed using good programing tools or not...i would hate to know that the game i was playing was made using game maker or something like that. besides XNA is meant for beginner game developers so making shitty little game development videos on how hard it is to program in a language that's meant for beginning programming really isn't that cool
And you really have no idea how many awesome games have been made in both XNA and Game Maker, do you? XNA is used by several professional studios. Have you not seen Elysian Tail Dust? Or Kodu? (a whole engine that was made with xna)
But so you're saying developers should keep it a secret if they used a "beginners language" and somehow that will make you enjoy their game more? That doesn't make any sense.
do you? and yes i do.. its about getting the right kind of tools to get the job done using the right programming tools can
1.make the game run faster
2.if there is an error its easily fixable
3.multiplatform these guys said they're shooting for that but i really don't think that's going to happen under an Microsoft framework so yes i do know "kid"
@mymothersmeatloaf Game development: THe process of making a game. thats it, theres nothing more to it. game development uses all assets or any tools they can to make a good game, just like Jforce are doing.They arent limiting it to being all about 1 type of programming language, nor do they say its about one type of engine like you do.
@JForceGames Thing is, people who are too lazy to use a real language are incapable of knowing what it takes to make a "good" game. If you set your standards that low, it will reflect in the quality of your work.
Sure, it's POSSIBLE to make a good game with an inferior language, but someone who actually knows how to develop good games wouldn't shoot themselves in the foot by setting the bar so low.
You don't see pro chefs applying to mcdonalds when they have the skills to do otherwise.
@JForceGames In other words "he's being mean to me and I don't know how to reply back because I have nothing intelligent to say and I know he's right so I will just look like an ass. <insert random generic insult>"
@Archlvt I read your comment to the team and they said it's too dumb to even respond to. Now, I'm assuming you're referring to XNA with your comment (since that was the context of discussion). If so, yeah, your comment is just flat out dumb.
I dare you to post that same comment on the XNA forums, you'd get eaten alive.
@mymothersmeatloaf O.o what? thats just a purely stupid comment to make. It deosnt matter what games are made out of, I've seen people make better games using game maker then those who used C++
o.o Okay, I exaggerated. Maybe not 5 minutes, possible 1 hour. I don't believe it would take 5 hours to make that... I'm pretty sure someone made it in around 10 minutes or something using an engine. Biggest noob ever? Of course I am, seeing that I am only 8 days old now.
o.o I'm pretty sure I can make what they have so far in like 5 minutes. Whats sad is that I'm 3 days old in c#. I have to agree with GyroVorbis, your game is going nowhere and you are just boasting about well.. nothing.
I hope it improves, it looks kind of nice at the moment, but really I mean REAALLYY needs an improvement. But hey, what do I know? I'm only 3/4 days old in XNA.
its not much to learn......its alot but the program teaches you so it will be eazy...once you do the tutorials you'll know how to fix your own bugs...
SamDGoodrick, it's not the language, it's what you do with it that counts. I've been programming games in C since 1984, but am now just getting interested in doing something in Flash / Actionscript 3. Making a game THAT PEOPLE WANT TO PLAY, using any language, IS an achievement...
You're game has potential, it does.. but calling it the best indie game ever is just obnoxious and a reallly arrogant thing to say when you're game isn't 3% finished.
aww cmon man its obvious they are messing about i really dont see why people gettin uptight about this Haha it wont be the best indie game cus ill make the best indie game ever :) lol
Oh yeah, and your game is WAY better than GyroVorbis' game... Theirs looks like shit, animations and controls suck, they have shitty computers, and they don't even look like they take showers lol...
I think it doesn't look right because the animations aren't matching the way the sprite looks.
Try making his torso jolt back a small bit when he fires enough to notice to give it a good feel to it. Also, don't make his movements so fluid, but not to rough... When he is facing the opposite way that he is moving, slow him down a small ammount and maybe make his steps a little off.
its a very nice game so far of what iv seen, but a little suggestion, i heard you guys talking about the character doesnt move realisticly, but idk if the guy was controlling him this way, but your guy is being kind of snapped to a grid, if you notice when he spins he like snaps, he doesnt smooth turn, he just like cut, bam we are over here. i know its early stages but just a hint.
You are wrong. I am contributing a lot, if not more so then Jonny and Jordan. Apparently you have not read my post about what I do. You can't argue with that.
get a fucking life, if all you have to do is critize there work, not creatively but a blunt statement, that you have no way of backing up or any evidence at all of being true, and then calling them dumbasses?
how about some logical thinking before you throw out the critical statements?
i really li8ked seeing the programming and descision making. but i got interested in the art more at 3:26 . hey, the cartoony look turned out great for team fortress 2.
Okay, think about this. It took you ten episodes for that. I have experience with C++ and I promise it would be easier if you used a library like SDL. Oh yes you also might want to leave the programmer ALONE. It is extremely hard to program if some guys bitching at you the whole time. Especially if you don't even know wtf hes doing!
thatscientificgeek 2 months ago
@scratchpost It's incredibly hard for an indie dev to get on XBLA, and XBLIG (the easiest thing to get onto) is only for XNA/C# games. So that's why, in a nutshell.
If you make a Limbo or a Castle Crashers in C++, you'll have a shot at XBLA, but even a relatively mediocre indie game can get on the XBLIG marketplace, which requires you to use XNA, it's basically a guarantee.
NaveAdair 7 months ago
@scratchpost I suppose I worded my 9-month-old post poorly. I should have asked "how does an indie dev use C/++ to make an Xbox game they intend to release on the marketplace?" Obviously an indie can code for Xbox 360 (and most other platforms) with C/++, but good luck getting that published.
NaveAdair 7 months ago
@scratchpost Yeah since posting that 7 months ago I found gyrovorbis' channel, joined the forums and hung out a bit in their IRC chat and watched a little of the drama unfold. Ehhh, whatever Falco knows his shit, these guys obviously don't and drama gets old.
johngeetar 7 months ago
Good job dumb ass haters (NOT YOU JFORCEGAMES), let's see the haters actually see if they "know what the hell they're talking about"...wicked awesome for the programming and idea of making a game.
JForce going in, keep it up!
FeeLtheHertZ 10 months ago
This has been flagged as spam show
koreans are retarded
poopinitup 10 months ago
I will follow this project.. I am doing something like this too! if you check my videos, I am working on a 2D animation editor. Hopefully it will make my game visuals very good.
Kryomega 10 months ago
I wouldn't mind you guys.. If you didn't scowled people out of no where
codeblue9955 11 months ago
did the devs talk some serious shit at some point in time? Why is everyone getting all pissy in the comments? For all the dumbasses saying they should code in c++ why don't you follow your argument to its logical conclusion and demand it be coded in straight machine code?
johngeetar 1 year ago
well, the title describes the video alright...
Hackerx72 1 year ago
That my friend, are truly bad programming practices.
SingleBitsMedia 1 year ago
Just wth do people mean by indie game....
dodobirdies 1 year ago
how much fps , running on that laptop ?
DHFORPM 1 year ago
@DHFORPM
Anywhere between 20 and 60, averaging around 30. But that laptop has some compatibility issues. Most other PCs will get 60 consistently, and it really hasn't been optimized much at this point.
jonnyeden 1 year ago
Can you publish games with game maker?
LetsBlob 1 year ago
This has been flagged as spam show
THIS GAME IS SO MUCH BETTER in the trailer xD
i cant wait for the game UNSTOPPABLE XD
please make it come on steam
btw whats better XNA Game Studio or Game Maker.
i can program with game maker but no other thigns used
LetsBlob 1 year ago
what id that program?
stoffe9522 2 years ago
XNA Game Studio.
JForceGames 2 years ago
does it only works for xbox 360?
stoffe9522 2 years ago
pc too
gosje2006 2 years ago
sweet, i has to test it, the program i'm using right now is limited to 3D games with 2D sprites -.-
stoffe9522 2 years ago
XNA is for piece of shit programmers that can't make a real game, be a man use c++ stop being pussies
mymothersmeatloaf 1 year ago
What an idiotic opinion. I hope you're not serious.
Gamers don't care at all what the game was made with. All that matters is if it's good or not.
JForceGames 1 year ago
i would care if the game i was playing was programmed using good programing tools or not...i would hate to know that the game i was playing was made using game maker or something like that. besides XNA is meant for beginner game developers so making shitty little game development videos on how hard it is to program in a language that's meant for beginning programming really isn't that cool
mymothersmeatloaf 1 year ago
What? These videos aren't about "how hard it is."
And you really have no idea how many awesome games have been made in both XNA and Game Maker, do you? XNA is used by several professional studios. Have you not seen Elysian Tail Dust? Or Kodu? (a whole engine that was made with xna)
But so you're saying developers should keep it a secret if they used a "beginners language" and somehow that will make you enjoy their game more? That doesn't make any sense.
JForceGames 1 year ago
@mymothersmeatloaf
Do you think to know what game-development is all about? I think not, kid.
jurisnake8 1 year ago
do you? and yes i do.. its about getting the right kind of tools to get the job done using the right programming tools can
1.make the game run faster
2.if there is an error its easily fixable
3.multiplatform these guys said they're shooting for that but i really don't think that's going to happen under an Microsoft framework so yes i do know "kid"
mymothersmeatloaf 1 year ago
@mymothersmeatloaf
Do you have fun making shaky assumptions about the points in xna-framework and starting them as fact, troll?
jurisnake8 1 year ago
@mymothersmeatloaf Game development: THe process of making a game. thats it, theres nothing more to it. game development uses all assets or any tools they can to make a good game, just like Jforce are doing.They arent limiting it to being all about 1 type of programming language, nor do they say its about one type of engine like you do.
Bearrick 1 year ago
@JForceGames Thing is, people who are too lazy to use a real language are incapable of knowing what it takes to make a "good" game. If you set your standards that low, it will reflect in the quality of your work.
Sure, it's POSSIBLE to make a good game with an inferior language, but someone who actually knows how to develop good games wouldn't shoot themselves in the foot by setting the bar so low.
You don't see pro chefs applying to mcdonalds when they have the skills to do otherwise.
Archlvt 1 year ago
@Archlvt There's so many things wrong with your comment I don't even know where to start. Might be one of the dumbest comments I've ever read.
JForceGames 1 year ago
@JForceGames In other words "he's being mean to me and I don't know how to reply back because I have nothing intelligent to say and I know he's right so I will just look like an ass. <insert random generic insult>"
Archlvt 1 year ago
@Archlvt I read your comment to the team and they said it's too dumb to even respond to. Now, I'm assuming you're referring to XNA with your comment (since that was the context of discussion). If so, yeah, your comment is just flat out dumb.
I dare you to post that same comment on the XNA forums, you'd get eaten alive.
JForceGames 1 year ago
@mymothersmeatloaf O.o what? thats just a purely stupid comment to make. It deosnt matter what games are made out of, I've seen people make better games using game maker then those who used C++
Bearrick 1 year ago
@mymothersmeatloaf so your saying c++ makes you a real man so im guessing your useing game maker (im not talking to JForce games) like grow up
dam 12 year old boys *sigh*
xna is just fine
SuperShortAndSweet 1 year ago
@mymothersmeatloaf How exactly does an indie dev use C++ to make Xbox 360 games? Oh, right, they can't.
NaveAdair 1 year ago
@NaveAdair Yeah, they can, I've done it.
shinymonkey2 1 year ago
you should make the game so when you die the enemies th enemies stop moving instead of making them go to 0,0
resatti 2 years ago
its not a flash game its made in XNA 3.0 (C#)
flairza 2 years ago
here's an idea for JForcegame : you could write your own VM instead of using flash, that would be very cool
bl0ckeduser 2 years ago
o.o Okay, I exaggerated. Maybe not 5 minutes, possible 1 hour. I don't believe it would take 5 hours to make that... I'm pretty sure someone made it in around 10 minutes or something using an engine. Biggest noob ever? Of course I am, seeing that I am only 8 days old now.
ratzidied 2 years ago
o.o I'm pretty sure I can make what they have so far in like 5 minutes. Whats sad is that I'm 3 days old in c#. I have to agree with GyroVorbis, your game is going nowhere and you are just boasting about well.. nothing.
ratzidied 2 years ago
Just wait. You'll see.
JForceGames 2 years ago
I hope it improves, it looks kind of nice at the moment, but really I mean REAALLYY needs an improvement. But hey, what do I know? I'm only 3/4 days old in XNA.
ratzidied 2 years ago
:D Keep it up never stop!
Wulfgar12 2 years ago
he needs a co programmer somone else to back him up so some would be taken off his shoulders :D
toastedtiger 2 years ago
Where did you learn all this? One day I want to make my own game too. Maybe even with Flash!
___
Time for a new meme:
☻/
/▌
/ \
This is Bob, copy and paste him everywhere and he will take over the world
Hyperfighter3 2 years ago
its not much to learn......its alot but the program teaches you so it will be eazy...once you do the tutorials you'll know how to fix your own bugs...
HEDNOKKA35 2 years ago
making a game with flash isn't an achievement...
SamDGoodrick 2 years ago
I'm not even a beginner, so in my eyes it's an achievement! :P
Hyperfighter3 2 years ago
yeah they should move on to something more advanced
bl0ckeduser 2 years ago
SamDGoodrick, it's not the language, it's what you do with it that counts. I've been programming games in C since 1984, but am now just getting interested in doing something in Flash / Actionscript 3. Making a game THAT PEOPLE WANT TO PLAY, using any language, IS an achievement...
ziva80 2 years ago 2
It's unfortunate that this is the only dev video they've got that I can watch.
ccricers 2 years ago
I think it looks great, it plays well and has alot of interesting stuff.
And it looks like its actually fun.
Im not sure at all why people are getting so riled up.
TledgEs 2 years ago
Stop the interpreted sucking game programming. Learn OOP, C++,design patterns etc. It is horrible!
oglprofessor 3 years ago
i think they're using C# and XNA. also, what makes you think they're not applying any design patterns?
johnmair 2 years ago
Jesus Christ, your Sprite constructor looks horrible...
int3rl0per 3 years ago
THE BEST INDIE GAME EVAHH IN THE WORLD.
Not only are you arrogant you're a dumbass.
You're game has potential, it does.. but calling it the best indie game ever is just obnoxious and a reallly arrogant thing to say when you're game isn't 3% finished.
Fail.
brockta7 3 years ago
aww cmon man its obvious they are messing about i really dont see why people gettin uptight about this Haha it wont be the best indie game cus ill make the best indie game ever :) lol
LeeSmellyFingers 2 years ago 2
This has been flagged as spam show
Oh yeah, and your game is WAY better than GyroVorbis' game... Theirs looks like shit, animations and controls suck, they have shitty computers, and they don't even look like they take showers lol...
JForce FTW!!!!11
warlord90210 3 years ago
Stick with realistic... the sprite is sick!
I think it doesn't look right because the animations aren't matching the way the sprite looks.
Try making his torso jolt back a small bit when he fires enough to notice to give it a good feel to it. Also, don't make his movements so fluid, but not to rough... When he is facing the opposite way that he is moving, slow him down a small ammount and maybe make his steps a little off.
I'm loving the game so far
warlord90210 3 years ago
Thanks for the advice!
JForceGames 3 years ago
its a very nice game so far of what iv seen, but a little suggestion, i heard you guys talking about the character doesnt move realisticly, but idk if the guy was controlling him this way, but your guy is being kind of snapped to a grid, if you notice when he spins he like snaps, he doesnt smooth turn, he just like cut, bam we are over here. i know its early stages but just a hint.
AntiD2 3 years ago
Is this all you guys finished since February?
Vyzer 3 years ago
No, we didn't actually start working on it till around June. Jonny was finishing up a training course first.
JForceGames 3 years ago
How do you plan to run XNA(DirectX 9) and C# on Mac?
likizmase 3 years ago
tao & sdl
JForceGames 3 years ago
I doubt your game will amount to anything, your programmer and artist are the only ones contributing.. gj dumbasses
TheBatchGuy 3 years ago 22
You are wrong. I am contributing a lot, if not more so then Jonny and Jordan. Apparently you have not read my post about what I do. You can't argue with that.
JForceGames 3 years ago
AHAHAHAHHA
RyanPridgeon 3 years ago
you are a fucking dick man.
these guys dont need that shit.
get a fucking life, if all you have to do is critize there work, not creatively but a blunt statement, that you have no way of backing up or any evidence at all of being true, and then calling them dumbasses?
how about some logical thinking before you throw out the critical statements?
ever thought of that ya dumbass?
spazshane 3 years ago
You should have an RPG system with perks (ala crimsonland)
The arena should be bigger
Aiursrage2k 3 years ago
Yeah the arena will definitely be bigger.
Don't know about perks though. We don't wanna copy crimsonland too much.
JForceGames 3 years ago
Game looks cool.
Hey since its programmed in C, how did your programer go about learning C, formal training?
mcklovin567 3 years ago
Naw it's C# (xna). He mostly learned from 3dBuzz and he's studying computer science at college.
JForceGames 3 years ago
nnooooooooooooooooooooooooo, to be continued why the fuck are you doing this to us! lol, but yeah can I get a demo of that pleeeasssse.
Yo yeah did your programer made one for the pc, it would be great to have the game on the pc and th 360
Techgames 3 years ago
Your guys game is gonna be awesome I can't wait for it.
ZOMS15 3 years ago
i really li8ked seeing the programming and descision making. but i got interested in the art more at 3:26 . hey, the cartoony look turned out great for team fortress 2.
josephohsnap 3 years ago