i duno, lol its just this reminded me of a map i had where the zombies would spawn automaticaly and seek you out, not just stand there like they do sometimes.
it need more space...like somewheare to do a freerun, people like maps wich are fit for anything...even I'm making a map for ZombiePlauge now, but I use hammer 3.5 not the sdk...
p.s. Try to play some cs1.6 ZP maps. Those inspire me....;)
I like the way the green light illuminates the otherwise dark passage. The first room could do with a light placed in the very middle with a brightness of about 50, just to prevent the items from being completely black on he side they face the center of the room with. I guess you could say there are too many flickering lights. Add a puddle of water to double the effect! Is the tile texture on the wall stretched, or do you just have texture detail on low?
@3kliksphilip I agree; there should always be at least a couple lights that don't flicker, because if you don't the lights just get annoying. I also would look into creating a 3d skybox.
I dont know if you kknow, but the map doesn't seem to be finished... Just telling you...
BenPersonIsCool 1 year ago
how do u make spawn points for zombies and make them walk around?
MrHankkey93 2 years ago
I don't do AI. But you'll need to place in some entities, npc_zombie or something like that
3kliksphilip 2 years ago
...waitasec, why are you asking on this video?
3kliksphilip 2 years ago
i duno, lol its just this reminded me of a map i had where the zombies would spawn automaticaly and seek you out, not just stand there like they do sometimes.
MrHankkey93 2 years ago
it need more space...like somewheare to do a freerun, people like maps wich are fit for anything...even I'm making a map for ZombiePlauge now, but I use hammer 3.5 not the sdk...
p.s. Try to play some cs1.6 ZP maps. Those inspire me....;)
funnybasterd 2 years ago
wow thats amazing.. I'm trying to make a map but it's only my 2nd time using hammer so I kinda suck lolz
Obliviboy12 2 years ago
Thanks for the comment mate. The tile texture is indeed stretched. I also have my settings on medium as well so it might be different.
TechSpeck 2 years ago
I like the way the green light illuminates the otherwise dark passage. The first room could do with a light placed in the very middle with a brightness of about 50, just to prevent the items from being completely black on he side they face the center of the room with. I guess you could say there are too many flickering lights. Add a puddle of water to double the effect! Is the tile texture on the wall stretched, or do you just have texture detail on low?
3kliksphilip 2 years ago
@3kliksphilip I agree; there should always be at least a couple lights that don't flicker, because if you don't the lights just get annoying. I also would look into creating a 3d skybox.
Piedoom0 2 years ago