The best about tesselation in games is that once the geometry is tesselated, the computer can DISPLACE it to create even finer detail and obtain photoreality.
The most common way to displace vertexes in game is to use a DISPLACEMENT MAP. It tells for every pixel where to push or pull (/ positively or negatively / adding volume or substracting volume)
ZBRUSH can create displacement maps but you need to sculpt it by hand and be very talented.
Before any of you faggots out there start trolling, yes there should always be new games, not just remakes, but some games, like OoT, deserve a remake.
@EricTheHax Indeed, the world can blow up, burn to a pit, flood everything or what ever after and ONLY after a remake of OoT is dropped and graced by every true grateful gamer in the world.
@thebizzlehimself it looks like it does, as evident by the thing with the fins. The fins look rounded though it doesnt look like they should be rounded. It could probably be cancelled out by adding a few additional pollies to tell the engine 'yes this is a flat surface'
Polygons are lines connected together, polygons they cant be smooth round.
AfghanLibre 2 months ago
its still obvious the interior is made of polygons, this only solves the outline
635574 11 months ago
@1:44 quake2 final boss and it's balloney brother
GraveUypo 1 year ago
The best about tesselation in games is that once the geometry is tesselated, the computer can DISPLACE it to create even finer detail and obtain photoreality.
The most common way to displace vertexes in game is to use a DISPLACEMENT MAP. It tells for every pixel where to push or pull (/ positively or negatively / adding volume or substracting volume)
ZBRUSH can create displacement maps but you need to sculpt it by hand and be very talented.
PHOTOSCULPT on the other hand is all automated.
hipe0 1 year ago
every damn game should use tesselation. otherwise it lewks like shyte
windson7 1 year ago
Hi, how do you subdivide the original triangle once you interporlate the projected location?
I can see the shader text in the executable with WordPad, but hopefully you can post a formatted version on your site... ;)
furchina 1 year ago
wow seriously waiting for crysis 2... and quad gtx480
pcpll 1 year ago
Good video
alwayscococolaable 2 years ago
This tech would be totally awesome upgrading older games.
ipbalkenende 2 years ago 7
@ipbalkenende Ocarina of Time Remake Anyone?
ZR0SuM 1 year ago 10
@ZR0SuM Seconded. OoT needs remake.
Before any of you faggots out there start trolling, yes there should always be new games, not just remakes, but some games, like OoT, deserve a remake.
EricTheHax 1 year ago
@EricTheHax Indeed, the world can blow up, burn to a pit, flood everything or what ever after and ONLY after a remake of OoT is dropped and graced by every true grateful gamer in the world.
Then the world can end for all I care lol.
ZR0SuM 1 year ago
@EricTheHax put Oot on the ps3, or pc with dx11 tessellation ? drools.
MrPepsicola123 1 year ago
Does the phong tessellation make surfaces that are supposed to be flat rounded?
thebizzlehimself 3 years ago
@thebizzlehimself it looks like it does, as evident by the thing with the fins. The fins look rounded though it doesnt look like they should be rounded. It could probably be cancelled out by adding a few additional pollies to tell the engine 'yes this is a flat surface'
zeroangelmk1 1 year ago
oh no,this only cuts the edges,doesn't subdivide the inner mesh.
635574 3 years ago
this has to be the same(or at least looks the same) M$ is planning for dx11.
635574 3 years ago
wow, this is awesome
ProjectSouls 3 years ago
unbelievable fucking amazing
tiove 3 years ago