Added: 3 years ago
From: frenchboubek
Views: 16,922
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  • Polygons are lines connected together, polygons they cant be smooth round.

  • its still obvious the interior is made of polygons, this only solves the outline

  • @1:44 quake2 final boss and it's balloney brother

  • The best about tesselation in games is that once the geometry is tesselated, the computer can DISPLACE it to create even finer detail and obtain photoreality.

    The most common way to displace vertexes in game is to use a DISPLACEMENT MAP. It tells for every pixel where to push or pull (/ positively or negatively / adding volume or substracting volume)

    ZBRUSH can create displacement maps but you need to sculpt it by hand and be very talented.

    PHOTOSCULPT on the other hand is all automated.

  • every damn game should use tesselation. otherwise it lewks like shyte

  • Hi, how do you subdivide the original triangle once you interporlate the projected location?

    I can see the shader text in the executable with WordPad, but hopefully you can post a formatted version on your site... ;)

  • wow seriously waiting for crysis 2... and quad gtx480

  • Good video

  • This tech would be totally awesome upgrading older games.

  • @ipbalkenende Ocarina of Time Remake Anyone?

  • @ZR0SuM Seconded. OoT needs remake.

    Before any of you faggots out there start trolling, yes there should always be new games, not just remakes, but some games, like OoT, deserve a remake.

  • @EricTheHax Indeed, the world can blow up, burn to a pit, flood everything or what ever after and ONLY after a remake of OoT is dropped and graced by every true grateful gamer in the world.

    Then the world can end for all I care lol.

  • @EricTheHax put Oot on the ps3, or pc with dx11 tessellation ? drools.

  • Does the phong tessellation make surfaces that are supposed to be flat rounded?

  • @thebizzlehimself it looks like it does, as evident by the thing with the fins. The fins look rounded though it doesnt look like they should be rounded. It could probably be cancelled out by adding a few additional pollies to tell the engine 'yes this is a flat surface'

  • oh no,this only cuts the edges,doesn't subdivide the inner mesh.

  • this has to be the same(or at least looks the same) M$ is planning for dx11.

  • wow, this is awesome

  • unbelievable fucking amazing

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