Amazing! But how do you even go about designing a tape emulator with a Propeller? I mean, this is like magic to me! So this propeller device is reading a tape file from SD card, converting the data into serial squeaks and squawks of the correct frequency and leaving appropriate gaps when streaming the data, and adding header data and whatever overhead bits that the C128 needs to see between blocks... How did you find out what the C128 needed to receive? Amazing :-)
Amazing! But how do you even go about designing a tape emulator with a Propeller? I mean, this is like magic to me! So this propeller device is reading a tape file from SD card, converting the data into serial squeaks and squawks of the correct frequency and leaving appropriate gaps when streaming the data, and adding header data and whatever overhead bits that the C128 needs to see between blocks... How did you find out what the C128 needed to receive? Amazing :-)
ForViewingOnly 1 year ago
I just say WOW !
propinki 1 year ago
Nice to see Shelly again!
MrPhilipledger 2 years ago
sweet vid
Zagroseckt 2 years ago
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holy shit man that was boring
bellju 2 years ago
Tape file for this game was huge! Over 2MB. Good thing I've got 2gig of SD.
oldbitcollector777 2 years ago
Nice.....
A silly bug in the assembler code made about 30% of all tap files unloadable :(
Next release loads 100%? of all tap files, and has got a nice file selector !
Ahle2 2 years ago 2
Wow! Breathes new life to a classic game! Love it. Nice work! Thanks for sharing.
RCD908 2 years ago 3