FYI realism was lost when the developers decided to make a FUTURISTIC SIFI MILITARY, here comes the important part so pay attention, COMPUTER GAME.
Just to make sure you caught that.
COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME
they should have let other smaller units move underneath them. That way they would have served a perfect role of tank. and zerglins and banes would be alot more deadlier with couple of ultra on the field.
@yemack I agree... SC2 just needs to improve PATHING. Let zerglings move under ultras... as for "Smaller units" (hydra/roach/etc)... they should just be PUSHED ASIDE.
SC2 should have a "mass system" where big units can just push aside lighter units! After all, thats what you'd expect, from real life. I've never seen an elephant trapped behind a bunch of pigeons...
@noobenstein That would also help protoss, cos fucking zealots always get stuck behind stalkers, cos zealots are slower and yet are also melee units. If units can "push past" other units, then those zealots wouldn't spend the entire battle running in circles behind some stalkers that are being wiped out by marauders.
@noobenstein doesnt full work like that, zlots are smaller than stalkers, so even if they do get stuck its not as bad as ultralisks getting stuck behind zerglings...
i don't like th burrow concept, they should make them charge or at least make that borrow a little slower with trailing dust trail graphics behind em...to make it look more realistic
this is a very crude-graphic concept that Blizzard has animated for us. Notice how the marines just sorta jump in the air? They will surely polish that for the actual release.
@izdaBARE *sigh* You don't understand. You see, in 1998 when Starcraft came out... and all of the patches that followed Blizzard looked at the ultralisk and saw that it could not get through its fellow units and was slow compared to the other zerg melee unit, the Zergling. Now they saw this and said "This isn't right. We need an ability for the Ultra to allow it to some how evade units and get to the enemy." After 13 years, they got an idea.... burrow charge.
anyone else reminded of this /watch?v=tMyk7MXsseg ?
iliketha 6 days ago
Nestea says ty ^-^
leafblight27 2 weeks ago
@leafblight27 "You're welcome NesTea" --Blizzard
WarBobz 2 weeks ago
Somehow utralisk can move faster underground than on the surface... So unrealistic.
AtomSC 1 month ago
@AtomSC who cares?
balernoraccon 3 weeks ago
@AtomSC Well, they're zerg. You could say ultras are adapted better to the underground.
rbagagli 2 weeks ago
@rbagagli adapted or not, ground is still denser than air.
samrijijkot 1 week ago
@AtomSC
Ohya, realistic.
FYI realism was lost when the developers decided to make a FUTURISTIC SIFI MILITARY, here comes the important part so pay attention, COMPUTER GAME.
Just to make sure you caught that.
COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME COMPUTER GAME
Get it? Got it? Good.
kickitup2006xc1 1 week ago
the animation.....blizzard will polish yes??
ronggong 1 month ago
Anubarak?
bblack21 1 month ago
I love how the Marines jump when the Ultra unburrows. :D
TheRealIntri 1 month ago
This made me consider switching races
Danny34523465 2 months ago
Ultralisks.... one part unstoppable force.... one part immovable object
Aegis5461 3 months ago 2
they should have let other smaller units move underneath them. That way they would have served a perfect role of tank. and zerglins and banes would be alot more deadlier with couple of ultra on the field.
yemack 3 months ago
@yemack I agree... SC2 just needs to improve PATHING. Let zerglings move under ultras... as for "Smaller units" (hydra/roach/etc)... they should just be PUSHED ASIDE.
SC2 should have a "mass system" where big units can just push aside lighter units! After all, thats what you'd expect, from real life. I've never seen an elephant trapped behind a bunch of pigeons...
noobenstein 2 months ago
@noobenstein That would also help protoss, cos fucking zealots always get stuck behind stalkers, cos zealots are slower and yet are also melee units. If units can "push past" other units, then those zealots wouldn't spend the entire battle running in circles behind some stalkers that are being wiped out by marauders.
noobenstein 2 months ago
@noobenstein doesnt full work like that, zlots are smaller than stalkers, so even if they do get stuck its not as bad as ultralisks getting stuck behind zerglings...
FishTurd69 2 months ago
@noobenstein elephant trapped behind a bunch of pidgeons. made my day.
djyasume1 2 months ago
Chargolisks!
Hoihoijooah 3 months ago 5
Idra smiles
CyreckX 3 months ago 2
i don't like th burrow concept, they should make them charge or at least make that borrow a little slower with trailing dust trail graphics behind em...to make it look more realistic
1SavageDragon1 3 months ago 2
this is a very crude-graphic concept that Blizzard has animated for us. Notice how the marines just sorta jump in the air? They will surely polish that for the actual release.
TKPavsDexiron 3 months ago
i'm scared
DisasterEqualPeace 3 months ago
i love this :D
rge1011 3 months ago
Zealots Charging
Zealotlisk Burrow Charge!!! 0.0
diesopain 3 months ago
I can see why Ultralisks need an ability like this but imho this design looks like shit..
Kiniler 3 months ago 2
Comment removed
diesopain 4 months ago
wow really, there all cheering cus they made 1 improvement. hots is a waste of money
INaneek 4 months ago
fuuuuuuuu
94he 4 months ago
do you think that could go under shields?
TheTKGECKO 4 months ago
@TheTKGECKO They break shields anyway
Tomazimon 4 months ago
wtf is all those HoN skills.. Incontrol is right about that..
MrRanir 4 months ago
@MrRanir u mean fatcontrol, amirite kids? :)
ShitCrap 4 months ago
wtf. ultras moves faster than the speed of light under ground. idiotic.
MrJohnny56789 4 months ago 2
@MrJohnny56789 Although I almost shed a tear when I first saw it, I have to agree...
They were thinking purely gameplay...
So this end result is pretty weird.
Maybe a cooldown spell would be better, an equivalent to the zealot charge.
Rotemetoot 4 months ago
I support this upgrade and I am a protoss.
DJregs 4 months ago
nice i love this improvement
jcjs95 4 months ago
WHERE IS YOUR GOD NOW???
nitix 4 months ago 91
What do you know, ultras may be useful for once.
childsca 4 months ago 6
only took them 2 years to give ultralisks a real use
izdaBARE 4 months ago 82
@izdaBARE Watch dimaga , he uses it a lot
wolfwosights 3 months ago
@izdaBARE *sigh* You don't understand. You see, in 1998 when Starcraft came out... and all of the patches that followed Blizzard looked at the ultralisk and saw that it could not get through its fellow units and was slow compared to the other zerg melee unit, the Zergling. Now they saw this and said "This isn't right. We need an ability for the Ultra to allow it to some how evade units and get to the enemy." After 13 years, they got an idea.... burrow charge.
TheLifeOfaPsycho 1 month ago
this is the justice
Tinyang07 4 months ago 2