please help. i need map awp_gowenna with 2 more spawn points for ct and 2 for tt... actually i made them, but not in hammer, problem is that for that spawn points there is no awp... and in my hammer there is no these "weapon" none of them not even awp. please if you can make it for me, and upload somewhere and put link here I would be grateful...
Try going to the weapons properties, press the SmartEdit button to turn it off and click Add. Type ammo for the key and 1 for the value. I think it would still start with a full magazine and that would just add 1 extra bullet, but try it anyway and tell me what happened.
I think the way to do it is to go to enter the properties of the weapon, turn SmartEdit off and add a keyvalue with the name and amount of the appropriate ammo (see the link in the video description box).
Try entering the Properties of the weapon, turning Smart Edit off and adding an 'ammo' keyvalues with some value or if that doesn't work try using the ammo names and quantities as given in the link in the video description box.
maybe you can try making 2 of the gime_player_equip and a series of triggers to fire them seperatly, i'm working on this idea right now, but i'm not so good with the imput/output tabs
Try entering the Properties of the weapon, turning Smart Edit off and adding keyvalues with the ammo names and quantities as given in the link in the video description box.
Try entering the Properties of the weapon, turning Smart Edit off and adding keyvalues with the ammo names and quantities as given in the link in the video description box.
Hey, i like your tutorials, there good and got me into map making..
at the min im making a map, id im trying to make a shelf where when u walk near it u get equiped with the gun on the shelf, i could image it would be alot easyer just to have the weapon on the shelf so it could be picked up, but i was woundering if u could do this by using like a trigger, so when they walk in the trigger u pick up a gun, any words of advice ??
You could make a weapon spawner. This might generate excess weapons.
- Create a copy of the weapon in an out of the way place and name it.
- Create a point_template anywhere, name it and enter the name of the weapon into the Entity01 keyvalue.
- Create an env_entity_maker where you want the weapon to spawn from, enter the name of the point_template into the Template keyvalue and fiddle with the options and flags as you see fit.
- Have a trigger_multiple make the env_entity_maker Forcespawn.
Also Vaatrad, how would I get my server online so other real people can join? I made it a gungame and I made it, but only I can join.. All my friends say that the server doesn't exist, when I'm playing in it at that time. I can add bots, but no real people can join :[ If you could help me, that would be kick ass :]
Try entering the Properties of the weapon, turning Smart Edit off and adding keyvalues with the ammo names and quantities as given in the link in the video description box.
You´ve got some really nice vids out, and they have learned me alot. Thanks mate. I just have 2 questions... How do you have a figure (eg. player) on your front y/z window to compare with (also like the players in your created spawn)? And how do you know how many inches sertain things are? Thanks for all the help man :) Keep it up
- Create a copy of the weapon in an out of the way place and name it.
- Create a point_template anywhere, name it and enter the name of the weapon into the Entity01 keyvalue.
- Create an env_entity_maker where you want the weapon to spawn from, enter the name of the point_template into the Template keyvalue and fiddle with the options and flags as you see fit.
- Have the env_entity_maker Autospawn or name the env_entity_maker and have a button or trigger make the env_entity_maker Forcespawn.
Try turning Smart Edit off in the weapons properties and adding new keyvalues with the appropriate ammunition type as the name and with the correct value (see the link in the video description).
please replie right how do you give guns to the counter terrorists only ? then different gun to the terroists e.g. ct have m4a1+deagle+knife then t have deagle+knife?
just have one problem when i put in the weapons in the map of mine the weapons isnt there when i play andit is so with other props to what is the problem pls reply.
ok well,Hello Im the same guy from b4 btw, When i do all these entities it crashes my server, when playing in the map. Any other suggestions? Can you make like a spawner? for ammo?
Make a copy of the entity which you want to spawn, name it and hide it in a safe location in the map. Make a point_template anywhere in the map, name it and enter the name of the entity into the Template01 keyvalue. Make an env_entity_maker where you want the entities to spawn, name it and enter the name of the point_template into the EntityTemplate keyvalue and fiddle with its options. Create a button or trigger to make the env_entity_maker ForceSpawn.
Let me clarify, Ill make an example, I want to spawn AWPS, so i create and weapon_Awp entity name it "awp" i Create the point_template and name it awp_temp and put in Template01 "awp" well when make the env_entity_maker when i add more than one it doesn't work, how do i get more than 1 awp to spawn off of one point_template?
Try adding 'awp' to Template02 or 'awp2' to Template02. Alternatively make the entity maker ForceSpawn and then ForceSpawn again at a small delay, say 0.10.
I think that is easy to do with a server mod but building it into a map might be a little trickier. You could just litter the floor with ammo_whatever entities or try something a little more difficult if that doesn't work well enough.
Try creating an info_target and naming it, turning smart-edit off in the weapon, adding a keyvalue called parentname and giving it the value of the name of the info_target.
umh i have a problem, i've added a game_player_equip and i added the "item_assaultsuit" and a "weapon_knife" and "weapon_ak47" and the value is 1 for all, and its not working ?, btw, when i make a a prop_static i can walk trough it ?!
I'm not sure what the problem could be with the game_player_equip. Do players spawn with the standard knife and pistol or with nothing at all? Try fiddling the solidity option of the prop_static to fix that problem.
Just wanted to let everyone know that i believe it is a gungame script problem, and not a mapping problem.. thanks for all the great tutorials vaatrad, keep the coming, maybe you should make a camera making tutorial next. food for thought.. :-P
So i got guns in my map, and sorry if this is an dumb question, but after every round they disappear? any idea on how to fix that, i'm making a gun game map, and i need the weapons to stay. the gernades and stuff stay but not the guns.. any ideas??
hey, im trying to use this for a Half-Life 2 Coop map. I cant seem to make it so when the players spawn, they do not have anything. I fllowed you step by step, but it didnt work :/
When i hit alt-P is Says "Entity [Game_player_equip] has unused keyvalue "Weapon_m4a1" and when i run the map it says. "The command failed. Windows reported the error: "The system cannot find the file specified."
okay, and so the key value for ammunition is simply "ammo" right? and then from there I set it to the ammount of shots I want to have put on the weapon?
I need some help..i just made a basic map. With spawn points and weapons on the floor and such, but when i try too run the map it quickly flashes and brings me back too the CSS menu.
Ok. what i have is a room you slide down and there is a load of npcs there they have too kill. so iwould like it when they slide down it it strips all there weapons kind of like a trigger
yeah... tryed that and it doesnt work.. also i have made ambient with a song and i have made a button too start the song.. and when and i made a "Stopsound" and it wont stop
Can you explain that more, i'm new to hammer and am making a map for my DM server, but I don't want players to spawn with weapons, which my game mode currently allows(as some of my maps don't have weapon spawns). Can you explain to me how to make the player strip entity actually strip the player and remove the guns so they cant pick them back up(if thats what strip causes)
Ok i want all the players to have the weapons stripped so they then go on and pickup the grav gun. Is this possible? if not do u know how to make a map load up a specific game mode?
Oh and the mod(the game) is garrysmod 11(the latest one)
Comment removed
V33SB1 3 days ago
THANK YOU S MANY MUCHES!
blinx503 4 months ago
lololoolololololololololololololololololololololololololollllllllllllllllllllooolololololol VERY GOOD SONG! xDDDD
TheAlex85208 6 months ago
THIS GUYS VOICE IS EPIC
Lololuke182 8 months ago
please help. i need map awp_gowenna with 2 more spawn points for ct and 2 for tt... actually i made them, but not in hammer, problem is that for that spawn points there is no awp... and in my hammer there is no these "weapon" none of them not even awp. please if you can make it for me, and upload somewhere and put link here I would be grateful...
cilekralj 9 months ago
i can only have a few of the weaponds from counter strike alot of them dont work
its only the basic weapons from gmod that works
randomboostsuperguy 9 months ago
FILE NOT FOUND
0RobinHood1 1 year ago
Respawn time! how do you change it lol
adsfdsafdsafable 1 year ago
Hi, do you know how to make so if i go into a zone i will "drop" my current weapon/weapons?
raceii 1 year ago
I want to make a gun with only 1 bullet in it is that possible? Its a glock btw.
Killthehorde 2 years ago
I'm afraid I don't know how to do that. You might want to look at getting a script.
Vaatrad 2 years ago
Try going to the weapons properties, press the SmartEdit button to turn it off and click Add. Type ammo for the key and 1 for the value. I think it would still start with a full magazine and that would just add 1 extra bullet, but try it anyway and tell me what happened.
XGamer95 2 years ago
Yeah i did it with deagle it had 7 bullets and 1 extra bullet to reload.
Killthehorde 2 years ago
Yea I don't really know how to do that than. You could try looking on the Valve website or ask on FPSBanana. Sorry.
XGamer95 2 years ago
Kk Thanks anyway.
Killthehorde 2 years ago
lol, try -6 for a value witht he deagle xD
fisherevans 2 years ago
Forget it....
xD
godoffini 2 years ago
Anyone now how to make the gun have full ammo? some of my weapons do have full but the most of the guns only have 1 load... _
godoffini 2 years ago
o ty and i have one more question say if you want the terrorists to spawn with a ak and the cts to spawn with a m4a1 how do u do that
silentsniper9000 2 years ago
While I hear it is possible I've never worked that one out. Try asking elsewhere or just settle for guns on the floor.
Vaatrad 2 years ago
for guns on the floor how do u make them start with max ammo?
silentsniper9000 2 years ago
I think the way to do it is to go to enter the properties of the weapon, turn SmartEdit off and add a keyvalue with the name and amount of the appropriate ammo (see the link in the video description box).
Vaatrad 2 years ago
OMG U SOUND SO ANNOYING "sorry."
Shadowkiller198 2 years ago
Comment removed
jcaco 2 years ago
Dude this is so awesome! Thanks for the starting eq tut so helpful!
kylebb96 2 years ago
i am making a jail map what do i need to do to get only the terrorist getting knife
Thiesson3114 2 years ago
I've heard it's possible to have the two teams start with different weapons but I'm afraid I don't know how to do it.
Vaatrad 2 years ago
make a weapon stripe then put a weapon_knife where they spawn so that the CT only have guns
DaManWitDaPower 2 years ago
THANKS!!!!! THANKS!!!
lasercromSD 2 years ago
How do I add an empty weapon?
ppitm 2 years ago
I don't know how to add an empty weapon. Have you found it in other maps?
Vaatrad 2 years ago
hey i need some help
when i spawn weapons in the map like u do they only have 1 clip and no extra ammo, how do i spawn a gun with full ammo?
PK3ERFORL1FE 2 years ago
Try entering the Properties of the weapon, turning Smart Edit off and adding an 'ammo' keyvalues with some value or if that doesn't work try using the ammo names and quantities as given in the link in the video description box.
Vaatrad 2 years ago
Hmm, you can jsut type ammo : 500 for example, but why need the names for specific ammo?? like ammo_388mag?
oh and how do i make it so a weapon has 200 rounds and the first clip? not 30?
tek5828 2 years ago
I think modifying the clip size might be a server mod rather than something you can do with a map.
Vaatrad 2 years ago
Damn, ok thankyou, i think that is the correct answer :D
tek5828 2 years ago
well its a jail map and i dont want the ts to start with guns.
IG88AA 2 years ago
While it's possible I hear, I don't know how to have the two sides starting with different equipment.
Vaatrad 2 years ago
maybe you can try making 2 of the gime_player_equip and a series of triggers to fire them seperatly, i'm working on this idea right now, but i'm not so good with the imput/output tabs
cloudkiller2006 2 years ago
have everyone killed if terrorists win.
Xenodamus 2 years ago
Have everyone start with knifes, then put a whole armory of guns near the ct's :D easy.
tek5828 2 years ago
I got that part, but it still hasn't worked.
IG88AA 2 years ago
If that doesn't work you can add ammo to the player's starting equipment, but that isn't quite as good.
Vaatrad 2 years ago
Which name is it. I have tryed that ammo entity and ammo description and neither have worked.
IG88AA 2 years ago
The ammo type you want to use depends on the weapon.
Vaatrad 2 years ago
How do I control the extra ammo in the gun entities? I'm making a jail map and don't want to give the T's too much help.
IG88AA 2 years ago
Try entering the Properties of the weapon, turning Smart Edit off and adding keyvalues with the ammo names and quantities as given in the link in the video description box.
Vaatrad 2 years ago
When i spawn weapons the only have one magazine. Is there any way to fix that?
Ultravius 2 years ago
Try entering the Properties of the weapon, turning Smart Edit off and adding keyvalues with the ammo names and quantities as given in the link in the video description box.
Vaatrad 2 years ago
VaaTrad. it will be alot better if u tell or do a vid about Jail system cuz the other vid about it sucked..
101ges 2 years ago
I'm a bit to busy to do another video but I will try to answer any specific questions you have.
Vaatrad 2 years ago
Nice tut.
Im makeing a jail map, where the T's spawn with only a knife.
And the CT's will spawn with a set of guns.
Its like this on almost all jail maps, but I cant figure out how to set it for the seperate teams to spawn with different items.
Any ideas?
tycoonassassin 2 years ago
trencher45, learn basic English before caling someone gay
RokonFTW1 2 years ago
This comment has received too many negative votes show
@the gay guy on viedeo: why youre talking so gay ??
Trencher45 2 years ago
Is that how gay people talk?
Vaatrad 2 years ago
Hey, i like your tutorials, there good and got me into map making..
at the min im making a map, id im trying to make a shelf where when u walk near it u get equiped with the gun on the shelf, i could image it would be alot easyer just to have the weapon on the shelf so it could be picked up, but i was woundering if u could do this by using like a trigger, so when they walk in the trigger u pick up a gun, any words of advice ??
ty
cssmalphas 2 years ago
You could make a weapon spawner. This might generate excess weapons.
- Create a copy of the weapon in an out of the way place and name it.
- Create a point_template anywhere, name it and enter the name of the weapon into the Entity01 keyvalue.
- Create an env_entity_maker where you want the weapon to spawn from, enter the name of the point_template into the Template keyvalue and fiddle with the options and flags as you see fit.
- Have a trigger_multiple make the env_entity_maker Forcespawn.
Vaatrad 2 years ago
tyvm
cssmalphas 2 years ago
Also Vaatrad, how would I get my server online so other real people can join? I made it a gungame and I made it, but only I can join.. All my friends say that the server doesn't exist, when I'm playing in it at that time. I can add bots, but no real people can join :[ If you could help me, that would be kick ass :]
guitarman66613 3 years ago
I don't know all the settings you need. sv_lan 0 is an essential one though.
Vaatrad 3 years ago
how can i get full ammo on weapons?
(weapons on the ground)
FireXoNoX 3 years ago
Try entering the Properties of the weapon, turning Smart Edit off and adding keyvalues with the ammo names and quantities as given in the link in the video description box.
Vaatrad 3 years ago
thx:D
FireXoNoX 3 years ago
Hey, how would you make it for a gungame? or is that in the server part and not the map?
guitarman66613 3 years ago
Gungame is a server mod.
Vaatrad 3 years ago
how can i do so if i find an other weapon that weapon disapear when the new round start and i get the first weapon again.
sry my bad english.
FireXoNoX 3 years ago
Does that not happen when you use a game_player_equip?
Vaatrad 3 years ago
I mean, i wont to have the new weapon not the old .
FireXoNoX 3 years ago
The simplest solution would probably to use guns lying on the ground rather than a game_player_equip.
Vaatrad 3 years ago
when you edit kevlar. can you write what i need to write in the key
?_kevlar
Nickker33 3 years ago
item_kevlar or item_assaultsuit.
Vaatrad 3 years ago
Thx!
Nickker33 3 years ago
You´ve got some really nice vids out, and they have learned me alot. Thanks mate. I just have 2 questions... How do you have a figure (eg. player) on your front y/z window to compare with (also like the players in your created spawn)? And how do you know how many inches sertain things are? Thanks for all the help man :) Keep it up
SpitfireFang 3 years ago
@ 1) You could just use a spawn point for comparing sizes.
@ 2) Sizes should be displayed next to selected objects. If there is an option to turn it on and off I don't know where it is.
Vaatrad 3 years ago
the gun oly gets 30 in ammo.. how can i change it?
SwedSinger93 3 years ago
Try switching off Smart Edit in the weapon's options and adding ammo keyvalues. See the link in the video description box.
Vaatrad 3 years ago
Hyee ,, Nice videos man!! it really helped me!
But one question,,
What camera are u usings xD
i really need one xD
Atomicboy1994 3 years ago
I recorded it with BB FlashBack from Blueberry Software.
Vaatrad 3 years ago
Everything about these tutorials is awesome! The choral music in the background, your voice, and not to mention how useful they are!
invadercheeze 3 years ago
tnx,
yay map finished!
holyrngerftw 3 years ago
Comment removed
holyrngerftw 3 years ago
ahh and in the console it says:
Attempted to create unknown entity type wepon_knife!
holyrngerftw 3 years ago
That should be weapon_knife.
Vaatrad 3 years ago
emm plz help?..
i make the game_player_equip like u said tin the vid, i put a knife and a grande in it
and now players start with nothing
not knife or grande =(
holyrngerftw 3 years ago
how do u make the guns respawn?!?!?HELP!!! PLZ!!! ANYONE MESSAGE ME IN YOUTUBE OR REPLIE TO THIS COMMENT!!!
chelbig695 3 years ago
- Create a copy of the weapon in an out of the way place and name it.
- Create a point_template anywhere, name it and enter the name of the weapon into the Entity01 keyvalue.
- Create an env_entity_maker where you want the weapon to spawn from, enter the name of the point_template into the Template keyvalue and fiddle with the options and flags as you see fit.
- Have the env_entity_maker Autospawn or name the env_entity_maker and have a button or trigger make the env_entity_maker Forcespawn.
Vaatrad 3 years ago
you need some zoom in your yuts :/
NafoK1 3 years ago
How do u modify the ammount of ammo for a gun u pick up?
smil8888 3 years ago
Try turning Smart Edit off in the weapons properties and adding new keyvalues with the appropriate ammunition type as the name and with the correct value (see the link in the video description).
Vaatrad 3 years ago
thansk alot!
easyflips 3 years ago
do you know (OR ANYONE how to make everyones weapons gone at the start? like no weapons at all
HELP
HELP
BOWLOFGRAVY1 3 years ago
Just use a game_player_equip but don't add any weapons.
Vaatrad 3 years ago
thanks, but how do u put ammo in weapons?
BOWLOFGRAVY1 3 years ago
I think if you turn off SmartEdit you can just add the ammo as with the link in the video description box.
Vaatrad 3 years ago
please replie right how do you give guns to the counter terrorists only ? then different gun to the terroists e.g. ct have m4a1+deagle+knife then t have deagle+knife?
jaksaw 3 years ago
I don't know how to do that.
Vaatrad 3 years ago
Do u know how to make a weapon spawner ?
like when u press a button fx an awp would spawn.
xXxJallzxXx 3 years ago
Make a copy of the item to be spawned somewhere safe in the map and name it.
Make a point_template anywhere in the map, name it and enter into the Template01 keyvalue the name of the item to be spawned.
Make an env_entity_maker where you want the item to spawn, name it and enter into the EntityTemplate keyvalue the name of the point_template.
You will want a button to tell the env_entity_maker to ForceSpawn.
You may want to fiddle with the options of the env_entity_maker.
Vaatrad 3 years ago
just have one problem when i put in the weapons in the map of mine the weapons isnt there when i play andit is so with other props to what is the problem pls reply.
shirgit 3 years ago
When props don't appear you may need to change the prop type e.g. static, physics, dynamic. I'm not sure what is wrong with the weapons.
Vaatrad 3 years ago
What happens if you make a player start with a game_player_equip with a key value set to "weapon_deagle" set to 2
TheJester16 3 years ago
You could just experiment but it won't do what you want it to.
Vaatrad 3 years ago
how do you make weapons have a certain amount of ammo like say i wanted an awp with 1 ammo?
7Just7Lucky7 3 years ago
I don't know how to have a weapon with only one round in it.
Vaatrad 3 years ago
go to the weapons properties and click smart edit away now click add the type in key: ammo and in value: the number of ammo :D
xXxJallzxXx 3 years ago
ok well,Hello Im the same guy from b4 btw, When i do all these entities it crashes my server, when playing in the map. Any other suggestions? Can you make like a spawner? for ammo?
Kfitz92 3 years ago
Make a copy of the entity which you want to spawn, name it and hide it in a safe location in the map. Make a point_template anywhere in the map, name it and enter the name of the entity into the Template01 keyvalue. Make an env_entity_maker where you want the entities to spawn, name it and enter the name of the point_template into the EntityTemplate keyvalue and fiddle with its options. Create a button or trigger to make the env_entity_maker ForceSpawn.
Vaatrad 3 years ago
Say i wanted to create multiple entities spawn when i press it just once do i, make more entity_makers, or Point_templates
Kfitz92 3 years ago
Let me clarify, Ill make an example, I want to spawn AWPS, so i create and weapon_Awp entity name it "awp" i Create the point_template and name it awp_temp and put in Template01 "awp" well when make the env_entity_maker when i add more than one it doesn't work, how do i get more than 1 awp to spawn off of one point_template?
Kfitz92 3 years ago
Try adding 'awp' to Template02 or 'awp2' to Template02. Alternatively make the entity maker ForceSpawn and then ForceSpawn again at a small delay, say 0.10.
Vaatrad 3 years ago
Sweet ok thank you for all your health!
Kfitz92 3 years ago
Ah i got it, i had some touching each other, and when i just moved them all away from each other it worked, Thank you very much for your help.
Kfitz92 3 years ago
The Ammo works, when i place a couple but when i place many different kinds of ammo and alot it comes up the same error
Kfitz92 3 years ago
When i put this entity all over, It comes up with an Error, No free Eddics, When i try playing the map. Suggestions?
Kfitz92 3 years ago
Just placing ammo on the floor might have a few problems but are you saying it doesn't work?
Vaatrad 3 years ago
Ok ill try that thank you very much.
Kfitz92 3 years ago
Hello, i was wondering if you knew how to give ammo later in the round. so no one runs out of ammo?
Kfitz92 3 years ago
I think that is easy to do with a server mod but building it into a map might be a little trickier. You could just litter the floor with ammo_whatever entities or try something a little more difficult if that doesn't work well enough.
Vaatrad 3 years ago
What's the music in the background ? Where did you find that :) ?
MoaiMaea 3 years ago
It is "Monteverdi - Io mi son giovinetta" so Google that and you should be able to find a free download.
Vaatrad 3 years ago
Thanks man, found it :D
MoaiMaea 3 years ago
i have my guns suspended off of the ground. Whenever i start my map, they all fall down. how do i fix this?
billybob628 3 years ago
Try creating an info_target and naming it, turning smart-edit off in the weapon, adding a keyvalue called parentname and giving it the value of the name of the info_target.
Vaatrad 3 years ago
ya it worked when i made the new map ? fuck hammer gehe
Reinierbonis 3 years ago
i know don't try to fix, it, but it doesn't work ingame :/
Reinierbonis 3 years ago
Try making a new extremely simple map with a game_player_equip and see what happens.
Vaatrad 3 years ago
this doesn't makes any sense does it ?!
take a look
img45(dot)imageshack(dot)us/img45/2767/errorwy8(dot)png
Reinierbonis 3 years ago
umh i have a problem, i've added a game_player_equip and i added the "item_assaultsuit" and a "weapon_knife" and "weapon_ak47" and the value is 1 for all, and its not working ?, btw, when i make a a prop_static i can walk trough it ?!
Reinierbonis 3 years ago
I'm not sure what the problem could be with the game_player_equip. Do players spawn with the standard knife and pistol or with nothing at all? Try fiddling the solidity option of the prop_static to fix that problem.
Vaatrad 3 years ago
they start normaly with gun and knife
Reinierbonis 3 years ago
Just wanted to let everyone know that i believe it is a gungame script problem, and not a mapping problem.. thanks for all the great tutorials vaatrad, keep the coming, maybe you should make a camera making tutorial next. food for thought.. :-P
hewit1cl 3 years ago
my friend said it could be somthing in the settings of the gun, but i saw nothing that would make it do that.
hewit1cl 3 years ago
So i got guns in my map, and sorry if this is an dumb question, but after every round they disappear? any idea on how to fix that, i'm making a gun game map, and i need the weapons to stay. the gernades and stuff stay but not the guns.. any ideas??
hewit1cl 3 years ago
Well pretty much after the 1st round they leave. and I would like them to respawn every round.
hewit1cl 3 years ago
I'm not sure what the problem could be.
Vaatrad 3 years ago
hey, im trying to use this for a Half-Life 2 Coop map. I cant seem to make it so when the players spawn, they do not have anything. I fllowed you step by step, but it didnt work :/
BuCk3Th34D411 3 years ago
These tutorials are primarily for CS:S. Try a player_weaponstrip or a trigger_weapon_strip.
Vaatrad 3 years ago
I named my map with a . and thats what did it, sorry for the confusion.
Kfitz92 3 years ago
When i hit alt-P is Says "Entity [Game_player_equip] has unused keyvalue "Weapon_m4a1" and when i run the map it says. "The command failed. Windows reported the error: "The system cannot find the file specified."
Any Suggestions?
Kfitz92 3 years ago
You are sure the game_player_equip is the problem?
Vaatrad 3 years ago
My Game Comes up with and Error when i try running the Map,I have tried many time to fix it, but nothing seems to work, Any Suggestions?
Kfitz92 3 years ago
Could you perhaps tell me the error?
Vaatrad 3 years ago
okay, and so the key value for ammunition is simply "ammo" right? and then from there I set it to the ammount of shots I want to have put on the weapon?
TheJester16 3 years ago
No, see the link in the video description box.
Vaatrad 3 years ago
for the player equiped weapons from the start, there is a keyvalue called spawnflags, set to 0... should I worry about that?
TheJester16 3 years ago
It should be fine if you just leave it.
Vaatrad 3 years ago
Thank you so much for these tutorials! I have finaly found a set of tutorials that actually make since.
gardian90 3 years ago
nope, had no spaces inn the file name.
CrazyXDanX 3 years ago
Have you tried pressing Alt+P in Hammer to check for problems?
Vaatrad 3 years ago
no, i did not know about that. Sorry..
CrazyXDanX 3 years ago
I need some help..i just made a basic map. With spawn points and weapons on the floor and such, but when i try too run the map it quickly flashes and brings me back too the CSS menu.
CrazyXDanX 3 years ago
You probably have a space in the filename.
Vaatrad 3 years ago
is there a way to make each team start with their default pistols from the start, while having other equipment, or no?
TheJester16 3 years ago
Not really. If you went to some trouble you could approximate it.
Vaatrad 3 years ago
can you "Strip" peoples weapons?
Dojbot 3 years ago
Do you mean while the game is in progress? And how many people's weapons?
Vaatrad 3 years ago
In progress and every gun
PS i found out how to add custom texures if you would like me too pm you how too
Dojbot 3 years ago
One person's weapons or a whole team's or everyone's?
I'll come to you if I ever want to add custom textures and I can't work it out myself.
Vaatrad 3 years ago
Ok. what i have is a room you slide down and there is a load of npcs there they have too kill. so iwould like it when they slide down it it strips all there weapons kind of like a trigger
Dojbot 3 years ago
If you are mapping for HL2 then try a player_weaponstrip. You might want to a trigger_once to output 'Strip' Ontrigger.
Vaatrad 3 years ago
yeah... tryed that and it doesnt work.. also i have made ambient with a song and i have made a button too start the song.. and when and i made a "Stopsound" and it wont stop
Dojbot 3 years ago
Try a trigger_weapon_strip, perhaps with 'Kill weapons' set.
For the ambient_generic make sure the stopsound input is actually firing.
Vaatrad 3 years ago
thanks for all this.
Dojbot 3 years ago
sorry about this can you make a gun spawner so they press a button and it spawns a gun..
Your the best hammer tut you so fast at replying
Dojbot 3 years ago
Can you explain that more, i'm new to hammer and am making a map for my DM server, but I don't want players to spawn with weapons, which my game mode currently allows(as some of my maps don't have weapon spawns). Can you explain to me how to make the player strip entity actually strip the player and remove the guns so they cant pick them back up(if thats what strip causes)
spikeman14 3 years ago
Which players do you want the weapons stripped from and at what point in the game?
Also, what mod are you mapping for?
Vaatrad 3 years ago
Ok i want all the players to have the weapons stripped so they then go on and pickup the grav gun. Is this possible? if not do u know how to make a map load up a specific game mode?
Oh and the mod(the game) is garrysmod 11(the latest one)
spikeman14 3 years ago
I'm afraid I only know about the mapping specifics for CS:S so I can't really help you.
Vaatrad 3 years ago
do a tutorial on how to make floating guns that cant move and auto respawn them selves
mgproductions2007 3 years ago
Hello, and welcome to this instructional video XD
chizley 3 years ago
Ummm i cant get css on source sdk when it says current game
VVarhammer 4 years ago
Right-click on Source SDK in your Games menu, click Properties then Launch Options and type in "-engine ep1".
Vaatrad 4 years ago
1 more thing , i did soem research and i wanted the ammo on my gun already and i foudnt his works fine:
go on ur gun
click propites
then turn off smart edit
then add a key value
in the name type:ammo
in the value tpe:the ammount of extra bullets
click ok
then apply
adn there u go?!
ma05k1 4 years ago
Aha, that's handy.
Vaatrad 4 years ago
So if u wanna do like zombie or so u can give em 500 in extra ammo :O? :P
UVxEllusionistx 4 years ago
I think you would need a server mod to equip extra ammo.
Vaatrad 4 years ago