This is very cool. I've only ever used fourier theory to simulate schrodinger in 1D. Out of interest, did you use a fully spectral (split-step) approach or did you discretise the time domain?
The computational power required for these simulations increases exponentially for their duration, unfortunately. It is a positive feedback loop on the complexity.
This is very cool. I've only ever used fourier theory to simulate schrodinger in 1D. Out of interest, did you use a fully spectral (split-step) approach or did you discretise the time domain?
rewolfwerdna 1 year ago
awesome.
richardmullins44 1 year ago
can you give me some links to maths explaining this, or the source of you used to generate this?
thehaircrow 2 years ago
damnit, why do they end these things so soon? let it go on for a minute damnit. I want to see it get complex!
Aro2220 4 years ago 4
What you see represents about a month of CPU time. Then my computer crashed. I also wanted to see it get complex, but *sigh*...
mike40033 4 years ago
It doesn't look like a big deal to me. I bet that if the water was still for 10 sec, that would also take a month to render.
You should start with a lower precision.
McGuywer 2 years ago
@mike40033 which part takes the longest, PoV-Ray i assume?
hughweilun 10 months ago
The computational power required for these simulations increases exponentially for their duration, unfortunately. It is a positive feedback loop on the complexity.
spleenblender 2 years ago
I can appreciate the dynamics behind this, but let's jazz it up a bit.
KarlNemetski 4 years ago
Yeah! Put a rubber ducky in there or something!
hamsterpoop 3 years ago 3