hi ti`s ncie tutorial , but i need to ask you question which is more important for me you look you are master of 3d max .so question is how to add more key frame in 3d max ? regalir give you 100 , but if you want to use more how ?please answer me on this mail
in case you didnt figure out why you cant see the blueprints just select those two that "dissapear" and right click and select object properties and remove the tick from backface cull
Ok..i know many of these posts are old..but ill help if i can : for blueprint setup to model around..place ur blueprints to SIZED (pref the official cars specs) planes..and either apply as texture, or drag and drop. And sl4sherXL is right, or click the plane, right click the rotate, and type 180 into Transform around Z. hope this helps someone, somewhere :p
smcars{.}net for great car blueprints!! Peace out happy modelling
i can put the picture on the plane i tried to make the fish but when i put it on the plane it turns grey then when i clik on show standard map in viewport it turns almost white with little grey dots please help i really want to do it,i have 3ds for 3 days so.... please help
you could make it a cube and remove 4 of its faces. But honestly, I think it would be best if you make it 2 sided and show the texture on the viewports.. other than that check the settings.
Or just change its position. Move the front to the back, and back to the front. 2-sided planes don't really help but makes it more difficult to model.
go to the material browser, or press "m" and then change its diffuse map with the picture you want then click in the button that says "view texture in viewport" and thats it.
When using image planes, turn up your self illumination to 100 in the material editor, trust me! You'll be able to see your images much better! Also configure your card drivers to the highest texture it can handle. ex. 512, 1024 etc.
lol, its not a fault. It happens with planes, they only have 1 side so you can only view it from 1 side. To fix it either set its material to 2-sided or right click on the plane and uncheck properties>backface cull.
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hi ti`s ncie tutorial , but i need to ask you question which is more important for me you look you are master of 3d max .so question is how to add more key frame in 3d max ? regalir give you 100 , but if you want to use more how ?please answer me on this mail
varoohokes@gmail.com
varoojan100 1 year ago
Nice,how did u do it 3d?
bengo76 1 year ago
in case you didnt figure out why you cant see the blueprints just select those two that "dissapear" and right click and select object properties and remove the tick from backface cull
marcus1989cro 1 year ago
OMG where do i get blueprints!?!?!??!
overload117 1 year ago
what the fuck was the point of that?? all you showed was that you kow how to put images on planes!!
wakesk8r1 2 years ago
Ok..i know many of these posts are old..but ill help if i can : for blueprint setup to model around..place ur blueprints to SIZED (pref the official cars specs) planes..and either apply as texture, or drag and drop. And sl4sherXL is right, or click the plane, right click the rotate, and type 180 into Transform around Z. hope this helps someone, somewhere :p
smcars{.}net for great car blueprints!! Peace out happy modelling
lmao77765 2 years ago
omg
kurdupel2 2 years ago
I wish I could afford this program =(
jaja904 2 years ago
OPEN YOUR EYES jaja904 .. you have internet .. what are you waiting for ?
andreySC7 2 years ago
covert to editable poly, select the element and click "flip" to flip the normals
sl4sherXL 2 years ago
Fuck you !!!
murat14535 2 years ago
i will like to use this 3d max
longdickandwhat 2 years ago
i can put the picture on the plane i tried to make the fish but when i put it on the plane it turns grey then when i clik on show standard map in viewport it turns almost white with little grey dots please help i really want to do it,i have 3ds for 3 days so.... please help
IonutQo2 2 years ago
is that plane object with texture?
suspenderofeverybody 2 years ago
how can i put the pictures around like that car?
knjigazalbe 2 years ago
you could make it a cube and remove 4 of its faces. But honestly, I think it would be best if you make it 2 sided and show the texture on the viewports.. other than that check the settings.
jhonthebest1404 3 years ago
just flip the normals
tomrebel2 3 years ago 2
read max help however guys are right just make it 2-sided
lioxait 3 years ago
Or just change its position. Move the front to the back, and back to the front. 2-sided planes don't really help but makes it more difficult to model.
y50p 3 years ago
in the material editor check the box by "2-sided" and thats all
toxicd 3 years ago
how can i insert the pictures?
lukey624 3 years ago
go to the material browser, or press "m" and then change its diffuse map with the picture you want then click in the button that says "view texture in viewport" and thats it.
jhonthebest1404 3 years ago
what is diffuse map and where is it?
knjigazalbe 2 years ago
just drag the pic to the object
3DiegoF 3 years ago
When using image planes, turn up your self illumination to 100 in the material editor, trust me! You'll be able to see your images much better! Also configure your card drivers to the highest texture it can handle. ex. 512, 1024 etc.
Hydrocodone 4 years ago
oh thanks! haha now i can see them without lighting
thatniqqasean 4 years ago
Thanks....
Uzbeko 4 years ago
lol, its not a fault. It happens with planes, they only have 1 side so you can only view it from 1 side. To fix it either set its material to 2-sided or right click on the plane and uncheck properties>backface cull.
maggot9779 4 years ago
hey im downloading right now is it fun?
FIREWORKS999 4 years ago
you got backface cull checked on in the object properties..
simonfreeman90 4 years ago
pffft, noob.
Convert to Editable poly
Select poly mode
select the side thats facing the wrong way
click flip in hte right menu
and ur done!
V2DK 4 years ago
or you could copy the plane, flip the normals and attach it to the original plane.... or you could make it 2-sided like hammerbchen said :) lol
darkmaster01 4 years ago
You have to set the material to "2-sided". This will make to image plane visible.
hammerbchen 5 years ago
No it isn't.
Using v7 btw.
SinisterBody 5 years ago
whats the problem?, its normal in 3dsmax o.O
Spetznaz 5 years ago