Added: 1 year ago
From: GLaDOSrev2
Views: 2,110
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (4)

Sign In or Sign Up now to post a comment!
  • this is actually really neat, I like the idea alot... How are you basing the amount of resources for the tree?

  • @MrModernNinja Its based on the amount of light buds gather. In addition every bud casts a pyramidal shadow on the buds below it, obscuring the amount of light they can gather. Check the mentioned paper it explains it well.

  • @GLaDOSrev2 That's really interesting, but have you considered creating a 3d plane and rendering the trees in 3d space to make terrain?

  • @MrModernNinja I do aim for 3D in the end, but for the purposes of learning the ideas 2D is much easier. There would be a lot of problems to be solved with 3D, mesh optimization, LOD, shaders etc.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more