@123TheMuffinMan321 Ty. However, this change made it less efficent, as it is designed to counter the farmland removal. You could probably remove the sticky piston and part of the redstone, and get somewhat efficient.
Is this music from the game BLUR? It's such an awesome track. This is way to complicated for me. It's awesome,but i am a noob when it comes to redstone. I will try it out though.
@desox2009 That's not true. The time it takes for a seed to produce a melon depends on the amount of possible spots for melons to grow on. With only 1 spot it takes at least 4 times longer for a single melon to grow than with 4 spots. Plus, having more farmland around the seed (pre 1.1) further decreases the time needed.
Not sure if any of that has changed in 1.1 though.
@TheDaveyyo No need to. (Pre 1.1) the only thing that needed to be reset when harvesting with a piston crusher was the farmland. This design made it possible to keep the farmland at the process. So no reloading needed in the first place.
@Nighthawkusa hmm..does the water flow on the x axis, or y? cause i have the water on xaxis right now and it doesnt seem to work. the farmland updates to soil every time, even when i try to just till it.
@mc1595 it flows along the x-axis, yes. I guess make sure you have water with-in 4 blocks of the soil so it doesn't turn back just from sitting there? if the BUD is working, that's the only thing I can think of..
@Nighthawkusa oh nvm i found out what was wrong.. i feel so stupid... the piston holding the farmland was one block higher than it was supposed to be. i kept overlooking that because i was makin sure the redstone was right..
@micromancero I figured out a way to improve the efficiency of this design! Put a water source right under the piston that breaks the fruit and a glass block under that to protect the redstone. When the farmland drops down the water has very short time to push items on it but with enough cycles the items get pushed out. Just make sure the canal's water doesn't have more pushing power, it should be lower or the source further. To improve this you should have a manual way to trigger all the BUDs.
@micromancero For the manual trigger you can put a redstone line under the block you place next to the BUD piston at 2:10 and trigger it with a button. This will activate the BUD only when the power goes off so it won't trigger twice and the BUD will still work normally.
@zelfana After some testing it would seem that the items don't get pushed by the short water current in further than the nearest module. But if you can get the BUD stuck with the manual switch it would probably work. I'll continue testing and reply if I figure it out.
@zelfana So you mean triggering the BUD with a different Block Update?
Good find. I have a more practicable solution though:
Connect a Redstone Wire to the rear Torch (the one that powers the block with the anti-repeater bug torch). As long as this line is ON, the Melon will stay there with the farmland lowered. As soon as you turn the line OFF (eg with a button), the melon will get crushed, BUD resets and the farmland gets pushed up again. Allows turning the automatic harvest off too
@micromancero I figured a different way to do the thing. It takes up a lot of room, though. I made a pulse sustainer triggered by the rear torch that is normally off which will cut the power to the farmland piston via a sticky piston pushing a block in the way of the redstone. You will also need to have another wire from the torch to that sticky piston to have it extend instantly or the farmland reverts to dirt because the pulse sustainer needs one tick to activate (uses a piston).
@zelfana The pulse sustainer (from the wiki) needs to have at least 8 ticks of delay to have the water flowing long enough because of things updating slower at a distance. And well, this makes it fully automatic, too, at the cost of more space required. But at least it makes it more efficient.
@zelfana Hum, futher testing shows that the delay needs to be at least 20 ticks. Oh well, doesn't hurt much, just 3 more repeaters. The fruit can't grow again in that time anyway.
@micromancero I used your suggestion on how to disable the farm and "perfected" my current design. The farm is still modular but it uses a bit more room, 9 more blocks away from the central canal horizontally. The disabling wire needs some space under the pulse sustainer but that space should be there anyway because of the piston under the farmland.
@mathias4747 The more farmland blocks you have around your seed (ie. your seeds farmblock), the faster the spawning rate will be. The wheat seeds on that farmland prevent melons from spawning there (which would jam your farm) while keeping the farmland block alive.
@eternalninja0 kinda.. There's no way to instantly destroy the melon without turning the farmland back (that I know of). But it's possible to pull the farmland down before it turns the dirt giving the crushing piston some time before the farmland comes back up. That's what this design does.
Good gracious that music is attrocious! What possesses people to add garbage music to their non-music related videos? And it is hard to follow the first time through with the custom textures.
Still, I thank you for taking the time to share and having concise directions along the way. Other than the two criticisms above, excellent excellent!
Ima build this after I make the slime farm for the sticky pistons only trouble is figureing out which chunk the slimes spawn in since its in an abandoned mine
@micromancero I built this and my farmland does not stay farmland I am on 1.8 the bug works everything works except my farmland.the only mod I'm using is better than wolves for a hopper to catch it all.
@minimonkeyplay@igmac1211 Are you sure you built it along the right axis? Try rotating the design by 90° and see if it works then. Also make sure you placed the redstone wire to the sticky piston the right way. See 5:10 . If that doesn't help, feel free to send me your world or server IP and I'll take a look at it.
@MinecraftbyDoug Having two spots to grow from one single seed is just as effective as having two seeds with one spot each. However, for this to be true, you'd need the same amount of farmland around each seed as the melons grow faster the more farmland there is around the seed. With the mirrored design you have 3 farmland blocks around. With a simple non-mirrored design you'll end up with two. So unless you optimize the design to have more farmland, the mirrored design is more efficient.
@MinecraftbyDoug So you got 2 sprouts right next to each other in the middle? In that case, the yield will be exactly the same if you have 2 farmland blocks with wheat.
@MrCodskillz The x-axis isn't a block. For the farm, just make sure that when you're looking along the central stream it says f:1 or f:3 below the f3-coordinates which indicates that you're looking north or south (ie. along the x-axis)
@MrCodskillz If you're talking about the BUD's sticky piston it must be facing east or west since it must be built north or south to the melon block.
As I said, just find one of the directions where only your X-coordinate changes when walking. Along that direction you can build a water canal and then build the modules right next to the canal, just like I did in the beginning of the video.
@Aeltrius It's not as performance eating as it may look like. It takes about 12 minutes in average for a melon/pumpkin to grow for each module, at which point three pistons are triggered. That's it. So unless you're going to oversize it, I'd worry much more about redstone clocks, water gates attached to a clock etc.
@micromancero This server is underpowered to begin with. They moved to a smaller, cheaper server due to lack of interest but then 1.8 happened and now we average 10-12 people online at one time. It lags even when redstone and water/lava flows are turned off.
@superstrongman1000@defspike246 thanks. I observed the mechanics and was convinced I needed a BUD for this to work instantly and that I needed to pull the farmland down. I also peeked into the source code to realize I needed to build it along the X-Axis. Didn't work though, because I had a non-instant BUD. Luckily, I found Sethblings BUD and knew (thanks to TaviRider's instant wire stuff), that the BUD with the retracting piston like this would be instant. Then I modified it slightly.
@MrMuffin007@vv41zx@liamwitdre Make sure you got the axis thing right. The BUD's sticky piston must be north or south of the melon block. So for example, if it was at coordinates (X:10, Y:60, Z:10), the sticky piston would either need to be at (X:9, Y:60, Z:10) or at (X:11, Y:60, Z:10), but not at (X:10, Y:60, Z:9) or (X:10, Y:60, Z:11).
You can also send me your world or server IP and I'll take a look at it.
@micromancero Yeh it is definitely along the correct axis since only my x-axis changes when following the river and to make sure I done what you said, i don't think that is the problem. Also it doesn't change after a few minutes like usual, its a few hours for me.
@liamwitdre Yes, it works just as well, as you can see in the video. If you already have some from 1.8 (pre I think) you're fine. New ones won't be generated in your world while playing 1.8.1. I think it'll be fixed in 1.9 though.
great vid but the part of the x-axis was a bit unclear for me could you next time show f3 that would help alot thx wat a second because pumkins and melons only use 1 of the 2 spaces you could use 1 BUD instead right?
@vv41zx You can use only 1 BUD (half of the module), but the way melon/pumpkin spawning works, you'll only get up to half as much melons/pumpkins. However, if you really want to go with it, you should keep the farmland block (and place wheat there like on the block behind), otherwise you'll get even less spawns.
why wont mine work?... everytime mine does it it destroys the farmland. and I promise you I made it EXACTLY like yours step by step and I checked over it 3 times to make sure it was exact. why does it destroy the farm land everytime???
@epsguy23 i've noticed that too, it wont stay as tilled land, i've tried re-doing the redstone connections; replacing the dirt; replacing the sticky piston and so on and i cannot find anything that keeps it tilled
How does the seeds part of it work, do i just plant the watermelon seed in the middle and the wheat behind it and let it go? Also does it replant automatically?
@liamwitdre Yeah, you can wait for them to grow. It'll take some time for the seed to grow fully though, during which time you get no melons/pumpkins. By using bone meal on the seeds, you won't have to wait. You don't need to use bone meal on the wheat however.
There's no need to replant. The fully grown seeds will spawn melons/pumpkins automatically after a while, as long as there's no other melon/pumpkin next to it. Hence the automatic crushing device.
@micromancero Nice Video! But i've got a question! I'm playing on SMP and i copyed your farm into our world via mc edit. But everytime the Piston is pulling a melon/pumpkin the farmland turns into dirt again! Please help.
Omg. If anyone could find a way to do this without using a bug (Yes, BUD's are a bug), you will get my sub and also trillions of diamonds. (No, just 1. :P)
my thought was to put a redstone torch under the farmland block,because farmland will act like glass, so if it turns to dirt, it will send a redstone signal, but this is much better! great find!
What really needs to be started is the documentation of the precise order and relations of updates among blocks. This kind of information is obviously essential to manipulating the mechanics of the game, yet it's nowhere to be found except distributed in a chaotic fashion in various youtube videos.
Awesome tutorial. Works great in 1.1 since you dont have to worry about retilling soil.
123TheMuffinMan321 6 days ago
@123TheMuffinMan321 Ty. However, this change made it less efficent, as it is designed to counter the farmland removal. You could probably remove the sticky piston and part of the redstone, and get somewhat efficient.
micromancero 6 days ago
so this is easy?
killermonkey975 3 weeks ago
Is this music from the game BLUR? It's such an awesome track. This is way to complicated for me. It's awesome,but i am a noob when it comes to redstone. I will try it out though.
jurassicsushi 3 weeks ago
just make it fucking complicated
westra151 1 month ago
The farmland is pointless, melons and pumpkins grows on dirt in 1.1
rupluttaja 1 month ago
@rupluttaja Obviously you don't know that this video was made in 1.8.1.
Good day.
zachgamer77 1 month ago
the part about the seeds wasnt right, 1 seed has a time till it grows a melon, so have 2 dirt next to it is pointless.
desox2009 1 month ago
@desox2009 That's not true. The time it takes for a seed to produce a melon depends on the amount of possible spots for melons to grow on. With only 1 spot it takes at least 4 times longer for a single melon to grow than with 4 spots. Plus, having more farmland around the seed (pre 1.1) further decreases the time needed.
Not sure if any of that has changed in 1.1 though.
micromancero 1 month ago
@micromancero oh...well ok than, than all those comments about my bad farms (that i made with 1 seed that has 4 places) failed lol.
desox2009 1 month ago
how does it reload by itself?
TheDaveyyo 1 month ago
@TheDaveyyo No need to. (Pre 1.1) the only thing that needed to be reset when harvesting with a piston crusher was the farmland. This design made it possible to keep the farmland at the process. So no reloading needed in the first place.
micromancero 1 month ago
Space
DMKILLER11 1 month ago
Too complicated fo a farm. I made one better than this with 1/100 of the pace
DMKILLER11 1 month ago
@DMKILLER11 I doubt it.
micromancero 1 month ago
mehh just gimme 1.1
no tilling needed
kicksomekut 1 month ago
you got a favorite!
MrJason005 1 month ago
Wats the x axis ????
a5j2141 1 month ago
Comment removed
smiggy1200 1 month ago
Comment removed
smiggy1200 1 month ago
Awesome..........................
21strikerz 2 months ago
Well fuck that
KillCapjohns 2 months ago
Genius!
inFamousCeRea1 2 months ago
what is the blue block?
inFamousCeRea1 2 months ago
@inFamousCeRea1 Lapis Lazuli. You can use any solid block instead (Stone, Cobblestone, Wood, Dirt, ...).
micromancero 2 months ago
@micromancero thank you!
this is awesome. but how exactly does the dirt getre-tilled?
inFamousCeRea1 2 months ago
@inFamousCeRea1 no need to. as you can see @ 1:10 the farmland wont turn to dirt in the first place.
micromancero 2 months ago
You sir, have just earned a sub!
ookeepmoo 2 months ago
Doesnet work in 1.0.0
LumZumX 2 months ago
@LumZumX It does.
micromancero 2 months ago 2
@micromancero
Come on to my server and help me please
LumZumX 2 months ago
WTF! Can somebody explain wtf its BUD,Y axis,X axis...I DONT KNOW ANYTHING WHAT YOU SAY!!! So i download the map...
MrsGodzillaChannel 2 months ago
@MrsGodzillaChannel BUD= block update detector, the redstone activates when a block next to it gets an update, like something growing there.
x and y(z in minecraft) axis is just like from math class, one direction gets checked before it goes to the next row.
Nighthawkusa 2 months ago
is this patched? doesnt seem to work for me
mc1595 2 months ago
@mc1595 works totally fine for me, on smp even.
Nighthawkusa 2 months ago
@Nighthawkusa hmm..does the water flow on the x axis, or y? cause i have the water on xaxis right now and it doesnt seem to work. the farmland updates to soil every time, even when i try to just till it.
mc1595 2 months ago
@mc1595 it flows along the x-axis, yes. I guess make sure you have water with-in 4 blocks of the soil so it doesn't turn back just from sitting there? if the BUD is working, that's the only thing I can think of..
Nighthawkusa 2 months ago
@Nighthawkusa oh nvm i found out what was wrong.. i feel so stupid... the piston holding the farmland was one block higher than it was supposed to be. i kept overlooking that because i was makin sure the redstone was right..
mc1595 2 months ago
I gave you some credit on my new vid for providing this awsome tut, please check it out and leave something :)
/watch?v=TLgXqpd4SUU&
Levianos 2 months ago in playlist Favorite videos
whats the name of the music? :)
estooz 2 months ago
When the piston that breaks the watermelon breaks the watermelon, the soil becomes dirt again
nicoxaz 3 months ago
@micromancero I figured out a way to improve the efficiency of this design! Put a water source right under the piston that breaks the fruit and a glass block under that to protect the redstone. When the farmland drops down the water has very short time to push items on it but with enough cycles the items get pushed out. Just make sure the canal's water doesn't have more pushing power, it should be lower or the source further. To improve this you should have a manual way to trigger all the BUDs.
zelfana 3 months ago
@zelfana Sounds interesting. I'll give it a try as I'm planning to do a follow up vid during the holidays.
Thanks for all the feedback =)
micromancero 3 months ago
@micromancero For the manual trigger you can put a redstone line under the block you place next to the BUD piston at 2:10 and trigger it with a button. This will activate the BUD only when the power goes off so it won't trigger twice and the BUD will still work normally.
zelfana 3 months ago
@zelfana After some testing it would seem that the items don't get pushed by the short water current in further than the nearest module. But if you can get the BUD stuck with the manual switch it would probably work. I'll continue testing and reply if I figure it out.
zelfana 3 months ago
@zelfana So you mean triggering the BUD with a different Block Update?
Good find. I have a more practicable solution though:
Connect a Redstone Wire to the rear Torch (the one that powers the block with the anti-repeater bug torch). As long as this line is ON, the Melon will stay there with the farmland lowered. As soon as you turn the line OFF (eg with a button), the melon will get crushed, BUD resets and the farmland gets pushed up again. Allows turning the automatic harvest off too
micromancero 3 months ago
@micromancero I figured a different way to do the thing. It takes up a lot of room, though. I made a pulse sustainer triggered by the rear torch that is normally off which will cut the power to the farmland piston via a sticky piston pushing a block in the way of the redstone. You will also need to have another wire from the torch to that sticky piston to have it extend instantly or the farmland reverts to dirt because the pulse sustainer needs one tick to activate (uses a piston).
zelfana 3 months ago
@zelfana The pulse sustainer (from the wiki) needs to have at least 8 ticks of delay to have the water flowing long enough because of things updating slower at a distance. And well, this makes it fully automatic, too, at the cost of more space required. But at least it makes it more efficient.
zelfana 3 months ago
@zelfana Hum, futher testing shows that the delay needs to be at least 20 ticks. Oh well, doesn't hurt much, just 3 more repeaters. The fruit can't grow again in that time anyway.
zelfana 3 months ago
@zelfana Just to be sure, I have the delay at 28 ticks now. To disable the farm you can power the line cutting sticky piston(s).
zelfana 3 months ago
@micromancero I used your suggestion on how to disable the farm and "perfected" my current design. The farm is still modular but it uses a bit more room, 9 more blocks away from the central canal horizontally. The disabling wire needs some space under the pulse sustainer but that space should be there anyway because of the piston under the farmland.
zelfana 3 months ago
You should probably update your description, pumpkin seeds can be crafted from pumpkins now. 1 pumpkin = 4 pumpkin seeds
zelfana 3 months ago
MISA's TexturePack! yay!
WorrexLP 3 months ago
This is really weird. I've been making it and it seems to work, but I really wonder why it works. It looks like a bug to me.
I think it would be great if Mojang created sensors to detect blocks and/or avatars and send out an electrical signal.
Soulsphere001 3 months ago
Awesome dude, great set up. I was going to go old fashioned and just put up with retilling until I saw this video.
BTW what texture pack is that?
TheTattedspyder 3 months ago
YAY NEVER NEED RETILLING
chaquator 3 months ago
The next level of minecraft.
KaeseBroetchen96 3 months ago
why is it that you put weed betwin the melonplant and the wather??
why not just place the wather right next to the seed?
mathias4747 3 months ago
@mathias4747 The more farmland blocks you have around your seed (ie. your seeds farmblock), the faster the spawning rate will be. The wheat seeds on that farmland prevent melons from spawning there (which would jam your farm) while keeping the farmland block alive.
micromancero 3 months ago
Doesn't seem to be working in SMP =/
SpartanMk1 3 months ago
@SpartanMk1 It should be working. What exactly doesn't work?
micromancero 3 months ago
@SpartanMk1 Doesn't work because u are building it along Z-Axis
MrNastek14 3 months ago
It doesnt work in 1.9
vc132811 3 months ago
@vc132811 It does. Works in 1.0.0 as well.
micromancero 3 months ago
One of the smartest things I've seen in a while
MindCraft4You 3 months ago
ok every time i try to put down a seed it breaks help!
Wabblestudios 3 months ago
@Wabblestudios what breaks? the seed is supposed to be planted in the center. Or do you mean the farmland breaks whenever the seed spawns a melon?
micromancero 3 months ago
@micromancero no the seed like breaks. right when its planted it breaks off
Wabblestudios 3 months ago
amazing
meeeeiiigg 3 months ago
Does it just push the melon/pumpkin off the soil so fast that it doesn't have time to actually un-hoe the soil?
eternalninja0 3 months ago
@eternalninja0 kinda.. There's no way to instantly destroy the melon without turning the farmland back (that I know of). But it's possible to pull the farmland down before it turns the dirt giving the crushing piston some time before the farmland comes back up. That's what this design does.
micromancero 3 months ago
@micromancero That's pretty sweet. Good
find!
eternalninja0 3 months ago
W O W !!
Skorpixx941 3 months ago
Fucking redstone. How does it work?
Mushufasa1 3 months ago 11
@Mushufasa1 Its very simple actually...
fdxdx2 1 month ago
Good gracious that music is attrocious! What possesses people to add garbage music to their non-music related videos? And it is hard to follow the first time through with the custom textures.
Still, I thank you for taking the time to share and having concise directions along the way. Other than the two criticisms above, excellent excellent!
MrMaligner 4 months ago
@MrMaligner There's a mute button. Use it ;) You could even play back your own music while watching this vid.
You are probably right about the textures though. Next time I'll use the default ones.
micromancero 3 months ago
@micromancero
Misa's :D my favorite tp :)
RSSDFTW 3 months ago
which you cou;ld show me in normal texture pack, no idea what blocks are
CODMW2CAMPER 4 months ago
Someone did it before, but these design include some good improvements that increase the efficiency and fix some bugs, congratulations.
Niittroxx 4 months ago
Dam that look hard to make but awesome
Flamefox47 4 months ago
Thank you Buddha xD.
l
l Buddhist.
l
v This did work for me.Didn't know it was a bug.
Tape20O0 4 months ago
if i do this the dirt be normal...
danskminecraftkanal 4 months ago
Ima build this after I make the slime farm for the sticky pistons only trouble is figureing out which chunk the slimes spawn in since its in an abandoned mine
yocow7 4 months ago
My farmland does gets destroyed and i dont know why
igmac1211 4 months ago
how do I know if I'm on the X axis
minimonkeyplay 4 months ago
@minimonkeyplay when you move in one direction (or the opposite of it), only your X-coordinate (see F3 screen) changes.
micromancero 4 months ago
@micromancero You are a friggin genius no sarcasm at all, great compactness for a BUD harvester
Twinkie16002 4 months ago
@00:18 The pigs saying:
Let me in and have some of your melons BI***
jailman112 4 months ago
nice vid that really helped me
GiggerMan7 4 months ago
what are the blue blocks
GiggerMan7 4 months ago
@GiggerMan7 That's the new Lapis Lazuli texture from Misas Texture Pack. You can use any solid block instead.
micromancero 4 months ago
@micromancero I built this and my farmland does not stay farmland I am on 1.8 the bug works everything works except my farmland.the only mod I'm using is better than wolves for a hopper to catch it all.
minimonkeyplay 4 months ago
@minimonkeyplay @igmac1211 Are you sure you built it along the right axis? Try rotating the design by 90° and see if it works then. Also make sure you placed the redstone wire to the sticky piston the right way. See 5:10 . If that doesn't help, feel free to send me your world or server IP and I'll take a look at it.
micromancero 4 months ago
I was thinking of building this, then I saw the size, and gave up :D
SaysDaniel 4 months ago
you lost me at the ummm,beginning
wenzoui1 4 months ago
Aka the mating place of the Berties.
killswitch0078 4 months ago
Nice one;-) Thanx for sharing and well explained!
docm77 4 months ago
This isn't a pumpkin farm though.You have to replant those.
caronthegerman 4 months ago
this design is ingenious
CalebBewley 4 months ago
i dont get it i copyd everything he did but when i place and take away the wattermelon it doesent update the block...?
aceofspadesmckrafter 4 months ago
instead of doing a mirror image, this would be much more compact to just have 1 possible loaction for the melon to grow on.
MinecraftbyDoug 4 months ago in playlist More videos from micromancero
@MinecraftbyDoug Having two spots to grow from one single seed is just as effective as having two seeds with one spot each. However, for this to be true, you'd need the same amount of farmland around each seed as the melons grow faster the more farmland there is around the seed. With the mirrored design you have 3 farmland blocks around. With a simple non-mirrored design you'll end up with two. So unless you optimize the design to have more farmland, the mirrored design is more efficient.
micromancero 4 months ago
@micromancero I just built 1 that is mirrored but 1 more offset with 2 sprouts. are you saying this will give me no extra yeild?
MinecraftbyDoug 4 months ago
@MinecraftbyDoug So you got 2 sprouts right next to each other in the middle? In that case, the yield will be exactly the same if you have 2 farmland blocks with wheat.
micromancero 4 months ago
You sir, are a mad genius.
X3n0nFr33k 4 months ago
Comment removed
X3n0nFr33k 4 months ago
how do you find the x-axis?
MrCodskillz 4 months ago
@MrCodskillz hit F3 and walk straight in any of the four directions. If only your X coordinates are changing, you're walking along the X-Axis.
micromancero 4 months ago
@micromancero but then couldn't every block be the x-axis?
MrCodskillz 4 months ago
@MrCodskillz The x-axis isn't a block. For the farm, just make sure that when you're looking along the central stream it says f:1 or f:3 below the f3-coordinates which indicates that you're looking north or south (ie. along the x-axis)
micromancero 4 months ago
@micromancero so place the piston facing north or south?
MrCodskillz 4 months ago
@MrCodskillz If you're talking about the BUD's sticky piston it must be facing east or west since it must be built north or south to the melon block.
As I said, just find one of the directions where only your X-coordinate changes when walking. Along that direction you can build a water canal and then build the modules right next to the canal, just like I did in the beginning of the video.
micromancero 4 months ago
Great, but not really resource-friendly :/
RobotGoose 4 months ago
when i save at 0:35 all i can say is fuck melons
GamingHazard1 4 months ago
I want to make this on my SMP server, but the lag it would cause would be enormous.
Aeltrius 4 months ago
@Aeltrius It's not as performance eating as it may look like. It takes about 12 minutes in average for a melon/pumpkin to grow for each module, at which point three pistons are triggered. That's it. So unless you're going to oversize it, I'd worry much more about redstone clocks, water gates attached to a clock etc.
micromancero 4 months ago
@micromancero This server is underpowered to begin with. They moved to a smaller, cheaper server due to lack of interest but then 1.8 happened and now we average 10-12 people online at one time. It lags even when redstone and water/lava flows are turned off.
Aeltrius 4 months ago
GJ m8 ty soo awsome!
Letfik 4 months ago
Omg how did you find all that stuff to make it?
superstrongman1000 5 months ago
@superstrongman1000 @defspike246 thanks. I observed the mechanics and was convinced I needed a BUD for this to work instantly and that I needed to pull the farmland down. I also peeked into the source code to realize I needed to build it along the X-Axis. Didn't work though, because I had a non-instant BUD. Luckily, I found Sethblings BUD and knew (thanks to TaviRider's instant wire stuff), that the BUD with the retracting piston like this would be instant. Then I modified it slightly.
micromancero 5 months ago
u r awesome man! how did u realized that z axis is shit omg? :D very nice!
defspike246 5 months ago
Idk what to say.
DCxOnline 5 months ago
OMG
ImHeadShoter 5 months ago
This has been flagged as spam show
Please go to my channel to see a tut on a 16x9 melonfarm that spawn around 1-2 melons every 5-6 seconds
xXThundaFlareXx 5 months ago
@MrMuffin007 @vv41zx @liamwitdre Make sure you got the axis thing right. The BUD's sticky piston must be north or south of the melon block. So for example, if it was at coordinates (X:10, Y:60, Z:10), the sticky piston would either need to be at (X:9, Y:60, Z:10) or at (X:11, Y:60, Z:10), but not at (X:10, Y:60, Z:9) or (X:10, Y:60, Z:11).
You can also send me your world or server IP and I'll take a look at it.
micromancero 5 months ago
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liamwitdre 5 months ago
@micromancero Yeh it is definitely along the correct axis since only my x-axis changes when following the river and to make sure I done what you said, i don't think that is the problem. Also it doesn't change after a few minutes like usual, its a few hours for me.
liamwitdre 5 months ago
@micromancero Thx I get it now and it works:O
vv41zx 5 months ago
some one who actually knows what automatic means???
PhuriixHD 5 months ago
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liamwitdre 5 months ago
@liamwitdre Yes, it works just as well, as you can see in the video. If you already have some from 1.8 (pre I think) you're fine. New ones won't be generated in your world while playing 1.8.1. I think it'll be fixed in 1.9 though.
micromancero 5 months ago
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liamwitdre 5 months ago
great vid but the part of the x-axis was a bit unclear for me could you next time show f3 that would help alot thx wat a second because pumkins and melons only use 1 of the 2 spaces you could use 1 BUD instead right?
vv41zx 5 months ago
@vv41zx You can use only 1 BUD (half of the module), but the way melon/pumpkin spawning works, you'll only get up to half as much melons/pumpkins. However, if you really want to go with it, you should keep the farmland block (and place wheat there like on the block behind), otherwise you'll get even less spawns.
micromancero 5 months ago
great vid but the part of the x-axis was a bit unclear for me could you next time show f3 that would help alot thx
vv41zx 5 months ago
Does melons spawn only to farmland and not to dirt?
TheReedim 5 months ago
@TheReedim yes it only spawns on Hoe'd dirt
midnightjumper348 5 months ago
why wont mine work?... everytime mine does it it destroys the farmland. and I promise you I made it EXACTLY like yours step by step and I checked over it 3 times to make sure it was exact. why does it destroy the farm land everytime???
epsguy23 5 months ago
@epsguy23 i've noticed that too, it wont stay as tilled land, i've tried re-doing the redstone connections; replacing the dirt; replacing the sticky piston and so on and i cannot find anything that keeps it tilled
liamwitdre 5 months ago
This hurt my head alot.. I would try it but my brain can't handle the bad music and no voice to make it easy xD
ZOOLSnes 5 months ago
Nice, spammed te sub button !!
Levianos 5 months ago
Nice, spammed te sub button !!
Levianos 5 months ago
2 words: FUCKING EPIC!
BakerWase 5 months ago
it's better than mine, cause it works everywhere.( although the design needs m0re space). Great invention!
JL2579 5 months ago
You are a genious! Ive been looking for a design like this!!
SecretOp 5 months ago
whats the texture pack if i may ask?
hazzks 5 months ago
How does the seeds part of it work, do i just plant the watermelon seed in the middle and the wheat behind it and let it go? Also does it replant automatically?
sorry i'm pretty new to farming on minecraft :p
liamwitdre 5 months ago
@liamwitdre Yeah, you can wait for them to grow. It'll take some time for the seed to grow fully though, during which time you get no melons/pumpkins. By using bone meal on the seeds, you won't have to wait. You don't need to use bone meal on the wheat however.
There's no need to replant. The fully grown seeds will spawn melons/pumpkins automatically after a while, as long as there's no other melon/pumpkin next to it. Hence the automatic crushing device.
micromancero 5 months ago
@micromancero Thankyou very much just tested it out and it works like a charm. Probably one of the best if not the best invention on minecraft =)
liamwitdre 5 months ago
@micromancero Nice Video! But i've got a question! I'm playing on SMP and i copyed your farm into our world via mc edit. But everytime the Piston is pulling a melon/pumpkin the farmland turns into dirt again! Please help.
MrMuffin007 5 months ago
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liamwitdre 5 months ago
sub, i luv all of your vids and they always work great!!!!!
theamazingblockmagic 5 months ago
Omg. If anyone could find a way to do this without using a bug (Yes, BUD's are a bug), you will get my sub and also trillions of diamonds. (No, just 1. :P)
Cool12309FromRoblox 5 months ago
i built one and it works great, aside from the fact that melons won't grow quickly!
meh12345HEY 5 months ago
Genius. You sir have gained a sub.
xujploxjux 5 months ago 15
Txt pack ? =}
derreiche123 5 months ago
@derreiche123 Misas Realistic
micromancero 5 months ago
This is one of the Coolest andmost complicated machine ive ever seen
KingYumcharVids 5 months ago
I'll stick to eating Steak ahhhthanku
cory1337 5 months ago
too bad you can't get pumpkin seeds in 1.8.1 unless playing creative
cory1337 5 months ago
@cory1337 Mineshafts :3
therealattacka 5 months ago
@therealattacka no there is no pumpkin seeds generated in mineshafts 1.8.1 only 1.9 pre release
cory1337 5 months ago
does this work on a multiplayer server?
JxVink 5 months ago
@JxVink Yes
micromancero 5 months ago
freaking amazing... will definitely will be thinking of building this in the town
0090Blue0900 5 months ago
wow, nice!
my thought was to put a redstone torch under the farmland block,because farmland will act like glass, so if it turns to dirt, it will send a redstone signal, but this is much better! great find!
JonnyTheMiner 5 months ago
but i need to get seeds for that? everytime it harvests?
Edviuzzz 5 months ago
@Edviuzzz No, that's the whole point. You don't need to do anything once you set this up, except collecting the items.
micromancero 5 months ago
@micromancero omg cool
Edviuzzz 5 months ago
What really needs to be started is the documentation of the precise order and relations of updates among blocks. This kind of information is obviously essential to manipulating the mechanics of the game, yet it's nowhere to be found except distributed in a chaotic fashion in various youtube videos.
rylklee 5 months ago
@techh10 looks like Misa's HD Pack to me.
nescirian 5 months ago
@nescirian yep
micromancero 5 months ago