Added: 4 months ago
From: LakeFeperd
Views: 2,601
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  • @The2jin erm, I'm not preeching. I'm critisizing. Also, I'm actually planning on making my own level whoch I've been working on for a while, but I still have a ways to go with it. see, I WANT to see this become a good level, but right now the only amazing thing is the art. Everything else is eh :/

  • Wow, I actually perferred the first part to the second half. Every other level that people make is just random floating platforms that you have to jump to after another. In this one it looked almost like it'd be fun to go there and sled or something.

  • 1:02 is where it gets interesting!

  • I kno its unfinished, but it seems like a real good introduction stage, where you can add in like, background story while he's running--- like stuff happening around him while hes running for good introduction. Slap some photoshopped maps in the far back, and add in sum detailed 3D imagery and landscapes for the player to engage in; something we (or at least I) as a Sonic player don't experience too often--unless I stop, lol. It looks good tho, so I don't want to nag too much, lol.

  • He used the Unreal Engine?

    oh man, I really want to make a Fan Game too!

  • How about a tip: Make cheap models first. Like, unattractive boxes if you need to. And use those to construct your level. You know what that's going to make? Your collision models. THEN you can make your HD level design by modeling over it.

    For artsy people, design is easy. But if you spend so much work of a level to make it butiful, but you need to edit the layout... Well, you just have to think ahead of these things. This allows you to go crazy and tone it down if you need to. Got it? :)

  • @HyperShadicX So uh...why the preaching? If you know so much, why don't you go make a level yourself and show the world your superior level design skills? The editor is completely open for anyone and everyone to use at Unreal Tech. =/

  • The camera work at the hill section could be a little better, but all in all this is just amazing.

  • No offense, but it's pretty linear. I would recommend either trimming down the first section, or better yet (since you've already gone to the trouble of modeling it) adding some alternate routes or other bits of interest to spruce it up. For example, the bend shown at 0:15 would be a perfect place to put a little floating platform with enemies and power-ups on it, maybe some speed shoes to really burn up the track!

    The tube looks interesting. You've got potential there.

    Keep on Keeping on.

  • @TheActualKK

    i think this long intro is good for the player gets used to the controls also i've added a 2.5D section in 0:25

  • @LakeFeperd No it isn't. Look at any Sonic game that was made by Sonic Team and they make you get used to the controls with the first second of playing. If you want, you can stop and look around. If not, you can continue on with the level.

    This level is more "boost to win" than Sonic Unleashed, even though you don't boost. What I mean is... it's boring. VERY boring. Diversity is key. The entire first minute of the video (!) can be chopped out. The 2.5D section? Next comment...

  • @HyperShadicX

    i have not been working too much with this level those days, i'm focusing myself in finishing before the sequel before i start working on it again.

    ok, i got your tip, im also planing to remove the bost btw(not because you mentioned it).

    i'll also try to do some major changes with the level design and stuff and, hey, modeling a level isn't easy.

    it's really easy to make a horrible mistake. (at least for me)

  • @LakeFeperd *Ahem* as I was saying, the 2.5D section is boring and not really inventive by any streatch of the imagination. I see you jumping every second over nonalligned platforms and the camera gets farther the more you go to the right (since you're going on a curve, but the Camera doesn't follow you :| ).

    There are major problems with this. You're on a mountainside for an entire minute with nothing but a racetrack with ONE jumping area, and then... just a mess.

    Constructive critisism :P

  • @HyperShadicX

    well, i was already planing to upload a video showing what i've done so far

    this video is kinda outdated.

    about the camera, yeah, i'm facing some problems with it (also, with colisions) but i think i just need to explore Sonic GDK a bit more to find a solution.

    thats also the reason a new video hasn't been uploaded yet.

  • Comment removed

  • Looks awesome!

    Did you create this in UDK? Or model it in some other program?

  • @SonicKillMario

    i modeled the whole stage in blender and then i found a way to import them into UDK

    

  • @LakeFeperd In one mesh? Or was split up?

  • @SonicKillMario

    in only one mesh with one single texture file =/

  • @LakeFeperd Ouch.

  • @LakeFeperd Did you use any specific tutorial? I've been having problems with this. (sorry about all the questions ._.)

  • @SonicKillMario

    No problem.

    the only tutorial i saw was for exporting blender files into .ase files using a script.

    the rest is just import them to udk and aply the material(the texture) to the mesh. the problem is that, as far as i know, it got to be only one texture with a resolution of 2², 2³ (i mean, 16x4, 16x16... 512x256...) or else the import of the texture fails.

    i hope this helps you ;)

  • @LakeFeperd Thanks, the problem for me was collision, since I use 3DS Max and .FBX doesn't support collision meshes. I'll just transfer them to blender then to UDK.

  • @SonicKillMario

    o yeah, the colisions.

    i usually resize the mesh 100 x in blender before exporting it to .ase to avoid colision problems

  • Sonic é um carro '-'

    Man enquanto ao Amy Story? y.y

  • @DigoEvans1

    amy story já era...

    fazer o que.

  • More somebody see the music charge?

    Normal and Boosting?

  • vc que fez mano *-*? se foi vc tu é muito epic fasendo jogo man ta de parabens

  • amy story :(

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