Added: 3 years ago
From: 3kliksphilip
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  • source needs to fix water in maps i was dissapointed when i place water bloack in air and runned my map and it dident fall :(

  • @thomasl4d NWater doesn't have physics like that in most games. Especially not Source-based games.

  • @thomasl4d That's because it's not a bundle of physics particles..or even a mesh..it's just a shader....it 'looks' like it should be water..but it's just a fancy texture with some shader properties. I've yet to see a game where you could even do this anyway..I'd wait a few years at least.

  • @thomasl4d PhysX water would charsh your pc, if you dont have GTX580 as dedicated physX card

  • @vanhakaveri I doubt any game requires a 580 as a dedicated ppu. Nvidia don't allow amd to support it, so you'll need an nvidia gpu to support it. But a reasonably powerful gpu should be able to render the game and physics at the same time (in most games, at least).

  • @3kliksphilip My water dosent work, no leaks. It works if i go under water, but if im over the water, it dosent work,

    I did exatly what you did.

  • @vanhakaveri Do you have a leak? Which errors do you have in the compilelog for your map? Which water texture have you used, and have you made the water something silly like func_detail?

  • @vanhakaveri I HAVE SUPA PC!!!!!!

  • I'm having so much trouble getting the damn water to show ingame..

    When I apply the texture to the box for the water, ti does shows up in Hammer, but when I compile the map and run it, it's gone. I was able to hear the sound and the water "effect", but no visual on the texture.

  • @L3G3nD0001 You probably have a leak in your level. Go up to MAP and down to LOAD POINTFILE, and see if a red line appears. If so, follow its route and it will show you how things in your level are able to escape into the blackness outside. If they are able to do that, you have a leak and your water will not work.

  • @3kliksphilip Thanks! I found out that I had a spare env_light outside the skybox. >_< I must be that stupid to left it there. Thanks!

  • How the hell do I pack .mdl files into my map. or How the hell do i just pack prop textures for my map so their not fucking purple!

  • @Stroggdorr Use a program called pakrat. It's great.

  • @3kliksphilip Ive been using that but pretty much only vmt's and vtf's appear in the folders

  • @Stroggdorr VTF's and VMT's are the two file types that are required for displaying custom textures.

  • @3kliksphilip Say I wanted a model of a boat on my map, when I get into the packing after Ive placed the boat model, would the textures for the boat be a vtf and vmt? Also some props dont even appear if I dont put them on map but im going to guess thats due to not packing the map with the textures.

  • @Stroggdorr Actually, that's a good point. I don't know about that. Perhaps you could try manually locating the boat model and adding it to the BSP

  • @3kliksphilip damn im such a nub. thanks

  • I like this tutorial, but I'm having trouble with something else with water. If you ever been to a minigames map with a "water climb", it looks like floating water in the sky. When I'm making maps and try to make a water climb, it's invisible to the eye and just Floating water in the sky (that you can't see). Any advice on this would be helpful.

  • @Gzilla996 Try a water texture with dx7 or cheap in the name ( 0:19 in this video)

  • i'm aware this question isnt related to this video but thanks this helped a lot.

    what i'm wondering is that is is it possible to make cylinders in sdk? for example in maya you can choose preset shapes and i noticed in one of your water tutorials theres cylinder poles on the walls.

    thanks!

  • @RyanTF2 Watch my recent tutorial on advanced shapes

  • @3kliksphilip Hey I just started messing around with SDK, I am trying to make alien swarm maps, but I can't test my maps, when I try to it just runs maps I made in tilegen. Is there a console command that allows me to specify which map to load?

  • @UrbanFury12 Ooh, not sure how it works with Alien Swarm. Can't you load up your game's console by pressing the ` key? You should then be able to load up your map by typing

    map (your map name here, not in brackets)

    so say your map was called APPLE

    map APPLE

  • @3kliksphilip Hey I really appreciate you responding to my comment, thank you for taking the time to do so. My gaming rig is currently not operating properly. I will get back to you once things are up and running again!

  • ok thanks

  • /watch?v=JIOoQPS0_i0&feature=c­hannel_video_title

  • @american237 Please stop with this, I think I answered your problem on another video of mine as well. Just read the comment I posted before and do as I say there and it should work.

  • Friend I'm not getting the sky to put on my map and it only gets written skybox

    Note: orange box version

  • @american237 In-game or in Hammer?

  • @3kliksphilip Game

  • @american237 Check your skybox in Hammer, double click on it. What pops up? What does it say on the thing that pops up? Does it say that the skybox is a particular property?

  • @3kliksphilip Friend appear func_detail

    more about the individual does not understand

  • @american237 Select the skybox and press ctrl+shift+w. It should now work. Don't make your skybox a fucn_detail in future.

  • Why Isnt my water visible from above? Goes for hl2 and tf2.

  • @ShammysPlayground Does your water texture have 'beneath' in its name? Try choosing another water texture

  • @3kliksphilip Haha, no I just failed extremely, I made only the top of the nodraw brush the water texture.

  • Can u make water in a halo 3 game I have been trying to find a tutorial but never found 1

  • @hard1296 I don't map for Halo 3.

  • @hard1296 Dude no offense..But you'rq question is completely stupid.In halo 3 you us eobjects this is making maps straight forward not edititng some places

  • Hi, I'm making an underwater base map. I want to have glass walls so the player can see into the water from the building. Which water should I use?

  • @SWBF2Reviews You might have to download a custom texture. The only watery one I know that you can see from the side is the custom waterfall texture, 'floating' about on the internet somewhere. Source isn't really suited to doing this sort of thing.

  • Another thing, i dare you to make a video like this even shorter. Like, explain it like you did only in 20 seconds instead of 30 :D

  • Roflmao

  • I clicked Load pointfile, And the only red line points from the ground to below the map. I don't see a gap.

  • @NinjaKittyLOL Did you make the ground a func_detail? Try deleting the LIN file in the same location as your map's vmf file. If it appears again when you compile, it's still a proper leak.

  • My water is invisible!

  • @NinjaKittyLOL Maybe you have a leak, make sure there isn't a gap in your skybox, allowing for stuff to escape from your map into the blackness outside.

  • Hey, how do you make the dip for the water?

  • @Flame18 Use the block tool to make some blocks, then the clipping tool to reshape them.

  • Could you write it up too please? I can't hear it very well (I'm trning volume right up), and I can't seem to see what you're doing.

  • @RubberDuckCrazy Ah yeah, this is an old video. With my new ones I do. (Btw, I have NO sound at the moment what so ever :P)

  • @PrincePhoenixThe1st It could be a leak. PM me the compilelog for your map (All the text that appears when you compile)

  • Thanks it worked good so far i'm decently far in my gmod map. 5/5 for this vid awesome work.

  • Hey phillip, all my water had this skybox-colored edge around it if I look at it from a certain angle. Any way to fix it?

  • @ds2o It's a bug with the Source engine, I don't think there's any neat way of fixing it. I guess you could try making the walls displacements (Be careful with this, can cause lots of problems, be sure to have a solid wall behind them at some point). Extend the water block beyond the boundaries of the water area you can see, and generally just mess about until you find something that looks nicer :P

  • @3kliksphilip thanks, I think I'm just going to add a detail ledge right on top of the border

  • @3kliksphilip sorry to bother you again, but, when I enable hdr in-game (map is compiled with HDR), there is no reflection in the water... any clue why?

  • Hey dude, my water works, expect that underwater, any texture that's going upwards getting messed up, like it shows flickering images of water and reflections and shit, how can I fix this? I can take a screenshot and send it to you if you want me to.

  • @IBlackPlague PM me the compilelog for your map

  • @3kliksphilip Okay, getting it now.

  • and how do i put two blocks for water next to each-other? (for optimization).

  • Umm, This happens to me a lot:

    I am making a TF2 map

    I make a the block where I want my water(Nodraw texture)

    Make the surface the water blah blah blah

    But, It NODRAWS it. It makes a hole in my level =I

  • @Hiukuss PM me the compilelog for your map, I'm pretty sure it's one of two things.

  • well it took 30 sek for you but a hole fucking hour for me... xd But no problem thx for the help! :D

  • Not a request, but if possible could you explain how to make custom water textures work? I tried, and the top surface is always just a blank white texture even when the .vmt formats are correct, no compile errors, and I built the cubemaps :s The normal ones would cause noclip glitches when I tried to use them in Portal.

  • i cant get this to work the watter is invisble, ive done every thing, i dont have any leaks at all..

  • @doaker420 In that case you probably have portalside errors in your map. PM me the compilelog for your map and I'll tell you how to fix it.

  • Whats the orange texture called?

  • @02Preda measure

  • The water becomes invisible when testing it. What do I do?

  • @Emild00d You PROBABLY have a leak, either that or your compilelog for your map will show lots of things about 'portal side errors'. If you have a leak, it should be easy to fix (Go up to 'map', Load Point File). Once fixed, compile, then repeat. If it doesn't shoe a new red line locating the leak, and you still have the problem, then contact me again

  • @3kliksphilip Thanks for the help, and I was able to find out the problem. Apparantly, the skybox had a leak, and therefore the water couldn't render.

    Again, thank you!

  • @3kliksphilip

    Do you have any advice on what I should do, if the an enviromental light is leeking out of the skybox?

    Thanks for these vids to.

  • @duckdudetom Block up the hole it's leaking out of.

  • Comment removed

  • Hi! I'm starting to map on Hammer and I'm really enjoying it, but I have a problem. How to I "substract" the floor in order to create a "hole" to fill water, in other words, how to I substract the floor to make a pool? Oh and great video :D It will help me a lot :)

  • @DxVentura Do you mean 'how do I make a hole in the floor'? If so, you COULD carve the floor, but I advise against it, instead get into the habit of simply making blocks around the hole in the shape you want them to be. (So make 4 different blocks for each side of the drop, then one for the floor at the bottom of the drop). It's a bit more long-winded but more flexible, technique-wise.

  • Comment removed

  • I can't find the water textures in Alien Swarm

  • @AGSMAentretainment Does Alien Swarm have water in the game? if no then it wont be in hammer...

  • In the video, it said nothing about the skybox being visible. Mine is invisible, causing the world look like I'm phsyco.

  • @Tormundellis You just said the same thing on two completely different videos. Yet I still don't know what the problem you're having is. Is it something to do with water or not? Have you tried adding water? Have you added a skybox? I'm guessing it's your first ever time mapping, I suggest you upload your map's vmf file to the internet somewhere, then pm me with a link and I'll take a look at it. If you have a hole in your map to the blackness outside, it will lead to repeating visual artifacts.

  • @3kliksphilip Sorry, It had nothing to do with the water. I was mixed up and commented on the wrong video. Anyway, the problem is, I've mapped before, and know how to do it (Mostly basics anyway). But the thing is, When I put the skybox in, like in your'e update of your'e 2008 tutorial, it is still see through. I went on map -> properties and typed in the texture I want, and even that didn't help. What's going on?

  • @Tormundellis I suggest watching my skybox texturing in 45 seconds video, it will show you what you need to type in.

  • i have a problem withthe water textures in a map i was creating. On my first few runs of my map i could see the water texture both in game and in editor. As my map progressed i suddenly could not see the water texture, however i can still see it in the skybox i made earlier, the map has no leaks and i can swim in the water, i have changed the texture many times, but still i can only see it in the skybox. However if i noclip to the physical, 16 times smaller, skybox i cannot see the water either.

  • @Jack6961 Read the comment DIRECTLY below this one in the uploader comments.

  • I need some help, im making a map with a pool area , by using the instruction the video says , and the water never appears , iv tried pressing the run map button and the save button and as save. please help.

  • @ompakt Maybe you have a leak. PM me the compilelog for your map and I'll take a look at it and I'll say what the problem is.

  • @3kliksphilip Sure , but im an well , nab, so how to Pm compile the log to you , like copy the log and send it to you ?

  • @ompakt Yeah

  • @3kliksphilip Thanks for answering =) I'll do that.

  • Comment removed

  • @motoJJbraap Why did you do that?

  • Where is the orange texture? Lol this is noob. Skybox make me cry.

  • @iamstormtrooper I think you missed the point of this video.

  • @iamstormtrooper dude what the hell are u tallking about this a tut for how to make water it's not supost to look good

  • @3Kliksphilip It won't show up in-game, I used Ph3at's guide to making a tf2 map (if that helps at all ) and used the "skybox" tool as a wall/celling above my already textured walls

  • @backslashLagarbete I can't help unless you upload the map's vmf file to somewhere, then send me the link. I'll then look at your map and see what the problem is.

  • @3kliksphilip I can't get it to show up, I'm trying to make a pool area if thats any helpt

  • @backslashLagarbete It doesn't show up in-game or in the editor? If it's in-game, is the sky also a strange colour or not?

  • @3kliksphilip I can't get this tutorial to work in Source 2009 Tf2 Engine, any help with getting it to work with that engine? :)

  • @backslashLagarbete 'Can't get it to work' ...as in? It doesn't show up? Makes the map flickery? Looks bad? Can't load up Hammer?

  • 17 people don't understand this ... lol

  • Thanks alot!

  • @Nikiyolstik Not if surrounded by displacements, or if the map isn't optimised properly.

  • Comment removed

  • you don't have to select a nodraw texture. you can just make a water block and you're done!

  • @AnimatorNDJ Why would you need to apply expensive water textures to the side of the block?

  • @3kliksphilip alright tahts an argument ^^

  • Would anyone happen to know why on my 'Face edit sheet' the 'x' and 'y's have been changed (numbers in them) and why 'world' and 'face' are selected? they seem to be causing problems :( Thanks in advance!!!

  • cool!

  • did this have water physcs?

  • @AlexBestGTA What do you mean by that?

  • @3kliksphilip i mean this is like the water in Gm_contruct whit psyscs or its like a wall?

  • @AlexBestGTA It's water. You can swim in it.

  • @3kliksphilip Cool! tanks ur vid are really usefull and fast!

  • fun_water_analog? you can't make water without adding that to it ¬_¬

  • @GiveMeBass93 Yes you can.

  • @GiveMeBass93 whatever XD

  • @GiveMeBass93 func.

  • @TheLuigi805 yeah func_water_analog XD

  • How do i render my map?

  • @TmOddiiTV I suggest watching my 'first map tutorial', it will teach you the basics; f9.

  • what?

  • @aapenjong What?

  • do you got any idea how i can get an func_physbox_multiplayer float on func_analog_water?

    (its a boat)

    you pick up an weapon and the boat follows the weapon (is the idea)

  • @ruud1212 func_physbox will float if it's wood.

  • @3kliksphilip

    its already wood but the wood has an parent (weapon M4)

    its not solid either (it should be solid it says solid to world)

    i think thats the reason it doesnt float

    its based on watch?v=UmB2WU9N9VA

  • @ruud1212 In that case, I guess it can't be done unless you have a trigger_push pushing you upwards, just enough to keep you afloat, but not enough to send you flying into the air.

    I'm guessing that if it's parented to the weapon then it won't act as something you can stand on.

  • @3kliksphilip

    awh :(

    but do you know maybe how make the little boats like MG_piratewars?

    i couldnt decompile the map

  • @ruud1212 Which bit are you having trouble with? Isn#t it just a ship made out of func_breakable pieces?

  • @3kliksphilip

    i mean the little boats (wich you can drive)

    cant realy figure it out how thats done

  • @ruud1212 I'd make them func_physbox, then parent phys_thruster entities to them. Set the thruster directions, then make them enable / disable when you press certain buttons. It's simple in theory, but don't expect to get it working first time. It makes for very convincing ship movement, though.

  • @3kliksphilip

    ah i see im gonna try it :)

    but is it possible to activate those with the movement buttons (wasd)

    cause mg_piratewars did it

  • @ruud1212 also if u want it to be drive-able using the W A S D keys (movement keys) then u gotta use a "game_ui" entity and setup all the triggers n stuff

  • @Beatz4theHeatz

    i did without succes but ill remake it maybe i made a mistake

  • @ruud1212 it is hard to get working from scratch, i suggest decompiling a map that has driveable things in it, but be sure to only decompile to learn from it and not to steal content ;)

  • @Beatz4theHeatz

    you knows maps with driveable things?

    cause i tried with one map and i failed :(

  • OK. I make a map for CS:S but when i place texture dev_water2 i looks dark not like this. PLS help.

  • @nightshade916 Could you show me a screenshot? It also depends on the depth and angle you view the water from. I have a more in-depth video showing lots of different water textures

  • @3kliksphilip img442 (dot) imageshack (dot) us/img442/7008/firstmap0005.jp­g

    

  • @nightshade916 VERY hard to see what the problem could be from that picture, could you PM me the compilelog for your map?

  • how u made that with the water iin?

  • @subtector I used the vertex tool on the left hand side of the screen. You could also use the Clipping tool.

  • ummm i have a problem i made water to jump on so no damage would be taken

    but the water is solid and yes i did evrything here

    do i need to use func_brush on it before or what????

  • @woot835 I only made this video 30 seconds long and you still haven't bothered watching it!

  • @3kliksphilip i watched the video 10 times STILL I DONT GET IT!!1 :O

  • @woot835 Why exactly are you making it func_brush?

  • @3kliksphilip well cause i use that to make stuff non solid like in your video how to make walls walkthroughable :D

  • @woot835 Sorry for the late reply. Water must not be made into a func_brush, since it is walk-throughable by default.

  • @3kliksphilip ah its k il figure it out some day

  • @3kliksphilip umm im totaly new to sdk (except alien swarm) i only know some basics of how to build rest i dont know squat about

  • what this guy has failed to tell you all and the whole reason its not working is because you have to have a env_fog_controller put in the map then in the setting have it set on then it will show up.

  • @gtaellis ...and why would putting an env_fog_controller in your map make the water work?

  • @3kliksphilip well mate i followed your tut here to every degree and well it did not work and judging from all the comments here im not the only one with this problem. So i searched the internet and found a forum were somone had asked the same question and a person named Punishment on the steampowered forums told him to do this and well it solved it im using l4d2 authoring tools btw.

  • @gtaellis Hi, thanks for this. I've never mapped for L4D2, but from what I've read it seems to be a problem with the env_fog_controller entity starting 'off', which seems to cause problems with L4D 2. As I said before, I've never mapped for L4D2 so I can't confirm it, if you could make a simple one-room level in Left 4 Dead 2 and see if the water works, it would be helpful. Does there NEED to be an env_fog_controller in every map with water in?

  • @3kliksphilip already testing it out and can conform that it works, and from the looks of it you will need to have an env_fog_controller on every map if you want the water to render.

  • @gtaellis Okay, thanks. Left 4 Dead 1 doesn't seem to need that.

  • Hey...sorry for bothering you with the "no working water" but I have a slight problem and I can't find a fix. For example I made a block of water, I right clicked on the surface to apply the water, the water looks good in hammer but in game the surface is not showing...I can see it from inside. The skybox cannot be leaking because it's made with one box. Can you help me please :)? And another thing...I don't have some entities like sliding doors, or tracktrain (or what is it called). Help please

  • @FoxY1233 Does your water texture have 'beneath' in its name? Choose another one.

  • @3kliksphilip No, the water doesn't has beneath in it's name... and every water I try it's like the same...I can see the skybox through it...no object no nothing it's like it's a camera screen that shows me the skybox :(( (only in game happens :( ) here is a shot imageflock(dot)com/img/1283106­865(dot)bmp

  • @FoxY1233 In that case, you probably have a leak or something. PM me the compilelog for your map

  • @FoxY1233 not only does the skybox have to be completely sealed but nothing outside of it. like a prop sticking out or something. and the sliding door is just "func_door" <--- then you have to change the moving direction. remember when you are changing the direction that it goes by the top view of hammer, so dont just randomly pick a direction. and its "func_Tracktrain" and you must tie "Ctrl+T" that to a brush. it isnt in the entities. once you have that you need a "path_track" which is in cont

  • 16 people is to stupid to understand this!

  • Plz make subtitles or something. The voice quality is a bit weak compared to others of your videos and i can't hear what you say on the beginning. something like: "Select the dsfjtexture"

  • @RandomGuy1994 Nodraw texture

  • @RandomGuy1994 The reason for the quality is because it's a much older video than the rest of them. I'll be remaking them over time, but this has still got to be one of my favourite videos of mine (It's one of the shortest, simplest, most satisfying AND has cheesy music in the background!).

  • @RandomGuy1994 he says " select the nodraw texture"

  • is it hard too make a map

  • @eric8510282e Depends what you know.

  • I got a question. When I go into my pool of water, why does the water flicker really badly as if I have a GFX card problem. The water only flickers when I move my mouse. When I am stationary, the water looks like its chopped off at some parts.

  • @xXxmidgexXx Sounds like your map has a LEAK!

  • @3kliksphilip LOL Thanks! I just fixed it. :D Thanks for these great tutorials.:D

  • My water is very weird so I can't see anything under water, I can only see like 1 meter in front of me.. it's all like blurry and dirty, any idea on how to fix that?

  • @iSewil Try a different texture