I mean the physic stuff, why don't you just make it so all seven maps are one, instead of "Hey i wanna break a house! *load map* horray, now i want to destroy a bridge! *load another map*."
what about a house that has a dmm floor that breaks when you walk on it? then there should be some spikes under the floor! that would be a perfect dmm trap :D
Is this easy to do or hard? I'm thinking about adding in a level where you can shoot DMM walls/floors, and when the fall apart, objects or you can go through the holes. The only problem is that since they are func_physboxes, how do you get them frozen in the air like that(aka: all the glass underneath one wouldn't fall off).
Hello, I also love doing DMM things like this with my maps, I've yet to do it as good as you, but I've found a way to make it so that it takes up way less CPU. What I normally do is make all my object func_physbox's, but this makes it so that it will fall apart if a bridge is made. If you could show me how to do it the way you do, I would gladly reveal the secret of making it take way less CPU.
wow, thats awesome!
toiletbrush169 2 months ago
What kind of enti beams at the beginning? And what are the flags?
Dead0NicK 2 months ago
How did you do it?
uberdood555 1 year ago
Comment removed
sk8erpunk394 1 year ago
about the map pack, why not make it all one map?
I mean the physic stuff, why don't you just make it so all seven maps are one, instead of "Hey i wanna break a house! *load map* horray, now i want to destroy a bridge! *load another map*."
wombo194 1 year ago
@wombo194 you are ignorant.
And i WILL NOT HELP YOU.
protip: Search for "Fake DMM Download"
paimail21 1 year ago
what about a house that has a dmm floor that breaks when you walk on it? then there should be some spikes under the floor! that would be a perfect dmm trap :D
MultifrugtjuiceOMG 1 year ago
Is this easy to do or hard? I'm thinking about adding in a level where you can shoot DMM walls/floors, and when the fall apart, objects or you can go through the holes. The only problem is that since they are func_physboxes, how do you get them frozen in the air like that(aka: all the glass underneath one wouldn't fall off).
TheGAMER367 1 year ago
zomg upload this!
ertopida 1 year ago
hey can you tell me what recorder you used to record
Haxorinatorman 2 years ago
How did u make the bridge that collapses when u walk on it
WeEatBrainz 2 years ago
I changed their "physics impact to override motion" parameter.
PM me for more detailer explanation.
paimail21 2 years ago
make a pillar with metal beams inside and all can b destroyed
RaNdOmGuY340 2 years ago
How about denting a metal car, toy and computer.
Something spongey like a soft ragdolls, cushion or even a trampoline.
jomibrad 2 years ago
Already tried some of these, Epic Fail...
paimail21 2 years ago
O damn, oh well at least you tried. :)
jomibrad 2 years ago
I love the effort you've put into these. Really imaginative!
Try making a playable level out of this stuff.
3kliksphilip 2 years ago 8
Hello, I also love doing DMM things like this with my maps, I've yet to do it as good as you, but I've found a way to make it so that it takes up way less CPU. What I normally do is make all my object func_physbox's, but this makes it so that it will fall apart if a bridge is made. If you could show me how to do it the way you do, I would gladly reveal the secret of making it take way less CPU.
anarcheril 2 years ago
hmm...
watch 3kliksphillip's tutorial
paimail21 2 years ago
make a big box that can fall apart
123ilikecheese456 2 years ago
the catapult was nice
xRewaSx 2 years ago
Can i download this?
Max2880 2 years ago
wow. nice man, keep up the good work.
Razura13 2 years ago
cool
Christian9872 2 years ago