It's so cheap though! I'm planning on getting the Unreal 3 engine soon just to experiment with it. It's admittedly been a while since i've messed with 3D, but I hope to remedy that soon. I haven't checked out FPS Creator though. Think it's worth trying?
@shojigami FPS creator is in my opinion not worth trying. It's pretty much just a wayyy less advanced and easy version of unreal editor. But it is quite fun to mess around with. :D
Looks more like a level from UT99 than UT2K4. I suggest doing what Mattyovers1 said and add more static meshes and a skybox. Other than that, it looks pretty good.
Interior design is good, the layout itself is nice... But try adding more key objects like Static Meshes I think they are the main key in building up your level and making it look nice. You could even try adding a window to view a outer sky (e.g. a windows to space) depending on what mood you made your level.
So build a backdrop somewhere out side it then make it visible as a window on the inside.
Good suggestions indeed! It was supposed to be an underground storage area, but I guess that's not communicated clearly enough. Any suggestions for making it look more like it's not supposed to have windows and open air?
Then add a massive storage facility, just one, such as a big fridge as in a fridge the size of a living room, you know the ones you get in bakery's, and then make it all blue and add a tint of fog.
Then add lots of meat, boxes, food and shelves of just everything you would expect in a indoor storage facility, and I posted that comment over 7 months ago, took some time to reply back :D.
Also you said its a project for school, what school?
Hahah yea I neglected commenting for a while, then did a bunch of comments at once. Sorry. More boxes & shelves sounds like a good idea. Project was over years ago, but I'm still grateful to hear useful suggestions for the next time I might go back into Unreal. This class was taken from the Art Institute Online. Had 5.5 weeks to build the level, model, texture, light, and place the objects. 5.5 weeks to create and sync the sounds. I think I worked out the pathing during the sound class though.
I think that for an undeground storage facility you should add some cargo doos to the walls. They dont have to be functional, just make the places seem like it's functional, or at least that it once was.
Also, add some special lights to your light fixtures to make them appear to glow. Just set the fixture meshes to special lit, add a light beneath them, and set the light to special light. That will light up the fixtures without lighting up the surroundings.
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lzoli18B 1 month ago
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amazing!! :)
OR ULL die Today
(sorry! it scared me and i had to do it!
jdogkill 2 years ago
This seems better than FPS Creator. I'm still trying to get the full version free, but I can't :(
VulcanXL 3 years ago
It's so cheap though! I'm planning on getting the Unreal 3 engine soon just to experiment with it. It's admittedly been a while since i've messed with 3D, but I hope to remedy that soon. I haven't checked out FPS Creator though. Think it's worth trying?
shojigami 3 years ago
I got the unreal engine 3, its the best it looks and editing tools, or if you want try using Cryteks Sandbox2.
mattyovers1 3 years ago
@shojigami FPS creator is in my opinion not worth trying. It's pretty much just a wayyy less advanced and easy version of unreal editor. But it is quite fun to mess around with. :D
RollerMindable12 1 year ago
learn aim:D but the level is good ^.^
marsal2000 3 years ago
I'm a terrible shot. =} Only reason I ever played a FPS was to learn the mechanics to build the level. I am still, to this day, horrible at aiming.
shojigami 3 years ago
Looks more like a level from UT99 than UT2K4. I suggest doing what Mattyovers1 said and add more static meshes and a skybox. Other than that, it looks pretty good.
KurtonTheMagician 3 years ago
Interior design is good, the layout itself is nice... But try adding more key objects like Static Meshes I think they are the main key in building up your level and making it look nice. You could even try adding a window to view a outer sky (e.g. a windows to space) depending on what mood you made your level.
So build a backdrop somewhere out side it then make it visible as a window on the inside.
mattyovers1 3 years ago
Good suggestions indeed! It was supposed to be an underground storage area, but I guess that's not communicated clearly enough. Any suggestions for making it look more like it's not supposed to have windows and open air?
shojigami 3 years ago
Then add a massive storage facility, just one, such as a big fridge as in a fridge the size of a living room, you know the ones you get in bakery's, and then make it all blue and add a tint of fog.
Then add lots of meat, boxes, food and shelves of just everything you would expect in a indoor storage facility, and I posted that comment over 7 months ago, took some time to reply back :D.
Also you said its a project for school, what school?
mattyovers1 3 years ago
Hahah yea I neglected commenting for a while, then did a bunch of comments at once. Sorry. More boxes & shelves sounds like a good idea. Project was over years ago, but I'm still grateful to hear useful suggestions for the next time I might go back into Unreal. This class was taken from the Art Institute Online. Had 5.5 weeks to build the level, model, texture, light, and place the objects. 5.5 weeks to create and sync the sounds. I think I worked out the pathing during the sound class though.
shojigami 3 years ago
I think that for an undeground storage facility you should add some cargo doos to the walls. They dont have to be functional, just make the places seem like it's functional, or at least that it once was.
Also, add some special lights to your light fixtures to make them appear to glow. Just set the fixture meshes to special lit, add a light beneath them, and set the light to special light. That will light up the fixtures without lighting up the surroundings.
104Sargeisms 3 years ago
good job on it :)
fronjohn 3 years ago
great eye for detail i think
trackwalkingfilms 3 years ago
that music sounds familliar, like the drum music in a scene from 'aliens'
ZUWARRAH 4 years ago
Been meaning to try to find that drum music you're talking about, by the way. I'm curious!
shojigami 3 years ago
What school do you go to.
GAM3R0FD3ATH 4 years ago
Art Institute Online
shojigami 4 years ago
good map
speedster234 4 years ago
nice try mate but i think you should try doing something with abit more detail and a good soundtrack
mj1982brown 4 years ago
We only have a couple weeks to do these projects and have to work with what we're given. Gotta work within limits ya know. =}
shojigami 4 years ago