Added: 4 years ago
From: MITCSAIL
Views: 131,070
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (85)

Sign In or Sign Up now to post a comment!
  • I like to move it,move it

    She likes to move it,move it

    He likes to move it,move it

  • I wonder how far this has gone? Any updates?

  • /watch?v=eyyUXZzKYr4

    IpI MOCAP with Kinect

  • the render is taller than the actual guy, and I think the program is compensating by making the render stoop a bit to account for the height difference.

  • now make it control a virtual video game character, and give the user a head-mounted display to view the game

  • The skiing looks weird.

    Anyways, I look forward to UC3. I hope SA is gone, as I've never seen anything like it in any game.

  • wow thats awsome motion caption good move.. did you make it yourself? or where did you get from? How much?

  • man wow so inventive mo cap isnt cheap but this can help many that want to creat but are on a budget capitalism is there anything it cant do it practically drove the creation of this along with the desire to create

  • Hi, I've got a question... It looks like it can capture rotation and position of all the body parts relative to the hip, but what about body movement in the space? Can this technique track body positions relative to a "zero" point in a virtual space? tnx

  • @deimos2k6 that's the easy part. to track your motion relative to the zero point all you need to do is have a microphone sitting on a table instead of your backpack.

  • Hi its really super pls let me know full details of this product and how can i contact u and whats the price of this

  • i bit glitchy at some points but for such price what more can you want.

  • @Beady2 motion cap data has always been a bit glitchy, u have to clean it by hand in every prodution

  • i want one

  • Im definetly getting one when i see them for sale

  • I can see a lot of benefits using this system especially the ability to wear clothing over the suit like Armour and as they shown tight and exterior areas. If I was to choose this or traditional optical motion capture n a studio I would go for the old as it looks smoother and more responsive. Although studios are expensive to hire and a small specialised team is required to operate an optical system.

  • What exactly is this system called?

    I dont mean motion capture, but this specific system in motion capture.

  • Wow. Im definitely getting one of those.

  • Is that on 3:05 the heroes dude?

  • how cheap ? :)

  • @linuxva Boy it looks like an uncle of mine:))

  • A company in the United States called Applied Technology Holdings can do this and has all the patents. Contact 949-412-2321

  • absolutely amazing mocap system! The technology is simple, yet oh so effective. Great logic and practice!

  • MC is really cool... i think about using it in my game. Anyway, to make the eq shown above u need really good knowledge ...

  • :O Oh My GOD!!

    *got here from an article saying how brilliant video games could be using this system... lol*

  • some games like mgs had real life soldiers to use i think in tom clancy's games to like the moves and stuff they where so that it would be in real life to ghost recon is also realistic

  • Look at you, stringing words together. Good for you champ! Some day you'll be able to speak in sentences to form coherent thoughts!

  • Look at you, stringing words together. Good for you champ! Some day you'll be able to speak in sentences to form coherent thoughts!

  • guys, I couldn't find any email or website I could reach one of these guys... in the pdf is a lot of names listed, but no contact adress... help me out, I would like ot contact someone from swizerland...

    thx

  • Yeah I emailed the guy in charge. He's probably pretty busy so no response yet :( I just want to know more about that pretty little device.

  • steve, you suck

  • if anyone knows everything about motion capture, add me please...

    ı need some information about this system.

    have a good day

  • holy shit, I want one of these.

    Not that I'd ever know how to use it

  • I created my own system like this that will come out in 09

  • i created one too... oh yeah... and its really good yeah... ...and its coming out... yeah...

  • me 3, mines better because it has a flashing light on it, and it has the many functions of a tin can

  • I also want to buy this sistem to use on my film project. Who should I contact?

  • It's not a question of art. Nobody can animate hours of film in time without the help of a system like this. I would spend 5 years doing it alone if I get finance, but market doesn't work this way.

  • Just contact any of the people introduced at the beginning of the video. Also click on the .pdf link at the top left of the description.

  • is this this one : United States Patent 7218320 ?

  • where can we buy one?

  • this is so way cool! gimme gimme!

  • i want to buy this, how and where do i buy it

  • Great!!! It's a big innovation!

    Maybe this product will be sold also for retail... I hope this!!!! ;)

  • I would have loved to have seen him fall off the ski's, just to see what the 3D guy would do.

  • Well, I don't know skiing _that_ well anymore, but I never felt down during the capture sessions :-)

  • You should, and make a video of it. It doesn't hurt, it happened to me tons of times (I suck at skiing) :P

  • Nice job-- I'd like to see this system capture the apoplexy this vid is probably giving the mocap vendors right now...

  • This is extremely impressive.

    -at

  • Damn fantastic.

  • awesome. do an inline skating demo next :-)

  • Apparently the only problem is that the root motion (COM) isn't captured since the system can't tell where it is within absolute space coordinates. Perhaps a combination of different methods would allow this system to eventually surpass 'traditional' MoCap.

    To be able to capture MoCap data directly from a live set would prove invaluable indeed.

  • haha not, this is much more usefull, now you can capture driving, cycling etc. all the hard stuff.. that you cant do with your traditional 'methods', positioning in room is not a problem at all..

  • I think you didn't understand what I mean. This system seems great for cycles done in one spot, but what about moving and dancing about?

    You can tell this especially from the ping-pong test. Watch how the character stays put on his own centre of mass. Unless the devs have done this on purpose, this seems to be the systems biggest limitation.

    I'm not saying this is a bad system, but combining old and new tends to yield to better results.

  • You could probably position extra ultrasonic transmitters around the set beforehand as markers. You could use as many as you needed, so the wearer would always be in range of 2 or 3 of them. Just measure the actual distance and angle between them and match them to your virtual set.

  • Yes, that's exactly what I was thinking about actually. Use whichever system that would me more efficient to triangulate the absolute position of the actor within a perimeter and then you could capture COM data.

  • We can do this in real time. Our marker is near by and can have the range of 100ft.

  • great. keep up the good work!

  • For a motion capture device that only costs $3k, this is great. It will help tons of indie game studios who are looking for an affordable alternative to motion capturing studios. Also makes a more portable device for motion capturing outside the studio. Also by investing a little time and a little more money, I'm sure the drift could be compensated for. As (hopefully) a future programmer in the game development industry, I am very excited about this.

  • Kudos. Really innovative and cost effective. I bet gaming studios will be banging down the door to get this.

    There seems to be a bit of lag but I suppose thats to be expected from a system that uses sound.

  • It's not up to optical standards, but for $3000 it's impressive. It looks as good as or better than magnetic motion capture which used to retail for over $30k. They still have some work to do to deal with drift. Manually animating drift out would be very time consuming. Also notice how the arms are not very accurate on the Lat pulldown machine. But again, for their first release, I'm impressed. I look forward to see how they develop over time!

  • Very Cool! Robert Zemeckis will want a few :)

  • Ha!  Really.

  • Can he "give the finger" ?

  • Except commercial systems require cameras to capture the motion. Hence the statement "this system is completely autonomous." You don't need a mo-cap studio with this, you just need a guy in a suit.

    Hell, if they can make it water-proof, this would be a great way to study Olympic swimmers.

  • they would also need to recalibrate it because sounds move differently in water. Also they may need to use different microphones and speakers.

  • Not true. Intersense makes this exact product, using accelerometers and ultrasound to correct for drift.

  • Have a link? Intersense's website only lists single motion sensing modules, like that found in the Wii controller. And none of them look like anything you could wear around, given that each module is about the size of a fist.

  • Really? For $3K? I'd be interested in any links you may have then.

  • This is for parts, to put it together, unless by yourself, would cost a bit more, in theory.

  • That's 100% false. The method of point capture is wholly different (sonic vs. optics). Plus, full vicon systems cost about 100k.

  • Not true at all. Go look at Intersense's website; they use this exact method (accelerometers + ultrasound to correct for drift).

    I hope they cited it in any academic references.

  • Please, don't feed the troll.

  • This is going to be great, finally we can have (fairly) accurate natural motion even in lowbudget productions.

  • Where's a link to the paper? This is one of the benefits of academia- progress outside of academia itself. This is friggin awesome. Is there one of these as an add on for the wii yet?

  • the link's in the video description :)

  • Ok I found the paper to go with this vide, it documents the items that was used to build this hybrid mocap suite. Do you think a video tutorial will be made on how to build this mocap portable suite?

  • wow how much!!!!!!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more