Added: 3 years ago
From: VancouverFilmSchool
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  • Wow. This is very well done!

  • Hi guys, im debating if i should go BCIT for digital animation or VFS. since VFS is more expensive, i dont know if there is something that VFS has and BCIT doesnt? does anyone have any idea which one is better and why??

  • @iwanttoloveher We would just say to check out the results - at VFS we are proud of the work our students create and that we have the number one school channel on YouTube. Take a look around our channel and check out what our students were up to in 2009: vfs(dot)com/2009. Please let us know if we can help with any further information.

  • vancouver is the place! i wanna go there now

  • I'm impressed. Nicely done. I'm sure it to many many test renders until you got it perfect. Matching the camera movement must have been a bitch.

  • lol cool, interesting idea.

  • awesome original idea

  • bad acters awsome graphics HMMM what could go wrong lol

  • now you can make commercials for collins college

  • wow that was, i must say GREAT TRACKING!!! best thing i've seen today. Wow geez i can't believe you had to go through all those passes. guess I need to prepare myself.

    the only weakest thing i saw (then again i still am unable to observe a lot) was that last transportation scene's burn mark. It looks too flat in my eyes, I think a small dent or something like that should be added in (don't know how you can achieve that though, normal map?). I don't know, i'm an idiot. again, nicely done

  • what happens when they come back

  • great work, the 3d fit in with the video very well

  • WOW O.O

    impresionante xD

  • Excellent!!!!!

  • great work...

  • I liked it. I think you could have done an occlusion pass for the table with the robot, that way it'd have a contact shadow.

  • MAn i so wish i was good with like all this tech stuff

    and Compters

  • there's no point wishing, when u can be this good. just dedicate the next two years to learning this and u'll be just as good

  • well done.....

  • That was wonderful! The only question I have is, what is the best way to make lighting on wood realistic?

    I noticed that the transport seemed quite fake, but only because the light source that the warp was supposed to be giving off, didn't seem to appropriately illuminate the wooden table. Thoughts?

  • Making good lighting on wood depends on many factors. Specifically the kind of wood you're trying to portray. Grain, colour, reflectivity all play a major part in the look.

    The transport is definitely the weakest bit of the whole animation, I thought it might be interesting to do it in 2D rather than 3D, and that was a mistake. I don't know what you mean by "appropriately illuminate" but the intensity of the particles wasn't meant to 'blow out' the whites.

    Thanks for the comments (everyone)

  • really awesome

    good job =D

  • That was truly awesome! Woah, I'm stunned..

  • That was just amazing!!!! Wow!!!

  • Molto bravi,

    Ciao,

    Gian from ITALY

  • please tell me how many hours you've been doing it

  • good job meite ... i like it

  • Way to go! impressive compositing :)

  • very interesting... how can you determinate the lens distorsion? did you shot a footage to a rectangular grid for evaluate the intensity of distortion?

  • Grid a standard ways of doing it. In this case I could see the distortion in the raw footage. Boujou has a tool which allows to kill the distortion. Doing this lengthens the vfx pipeline. Say you're shooting NTSC, after fixing distortion the image will become a few pixels larger in width and height. All the CG stuff needs to be rendered at that 'awkward' resolution. Then again, the results when you comp the CG on the disort-free footage, and redistort the whole thing back to NTSC are awesome.

  • hey! what's the purpose of doing a lens correction for the background plate? and were the diffuse/spec/reflection passes done on AE7or did you rendered them out from XSI? thanks.

  • Basically it's corrected to get a solid match move. Also, at the end when redistorting back to original, the CG stuff gets distorted too, which is how it should be :)

    All the passes other than the particle stuff was done in XSI.

    The particles were AE regular particles with some effects.

    @sebastc - the smoke is real

  • thanx for the info, your help is appreciated!

  • AMAZING !!

  • Did you use AE7 or Fusion for the composite? man you have a trillion passes there, great job.

  • AE7 for compositing.

  • What software did you use to put you animation in the vid, can you do it straight from maya?? You know that manual tracking bit!

  • Everything was animated in Softimage|XSI, Majority of the tracking was done in 2d3 Boujou, The manual tracking was done in XSI. You could do the tracking in Maya Live I suppose but that works better with markers/survey points.

  • VERY NICE!

  • NICE!

  • really nice but try harder on smoke... but its amazing good ...

  • I thought it was real!!! 3D animation is amazing!!!

  • WOW!!!

  • you got me! I thought it was a real device you made :) 5*s and then some!

  • SWEET

  • is this made with a blue screen ?

  • i dont think it is made with a bluse screen it shows in the video how its made. this program looks powerful! great job!

  • simply awesome, great work

  • nice job .needs more particles lol

  • this came out great. The "home video" effect was cool. thank for the breakdown of effects. I will definitely take something from it.

    Curious to know what type of camera was used?

  • OMFG awesome ¡¡¡ at the start i thionked that it was real :p

  • they got me to

  • whoa.that was totaly awesome.when those guys come back they are in for one heck of a shock.

  • well done! i'm so impressed by the work that comes out of VFS

  • GREAT WORK !

    Though I expected the second robot to do some not-so-nice thing... Because of its sharp pointed legs !

    I know : I'm twisted ! lol

  • Totally agree, great tracking an animation...but the end was ...not what i expected. Still good stuff tho

  • Love it, wheres the music from?

  • good

  • holly man im seriusly thinking on getting that school

  • same

  • Thanks all for the comments,

    For this project I used Softimage|XSI for all CG stuff, tracking was done in Boujou, the compositing was done in After Effects. The shot was done with an ancient camera but a good light rig in a friends garage. Used a massive gazing ball with a Rebel XTi for the environment captures.

  • good job! thanks for sheering

  • thats the best thin so its wooooooooooow

  • brilliant, man! You learn all this at VFS?

  • Awesome. Reminds me of Cloverfield.

  • AMAAAAAAAAAAAZINNGGGG!!!

  • that was totally wicked!!!

  • That was awesome!!!

    Great work guys

  • good work ...

  • Pure talent. Wish I was young again.

  • so cool ! i like this !!!!!

  • That was sweet, well done!!

  • Awesome!!!

  • holy shit^^ if that whud have been realy that whud be so awsome!

  • brilliant

  • Kewl, IRONCRAB, who's inside Robert Downey Jr?

  • ya sedeee!!! that's freakin cool dude

  • kool

  • Oh my, that's awesome.

  • nice work man!

  • wow, very cool!

  • great work! the only flaw i could find now is the reflection on its legs. it only reflects the table's colour but not the texture nor the objects on the table

  • Thanks for the comments Glenn,

    The reflection on the legs was blurred according to the blur I saw on my reference brushed metal objects which I had placed on the table after the shoot.

  • There were no objects modeled then to be reflected. which makes Glenn right. I don't think he means the amount of blurring is not right. there should be other colors in the legs than the wood color. But overall I've seen feature movies with worse cases and you have to watch it several times to notice it(unless you have a trained eye)

  • All the reflections are being picked up from the environment map. If you look closely, the reflection of the red pliers is visible at some angles in some frames.

  • That would require a higher resolution frame maybe but if you say you used an environmental map(maybe a mirrored ball approach) I believe you. maybe something else is uncanny. if you can/allowed to post a high resolution frame somewhere that would be cool.

  • You're right, I did use the mirrored ball approach. Unfortunately, I'm unable to upload a hi-res version.

    Thanks everyone else for the comments.

  • AWESOME!!

  • over 10 hour of work for less than 2 mins I bet LOL

  • I'm sure it was a heck of a lot longer than 10 hours!

    (And I'm being incredibly selfish when I say that it was worth it!)

  • by your reckoning, a 2hr length feature film would take 10 days to make.  Thats why films like shrek/toy story/etc take 5 years to make.

    You have no idea of reality.

    This would have taken most of the student's study year to make, rather than a single days work.

  • cool

  • amazing.. i wish i can edit and do this stuff

  • wow

    absolutly outstanding

    it was just great

  • Very cool. I would love to see more animations by this person.

  • pause it at 2:53 the robot's eyes looks like a girl with bangs

  • this is cool seems like there is really a robot there.. ^_^

  • Good models, good animation, excellent tracking

  • the best

  • One word: F***! Sorry it was filtered but that's the only word to define your awesome seemingly real work!!

  • 6th comment lol

  • that was really nice, i wanted to see more

  • 5 stars man,5 stars

  • It looked way to real. 100% flawless. This person is going to make it big in hollywood.

  • wat equipment do u use?

  • Amazing, Really good. Keep up the good work!

  • probly not first, but possibly

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