Hi guys, im debating if i should go BCIT for digital animation or VFS. since VFS is more expensive, i dont know if there is something that VFS has and BCIT doesnt? does anyone have any idea which one is better and why??
@iwanttoloveher We would just say to check out the results - at VFS we are proud of the work our students create and that we have the number one school channel on YouTube. Take a look around our channel and check out what our students were up to in 2009: vfs(dot)com/2009. Please let us know if we can help with any further information.
wow that was, i must say GREAT TRACKING!!! best thing i've seen today. Wow geez i can't believe you had to go through all those passes. guess I need to prepare myself.
the only weakest thing i saw (then again i still am unable to observe a lot) was that last transportation scene's burn mark. It looks too flat in my eyes, I think a small dent or something like that should be added in (don't know how you can achieve that though, normal map?). I don't know, i'm an idiot. again, nicely done
That was wonderful! The only question I have is, what is the best way to make lighting on wood realistic?
I noticed that the transport seemed quite fake, but only because the light source that the warp was supposed to be giving off, didn't seem to appropriately illuminate the wooden table. Thoughts?
Making good lighting on wood depends on many factors. Specifically the kind of wood you're trying to portray. Grain, colour, reflectivity all play a major part in the look.
The transport is definitely the weakest bit of the whole animation, I thought it might be interesting to do it in 2D rather than 3D, and that was a mistake. I don't know what you mean by "appropriately illuminate" but the intensity of the particles wasn't meant to 'blow out' the whites.
very interesting... how can you determinate the lens distorsion? did you shot a footage to a rectangular grid for evaluate the intensity of distortion?
Grid a standard ways of doing it. In this case I could see the distortion in the raw footage. Boujou has a tool which allows to kill the distortion. Doing this lengthens the vfx pipeline. Say you're shooting NTSC, after fixing distortion the image will become a few pixels larger in width and height. All the CG stuff needs to be rendered at that 'awkward' resolution. Then again, the results when you comp the CG on the disort-free footage, and redistort the whole thing back to NTSC are awesome.
hey! what's the purpose of doing a lens correction for the background plate? and were the diffuse/spec/reflection passes done on AE7or did you rendered them out from XSI? thanks.
Basically it's corrected to get a solid match move. Also, at the end when redistorting back to original, the CG stuff gets distorted too, which is how it should be :)
All the passes other than the particle stuff was done in XSI.
The particles were AE regular particles with some effects.
Everything was animated in Softimage|XSI, Majority of the tracking was done in 2d3 Boujou, The manual tracking was done in XSI. You could do the tracking in Maya Live I suppose but that works better with markers/survey points.
For this project I used Softimage|XSI for all CG stuff, tracking was done in Boujou, the compositing was done in After Effects. The shot was done with an ancient camera but a good light rig in a friends garage. Used a massive gazing ball with a Rebel XTi for the environment captures.
great work! the only flaw i could find now is the reflection on its legs. it only reflects the table's colour but not the texture nor the objects on the table
The reflection on the legs was blurred according to the blur I saw on my reference brushed metal objects which I had placed on the table after the shoot.
There were no objects modeled then to be reflected. which makes Glenn right. I don't think he means the amount of blurring is not right. there should be other colors in the legs than the wood color. But overall I've seen feature movies with worse cases and you have to watch it several times to notice it(unless you have a trained eye)
All the reflections are being picked up from the environment map. If you look closely, the reflection of the red pliers is visible at some angles in some frames.
That would require a higher resolution frame maybe but if you say you used an environmental map(maybe a mirrored ball approach) I believe you. maybe something else is uncanny. if you can/allowed to post a high resolution frame somewhere that would be cool.
Wow. This is very well done!
MichaelDonnerMusic 1 year ago
Hi guys, im debating if i should go BCIT for digital animation or VFS. since VFS is more expensive, i dont know if there is something that VFS has and BCIT doesnt? does anyone have any idea which one is better and why??
iwanttoloveher 1 year ago
@iwanttoloveher We would just say to check out the results - at VFS we are proud of the work our students create and that we have the number one school channel on YouTube. Take a look around our channel and check out what our students were up to in 2009: vfs(dot)com/2009. Please let us know if we can help with any further information.
VancouverFilmSchool 1 year ago
vancouver is the place! i wanna go there now
yOmOmO1231 1 year ago
I'm impressed. Nicely done. I'm sure it to many many test renders until you got it perfect. Matching the camera movement must have been a bitch.
cosmospacey 1 year ago
lol cool, interesting idea.
ColonelArega 2 years ago
awesome original idea
paulmc8623 2 years ago
bad acters awsome graphics HMMM what could go wrong lol
UnrealAnimation3D 2 years ago
now you can make commercials for collins college
tcw295 2 years ago
wow that was, i must say GREAT TRACKING!!! best thing i've seen today. Wow geez i can't believe you had to go through all those passes. guess I need to prepare myself.
the only weakest thing i saw (then again i still am unable to observe a lot) was that last transportation scene's burn mark. It looks too flat in my eyes, I think a small dent or something like that should be added in (don't know how you can achieve that though, normal map?). I don't know, i'm an idiot. again, nicely done
taz014l 2 years ago
what happens when they come back
viper7ryan 2 years ago
great work, the 3d fit in with the video very well
tristimulus 2 years ago
WOW O.O
impresionante xD
chily299 2 years ago
Excellent!!!!!
Warsong27 2 years ago
great work...
swatijain84 2 years ago
I liked it. I think you could have done an occlusion pass for the table with the robot, that way it'd have a contact shadow.
wesdood 2 years ago
MAn i so wish i was good with like all this tech stuff
and Compters
StikeFilms 2 years ago
there's no point wishing, when u can be this good. just dedicate the next two years to learning this and u'll be just as good
sadlerrr 2 years ago
well done.....
THEBIGDREWSHOW 2 years ago
That was wonderful! The only question I have is, what is the best way to make lighting on wood realistic?
I noticed that the transport seemed quite fake, but only because the light source that the warp was supposed to be giving off, didn't seem to appropriately illuminate the wooden table. Thoughts?
Nettikturbo 3 years ago
Making good lighting on wood depends on many factors. Specifically the kind of wood you're trying to portray. Grain, colour, reflectivity all play a major part in the look.
The transport is definitely the weakest bit of the whole animation, I thought it might be interesting to do it in 2D rather than 3D, and that was a mistake. I don't know what you mean by "appropriately illuminate" but the intensity of the particles wasn't meant to 'blow out' the whites.
Thanks for the comments (everyone)
saajjj 3 years ago
really awesome
good job =D
koakalaka 3 years ago
That was truly awesome! Woah, I'm stunned..
LPMovies 3 years ago
That was just amazing!!!! Wow!!!
AichaBlueSky 3 years ago
Molto bravi,
Ciao,
Gian from ITALY
jackfollathedreamer 3 years ago
please tell me how many hours you've been doing it
sigutis123 3 years ago
good job meite ... i like it
0maskot0 3 years ago
Way to go! impressive compositing :)
Oct0pu5 3 years ago
very interesting... how can you determinate the lens distorsion? did you shot a footage to a rectangular grid for evaluate the intensity of distortion?
NewBoulayo 3 years ago
Grid a standard ways of doing it. In this case I could see the distortion in the raw footage. Boujou has a tool which allows to kill the distortion. Doing this lengthens the vfx pipeline. Say you're shooting NTSC, after fixing distortion the image will become a few pixels larger in width and height. All the CG stuff needs to be rendered at that 'awkward' resolution. Then again, the results when you comp the CG on the disort-free footage, and redistort the whole thing back to NTSC are awesome.
saajjj 3 years ago
hey! what's the purpose of doing a lens correction for the background plate? and were the diffuse/spec/reflection passes done on AE7or did you rendered them out from XSI? thanks.
Javierrv30 3 years ago
Basically it's corrected to get a solid match move. Also, at the end when redistorting back to original, the CG stuff gets distorted too, which is how it should be :)
All the passes other than the particle stuff was done in XSI.
The particles were AE regular particles with some effects.
@sebastc - the smoke is real
saajjj 3 years ago
thanx for the info, your help is appreciated!
Javierrv30 3 years ago
AMAZING !!
treinton36 3 years ago
Did you use AE7 or Fusion for the composite? man you have a trillion passes there, great job.
Javierrv30 3 years ago
AE7 for compositing.
saajjj 3 years ago
What software did you use to put you animation in the vid, can you do it straight from maya?? You know that manual tracking bit!
ktayor1 3 years ago
Everything was animated in Softimage|XSI, Majority of the tracking was done in 2d3 Boujou, The manual tracking was done in XSI. You could do the tracking in Maya Live I suppose but that works better with markers/survey points.
saajjj 3 years ago
VERY NICE!
glovercm 3 years ago
NICE!
vondelmolen 3 years ago
really nice but try harder on smoke... but its amazing good ...
sebastc 3 years ago
I thought it was real!!! 3D animation is amazing!!!
gaby1394 3 years ago
WOW!!!
Gileti4 3 years ago
you got me! I thought it was a real device you made :) 5*s and then some!
greeneyedgirl32065 3 years ago
SWEET
seriestoo2 3 years ago
is this made with a blue screen ?
ionel71089 3 years ago
i dont think it is made with a bluse screen it shows in the video how its made. this program looks powerful! great job!
ericthemannn 3 years ago
simply awesome, great work
Simy911000 3 years ago
nice job .needs more particles lol
freebearride 3 years ago
this came out great. The "home video" effect was cool. thank for the breakdown of effects. I will definitely take something from it.
Curious to know what type of camera was used?
hairygorillaass 3 years ago 4
OMFG awesome ¡¡¡ at the start i thionked that it was real :p
leonelp51 3 years ago
they got me to
elborio 3 years ago
whoa.that was totaly awesome.when those guys come back they are in for one heck of a shock.
ridingisasport 3 years ago
well done! i'm so impressed by the work that comes out of VFS
CannibalRon 3 years ago 2
GREAT WORK !
Though I expected the second robot to do some not-so-nice thing... Because of its sharp pointed legs !
I know : I'm twisted ! lol
yanndick 3 years ago
Totally agree, great tracking an animation...but the end was ...not what i expected. Still good stuff tho
misterjz 3 years ago
Love it, wheres the music from?
TransparentXOpacity 3 years ago
good
dugongchanthaburi 3 years ago
holly man im seriusly thinking on getting that school
pabloe0168 3 years ago 2
same
Phoenixstar7 3 years ago
Thanks all for the comments,
For this project I used Softimage|XSI for all CG stuff, tracking was done in Boujou, the compositing was done in After Effects. The shot was done with an ancient camera but a good light rig in a friends garage. Used a massive gazing ball with a Rebel XTi for the environment captures.
saajjj 3 years ago
good job! thanks for sheering
mysteryofalbesila 3 years ago
thats the best thin so its wooooooooooow
BinJumeira5 3 years ago
brilliant, man! You learn all this at VFS?
corelrevelation 3 years ago
Awesome. Reminds me of Cloverfield.
stokmarknes 3 years ago
AMAAAAAAAAAAAZINNGGGG!!!
nitprak 3 years ago
that was totally wicked!!!
Britt3333 3 years ago
That was awesome!!!
Great work guys
joelsk 3 years ago
good work ...
tommyjahh 3 years ago
Pure talent. Wish I was young again.
kadzbiz 3 years ago
so cool ! i like this !!!!!
myqueen66 3 years ago
That was sweet, well done!!
notapeplease 3 years ago
Awesome!!!
midnightkaos 3 years ago
holy shit^^ if that whud have been realy that whud be so awsome!
lamx12345 3 years ago
brilliant
lantilope 3 years ago
Kewl, IRONCRAB, who's inside Robert Downey Jr?
emanmark 3 years ago
ya sedeee!!! that's freakin cool dude
malickz0 3 years ago
kool
SPARTANDUDE123 3 years ago
Oh my, that's awesome.
guxit 3 years ago
nice work man!
santiagoXP4 3 years ago
wow, very cool!
DelennB5 3 years ago
great work! the only flaw i could find now is the reflection on its legs. it only reflects the table's colour but not the texture nor the objects on the table
GlennAxion 3 years ago
Thanks for the comments Glenn,
The reflection on the legs was blurred according to the blur I saw on my reference brushed metal objects which I had placed on the table after the shoot.
saajjj 3 years ago
There were no objects modeled then to be reflected. which makes Glenn right. I don't think he means the amount of blurring is not right. there should be other colors in the legs than the wood color. But overall I've seen feature movies with worse cases and you have to watch it several times to notice it(unless you have a trained eye)
Walid1212 3 years ago
All the reflections are being picked up from the environment map. If you look closely, the reflection of the red pliers is visible at some angles in some frames.
saajjj 3 years ago
That would require a higher resolution frame maybe but if you say you used an environmental map(maybe a mirrored ball approach) I believe you. maybe something else is uncanny. if you can/allowed to post a high resolution frame somewhere that would be cool.
Walid1212 3 years ago
You're right, I did use the mirrored ball approach. Unfortunately, I'm unable to upload a hi-res version.
Thanks everyone else for the comments.
saajjj 3 years ago
AWESOME!!
farvision 3 years ago
This has been flagged as spam show
wow... Wow... WOW!!!
Dinksmallwood1 3 years ago
over 10 hour of work for less than 2 mins I bet LOL
littledreamer1969 3 years ago
I'm sure it was a heck of a lot longer than 10 hours!
(And I'm being incredibly selfish when I say that it was worth it!)
lookleep 3 years ago
by your reckoning, a 2hr length feature film would take 10 days to make. Thats why films like shrek/toy story/etc take 5 years to make.
You have no idea of reality.
This would have taken most of the student's study year to make, rather than a single days work.
xanderex2 3 years ago
cool
xsabirx 3 years ago
amazing.. i wish i can edit and do this stuff
ki6eki 3 years ago
wow
absolutly outstanding
it was just great
supportbra 3 years ago 2
Very cool. I would love to see more animations by this person.
KR69JS 3 years ago
pause it at 2:53 the robot's eyes looks like a girl with bangs
twowizdom 3 years ago
this is cool seems like there is really a robot there.. ^_^
twowizdom 3 years ago 2
Good models, good animation, excellent tracking
assassin3004 3 years ago 2
the best
rendyrandy 3 years ago
One word: F***! Sorry it was filtered but that's the only word to define your awesome seemingly real work!!
AxnAkshan 3 years ago
6th comment lol
antitoaster 3 years ago
that was really nice, i wanted to see more
natenate88 3 years ago
5 stars man,5 stars
stratosjoebar 3 years ago
It looked way to real. 100% flawless. This person is going to make it big in hollywood.
frantic0466 3 years ago
wat equipment do u use?
bixbite2393 3 years ago
Amazing, Really good. Keep up the good work!
Madarze 3 years ago
probly not first, but possibly
deathdeny 3 years ago