@JoshAgulto Set Current Garlyle HP to a variable. Revive Dummy Monster. Inflict death on Garlyle. Play Battle Animation on Dummy Monster. Play Battle Animation to Target (Alex) Calculate Damage, Inflict Damage on Target Finish Battle Animation. Revive Garlyle, Set Garlyle HP = To Variable Inflict Death to Dummy Monster. That's the jist of it.
hey Ranmaster, thanks for the tutorial, so i guess this is how we make dynamic battle systems with more animations =P, I used the concept and i must say, this tutorial rocks! XD
@AquaXranoX oh man... i didn't realize that you did a counter system now!? .... guess i have to do some picking at mine to see how to do that... btw nice battle music choice
Real nice coding in this, I'm just not sure how you did the counter attacks and small details like using the conditions to let the player know who's fighting, blah blah blah.
Wow you have really improved on this since the last time I saw it. How did you get the enemy to attack Alex like that? While getting rid of the monster image.
by any chance, would you consider releasing an updated battle demo? it'd be much appreciated! i've been trying to do cool things with my own DBS and i think there's a lot i can learn from you.
demo or not, though, please keep up the good work!
also, I'd like to have a chat with you 1 on 1. yahoo, msn, anything. I'd like to share info on the rm2k3 program. You know your stuff. I'd like to see if we can't enlighten one another on some of the little things about the program you'd have a hard time finding out about just anywhere. I'd also like to talk about this conditions thing.
you are right. two conditions can be on the same char. My battle events used the remove condition event command, so maybe it also removes the passive conditions too.
I was under the impression that a character in rm2k3 could not be inflicted with multiple conditions and that whatever condition had priority would force prior condition to dissapear or be cured. Not true?
Impressive, but using the DBS, some of these systems would be impossible with multi-encounters. As in, encounters with more than one enemy. You can't pick your target if you're using a skill to turn on a switch. Besides that, using your limit system, you pretty much scratch out Status Effects all together in a game, right? That is how you setup your limit break system. How does that system keep track of when you are poisoned and doing your limits and counters? It can't.
This is probably the best edit to the DBS I've ever seen. I was completely taken by suprise from the parry and counter you coded in, and how seamless the enemy moved.
Is this something you could do with all encounters if you had the motivation, or just boss enemies?
Incredible... Will you share this version? I'm very interesting how you've done that. Anyway, can I steal your ideas for my project without you bored?
(If there is fault of English, I'm sorry I'm French...)
Did you compose the music?
77katsumoto 6 hours ago
Alex: Hah! You lost your bet, Skeleton!
Skeleton: Uh...bye! (Jumps off the cliff)
AndrewtheHedgehog001 1 week ago
Cool !
NEKONE42 3 weeks ago
how did you make the enemy disapear
JoshAgulto 1 month ago
ranmaster27 1 month ago
@ranmaster27 thanks yo! Keep up the awesome work!
JoshAgulto 1 month ago
How did you make the enemy disappear like that and perform that move?
iPixzel 1 month ago
hey Ranmaster, thanks for the tutorial, so i guess this is how we make dynamic battle systems with more animations =P, I used the concept and i must say, this tutorial rocks! XD
AquaXranoX 1 month ago
@AquaXranoX oh man... i didn't realize that you did a counter system now!? .... guess i have to do some picking at mine to see how to do that... btw nice battle music choice
AquaXranoX 1 month ago
way too good for RM2k3!
BinaryDood 4 months ago
Quite an epic battle you made. :D I give this video a two thumbs up. :D
11225a 4 months ago
do you know how to use another theme for the bosses then for they other enemys?
jindo5 4 months ago
@jindo5 nvm i figured
jindo5 4 months ago
Duuuuuude... How the hell? You like... and then... but the... damn.
DarkworldCarousel 5 months ago
I want a copy of this to see how the hell you did this.
xshobux 6 months ago
Wao man!! but any one here know how to do multiple damage like the blow-black blade? o like the bullet barrage
XMankuz0X 6 months ago
Wao man!! but any one here know how to do multiple damage like the blow-black blade?
XMankuz0X 6 months ago
looks to be a great game
ultimafox9 6 months ago
You can't block the bullet, man.
KazeKoichi 7 months ago
OMFG!!!!
HOW THE HELL DID YOU MAKE COUNTER ATTACKS????
joseac18 10 months ago
Counter
Fighting
Parry
Limit Break!!!!
so smexy... dude ur a genoius and I don't tell that to everyone!
Renkay141 11 months ago
how do make the enemy move?
jindo5 1 year ago
Ranmaster u should maake an entire game and let me play it...because i would play this more than i do ffv...and i play that all the time.
Xeno455 1 year ago
How did you make a combo system with the skills ?
Foudavatar 1 year ago
Real nice coding in this, I'm just not sure how you did the counter attacks and small details like using the conditions to let the player know who's fighting, blah blah blah.
dilps 1 year ago
HOW THE F*** DO YOU MAKE THE BOSS MOVE LIKE THAT?! I can't make then do that without having their body stay behind. POST SOME TUTORIALS FOR GOD SAKE!
TheAAStudiosX 1 year ago
Garlyle huh...i wanna play treasure of the rudras now
terdmongoler 1 year ago
is that an evented battle system?
reido66 1 year ago
Hey, um one question: how did you make garlyle, the character, an enemy? cause it seems I can only make monsters enemies...
Krabyss 1 year ago
can someone help i cant scroll down when people are talking...it just ends...help!?
Zetaindustries 1 year ago
Wow you have really improved on this since the last time I saw it. How did you get the enemy to attack Alex like that? While getting rid of the monster image.
j7512 1 year ago
@j7512 good point
1HaloDragon 1 year ago
How i can do the last Limit Break? (5:38) any one?
XMankuz0X 1 year ago
You can make a turorial wift this comands (Enemy move/ conunter/parry/and continue damage)
XMankuz0X 1 year ago
Nice!
thebee700 1 year ago
how did you make the enemy move?
free24ride1 1 year ago
@ranmaster27
by any chance, would you consider releasing an updated battle demo? it'd be much appreciated! i've been trying to do cool things with my own DBS and i think there's a lot i can learn from you.
demo or not, though, please keep up the good work!
Tatsujinken 1 year ago
I love the music on this video. The sound samples seem like they are legitimately produced by the SNES. What song is this?
Nice job on the battle system by the way!
PianomanTC 1 year ago
@ranmaster27
also, I'd like to have a chat with you 1 on 1. yahoo, msn, anything. I'd like to share info on the rm2k3 program. You know your stuff. I'd like to see if we can't enlighten one another on some of the little things about the program you'd have a hard time finding out about just anywhere. I'd also like to talk about this conditions thing.
gigalowmousefart 1 year ago
@gigalowmousefart
you are right. two conditions can be on the same char. My battle events used the remove condition event command, so maybe it also removes the passive conditions too.
gigalowmousefart 1 year ago
@ranmaster27
I was under the impression that a character in rm2k3 could not be inflicted with multiple conditions and that whatever condition had priority would force prior condition to dissapear or be cured. Not true?
gigalowmousefart 1 year ago
@ranmaster27
Impressive, but using the DBS, some of these systems would be impossible with multi-encounters. As in, encounters with more than one enemy. You can't pick your target if you're using a skill to turn on a switch. Besides that, using your limit system, you pretty much scratch out Status Effects all together in a game, right? That is how you setup your limit break system. How does that system keep track of when you are poisoned and doing your limits and counters? It can't.
gigalowmousefart 1 year ago
That work with Auto Battle ?
lesbarbares0142 1 year ago
this is just.......amazing howd u do this?
haseos 1 year ago
Absolutely amazing. I'm shocked that 2k3 didn't BSOD when you booted this one up.
Kail200X 1 year ago
The only reason I watch this over and over again is for the music!
clipzodai 1 year ago 10
@clipzodai music is from romancing saga 3, snes
OmegaMagnus11DA 2 months ago
Wow, this is awesome! :o Is there any download link? I'de like to learn some thing from this. ;D
Like! ^_^-b
MaRaTheMeyvn 1 year ago
This has been flagged as spam show
Oh and...i have a question... how did you made that limit Break combo?
SkyGuyXD 1 year ago
Great Counter...really liked it.
SkyGuyXD 1 year ago
How does the counter work?It needs a lot of variables and switches?
BozsoGabor 1 year ago
You should make some more videos.
kerbz108 1 year ago 14
u sir, are an rpg maker god lol
flipidyflopy 1 year ago
@atsusamuno
Do better if you can, noobo.
DarkBleedingRose 2 years ago
Yo, do you mind if i use your battle system? ^^ (Of course i'll credit you :O )
DarkBleedingRose 2 years ago
Man, this is fucking awesome=)
hawkguitar 2 years ago
What's the music? It sounds awesome! Can you tell me?
Roboyoshi15 2 years ago
@Roboyoshi15
Romancing Saga 3 Boss theme. (Super Nintendo games) :D
Flareia011 2 years ago
My main problem is getting the enemy character to move at all.
WingedGuardian11 2 years ago
Then I applaud your dedication, although the practicality of it isn't that large.
maybe if the game only had a small amount of enemies, but that'd still be a large game.
WingedGuardian11 2 years ago
This is probably the best edit to the DBS I've ever seen. I was completely taken by suprise from the parry and counter you coded in, and how seamless the enemy moved.
Is this something you could do with all encounters if you had the motivation, or just boss enemies?
WingedGuardian11 2 years ago
Flashing Fang - epic Limit Break for me. Hahaha
How did you managed to make the character spin like that? Did you add some .gif's to it or rm2k3 has it already?
darkneo420 2 years ago
this is fantastic :D
MrRobertx1991 2 years ago
It must be time consuming to animate an enemy.
RadiantTheLight 2 years ago
if you make a full game of this quality... i'll actually pay you for it
ClassicRockMan95 2 years ago 2
i completely agree with you :)
Valfore22 2 years ago
Marvelous~!!
Can you give me link this tutorial?
Flareia011 2 years ago
Amazing battle Ran. What you did with RPG Maker 2003 is genius! :P
boos405 2 years ago
Hm...now I'm annoyed...I'm gonna be forcing to figure out that counter system for the next 2 weeks of my life...
warlock776 2 years ago
Incredible... Will you share this version? I'm very interesting how you've done that. Anyway, can I steal your ideas for my project without you bored?
(If there is fault of English, I'm sorry I'm French...)
bouhlefou 2 years ago
Good job.
LovelesEntertainment 2 years ago
I've been still tryin' to figure out an easy method to make enemies dissapear to attack you, have you figured somethin' out?
Jaymonius 2 years ago
I'm also wondering the same thing my fellow gamingw member.
j7512 2 years ago
Dude this is epic!How did you make garly dissapear when he attacks you?You are a master in this
BozsoGabor 2 years ago
Now that's how you use the default battle system. Well done, ran. Well done.
Lethras 2 years ago
Absolutely Incredible,ranmaster27,you know how to use the power of rpgmaker 2003.Absolutely spectacular.
BrutalRedScorpion 2 years ago