Added: 6 months ago
From: ZBRUSHatPIXOLOGIC
Views: 19,778
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  • This is exactly what Zbrush always should have been! I dont want to even think about polygons, I want to sculpt a claylike substance. I really cant wait to enter this next generation of true digital sculpting :)

  • What sick man dislikes this?!?

  • @i7zan That guy worked only within the 3D Studio for DOS many years ago. This video made him sick. Just kidding, actually I think it was someone's accidental dislike )))

  • that's a really cool way to rough out the shape, and would free me up at the concept stage, but as others have noted, retopo in zbrush is a real problem. Good topo is still necessary for the other end of the pipeline.

  • Pixologic should think about buying topogun. Zbrush just keeps getting better by leaps and bounds.

  • hey thanks for sharing!

    that feature looks absolute great (and just as i ever thought it shoud be in zBrush).

    i wonder what happened at ~1:57

  • Sure I love this in Zbrush, but it's not groundbreaking anymore.

    Hope they take a look at 3dcoat, but in the retopo department this time.

  • @MrMemag Yeah, I really can't believe with how amazing Pixo is, that they can't make some auto-topo feature. Like, draw a few lines where you want main divisions to be, and Zbrush will do the rest.

  • Love Zbrush! Love Sculptirs!

  • Could someone please explain in more explicit detail what is going on here? Is the poly count dynamically adjusting to the level of detail created on the mesh?

  • @Bobbiethejean I believe so.

  • Some day we will look back at ZBrush 4 and laugh about how we needed to make "armatures" out of ZSpheres. As always Pixologic keeps innovating and moving forward.

  • @TheKillershade : Dr Petter keeps innovating, and Pixo hired him.

    whatever, it's a good feature.

  • u r amazing..!!!!! @Q@

  • 4:27 I dont understand what went on. how did you attach those ears?

  • @rols574 I think it was just an alpha in combiniation with drag brush and strong z-intensity which he used to get the profile, then masked some parts out and pulled everything into proporiton.

  • @TheKuehlschrank Im not sure its an alpha. look at the brush window its not an alpha but an actual ear brush?

  • @rols574 Wasn't it Snake hook ?

  • @rols574 insert ear + dynamesh that's what he did I think

  • Great addition to Zbrush, I am a Mudbox user and recently started to use Sculptris. Now that zbrush has ported the sculptris tech to this new clay time feature, I think I might give zbrush a try :)

    For those that don't know about sculptris its a free digital sculpting program that emulates clay very nicely, with the software and developer was acquired by pixology, but you can still download sculptris for free from Zbrush central :) any release dates on the R2?

  • :O This is amazing!

  • Buy it, use it, sculpt it, stretch it, pull it, rake it, smooth and paint it. Pixologic. Pixologic.

  • Thats a sweet looking material.  Custom?

  • @xeno3d

    That is one of the default zbrush skin materials that was released with Zbrush 4. The artist give it a slight tan/red tint.

  • I can see me just effing around in zbrush like this guy did. Just for fun.

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