Added: 4 years ago
From: Qtittb
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  • Hi.

    I was reading your answer to Geka007zp. but didnt understand alot. you dont happen to have skype/msn or what ever so I can ask you a bit question about how to bind/weld/connect or what ever you did to the wheels, so they go with the chassi.

    I want the wheels to do exactly like urs. rotate, move up and down when they go over objects.

    THanks

  • how did you make the treads soft?

  • @GeKa007ZP The threads are not animated in 3D Studio.

    Tank wheels were animated using reactor, then I've lined bones to the wheels, created a spline shape along the threads' path and constrained the thread mesh to that spline. PathDeform - percentage is a wire parameter to the first of the tank wheel's rotation rate.

    More less. XD

  • @Qtittb i didn't get it, but tnhx)

  • @GeKa007ZP Okay. Let me put it this way.

    You can create a spline in 3D Studio, then make any mesh follow this spline's path using a modifier PathDeform.

    You can easily edit the spline's shape with bones, if you rig it to any bones you want.

    So, a spline is rigged to bones which are linked to the reactor animated tank wheels. Then, the thread mesh is linked to the spline with PathDeform.

  • @Qtittb

    cool, tnhx)

  • did you do the model outside of 3ds and import or just make everything from scratch inside 3ds? im a noob at this stuff and want to learn

  • pls make a tutorial pls

  • no plugs nor scripts ?!O_o

  • @80amnesia

    Nope XD

  • the bouncing should be a little bit slower.. the way it is makes it look like a toy.

  • great job!! very nice work

  • That was sooo awsome!!!Good job! 5/5 Stars

  • wow how u set animation great work

  • Damn... So realistic... It's bouncing, but not too much! Real tanks bounce as well (they are so heavy, but still bounce). How long did you work on this project (from scraps)

  • Um... How long? I did the model itself for a week I guess. It was so long ago I don't actually remember. The setup of the scene, rigging and animation took me 2 days.

    Thanks,

    Q.

  • Amazing!!!

  • pretty realistic, i like it. good job!

  • Slide Bones? Would some one use those for say how Wall-e's treads or Dr octopuses arms extend and contract?

  • I thought you didn't use reactor to make caterpillar moving around the wheel isn't it ? If you used a path constraint with a spline, how do you deform the spline ? Is there a fonction to link some point of the spline to each wheel ? in any case Nice video.

  • That's what I guessed it might be. My plan B guess would be a Point-to-Point constraint, but that would be a whark to have to do all of the tracks seperately.

  • Comment removed

  • broh all wolud be so happy if u make this video tutarial,, we all wanna learn pls be our teacher (:D)

  • could you make some tutorial on this? I need a tank for my movie...

  • Happy Christmas everyone.

    Cheers.

  • why does it have such a soft suspension? it happens in every reactor test video

  • Toy Car Solver. Has suspension built in and has no limit on number of wheels.

  • The only thing that kind of is missing is the movement of the cannon when the tank hits the ground it should wobble up and down a little.

    I have seen it on the tanks.

  • Hey, I'm aware you probably won't ever make a tutorial for this, so I was wondering if you could explain it instead, and maybe most of us could learn off of that.

  • looks very nice, if you have any suggestions regarding tutorials or tips, please us know ;) thanx

  • very nice idea,i will try something like this 5***** from me keep going

  • Sic animation and model.

  • VERY impressive. I know you have your studies, but when youre finished, please let us all in on the secret!

  • and another thing.

    3 months passed since u said u ll make a tut. about it :D

  • Um, yea, I'm sorry bout that, but please understand. I'm writing my thesis right now and I really have no time to do this... :/

  • but please make an tutorial. that would make my day:D

  • <3 love your work and modeling

  • amazing! very realistic!

  • WOW this is kool.. dude can you make a tutorial of it and post it on your site:d or youtube.. you did something whihc will take years for me to learn.. that too on 3dsmax:P

    thanks for posting this kool video of yours:)

  • It's easy... I'm tellin you. Nothing to be proud about. But thanks :)

    'Bout the tutorial Soon. When I'll have time, I'll post it here. And I'll give you pm bout it. Patience...

  • So how did you make the treads for the tank work like that, do the wheels directaly effect the treads,or is it seperate or somrthing.

  • Threads are directly affected by wheels position. It is a combination of Bones rigged to wheels (which are animated with reactor physics), a sinmple spline rigged to bones (by Skin modifier), and an object with modifier called PathDeform...

  • Oh! And then is the WireParameter of the percentage along the path with the rotation of one of the wheels. I can't remember which one though... But all is working simultaneously, so if you make reactor simulation, you dont have to worry 'bout the other stuff.

  • "And then is the WireParameter of the percentage along the path with the rotation of one of the wheels"

    used splineIK?

    pathdeform makes it a litlle bit soft i guess.

    i tried to do it with splineIK. looks great if u dont rotate tank :)

    if itll move towards without rotation it works great.

    i got it all and will try

    but there is a little problem that how to turn tank without loosing its speed?

    thats an another problem for me right now.

    everything works ok but rotations...

    makes crazy :)

  • Umm, I have no idea how you make the tank turn, so I can't figure out what is the problem... :]

  • do you use script? do you animate by stopping the simulation, then changing spin value, then continue simulation, then stopping the simulation, then changing spin value, then continue simulation, ....?

  • True, not animatable. I did as you said. I started solve of the reactor animation, set the time in which I wanted the tank to speed up (e.g.) and changed the values in CarWheel, then started the solve from that point. Easy.

  • how do you control the spin?? it s not animatable in carwheel and toycar!

  • It was just self learning scene in 3ds max 8. Treres lots of mess whith Reactor Wheel, and one can get confused, but despite that, its easy as hell. Tutorial - soon, if I have time...

  • did you do this yourself? or was a tutorial. It would be awsome if you could make a basic yuyotial. I understand the basic physics for havoc but dont know how you did this for a tanks wheels.

  • WOW THATS FUCKING COOL OMG, i cant wait to learn 3ds max!!!

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