Added: 11 months ago
From: Wizirdi
Views: 1,329
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  • Hi i like your videos, this is very useful and i hope u will continue ;)

  • OK so I did this and now it actually destroys itself

  • So pressing the spacebar in this is like the hat guy says "Move!B!tch!Get outta the way!Get outta the way!Get outta the way!" lol

  • I was wondering.. Do you know how to destroy only ONE instance when you click on it? For example: I have 3 enemies, all named enemy1. If I click on enemy1 he destroys himself. But the problem is I only want One of them to die, but the All die.

    Can you make a tutorial showing how to destroy One instance?

    Thanks!

  • Ok, I see you like a GM God of the sort, so I was just wondering... how do you make it so that if you left click on an object, I destroy THAT specific object. Or... this is what I'm doing in my game... I want to have a vspeed collision with grass so that it smushes, I coded everything but when I do it, ALL the grass goes smushed.

  • @HeteroProductions I was just about to ask the same thing :P

  • @HeteroProductions I'm very confused. To make an instance destroy when you click it, just make a left pressed event in the object you want to destroy then put in instance_destroy(); What do you mean by smushed?

  • @Wizirdi

    You know when step on grass, the grass get's "compressed". That's what I want but when I code everything, and jump on the grass, all the grass on the level get smushed, even though I only stepped on one grass object... If you want, I can make a video out of it.

  • @HeteroProductions

    When using collisions, set the object to other. That will effect only the grass where the collision is occurring. As for destroying one instance, go to the left pressed event.

  • @HeteroProductions

    By "set the object to other", I mean in the collision event for the object that is colliding with the grass, execute the event and set the part that says "self, other, object" to "other".

  • @Ozarka741

    I actually learned how, 6 months ago :P

    Thanks anyways :)

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