Added: 4 years ago
From: DieOfGoodLuck
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  • The Westwood cannot affort ignorances and mistakes.

  • Slavik...i am dissapoint...

  • My most fav mission.

  • oh man.. Look at this BEAUTIFUL WOMAN!!

  • Eff this up boy and you may as well not come back.

  • Kane is dissapoint

  • Kane is Caïn!

  • KANE IS DISSAPOINT

  • man this mission is so bad ass. Trying to rescue Oxana with such a piss group of attack bikes, not to mention tanks that couldn't get over the ice!

  • @baddking They could but you could only send one at a time and then you have to wait for it to refreeze.

  • @baddking

    You have 3 engineers on start and two ones to rescue, together 5. You can use them to capture Rafinery, Construction Yard, Barracks, War Factory and Radar.

  • there are no worms in c&c, what u talking about ?

    I mean teh platforms in DUNE where u build your base on. Make them in c&c4 so sub units cant emerge in the middle of your base.

  • They already had pavement in Tiberian Sun to stop sub units...Unfortunately, you had to place it before you built your structures or it didn't work worth crap

  • you mean they would destroy 1 of your buildings and come up there :P that sucks

  • Yeah, they slide in the tiny cracks between the pavement and your building - Then all hell breaks loose

  • @Meadras Nah, the pavement can be placed also when you have advanced base already - while all other buildings can be placed only when the whole space is "white", the pavement can be placed even if there are "red" fields (the computer does not say "cannot deploy here"). The concrete will then only appear where they it can be placed.

  • @Genesivare  Yeah, but they still seem to be able to get subterranean units into my base in the area where the pavement doesn't build around the buildings...At least it seems that way, unless I'm missing something

  • subterrain units would work well if they looked at Dune for a second. Like building ur base on platforms where sub units cant come up. Prevents getting owned by it.

    I bet westwood would have thought of that because they owned with EMPEROR:BFD

  • subterra units would encounter the sandworms and prlly bring more to them

  • its tiberium

  • slavik is legendary i wish they kept him of some importance in tierbian wars! :(

  • he got killed :(

  • Since when?

  • Brother Marcion assassinated him and usurped his position as the leader of the Black Hand, as detailed in one of the cutscenes of Kane's Wrath.

  • I never did like Kane's wrath

  • Yeah, agreed. EA butchered what Nod was from C&C3 onwards.

  • Oh I don't know about that. Yes, they messed up with the Generals series and Red Alert 2 could have been a lot better. But personally, C&C 3 and Kane's Wrath were excellent games and among my favorite C&C games. (haven't played Red Alert 3 yet) I had heard rumors during the early development stages of KW, that Slavik was going to appear. But they couldn't get the actor to return to play Slavik, so they chose to kill him off rather than replace, which would have been worse.

  • That's kinda like why Romanov isn't in Red Alert 3, his actor died, which is a shame because the game would have been much funnier with him in it.

  • Well yeah, C&C 3 and KW were good games, and they played quite well... but they mutated Nod far too much. Looking back at Tiberian Sun and Tiberian Dawn, Kane was a rather cold individual with a very sinister bit of charisma. In 3, he's far more fanatical and seems too literally religious. Then there's the issue they had about evolving all the technology backwards so it looks like Tib Sun was brushed under a mat.

    Basically, I'm saying that 3 was a good game like Frankenstein was a good monster.

  • Personally, I've enjoyed the evolution of Kane's character. He was alright in C&C1, he had some good moments in 2, but in 3 and KW, he was awesome. And it fit his title of Prophet/Messiah. As for the 'evolving all the technology backwards ', I don't get that. But if you're talking about things like GDI abandoning walkers back for tanks, they explain why on the C&C Wiki why they switched back. Basically, tanks were cheaper, easier to make and maintain, and more resilient than frontline walkers.

  • I suppose the preferences about the evolution of Kane are a matter of opinion. But as for the technology, that's pretty much what I mean. GDI reverting to tanks was rationalized weakly, and it's an even weaker rationale now that there are screen shots of C&C 4 with walkers all over the place. People were dead angry about it when it was first announced. Besides the tank/walker thing, there was the lack of Nod subterranian units, a lack of mutants (until they were tacked on due to fan pressure...)

  • ...and the "re-imagining" of Tiberium from an organic substance into something that looked like it was ripped out of StarCraft. That's unrelated, but it was another big issue a lot of fans had.

  • As for the subterranian units, I get impression they were removed as balancing thing. I can remember getting pwned by Nod players that zerged me with hordes of loaded APCs right underneath my base defences. Plus, there's no indecation that they completely gave up that tech. Kane and the Inner Circle escaped the Seige of Temple Prime under GDI's nose. Plus in KW's 2nd level, Kane said that after Nod fractured, some of their tech was lost over the years.

  • As for the Tib 're-imaging', I have no idea what you're talking about. Tiberium has always been as it is in C&C3, it's just that now it covers most of the planet. In C&C1, Tib had damaging effects on people and the landscape. It's just that Tib only covered a small percentage of the planet.

  • @AkatsukiBoss13 He means it no longer looks like a plant. I'ts not solid rstal that comes from a big crystal. The original tib was very much a plant like lifeform.

  • No. The rationaliztion for going back to tanks made sense. Remember the TW2 ended in 2030, Kane was dead and Nod was splintered until 2047 when TW3 started. During that time GDI turned their focus to stopping the spread of Tib rather than fighting Nod, so they went back to the cheaper tanks during that time, for the most part, there were some walkers around. Plus C&C4 is set in 2062, plenty of time for the two sides to advance their walker tech.

  • You have to note that all of these rationalizations were made after EA said "no, we aren't putting in walkers;" a statement that was followed by a massive fan hate-spam on their main forums early in development. As for GDI's containment agenda, if disruptor tech was so effective at clearing Tib, then why was that technology restricted to a static base defense? At no point in C&C3 can I recall seeing a mobile disruptor unit. Yes, there's the shatterer, but that was tacked on to KW to appease...

  • other angry fans. Once again, they rationalized it, saying that commanders no longer liked one of the most powerful weapons on the battlefield and that despite its ability to basically eradicate Tib, only civilians bothered with it. As for the subterranian units being such a hassle, well... with the mastermind, the wormhole ability, and the firehawk's stratofighter boosters, well... sub tech can seem pretty fair. Plus it can be thwarted by pavement. As for Kane's escape, that's speculative. ...

  • And Tiberium has indeed changed. Go back and look at the Tiberian Dawn videos that describe it, and tell me that it isn't different than what you see in C&C3. The fact that it was a green/blue sprawling, mutating planet parasite hasn't changed, but just about everything else has. Where are the Tib blossom trees? The veinholes? The crystal pods? They tried to change it, the fans said "ew," and so they "rationalized" once again. Simple as that. KW is basically a truckload of that sort of thing.

  • You really loved the walkers, didn't you? Personally, I perfered going back to tanks. The walkers of C&C2 were alright, but they always felt so slow to me. As for the Tib critters, that was the one thing in C&C2 that I hated. I was glad to see those things gone. Frankly, I think you're being to hard on EA. Yeah they took things out, but C&C3 and KW were still great games. Personally, they're my favorite out of every C&C game.

  • I can't say I liked them especially, but they helped draw a difference between Nod and GDI. The walkers were slow, ponderous, and packed a solid punch. Nod's comparative unit, the Tick Tank, was comparatively quick and could set up shop for ambushes and whatnot. I still think C&C3 and KW were great games, but I feel EA managed to butcher the soul of each faction. And I didn't mention the TIb critters. The blossom trees and veinholes were plants. The physiology of Tiberium changed for no reason.

  • I miss the blossom trees the most. They gave a real c&c feeling to it. Also I want the walls and gates back, just to make a nice base :)

  • @TNSFE It changed because the world was mutating into a far more tiberium infested level.

    And I don't think EA butchered the spirit. GDI on the whole is still slow and strong (Mammoth tanks, predators, etc) where Nod is faster, more powerful, but less armored (Attack Bike, Attack Buggy, Stealth tank).

    That's ALWAYS the way it's been, ever since Tiberian Dawn

  • kane not kain

  • ye kain is from legacy of kain^^ lol

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