Computation of geodesics is very useful as a fundamental step in a lot of computer graphics and geometry processing applications - from mesh simplification to collision detection of triangular shapes. The inspiration for this work was a 3D face recognition where geodesic distances are used as an expression-invariant descriptor of a face.
Brilliant! :D
h3r2tic 2 years ago
May I ask what this will enable? Faster...?
NevarNollevres 3 years ago
Computation of geodesics is very useful as a fundamental step in a lot of computer graphics and geometry processing applications - from mesh simplification to collision detection of triangular shapes. The inspiration for this work was a 3D face recognition where geodesic distances are used as an expression-invariant descriptor of a face.
mikebr80 3 years ago
So in other words, it's able to determine attributes and bump mapping faster?
And what does this mean for UV mapping and all that snazzy CG work stuff?
Phlexxon 3 years ago