The jag had a 64bit buzz and a 64bit bliter chip. But the main three processors that did all the work were two 32 bit processors and a 16bit processor. The bits are not a messure of the computing power.
im not an atari fanboy, the atari vcs/2600 was underpowered but made better use of it capablities than the competition an had the best controller by far.
a great all in package.
5200 and 7800 both had huge design mistakes the 7800 poor sound chip the 5200 bulk and controllers.
the xegs was a step in the right direction, but far too late and outclassed by the market.
that leaves me with the opinion the the jaguar is the best singal piece of hardware atari had ever made for the consule market!
back to talking about this game, the physics could be improved the graphics were developed on the panther so are very poor for the jaguar.
some of the sluggishness id attest to its panther origins.
but slow down for the corners take the right line and power through on the apex and you have very challenging and enjoyable game.
not an arcade racer like virtua racer, where you can just hold the accelerater down almost and get round, do that and your car will bounce about flip around like a pinball
i can come in first, get round the track without crashing in this game, its all to do with aproaching the corners at the right speed and taking the right aproach through.
if you look at its sequal world tour racing we have most of the flaws in this removed.
smoother better handling far better graphics, and better than alot of racing games on the saturn. andretti racing is probably my faviorite on the saturn.
this game suffered with cybermorph and club drive from beign developed on the panther
@nicholasthetaylor Also, the jaguar is jerkier then both the 32x or the genesis versions of virtua racing. When a 64 bit console gets PWND by a 16 bit console, you know it sucks ass. Oh, and the music in jaguar games suck ass too.
Jaguar was a flop for a reason: It sucked donkey ballz.
Also, get your facts straight. The saturn isn't 68k based, it's SuperH based. x86 cpus aren't cheap either, embedded cpus are far cheaper. And learn to spell while you are at it.
@HaloSpartanG13 Uh oh, spelling police are on patrol (and they can't even spell mum!). Yeah, you're right about Saturn being SuperH based, the 68k is there for sound. You're wrong about the Jaguar being 'PWND' by the SNES and MD though. You just have to compare the Virtua Racing against Chequered Flag, or if you're eyes can't tell that Virtua Racing is jerkier maybe looking at Pitfall or Bubsy, becaue your eyes might be able to see the extra colours. Music and GFX suck on Jag? Try Tempest 2K
@HaloSpartanG13 you obviously no very little, lets look at a typical pc a 32/64bit cpu a 32bit os. so whats its graphical output 32 bit ? the maximum output of the cpu 64bit ?
but what about crysis thats not a 32bit game is it?
i mean a ps3 cant even manage that game but the cpu a pc's running on needs 32bit instructions cause its a 32bit os.
no its a 256bit game, that needs a gpu with a 256bit graphical proccesor on your nvidia or ati graphics card
@HaloSpartanG13 no you dont, you cant play crysis through a graphics card with a 64bit gpu thats absolute crap run on a 32bit windows os if thats what your meaning by bits, your still wrong. atari is a 64bit graphical system a 64bit gpu on a 64bit bus.
software development was the problem, many off the early release were infact panther games, when they got there act together games like phaze zero and world tour racing show a jaguar capable of holding its own with the saturn and psx.
@HaloSpartanG13 a pc these days has a 32/64bit cpu running a 32 bit copy of windows, running a game written for a 32bit windows os, but through a 256bit gpu.
your just showing you know very little about bits and what they actually mean.
bits are nothing by them selves though as intellvision showed with its 16 bit capable cpu but a graphical output closer to a 4 bit graphical system of the atari vcs.
jaguar was the first major breakthrough so its never going to be as capable as the later n64
@cant1rac Hey fanboy, the 3do came before jaguar, and still looked better. Also, my PC has 64 bit windows, and I can play 64 bit native games. I know more then you do. My PC has a 64 bit CPU, Windows X64, and I can play games with x64 ports like UT2004 or Crysis (yes, it has a bin64 folder). So keep playing that jaguar, with it's SNES graphics.
@HaloSpartanG13 both came out in 93 actually, ohh 99.9% of games run on the 32bit windows os, and will run the same on a 64bit system, its your gpu that really doing the hard work.. idiot
nothing much to do with the cpu.
and the snes thing not even accurate, ohh like a snes could even think off doing alien vs peradator, rayman etc.
ohh and helpfully we have the versions of syndicate doom and wolfenstein to compare, with snes fantastic for a 16 bit system still nowhere near the jaguar version
More bits doesnt messure the power of a processor the jag had a 64bit tiny blitter chip very low transitor count. The main processor was 16bit and the main graphics chip was 32bit. the PS1 had two very powerful 32bit processors that both could do 3D and 2d and run main processor type tasks the PS1 also had far more memory. It was a good machine for the time but 2 years later the hardware was very dated.
This game is horrendous by both today's standards and by 1994 standards..
I purchased this game from the bargain bin at Electronics Boutique back at Christmas time in 1996... I had just received the NINTENDO64 for Christmas that same year with Mario64 and a few others..
When I played Checkered Flag and compared it to what(everything) I was playing on my N64, I remember thinking if "bits" had anything to do with graphics.
@bigt1nyhatch Hey, quit dissing. Jaguar was around before the PS. 64Bit means that it can process 64bit numbers without breaking them down, making it potentially twice as fast as the same hardware in 32bit. A fair comparison would be to compare Chequered Flag to Virtua Racing on the Megadrive. The N64 had graphics hardware that cost thousands of £ per unit at the time of Jaguar release. Chequered Flag is a decent game. I prefer it to Virtua Racing because the music doesn't cut out every few secs
i may have an unfair affection for the jaguar, think its is unfairly critsised a lot.
the 64bit debate, think there is no question if a dreamcast is 128bit (a 128bit gpu with a single 32bit risc cpu) then there is no doubt the jaguar is a 64bit.
the debate real should be can any system be called a true xxxbit if in bit's its cpu is less?
texturing as well a faviourite of 3do fan boys, (and i have a 3do) is a limitation of the capasity that a cartridge can hold, a big problem with the n64 as well
as the sega saturn found out to its expense, having multiple cpu's made programing more complex. and a lot of progammer opted for work arounds.
in some occasions sega megadrive software development was used to build software and to port over because it was easier since they shared compatble 68000 series chips, though never used as a main proccesor, it did made it easy to port over.
also in both the jag and saturn the full specification of the machine was rarely touched.
@cant1rac When you say that people don't know what is 'meant' by the number of BITs a system is, you have to realise that Atari claimed the Jaguar was 64BIT, simply because they had a half-rational explanation and that it sounded good. Atari killed the BIT thing with the Jaguar, which is why neither Sony nor Sega specified their system as 32 or 64BIT, the magazines and gamers did; 32BIT based on the CPUs. Nintendo then decided to bring it back for N64. Its just marketing
@cant1rac Everything up to, "cpu is not an important factor." is sound, but then you veer off into the realm of idiocy. Atari printed 64bit on the Jaguar because they knew it wouldn't be able to compete without some sort of marketing trick to build hype. Saying a CPU doesn't matter is lunacy and proves that you don't know what you are talking about yourself. It depends on the system and how its composed. Jaguar had some great games released. That's surely what really counts. AVP + T2K = :)
@cant1rac Yeah, Who cares? You don't even know me, yet you took it upon urself 2 tell me that I don't know what I'm talking about. Fact is, I do know what I'm talking about. I bought a Jaguar, because they were selling them off cheap with the CD unit and 2 games of my choice; Alien vs Predator and Tempest 2000. After that I bought loads of games cos they were dirt cheap. It was awesome! Not saying I know everything though, cos recently found out about the pro controller. Would love one of those.
@nicholasthetaylor look your the one making the remarks to begin with at least we have one thing in common that is enjoying great games like alien vs predator
@cant1rac Yeah man. I remember the first time I played as the alien and thought, "Whoa, this thing is fast!" Playing as the predator was a brilliant idea too, how you get weapon upgrades if you're visible when you kill stuff. Also, it looks and sounds so awesome, especially for its time. I haven't even played it with a pro pad yet, so I'm looking forward to the day I get one of those.
@cant1rac Nah man, Sandybridge is new and spanky. All IA-32 chips still have legacy support for those crappy graphics you got in the DOS days. You still see them used in BIOS menus and BOOT screens to this day, look at the instruction set if you're interested in Intel assembly. Intel even send out free manuals on CD in the post via their website. + Alien vs Predator is sweet! I have both PS and Saturn, but I can't find an Alien FPS that I'd rather play. Hope you find a Jag Pro Con too man.
@nicholasthetaylor yeah you are right in a very rudimentry sence of graphics, but i was meaning anything of anything of any usable value not a black or blue screen with fuzzy bios text.
supports it but still needs sometype of gpu to display, really only usable for bios.
i strongly doubt you could get a dos game to run?
sandy bridge which there are review samples off, not for sale yet, has a proper gpu and controller on the cpu die.
ps and saturn as well, i have too :-) enjoy your retro machines
@cant1rac Sure, mobos expect a gfx card these days. DOS was terrible for games which is why DOS4GW was created. While it would be possible to make a computer out of a CPU, and have it do all the sound, gfx and everything (like the spectrum did with the zilog cpu), it would be pointless, because gfx cards do so much these days; they're essentially mini computers in their own right. Same with sound cards. Using only the CPU, games would be as crazy today as they were on 1980's microcomputers
@nicholasthetaylor dos days you still needed a graphics card i had too buy a good 2d vesa compliant card and a sound card,, and what do you call a dos game chuckie egg that was out for the spectrum as well or duke nukem 3d.
as far as im aware all even early computers like the spectrum used some kind of seperate graphics and sound chip.
my msx for example used a yamaha sound chip had a similar gpu to the colecovision and had a zilog z80 cpu, a cpu isnt really design to produce sound or graphics
@nicholasthetaylor a cpu really is just a brain, processing the raw data allocating that data to particular parts off the system, so thoughs part can produce sound, graphics, output to a printer etc.
its true technology like sandybridge are intergrating some off these components, for the first time really, on the cpu die.
@nicholasthetaylor been checking up on the old zx spectrum.(original internal beeper speaker type)
true it did not have a true dedicated chip for sound or graphcs, but did have some rather poor circuitry supposed to help with thoughs functions.
thats why the zx spectrums sound was attrouisious and the graphics pretty horrendous as well, got one after my msx died and thought speccys were the worst pieces of junk ever, so traded it in for a commadore 64 that used a seperate chips sid and vicii
@cant1rac thing is, a cpu reads input signals and gives an output.signals. The spectrum wasn't designed for games, but programmers managed to get sound by clever use of the beep operation. The circuitry wasn't poor, its just the cpu was slow compared to today. What the megadrive did was use the z80 as a sound processor, but if you plugged in the master system convertor then it used the z80 as the cpu instead for master system games cos the master system was z80 based. Clever eh?
@nicholasthetaylor all later version did include a AY-3-8912A sound chip and all spectrums had some kind of graphical system on board though not a dedicated chip as such, was crude and it showed.
lagely monochromatic, slow and bad color clash
but the more i research the spectrum machine the more components im finding that handle sound and graphics other than the cpu
@cant1rac Well sure, I'm not saying that the signal doesn't have to be converted to a television/audio signal, but thats always going to be the case if you want a display and sound, but they were CPU instructions. If you ever hear your computer beep (using the cpu beep instruction), then one of the processors will be at 100%, because intel chips don't multitask. That's why it made sense to make dedicated chips in the first place, in order to free up the CPU. Its not that the CPU isn't capable.
@nicholasthetaylor yes very true cpu could do some sort of graphical code, but cant convert or decode into a pal signal etc without some other piece of hardware, the idea of putting gpus on cpus, is to take away that limitation, so cpu can idealy become more idependant units that can be scaled down for better performance on mobile phones, slim line and mobile devices or be more efficent at powering the graphical based systems we all use these days
@nicholasthetaylor really a gpu isnt limited to graphical code either, before intel sandy bridge and amds bulldozer, the cpu wasnt capable of much more than the pretty basic. so beyond pretty basic system.
really have no graphical ablity when your talking about what powers the graphics in a turbo graphx, an atari jaguar or a dreamcast.
that why i said the jaguar has a 64bit gpu on a 64bit bus, its cpus are double up on a 64 bit bus, so it is a 64bit system, dosent mean the programming was though
@nicholasthetaylor if your building a new pc, go for either the amd bulldozer or intel sandy bridge.
while the graphical performance may not be like the latest 6 series ati card.
it is substancial enough! even game capable, even heard a reviwer saying it may handle blueray play back ?
it should be able to take a good load of your system, the latest review are putting sandy bridges performance well above the older i5 and i7 designs, amd's new bulldozer cpu seam to look promising as well
really thats why no one mentions bits anymore. no one wants burned like atari, where the expectation of what bits mean is miss interpreted by the consumer, they know the consumer expects a dramatic increase. as between 4, 8, 16 and 32 but beyond that the increases are more minimal and not as dramatic. a pc has a 32 bit os a 64bit cpu but has 256bit gpu is it a 32 bit games system, 64? or 256 bit gaming system. well it can graphically out power an 256bit consule. so why do we judge a jag on cpu?
note problem 1 was responsible for killing of 3do and the amiga cd32.
in the transition before the big boys dominating the market (nintendeo, sega and the much hyped playstation) forced the money in the games market from 16bit fully over to 32bit. (about 96)
they were squashed in the transition, games were poor because the games market couldnt support them cause the biggest players were still 16bit.
and by the time games caught up with the hardware they had been out too long
this is a cool game! people diss it because its harder too control. get use to the controls, this is a great game. i play this more than sega rally on my saturn. the jag is a full blooded 64bit machine. 64bit describes the graphical sytstem and data bus width! not the cpu! a n64/dreamcast has only a 32bit cpu. a ps2/xbox has only a 32bit cpu. (just people illiterate of what it means) yeah its not as refined as virtua racer, but the cd update of this game is far better (world tour racing)
Jag reeally was 64 bit - a GPU and Blitter processor running internally & externally at 64bits -. Jag had 24 bit colour -way higher than PS1 or Saturn
Ataris Business model was sound = - if developers added 16 bit colour to the games for example - their cart production charges would have been far lower according to Darryl Still ( then UK Atari marketing manager) this game incidentally is 18fps
@MrCaptaincomedy the Jag was NOT 64-bit. all the components that were 64 bit were only for data transfer and bandwidth. in the real time rendering department the jaguar was a total failiure and with some internal bottleneck bugs even the advantages of the 64 bit components could not be fully used. if you say jaguar is 64 bit then the Mega Drive is 32-bit...for it's cpu has some 32-bit routines. looking at the whole package of the jaguar capabilities it is nothing more than crippled 32-bit.
@cant1rac sorry, but in the cpu department the snes was a total loser. the core of the snes was an upgrades C64 8-bit processor while the Mega drive (released 2 years before the snes) was fully 16-bit. and the Jag is not fully blooded 64-bit. Please tell me which component really works with 64 bit and goes beyond data transfer. a few of my former co-workers (quality assurance/game testing for video games) were hardcore jaguar fans and even they had to admit the jag has some serious hardware bugs
@cant1rac i once met one of the developers/programmers of Iron Soldier and we talked a bit about the Jaguar and he told me the thing that pissed him off the most besides little real time 3d capabilities was a serious flaw in the internal design allowing only a few KB for textures with no option to manouver around it. please name some of the hardware bugs besides the to complex to work easily with parallel computing of 2 cpus in the saturn hardware.
@godoftakedown cant actually say with any technical acurracy about the saturn. never thought the jaguar was that bad, or be that bad, or how are games like phase zero possible?
find it hard to belive a few kb's is even a possiblity, im sorry..
sounds like an exageration.
you maybe right but ive never sean anything that backs that up
but you seam quite knowledgable and researched, so i will give it further research my self.
always nice when i get pollite comments, thank you
@cant1rac great developers can create great games, never forget this fact. Donkey Kong Country on snes. Metal Slug 3 on Neo Geo. Perfect Dark on N64. On the texture ram debate: believe it or not but the N64 only had 4 kb of texture ram and because Nintendo chose to use the cheaper but weaker ram chipset the 4 kb are down to 2 kb if mipmapping is used. Factor 5 created some great microcodes to work around these problems and Rare also were great with their engines. The Jag has a similar problem.
@godoftakedown checked a lot of the facts you've gave me, and i cant see where you got them from, especially the snes processor which definetly is not a processor designed for a c64 though it is a mos design, an earlier version was also used in the apple 2
it was a custom built ricoh 5a22 (16 bit ).
also looked at kb's for textures for atari jag, and again im coming up with conflicting info.
like conversation like these cause it forces me look at points i may have wrong or right, thank you
@cant1rac in the snes was a custom build 65c-cpu. the big problem was that especially early on the (low) 3.58 mhz clockspeed could not be fully utilized and the developers had to go with an even lower 2.6 mhz. this is the sad reason why Super R-type is such a mess. later on developers found was to work around this problem and the greatest idea Nintendo had when developing the hardware was the option of including custom chips and co-cpus on the game cartridges.
@godoftakedown last point about little real 3d capablities, the jag was released before real 3d acceleration, so not suprising.
the quadrangles in the saturn a year later has real 3d limitations as well, even the original playstaion isnt that great (though the best of its generation)
the first 2d accelator card by s3 was in 1991 the failed nivida nv1 in 94, first in the saturn then released commercialy in 95) and the breakthrough 3dfx voodoo wasn't till 96
@godoftakedown i'll rectify my comment about the s3 chip in 91, before you pick me up on it, it was the first commercialy avilable single chip 2d accelerator, so significant in its efficent design.
was really making a point about the early- mid nighties held a transition point , between accelerated 2d - 3d, all thoughs early to market were burned by the transition and failed, 3do, jaguar amiga cd32, even the saturn, later entrants playstation and n64 survived.
@godoftakedown The 5A22 is a 16BIT CPU, and a great one too. It just runs slower than the Megadrive's 68000. You can't slam it for being based on the 6502, otherwise you'd have to similarly slam the Saturn's processors for being 68k based and the current pentiums for being based on the 386. Besides, the 6502 is ace too! Intel r the worst of the bunch for all the redundant instructions they cling to, but they are in Apples and PCs cos they're cheap, cos they're the best selling, cos they're cheap
@godoftakedown ataris problem was releaseing poor software originaly designed for the panther (cybermorph) extremely poor developer support, poor developer packages.
rather than the machines bugs.
the machine does have some sizable bugs, some succesful machine had big hardware bugs, im thinking n64.
the rush state off the machine didnt help, should have been released as a cd machine from start.
Atari's incompetence led to its failure rather than its capablities, but well never really know !
another point i'd like to make is even with strong developer backing it usually takes 12 -18 months before we start seeing games that take better advantage of hardware (look at p2s game graphics) at the end of 18 months we were starting to see some really intresting things , phaze zero demo and world tour racing, that showed a much more capable jaguar.
sadly the jaguar will be judged on the poor software (cybermorph/ clubdrive) from its intial release and would only last a few months longer
@cant1rac no matter how long the freak developers tinker with the jaguar hardware, the serious design flaws remain. if you say the jaguar was so much better than the original software made us believe, the same must be said for systems like Sega's 32x. that saw a development time frame of not even 2 years and the results were better than the the Jaguar's best developed demos and independend releases.
@cant1rac forget doom as a base for comparison as it is a port of a pc game. try comparing games like metal head and darxide on 32x with iron soldier and battlesphere on jaguar. or virtua fighter with fight for life. kolibri (32x) versus crescent galaxy. sorry to say it but the 32x squashes the jaguar library. never forget that the 32x totally failed in japan and nearly all developers working at the time for sega were from japan.
@godoftakedown think forgeting doom cause its a pc port isnt a valid argument, but think your make some good comparisons.
i choose the jaguar when it came out because it was the best fps platform comparing the 32x and 3do and still is.
32x doom is poor, doom on the 3do poor, wolfenstein on the 3do is fantastic though.
none offer an alien vs pred.
the end of the jaguars life demos (phaze zero) started showing a much more capable system, no one is denying too much poor software ended up on the jag
@cant1rac with all the demos available on the jaguar never forget what they are: demos. many of the demos that look good in the first place are very limited as a whole game. imo the greatest showcase of the jags 3d texture visual capabilities is skyhammer. and as good as it looks you have a very short draw distance, very few opponents and a very limited gameplay. never forget that (just like the Lynx) the jags hardware was designed in the mid-80ies and Atari was ace in promising and pissing off.
@godoftakedown the fast pace of developing technology saw not only the jaguar being surpased in a very short space of time, every single consule released in the era was surpased, even the extremely expensive 3do.
even by a mistake ridden saturn that could only truely use 1 of its dual proccesors, and used the ugliest graphics chip ive ever seen, main because it made the mistake of using quadrangles.
id say from 92-2003 we saw the greatest and fastest advancements in cpu and gpu technology.
@friendlybees Actually, the Genesis/Mega Drive version of Virtua Racing has a higher frame race than this. And the 32X version is smoother yet. This is just isn't a very well programmed game.
It's really too bad that they couldn't have increased the frame rate on CF by 6 or even 3 fps. I enjoyed the game when it came out, but I can't tolerate it today. It feels like you are having a seizure the whole time you are playing.
For the person who shit on this, (that I can't see since youtube's comment system is all fucked up now.) Racing games generally don't age well. Also, racing was in its infancy back then.
I just hit an amazing revelation! turn fog on and the framerate and controles improve enough to make the game slightly enjoyable. but you cant use that in championship modes so still gets an F
the video really does not show the strength of the Jaguar; the fluidity of the FPS, considering only polygons where used. Not even the later gran turismo on the psx had such good framerate, even with multiple sprites being used instead of polys. The jaguar deserves recognition as a technological leap and not just a commercial failure.
You must be joking... There are more polygons on a single GT2 cars than on the whole screen here, plus they're flat vs textured, and the physics are very basic.
PS1 was a generation ahead, it couldn't have been otherwise.
Looks alright. I mean, they were obviously aping Virtua Racing. I do like the Jaguar though, the polygons are clean, I just wish more games had texture mapping like Iron Soldier 2.
These graphics were ok for the time, but not for aconsole which claimed to be so far ahead of SNES and Genesis. To me it really doesn't look much better than Virtua Racing on the Sega Genesis
stunt race fx for the super nintendo looked alot better then this and that was 16 bit. the graphics were amazing for thier time and were state of the art compared to this. 64 bit my ass!! check out stunt race fx 16 bit and 1,000 times more apealing to the eyes.
I don't care for checkered flag but it looks better than Stunt Race FX. Stunt Race FX is a slow and very choppy game. The SNES is one of my favorite systems but it sucked ass at 3D;even with the SFX ship which pushed game carts into the $80-$90 price range.
The SNES was a family XMAS gift back in 92.I was 11 at that time.We got the Jaguar XMAS 94.The Jags 3D is far better than the SNES.Checkered Flag is just not a very good example.BTW I don't know what world of warcraft is because I feel I'm getting too old to invest in modern game consoles.If it wasn't for blockbuster,I would've felt cheated if I spent $80-$90 on Stunt Race FX.
@hellspit2003 This looks about like Virtua Racing for the Genesis/32X, that's pretty bad coming from what is supposed to have been a "64-bit" console competing with the N64, PS1, and Saturn. Kid is lucky they they didn't have to play this back in 95', I pity the fool whose parents got duped into buying a Jaguar.
@JBHutto I don't, the systems resale value has gone up now more than any console of that era. Also there are some pretty shit hot games on the Jaguar as well.
@bobbystar101 so you'd trade in 5 years worth of prime vidya gaming for what, 50 bucks(looking at avg price). I don't really hate any consoles, if a system has good games I'll play them. Jaguar is one I have to shake my head at though. Aside from Tempest 2000 and Bubsy(yeah Bubsy), what does the Jaguar have that either hasn't aged incredibly poor or was done better on another console?
@JBHutto NBA Jam TE was by far the best version on the Jag. Also, Jag did awesome at Doom. Programmed by Carmack himself. While PC's could run Doom better, to have a PC run Doom better, you had to have a $2000+ PC. Carmack's only game on a console. You have to remember how expensive PCs were back then. There were Jag exclusive levels as well to Doom.
This reminds me of Virtua Racing, but alot more shitter than I expected. This game has some terrible music and Virtua Racing's music is ten times better than this garbage! I wonder what the Lynx Version is like?
Checkered Flag is a failed experment to outrun Virtua Racing, but at least it got more tracks than Virtua Racing, well until the Sega Saturn version came out in 1995.
The Jag was not 64bit it was all marketing hype. The Jag had a few processors one was tiny blitter processor was 64bitt but it hardly did anything the Main processor and video processor were 32bit but bits dont mean a thing its whats in these processors and how they are designed that counts. The Jag lacked computing power it was good at the time but it was soon surpassed.
@dajzilla: I think many people felt like you... As checkered flag for the Lynx was a state of the art racing game, many expected the same for the Jaguar version... the same with blue lightning... I can understand that! I would like to see (and play) the beta version before the gfx-engine was redesigned... But as I wrote above, I like that game and had no problems with it... but it wasn´t the killer apolication I expected!
I remember being so excited when this game was first announced. I couldn't wait to get it and when it finally was released I was SO PISSED OFF!! It sucked donkey balls big time! I couldn't believe just how awful it was.
strange its a 64 bit console like the n64 yet mario kart looks amazingly better than this. Although I have to admit that was 3 years later and this game is quite good looking for its time.. which was meant to be the next big leap in graphics being the first apparently 64 bit console.
I see as a 1st generation 64-bit system, while Nintendo 64 was a more polished 2nd generation 64-bit system. I have them both and love them equal. : )
This game isn´t that bad, the steering is really tricky but I don´t find anything wrong with the graphics. 64-bit or not (technically it IS 64-bit... if you discuss like that I tell you that the SNES is in fact 8-bit... cause it has 8-bit CPU with some 16-bit instructions... so Atari wasn´t the first to do so...). I was told that the 1st beta Rebellion showed was looking worse but played good... when they saw 32x version of VR they redesigned the gfx-engine... good for gfx, bad for gameplay
The Jaguar had two CPUs, each with 32 bit connections, making it a 64 bit console. The problem was, no developer ever knew how to program for them properly, and most (if not all) just ran with one CPU (and limited use of other components), poorly.
it actually is 64 bit, technically. atari used a 32 bit processor, along with some additional processors which all somehow added up to 64...according to the godly AVGN
This was the second game I bought for my Jag and I really think it had cool graphics, the framerate could have been higher but was okay once you got used to it. In my oppinion it is really fung with great graphics for the time and the controls were a bit hard but after some time of play you got used to it.
I might need to pick this up, if I can find it cheap. I like how the camera comes in close in anticipation of tunnels. Plus it looks way more entertaining than Club Drive (although my 2yo son enjoys that game, and calls it 'Poop Car', due to the toilet in the house world.)
This game had potential but didn't quite make the jump. Some tweaking with the controls and adding a few more frames of animation would have made this a hit.
I guess this game was Atari's answer to "Virtua Racing." Both games had about the same flat polygons, and V.R. had more dramatic crashes. If there was something this game can brag over V.R., it was differing weather conditions and more tracks. This is a nice video post of a little-known title, but I'm sure more people would have probably prefered Virtua Racing over this.
I can imagine people in Atari's building screaming at the programmers: "C'mon!!! C'mon!!! We have to sell... It's good, it's great... Let's sell it now."
This game must had been programmed in a weekend.
But I cant help thinking that if atari's got some good programmers it could've gone a little bit far with Jaguar.
I've seen the Jaguar official development docs and it DID was a really powerful hardware for the time.
this is the most realistic racing game i've ever seen in my entire life. i just got done playing it, and it's like actually driving a real race car! i dont know why nintendo is lying and saying that the N64 is 64 bits...how can they compare themselves to this? god i can't wait to see what 128 bit will be like! my friend has a thing called an xbox360 or something and it was dumb, it didnt even look like a videogame... it was more like everything looked real and stuff and that ain't right.
What a horrible rip off of Virtua Racing. The Jaguar was a terrible joke. That msuic sounds like it's coming from a Gameboy and the graphics are not even as good as a Super FX game on SNES.
can you teach me how to play checkered flag?
TheWeW1212 1 day ago
That intro music is AWSOME!!!
Alevamltd 2 months ago
I luv polygons :)
Alaska1925 3 months ago
where did you learn to drive?
where did you learn to drive?
where did you learn to drive?
where did you learn to drive?
where did you learn to drive?
where did you learn to drive?
cgamyes 3 months ago 2
the tittle music is the only redeeming factor of this...
y2k4ever1 3 months ago
wow I guess that the fog was cool..when racing...
mspeter97 5 months ago
Wow virtua racing on the Sega Genesis looks and sounds better then this!
TheUnbiasedGamer 6 months ago
The jag had a 64bit buzz and a 64bit bliter chip. But the main three processors that did all the work were two 32 bit processors and a 16bit processor. The bits are not a messure of the computing power.
NielsShoe 6 months ago
This was probably one of the most painful games that the Jaguar has to offer.
Thematt7890 6 months ago
This game looks pants without the thrill of the skidmarks.
basilrush77 9 months ago
@basilrush77
Pants. Skidmarks. There's a joke to be said from your comments, somewhere.
Terramax 8 months ago
This game looks pants!
basilrush77 9 months ago
Goddamn 18 years later people are STILL talking about the authenticity of the Jag being 64 bit. I'd figured this would be resolved by now.
The console sucks, and the only good game that I personally liked was Alien vs Predator.
bpotts0401 9 months ago
im not an atari fanboy, the atari vcs/2600 was underpowered but made better use of it capablities than the competition an had the best controller by far.
a great all in package.
5200 and 7800 both had huge design mistakes the 7800 poor sound chip the 5200 bulk and controllers.
the xegs was a step in the right direction, but far too late and outclassed by the market.
that leaves me with the opinion the the jaguar is the best singal piece of hardware atari had ever made for the consule market!
cant1rac 10 months ago
back to talking about this game, the physics could be improved the graphics were developed on the panther so are very poor for the jaguar.
some of the sluggishness id attest to its panther origins.
but slow down for the corners take the right line and power through on the apex and you have very challenging and enjoyable game.
not an arcade racer like virtua racer, where you can just hold the accelerater down almost and get round, do that and your car will bounce about flip around like a pinball
cant1rac 11 months ago
i can come in first, get round the track without crashing in this game, its all to do with aproaching the corners at the right speed and taking the right aproach through.
if you look at its sequal world tour racing we have most of the flaws in this removed.
smoother better handling far better graphics, and better than alot of racing games on the saturn. andretti racing is probably my faviorite on the saturn.
this game suffered with cybermorph and club drive from beign developed on the panther
cant1rac 11 months ago
you will notice the player in this game goes round the corner close to full speed, this game wont forgive you for that.
its not a bad game if you slow down for the corners and take the proper racing line into them, like your supposed too!!!!
i have it and actualy enjoy it more than sega rally on my saturn (the timer on thats spolis whats potentially an ok game)
graphics are poor and handling could feel a little smoother mainly cause it was designed for the atari panther originally, but its ok
cant1rac 11 months ago
Virtua Racing for the genesis runs better.
HaloSpartanG13 11 months ago
@HaloSpartanG13 Fewer colours and jerkier framerate is better?
nicholasthetaylor 11 months ago
@nicholasthetaylor Let me guess, you probably grew up with a crappy console because your mom hated you. The Jaguar is crappy. How is it 64 bit?
HaloSpartanG13 11 months ago
@nicholasthetaylor Also, the jaguar is jerkier then both the 32x or the genesis versions of virtua racing. When a 64 bit console gets PWND by a 16 bit console, you know it sucks ass. Oh, and the music in jaguar games suck ass too.
Jaguar was a flop for a reason: It sucked donkey ballz.
Also, get your facts straight. The saturn isn't 68k based, it's SuperH based. x86 cpus aren't cheap either, embedded cpus are far cheaper. And learn to spell while you are at it.
HaloSpartanG13 11 months ago
@HaloSpartanG13 Uh oh, spelling police are on patrol (and they can't even spell mum!). Yeah, you're right about Saturn being SuperH based, the 68k is there for sound. You're wrong about the Jaguar being 'PWND' by the SNES and MD though. You just have to compare the Virtua Racing against Chequered Flag, or if you're eyes can't tell that Virtua Racing is jerkier maybe looking at Pitfall or Bubsy, becaue your eyes might be able to see the extra colours. Music and GFX suck on Jag? Try Tempest 2K
nicholasthetaylor 11 months ago
@HaloSpartanG13 you obviously no very little, lets look at a typical pc a 32/64bit cpu a 32bit os. so whats its graphical output 32 bit ? the maximum output of the cpu 64bit ?
but what about crysis thats not a 32bit game is it?
i mean a ps3 cant even manage that game but the cpu a pc's running on needs 32bit instructions cause its a 32bit os.
no its a 256bit game, that needs a gpu with a 256bit graphical proccesor on your nvidia or ati graphics card
cpu has little barring on graphical output
cant1rac 11 months ago
@cant1rac
I know more then you do. Calling the Jag 64 bit against the PSX, the Sat and the N64 was a bit of a strech. No, more like huge strech.
Crysis is 64 bit, and sucks ass anyway.
HaloSpartanG13 11 months ago
@HaloSpartanG13 no you dont, you cant play crysis through a graphics card with a 64bit gpu thats absolute crap run on a 32bit windows os if thats what your meaning by bits, your still wrong. atari is a 64bit graphical system a 64bit gpu on a 64bit bus.
software development was the problem, many off the early release were infact panther games, when they got there act together games like phaze zero and world tour racing show a jaguar capable of holding its own with the saturn and psx.
cant1rac 11 months ago
@HaloSpartanG13 a pc these days has a 32/64bit cpu running a 32 bit copy of windows, running a game written for a 32bit windows os, but through a 256bit gpu.
your just showing you know very little about bits and what they actually mean.
bits are nothing by them selves though as intellvision showed with its 16 bit capable cpu but a graphical output closer to a 4 bit graphical system of the atari vcs.
jaguar was the first major breakthrough so its never going to be as capable as the later n64
cant1rac 11 months ago
@cant1rac Hey fanboy, the 3do came before jaguar, and still looked better. Also, my PC has 64 bit windows, and I can play 64 bit native games. I know more then you do. My PC has a 64 bit CPU, Windows X64, and I can play games with x64 ports like UT2004 or Crysis (yes, it has a bin64 folder). So keep playing that jaguar, with it's SNES graphics.
HaloSpartanG13 11 months ago
@HaloSpartanG13 both came out in 93 actually, ohh 99.9% of games run on the 32bit windows os, and will run the same on a 64bit system, its your gpu that really doing the hard work.. idiot
nothing much to do with the cpu.
and the snes thing not even accurate, ohh like a snes could even think off doing alien vs peradator, rayman etc.
ohh and helpfully we have the versions of syndicate doom and wolfenstein to compare, with snes fantastic for a 16 bit system still nowhere near the jaguar version
cant1rac 11 months ago
More bits doesnt messure the power of a processor the jag had a 64bit tiny blitter chip very low transitor count. The main processor was 16bit and the main graphics chip was 32bit. the PS1 had two very powerful 32bit processors that both could do 3D and 2d and run main processor type tasks the PS1 also had far more memory. It was a good machine for the time but 2 years later the hardware was very dated.
NielsShoe 11 months ago
good times ..
Munieq 1 year ago
This game is horrendous by both today's standards and by 1994 standards..
I purchased this game from the bargain bin at Electronics Boutique back at Christmas time in 1996... I had just received the NINTENDO64 for Christmas that same year with Mario64 and a few others..
When I played Checkered Flag and compared it to what(everything) I was playing on my N64, I remember thinking if "bits" had anything to do with graphics.
bigt1nyhatch 1 year ago
@bigt1nyhatch Hey, quit dissing. Jaguar was around before the PS. 64Bit means that it can process 64bit numbers without breaking them down, making it potentially twice as fast as the same hardware in 32bit. A fair comparison would be to compare Chequered Flag to Virtua Racing on the Megadrive. The N64 had graphics hardware that cost thousands of £ per unit at the time of Jaguar release. Chequered Flag is a decent game. I prefer it to Virtua Racing because the music doesn't cut out every few secs
nicholasthetaylor 11 months ago
@nicholasthetaylor
Yea the music's way better in Checkered Flag, sometimes I hook up my Jag to my stereo and crank up the subs while rocking out to the theme.
Deokishisu 11 months ago
i may have an unfair affection for the jaguar, think its is unfairly critsised a lot.
the 64bit debate, think there is no question if a dreamcast is 128bit (a 128bit gpu with a single 32bit risc cpu) then there is no doubt the jaguar is a 64bit.
the debate real should be can any system be called a true xxxbit if in bit's its cpu is less?
texturing as well a faviourite of 3do fan boys, (and i have a 3do) is a limitation of the capasity that a cartridge can hold, a big problem with the n64 as well
cant1rac 1 year ago
as the sega saturn found out to its expense, having multiple cpu's made programing more complex. and a lot of progammer opted for work arounds.
in some occasions sega megadrive software development was used to build software and to port over because it was easier since they shared compatble 68000 series chips, though never used as a main proccesor, it did made it easy to port over.
also in both the jag and saturn the full specification of the machine was rarely touched.
cant1rac 1 year ago
anyone wants to argue about the jaguars specs, lets get the facts
2x 64bit gpu 2x 32bit cpu and a 16 bit contoller chip.
everything operated through a 64 bit bus.
so the jaguar is more of a xxx bit system than most others.
because the cpu is balanced with the gpu, in doubling up 2 x 32 bit processors.
you have a single 32 bit risc cpu in the dreamcast for example with 128 bit gpu
cant1rac 1 year ago
@cant1rac When you say that people don't know what is 'meant' by the number of BITs a system is, you have to realise that Atari claimed the Jaguar was 64BIT, simply because they had a half-rational explanation and that it sounded good. Atari killed the BIT thing with the Jaguar, which is why neither Sony nor Sega specified their system as 32 or 64BIT, the magazines and gamers did; 32BIT based on the CPUs. Nintendo then decided to bring it back for N64. Its just marketing
nicholasthetaylor 11 months ago
@nicholasthetaylor an intellivision is a 16bit cpu but delivers close to 4 bit graphics.
turbographx has a 8bit cpu but delivers 16bit quality graphics.
a pc runs on a 32bit os but games like crysis have to run through a 256bit gpu.
cpu is not the important factor.
atari jaguar is 64bits 64bit gpu/64bit bus.
its not marketing its a technical fact.
and you seem to be comparing the worst that came out for the jaguar (actualy designed for the panther) you dont seam to know what your talking about
cant1rac 11 months ago
@cant1rac Everything up to, "cpu is not an important factor." is sound, but then you veer off into the realm of idiocy. Atari printed 64bit on the Jaguar because they knew it wouldn't be able to compete without some sort of marketing trick to build hype. Saying a CPU doesn't matter is lunacy and proves that you don't know what you are talking about yourself. It depends on the system and how its composed. Jaguar had some great games released. That's surely what really counts. AVP + T2K = :)
nicholasthetaylor 11 months ago
@nicholasthetaylor your taking a comment and perverting it. AND YOU KNOW IT.
the cpu is important off course.
cant1rac 11 months ago
@cant1rac Yeah, Who cares? You don't even know me, yet you took it upon urself 2 tell me that I don't know what I'm talking about. Fact is, I do know what I'm talking about. I bought a Jaguar, because they were selling them off cheap with the CD unit and 2 games of my choice; Alien vs Predator and Tempest 2000. After that I bought loads of games cos they were dirt cheap. It was awesome! Not saying I know everything though, cos recently found out about the pro controller. Would love one of those.
nicholasthetaylor 11 months ago
@nicholasthetaylor look your the one making the remarks to begin with at least we have one thing in common that is enjoying great games like alien vs predator
cant1rac 11 months ago
@cant1rac Yeah man. I remember the first time I played as the alien and thought, "Whoa, this thing is fast!" Playing as the predator was a brilliant idea too, how you get weapon upgrades if you're visible when you kill stuff. Also, it looks and sounds so awesome, especially for its time. I haven't even played it with a pro pad yet, so I'm looking forward to the day I get one of those.
nicholasthetaylor 11 months ago
@nicholasthetaylor can your pc motherboard display an image with a cpu, no matter how powerful the cpu no. IDIOT,
cant1rac 11 months ago
@cant1rac Sure it can. Intel chips have some really crude graphic operations built in. Really crude, but graphics support is there.
nicholasthetaylor 11 months ago
@nicholasthetaylor yeah your talking about intel sandybridge, amd has bulldozer coming out.
they intergrate a gpu on the cpu die, actual similar to the jaguar, but obviously far more advanced, the ps2 is similar gpu and cpu on the same die.
but its still the gpu part rendering the graphics, not the actual cpu.
yeah! alien vs predator is some game, and at the time, jaw droppingly georgous for any machine.
i have two standard controllers, always wanted the pro controller good luck finding one :-)
cant1rac 11 months ago
@cant1rac Nah man, Sandybridge is new and spanky. All IA-32 chips still have legacy support for those crappy graphics you got in the DOS days. You still see them used in BIOS menus and BOOT screens to this day, look at the instruction set if you're interested in Intel assembly. Intel even send out free manuals on CD in the post via their website. + Alien vs Predator is sweet! I have both PS and Saturn, but I can't find an Alien FPS that I'd rather play. Hope you find a Jag Pro Con too man.
nicholasthetaylor 11 months ago
@nicholasthetaylor yeah you are right in a very rudimentry sence of graphics, but i was meaning anything of anything of any usable value not a black or blue screen with fuzzy bios text.
supports it but still needs sometype of gpu to display, really only usable for bios.
i strongly doubt you could get a dos game to run?
sandy bridge which there are review samples off, not for sale yet, has a proper gpu and controller on the cpu die.
ps and saturn as well, i have too :-) enjoy your retro machines
cant1rac 11 months ago
@cant1rac Sure, mobos expect a gfx card these days. DOS was terrible for games which is why DOS4GW was created. While it would be possible to make a computer out of a CPU, and have it do all the sound, gfx and everything (like the spectrum did with the zilog cpu), it would be pointless, because gfx cards do so much these days; they're essentially mini computers in their own right. Same with sound cards. Using only the CPU, games would be as crazy today as they were on 1980's microcomputers
nicholasthetaylor 11 months ago
@nicholasthetaylor dos days you still needed a graphics card i had too buy a good 2d vesa compliant card and a sound card,, and what do you call a dos game chuckie egg that was out for the spectrum as well or duke nukem 3d.
as far as im aware all even early computers like the spectrum used some kind of seperate graphics and sound chip.
my msx for example used a yamaha sound chip had a similar gpu to the colecovision and had a zilog z80 cpu, a cpu isnt really design to produce sound or graphics
cant1rac 11 months ago
@nicholasthetaylor a cpu really is just a brain, processing the raw data allocating that data to particular parts off the system, so thoughs part can produce sound, graphics, output to a printer etc.
its true technology like sandybridge are intergrating some off these components, for the first time really, on the cpu die.
cant1rac 11 months ago
@nicholasthetaylor been checking up on the old zx spectrum.(original internal beeper speaker type)
true it did not have a true dedicated chip for sound or graphcs, but did have some rather poor circuitry supposed to help with thoughs functions.
thats why the zx spectrums sound was attrouisious and the graphics pretty horrendous as well, got one after my msx died and thought speccys were the worst pieces of junk ever, so traded it in for a commadore 64 that used a seperate chips sid and vicii
cant1rac 11 months ago
@cant1rac thing is, a cpu reads input signals and gives an output.signals. The spectrum wasn't designed for games, but programmers managed to get sound by clever use of the beep operation. The circuitry wasn't poor, its just the cpu was slow compared to today. What the megadrive did was use the z80 as a sound processor, but if you plugged in the master system convertor then it used the z80 as the cpu instead for master system games cos the master system was z80 based. Clever eh?
nicholasthetaylor 11 months ago
@nicholasthetaylor yeah very clever!
but i would still call the graphics system on the speccy poor but a very good innovative solution for the price point it was created for
have a soft spot for the spectrum, got to admit, but at the time going from an msx to a speccy was a big big come down.
intresting discusion with you, even if we went slightly of subject....lol
always like that cause i learn a little more through everyone.
enjoy your Jaguar, it is a very under rated machine
cant1rac 11 months ago
@nicholasthetaylor all later version did include a AY-3-8912A sound chip and all spectrums had some kind of graphical system on board though not a dedicated chip as such, was crude and it showed.
lagely monochromatic, slow and bad color clash
but the more i research the spectrum machine the more components im finding that handle sound and graphics other than the cpu
cant1rac 11 months ago
@cant1rac Well sure, I'm not saying that the signal doesn't have to be converted to a television/audio signal, but thats always going to be the case if you want a display and sound, but they were CPU instructions. If you ever hear your computer beep (using the cpu beep instruction), then one of the processors will be at 100%, because intel chips don't multitask. That's why it made sense to make dedicated chips in the first place, in order to free up the CPU. Its not that the CPU isn't capable.
nicholasthetaylor 11 months ago
@nicholasthetaylor yes very true cpu could do some sort of graphical code, but cant convert or decode into a pal signal etc without some other piece of hardware, the idea of putting gpus on cpus, is to take away that limitation, so cpu can idealy become more idependant units that can be scaled down for better performance on mobile phones, slim line and mobile devices or be more efficent at powering the graphical based systems we all use these days
cant1rac 11 months ago
@nicholasthetaylor really a gpu isnt limited to graphical code either, before intel sandy bridge and amds bulldozer, the cpu wasnt capable of much more than the pretty basic. so beyond pretty basic system.
really have no graphical ablity when your talking about what powers the graphics in a turbo graphx, an atari jaguar or a dreamcast.
that why i said the jaguar has a 64bit gpu on a 64bit bus, its cpus are double up on a 64 bit bus, so it is a 64bit system, dosent mean the programming was though
cant1rac 11 months ago
@nicholasthetaylor if your building a new pc, go for either the amd bulldozer or intel sandy bridge.
while the graphical performance may not be like the latest 6 series ati card.
it is substancial enough! even game capable, even heard a reviwer saying it may handle blueray play back ?
it should be able to take a good load of your system, the latest review are putting sandy bridges performance well above the older i5 and i7 designs, amd's new bulldozer cpu seam to look promising as well
cant1rac 11 months ago
atari should have released these same games on the 32 bit panther.
instead of jumping a generation.
that would have made better commercial sence.
customers and developers felt atari was over exagerating its machine because of failures like the 5200 & 7800
st range was pulled, to plow money into the jaguar, pissing off developers and customers.
the jaguar is easily the best hardware of its generation.
the software support just wasnt there, but there are a few games that show how good it could be
cant1rac 1 year ago
cant1rac 1 year ago
note problem 1 was responsible for killing of 3do and the amiga cd32.
in the transition before the big boys dominating the market (nintendeo, sega and the much hyped playstation) forced the money in the games market from 16bit fully over to 32bit. (about 96)
they were squashed in the transition, games were poor because the games market couldnt support them cause the biggest players were still 16bit.
and by the time games caught up with the hardware they had been out too long
cant1rac 1 year ago
problem with jag wasnt its machine, it had two insermountable problems though.
1. the game development market was still largly dominated by 16bit in pc, snes, megadrive, atari st and amiga..
ataris own game development was not as well funded or as advanced as sega or nintendo.
2. cartridge was a dessision that burned the n64 as well.
the cost of memory chips, ment there was a finacial and pratical limit of 32mb for programmers to work with.
where the cd had a 700-800 mb practical limit (20x)
cant1rac 1 year ago
cant1rac 1 year ago
Plays as shitty as it looks.
10072018 1 year ago
Comment removed
MrCaptaincomedy 1 year ago
Jag reeally was 64 bit - a GPU and Blitter processor running internally & externally at 64bits -. Jag had 24 bit colour -way higher than PS1 or Saturn
Ataris Business model was sound = - if developers added 16 bit colour to the games for example - their cart production charges would have been far lower according to Darryl Still ( then UK Atari marketing manager) this game incidentally is 18fps
MrCaptaincomedy 1 year ago
@MrCaptaincomedy the Jag was NOT 64-bit. all the components that were 64 bit were only for data transfer and bandwidth. in the real time rendering department the jaguar was a total failiure and with some internal bottleneck bugs even the advantages of the 64 bit components could not be fully used. if you say jaguar is 64 bit then the Mega Drive is 32-bit...for it's cpu has some 32-bit routines. looking at the whole package of the jaguar capabilities it is nothing more than crippled 32-bit.
godoftakedown 1 year ago
@godoftakedown u obviosly have read through some technical specs but you dont seam to understand them.
a megadrive could never claim to be 32bit because it works on a 16bit bus. weither it can utilise some 32bit code or not!
really the snes was a far superiour machine, technically.
but i actually prefer the megadrive, because it has far better driving games.
every machine has bugs the jaguar is no exception
you are with respect exagerating there importance.
jag is a full blooded 64bit machine
cant1rac 1 year ago
@cant1rac sorry, but in the cpu department the snes was a total loser. the core of the snes was an upgrades C64 8-bit processor while the Mega drive (released 2 years before the snes) was fully 16-bit. and the Jag is not fully blooded 64-bit. Please tell me which component really works with 64 bit and goes beyond data transfer. a few of my former co-workers (quality assurance/game testing for video games) were hardcore jaguar fans and even they had to admit the jag has some serious hardware bugs
godoftakedown 1 year ago
@godoftakedown i'll give you the snes, dont know enough of the tech specs,
know every journalistic and tech opinion ive ever read has the snes hardware above the megadrive.
but the jag is as full blooded a 64bit system as say a dreamcast is a 128 bit or the xbox 360 is a 256 bit system...
think there is a great misunderstanding what bits refer to in a games system ?
it refers to the graphical system and the bus.
both of which in the jaguar are 64bit.
2x 64bit graphical proccesors 2x 32bit cpu
cant1rac 1 year ago
@godoftakedown not disputing the jaguar had hardware bugs.
but the sega saturn had more.
every machine thats ever been released has some hardware bug.
think this is an issue over played to try and explain why jaguar failed.
it failed cause it dramaticly went over board, selling a 64bit consule,
in a 16 bit software market.
the software could never have been developed to show of the jag at its best, never mind the expectation.
which is why this silly 64 bit debate still happens.
cant1rac 1 year ago
@cant1rac i once met one of the developers/programmers of Iron Soldier and we talked a bit about the Jaguar and he told me the thing that pissed him off the most besides little real time 3d capabilities was a serious flaw in the internal design allowing only a few KB for textures with no option to manouver around it. please name some of the hardware bugs besides the to complex to work easily with parallel computing of 2 cpus in the saturn hardware.
godoftakedown 1 year ago
@godoftakedown cant actually say with any technical acurracy about the saturn. never thought the jaguar was that bad, or be that bad, or how are games like phase zero possible?
find it hard to belive a few kb's is even a possiblity, im sorry..
sounds like an exageration.
you maybe right but ive never sean anything that backs that up
but you seam quite knowledgable and researched, so i will give it further research my self.
always nice when i get pollite comments, thank you
cant1rac 1 year ago
@cant1rac great developers can create great games, never forget this fact. Donkey Kong Country on snes. Metal Slug 3 on Neo Geo. Perfect Dark on N64. On the texture ram debate: believe it or not but the N64 only had 4 kb of texture ram and because Nintendo chose to use the cheaper but weaker ram chipset the 4 kb are down to 2 kb if mipmapping is used. Factor 5 created some great microcodes to work around these problems and Rare also were great with their engines. The Jag has a similar problem.
godoftakedown 1 year ago
@godoftakedown knew about the n64 problem, stand corrected on the jag problem. (could it have been a limitation of the 90's cartridge format ?)
i too am a long time gamer, have been playing since i got an atari vcs for my xmas in 79.
no bias to any system.
i like learning as much as i can, but know im faliable....lol
still have most of the main consules my atari vcs, a snes megadrive jaguar off course, right through to the xbox 360.
have learned alot from your replys, and feel a little wiser
cant1rac 1 year ago
@godoftakedown checked a lot of the facts you've gave me, and i cant see where you got them from, especially the snes processor which definetly is not a processor designed for a c64 though it is a mos design, an earlier version was also used in the apple 2
it was a custom built ricoh 5a22 (16 bit ).
also looked at kb's for textures for atari jag, and again im coming up with conflicting info.
like conversation like these cause it forces me look at points i may have wrong or right, thank you
cant1rac 1 year ago
@cant1rac in the snes was a custom build 65c-cpu. the big problem was that especially early on the (low) 3.58 mhz clockspeed could not be fully utilized and the developers had to go with an even lower 2.6 mhz. this is the sad reason why Super R-type is such a mess. later on developers found was to work around this problem and the greatest idea Nintendo had when developing the hardware was the option of including custom chips and co-cpus on the game cartridges.
godoftakedown 1 year ago
@godoftakedown again i like polite factual debates like the one i've had with your self.
to often on youtube people are rude and dismisive.
if you have any links that support anything that i disagree with you.
please send me the link,
cause i'll gladly read it and adjust my opinion based on that new info
cant1rac 1 year ago
@godoftakedown last point about little real 3d capablities, the jag was released before real 3d acceleration, so not suprising.
the quadrangles in the saturn a year later has real 3d limitations as well, even the original playstaion isnt that great (though the best of its generation)
the first 2d accelator card by s3 was in 1991 the failed nivida nv1 in 94, first in the saturn then released commercialy in 95) and the breakthrough 3dfx voodoo wasn't till 96
i know about the failed 84 ibm chip
cant1rac 1 year ago
@godoftakedown i'll rectify my comment about the s3 chip in 91, before you pick me up on it, it was the first commercialy avilable single chip 2d accelerator, so significant in its efficent design.
was really making a point about the early- mid nighties held a transition point , between accelerated 2d - 3d, all thoughs early to market were burned by the transition and failed, 3do, jaguar amiga cd32, even the saturn, later entrants playstation and n64 survived.
the dreamcast was just unlucky
cant1rac 1 year ago
@godoftakedown The 5A22 is a 16BIT CPU, and a great one too. It just runs slower than the Megadrive's 68000. You can't slam it for being based on the 6502, otherwise you'd have to similarly slam the Saturn's processors for being 68k based and the current pentiums for being based on the 386. Besides, the 6502 is ace too! Intel r the worst of the bunch for all the redundant instructions they cling to, but they are in Apples and PCs cos they're cheap, cos they're the best selling, cos they're cheap
nicholasthetaylor 11 months ago
@godoftakedown the problem is that there is no industry standard definition on xx bit
the accepted for a long time is the gpu and the bandwidth it works on.
16 bit gpu 8bit cpu capable turbo graphx, or 128 bit gpu capable 32bit cpu dreamcast.
if we go on the conventionally accepted xx bits the jaguar is indeed 64bit (gpu and bus width)
graphics is not cpu or your 32bit os 32bit/64bit cpu would never be able to play crysis, it needs really a 256bit graphics card.
a flawed 64bit consule ? yes
cant1rac 11 months ago
@godoftakedown ataris problem was releaseing poor software originaly designed for the panther (cybermorph) extremely poor developer support, poor developer packages.
rather than the machines bugs.
the machine does have some sizable bugs, some succesful machine had big hardware bugs, im thinking n64.
the rush state off the machine didnt help, should have been released as a cd machine from start.
Atari's incompetence led to its failure rather than its capablities, but well never really know !
cant1rac 11 months ago
another point i'd like to make is even with strong developer backing it usually takes 12 -18 months before we start seeing games that take better advantage of hardware (look at p2s game graphics) at the end of 18 months we were starting to see some really intresting things , phaze zero demo and world tour racing, that showed a much more capable jaguar.
sadly the jaguar will be judged on the poor software (cybermorph/ clubdrive) from its intial release and would only last a few months longer
cant1rac 11 months ago
@cant1rac no matter how long the freak developers tinker with the jaguar hardware, the serious design flaws remain. if you say the jaguar was so much better than the original software made us believe, the same must be said for systems like Sega's 32x. that saw a development time frame of not even 2 years and the results were better than the the Jaguar's best developed demos and independend releases.
godoftakedown 11 months ago
@godoftakedown, i would have too say yes the 32x would have gave better results with more development time.
cause its a given constant with any consule.
weither the 32x is better than the jaguar, well if you compare checkered flag with virtua racer, yes
but that comparing one of the best racing games in history with one very poor written piece of software i would not call a fair comparision.
the only game i know thats on both systems is doom and going on that game the Jaguar would win hands down
cant1rac 11 months ago
@cant1rac forget doom as a base for comparison as it is a port of a pc game. try comparing games like metal head and darxide on 32x with iron soldier and battlesphere on jaguar. or virtua fighter with fight for life. kolibri (32x) versus crescent galaxy. sorry to say it but the 32x squashes the jaguar library. never forget that the 32x totally failed in japan and nearly all developers working at the time for sega were from japan.
godoftakedown 11 months ago
@godoftakedown think forgeting doom cause its a pc port isnt a valid argument, but think your make some good comparisons.
i choose the jaguar when it came out because it was the best fps platform comparing the 32x and 3do and still is.
32x doom is poor, doom on the 3do poor, wolfenstein on the 3do is fantastic though.
none offer an alien vs pred.
the end of the jaguars life demos (phaze zero) started showing a much more capable system, no one is denying too much poor software ended up on the jag
cant1rac 11 months ago
@cant1rac with all the demos available on the jaguar never forget what they are: demos. many of the demos that look good in the first place are very limited as a whole game. imo the greatest showcase of the jags 3d texture visual capabilities is skyhammer. and as good as it looks you have a very short draw distance, very few opponents and a very limited gameplay. never forget that (just like the Lynx) the jags hardware was designed in the mid-80ies and Atari was ace in promising and pissing off.
godoftakedown 11 months ago
@godoftakedown jag wasnt developed in the 80's for a start, flare wasnt even contracted with atari till 89,
was truelly a ground breaking piece of technology.
remember n64 had similar problems with draw distances and it took more than the jaguars commercial life span, too develop work arounds.
phaze zero for example is a large playable beta game rather than just a demo, most of it was complete!
Atari was reponsible for some horrendous software, some were panther project ports like cybermorph.
cant1rac 11 months ago
@godoftakedown the fast pace of developing technology saw not only the jaguar being surpased in a very short space of time, every single consule released in the era was surpased, even the extremely expensive 3do.
even by a mistake ridden saturn that could only truely use 1 of its dual proccesors, and used the ugliest graphics chip ive ever seen, main because it made the mistake of using quadrangles.
id say from 92-2003 we saw the greatest and fastest advancements in cpu and gpu technology.
cant1rac 11 months ago
@godoftakedown
actually, the jaguar IS 64-bit
but a lack of propper RAM, numerious bugs and a sloppy development kit made it nearly IMPOSSIBLE to program
Alevamltd 9 months ago
Kinda looks like that Super FX Racing on the SNES.
TheFunkyBones 1 year ago
Worst Framerate Ever!
TheAJSoto 1 year ago
i think the point of the game is to not suck.
blargrath5649 1 year ago
Indy 500 for Atari 2600 had better graphics and game replay value.
siouxmoux3 1 year ago
Sorry folks, this game does suck. Virtua Racing on the Genesis is more playable - it looks good, it's smooth and you can control the car!
briguy1971 1 year ago
@briguy1971 Virtua Racing on the Megadrive was not as smooth as this
friendlybees 1 year ago
@friendlybees Actually, the Genesis/Mega Drive version of Virtua Racing has a higher frame race than this. And the 32X version is smoother yet. This is just isn't a very well programmed game.
tapamn 1 year ago
toy story racer on game boy color had the same graphics.. and that was on game boy color!!
hellspit2003 1 year ago
You're much better at the virtua Racing clone than I am. For me it's hard to control. You're good though. :)
Thumbs up! :)
STAY AWESOME! :)
cessnaace 1 year ago
It's really too bad that they couldn't have increased the frame rate on CF by 6 or even 3 fps. I enjoyed the game when it came out, but I can't tolerate it today. It feels like you are having a seizure the whole time you are playing.
yadabub 1 year ago
For the person who shit on this, (that I can't see since youtube's comment system is all fucked up now.) Racing games generally don't age well. Also, racing was in its infancy back then.
Makron5 1 year ago
I suppose when the Jaguar launched this was very impressive as this resembled Virtua Racing which at the time was only in the arcades
lightdark28 1 year ago
Looks and sounds so real!!!!!!!!!!!!!!!!!!!!
10072018 1 year ago
ign score 10/10!!!
gerogerori556 1 year ago
I just hit an amazing revelation! turn fog on and the framerate and controles improve enough to make the game slightly enjoyable. but you cant use that in championship modes so still gets an F
mjdoomreviews 2 years ago
the video really does not show the strength of the Jaguar; the fluidity of the FPS, considering only polygons where used. Not even the later gran turismo on the psx had such good framerate, even with multiple sprites being used instead of polys. The jaguar deserves recognition as a technological leap and not just a commercial failure.
Guacatechs 2 years ago
@Guacatechs
You must be joking... There are more polygons on a single GT2 cars than on the whole screen here, plus they're flat vs textured, and the physics are very basic.
PS1 was a generation ahead, it couldn't have been otherwise.
EricBarbman 2 years ago
6:06 omg, the cockpit view is just ridicolous...
SrRocknRoll 2 years ago
The Mega Drive with it's Virtua Racing laughs at this travesty.
Also, why the Shadow of the Beast style music?
Jaguar hardware was ok, but attracted mostly bad devs.
kingstonlj 2 years ago
TheSegaAges, you said it runs at 4 frams a second? You are so right! I laughed so hard!
sportygrrrrrrl11998 2 years ago
Oh man blast from the past.
colonel720 2 years ago
Funny how with some tracks they pretended the turns were banked by rotating the camera.
AlephNeil 2 years ago
Comment removed
aznjohn15 2 years ago
If atari jaguar was really 64 bit and made like all other systems, it would be like n64 (Even though n64 rocked the world)
sportygrrrrrrl11998 2 years ago
Not excactly. Do you even know what 'bits' means?
CLeRKSfan4life 2 years ago
This "64 bit Atari" is better than Super Nintendo (barely), but is nowhere as good as the Nintendo 64 or Playstation 1.
harleykman 2 years ago
Looks alright. I mean, they were obviously aping Virtua Racing. I do like the Jaguar though, the polygons are clean, I just wish more games had texture mapping like Iron Soldier 2.
TheSegaAges 2 years ago
These graphics were ok for the time, but not for aconsole which claimed to be so far ahead of SNES and Genesis. To me it really doesn't look much better than Virtua Racing on the Sega Genesis
HerecomestheCalavera 2 years ago
:37
HOW DO YOU DRIVE ON THOSE TIRES?
ChronoDA 2 years ago
wow you got a atari jaguar for christmas in 94? im sorry. what kind of sick parents do you have? lol. maybe donkey kong country was sold out?
hellspit2003 2 years ago
stunt race fx for the super nintendo looked alot better then this and that was 16 bit. the graphics were amazing for thier time and were state of the art compared to this. 64 bit my ass!! check out stunt race fx 16 bit and 1,000 times more apealing to the eyes.
hellspit2003 2 years ago
I don't care for checkered flag but it looks better than Stunt Race FX. Stunt Race FX is a slow and very choppy game. The SNES is one of my favorite systems but it sucked ass at 3D;even with the SFX ship which pushed game carts into the $80-$90 price range.
dstarks80 2 years ago
yeah right. you obviously never played it in 1995. sucked ass? your probably some young kid go back to playing world of warcraft son.
hellspit2003 2 years ago 5
The SNES was a family XMAS gift back in 92.I was 11 at that time.We got the Jaguar XMAS 94.The Jags 3D is far better than the SNES.Checkered Flag is just not a very good example.BTW I don't know what world of warcraft is because I feel I'm getting too old to invest in modern game consoles.If it wasn't for blockbuster,I would've felt cheated if I spent $80-$90 on Stunt Race FX.
dstarks80 2 years ago
@hellspit2003 This looks about like Virtua Racing for the Genesis/32X, that's pretty bad coming from what is supposed to have been a "64-bit" console competing with the N64, PS1, and Saturn. Kid is lucky they they didn't have to play this back in 95', I pity the fool whose parents got duped into buying a Jaguar.
JBHutto 1 year ago 4
@JBHutto I don't, the systems resale value has gone up now more than any console of that era. Also there are some pretty shit hot games on the Jaguar as well.
bobbystar101 1 year ago
@bobbystar101 so you'd trade in 5 years worth of prime vidya gaming for what, 50 bucks(looking at avg price). I don't really hate any consoles, if a system has good games I'll play them. Jaguar is one I have to shake my head at though. Aside from Tempest 2000 and Bubsy(yeah Bubsy), what does the Jaguar have that either hasn't aged incredibly poor or was done better on another console?
JBHutto 1 year ago
@JBHutto NBA Jam TE was by far the best version on the Jag. Also, Jag did awesome at Doom. Programmed by Carmack himself. While PC's could run Doom better, to have a PC run Doom better, you had to have a $2000+ PC. Carmack's only game on a console. You have to remember how expensive PCs were back then. There were Jag exclusive levels as well to Doom.
dirtyvu 1 year ago
@hellspit2003
dude this game sucked ass.. I hated it, Knight Rider on the other hand, that was full of win! I sold it last year tho:(
hinjew101 1 year ago
Too bad it runs at like 4 frames a second.
TheSegaAges 2 years ago
This reminds me of Virtua Racing, but alot more shitter than I expected. This game has some terrible music and Virtua Racing's music is ten times better than this garbage! I wonder what the Lynx Version is like?
Checkered Flag is a failed experment to outrun Virtua Racing, but at least it got more tracks than Virtua Racing, well until the Sega Saturn version came out in 1995.
Negemite 2 years ago
The "analogue controls" on a D-Pad sounds like they failed...
MorkaGraven 2 years ago
You cant add two 32bit processors together to make 64bit it doesnt work like that its not an engine it has to think in 64 bit to be 64bit.
NeilsShoe 2 years ago
The Jag was not 64bit it was all marketing hype. The Jag had a few processors one was tiny blitter processor was 64bitt but it hardly did anything the Main processor and video processor were 32bit but bits dont mean a thing its whats in these processors and how they are designed that counts. The Jag lacked computing power it was good at the time but it was soon surpassed.
NeilsShoe 2 years ago
@dajzilla: I think many people felt like you... As checkered flag for the Lynx was a state of the art racing game, many expected the same for the Jaguar version... the same with blue lightning... I can understand that! I would like to see (and play) the beta version before the gfx-engine was redesigned... But as I wrote above, I like that game and had no problems with it... but it wasn´t the killer apolication I expected!
060falcon 2 years ago
I remember being so excited when this game was first announced. I couldn't wait to get it and when it finally was released I was SO PISSED OFF!! It sucked donkey balls big time! I couldn't believe just how awful it was.
dajzilla 2 years ago
low fps...
spajsboyz 2 years ago
strange its a 64 bit console like the n64 yet mario kart looks amazingly better than this. Although I have to admit that was 3 years later and this game is quite good looking for its time.. which was meant to be the next big leap in graphics being the first apparently 64 bit console.
sonic4sale 2 years ago
Looks an awful lot better than Virtua Racing on the Megadrive, it's better and a bit. Nice for and early title.
AGWhiteman 2 years ago
An 64 bit console with 32 bit graphics?
TheMVRules 2 years ago
I see as a 1st generation 64-bit system, while Nintendo 64 was a more polished 2nd generation 64-bit system. I have them both and love them equal. : )
tnafever 2 years ago
This is a shit! Look at The Need for Speed for the 3DO (it´s an old system too, from 1993), it look (and play) so much better!
Juanknes 2 years ago
@Juanknes : You're right. It is a shit.
AlephNeil 1 year ago
This game isn´t that bad, the steering is really tricky but I don´t find anything wrong with the graphics. 64-bit or not (technically it IS 64-bit... if you discuss like that I tell you that the SNES is in fact 8-bit... cause it has 8-bit CPU with some 16-bit instructions... so Atari wasn´t the first to do so...). I was told that the 1st beta Rebellion showed was looking worse but played good... when they saw 32x version of VR they redesigned the gfx-engine... good for gfx, bad for gameplay
060falcon 2 years ago 2
yes! yes! I'm not the only one who likes this game :D
Cam3ron36 2 years ago
64 Bit my ass!
Nintendo 64 ftw!
SegaMegadriveMic 2 years ago
Well, it was 64 bit.
The Jaguar had two CPUs, each with 32 bit connections, making it a 64 bit console. The problem was, no developer ever knew how to program for them properly, and most (if not all) just ran with one CPU (and limited use of other components), poorly.
CCowell125 2 years ago
start your engines sound was so daytona based
fuckinstpeter 2 years ago
do the math!!!
uuhhhmm atari YOU do the math!
this is not 64bit!
im not saying that the jag is shit its only not 64bit thats all!
TheCDiFanboy92 2 years ago 2
it actually is 64 bit, technically. atari used a 32 bit processor, along with some additional processors which all somehow added up to 64...according to the godly AVGN
miiwii93 2 years ago
No it's more like the Athlon 64 and the Intel Core 2 Duos.
32/64-bit . Mostly 32-bit but can do 64-bit.
Only difference is unlike the Athlon, the chip in the Jaguar was a reduced instruction set chip.
tnafever 2 years ago
This was the second game I bought for my Jag and I really think it had cool graphics, the framerate could have been higher but was okay once you got used to it. In my oppinion it is really fung with great graphics for the time and the controls were a bit hard but after some time of play you got used to it.
blackmetaldaddy 3 years ago 4
I don't know how you could possibly have anything good to say about this game. The control is beyond horrible.
dogeymon83 3 years ago
I might need to pick this up, if I can find it cheap. I like how the camera comes in close in anticipation of tunnels. Plus it looks way more entertaining than Club Drive (although my 2yo son enjoys that game, and calls it 'Poop Car', due to the toilet in the house world.)
billkendrick1 3 years ago 2
This game had potential but didn't quite make the jump. Some tweaking with the controls and adding a few more frames of animation would have made this a hit.
theatarijaguar 3 years ago
I guess this game was Atari's answer to "Virtua Racing." Both games had about the same flat polygons, and V.R. had more dramatic crashes. If there was something this game can brag over V.R., it was differing weather conditions and more tracks. This is a nice video post of a little-known title, but I'm sure more people would have probably prefered Virtua Racing over this.
JohnMarineTube 3 years ago
This game sucks big time
waterclaws6 3 years ago
I can imagine people in Atari's building screaming at the programmers: "C'mon!!! C'mon!!! We have to sell... It's good, it's great... Let's sell it now."
This game must had been programmed in a weekend.
But I cant help thinking that if atari's got some good programmers it could've gone a little bit far with Jaguar.
I've seen the Jaguar official development docs and it DID was a really powerful hardware for the time.
unsurreal 3 years ago 2
Yes. The Atari Jaguar is between SNES and 3DO.
Of course cant one AVP,Rayman save the Jaguar...
The machine wanted from beggining the cd and good programmers. I think the world tour racing is much better on jaguar cd. Atari hurry with Jaguar.
darksynbios 3 years ago
this is the most realistic racing game i've ever seen in my entire life. i just got done playing it, and it's like actually driving a real race car! i dont know why nintendo is lying and saying that the N64 is 64 bits...how can they compare themselves to this? god i can't wait to see what 128 bit will be like! my friend has a thing called an xbox360 or something and it was dumb, it didnt even look like a videogame... it was more like everything looked real and stuff and that ain't right.
deadline27 3 years ago
lol, Nice joke.
gielfransen 3 years ago
i remember playing this
chosunpeople 3 years ago
What a horrible rip off of Virtua Racing. The Jaguar was a terrible joke. That msuic sounds like it's coming from a Gameboy and the graphics are not even as good as a Super FX game on SNES.
callmemarc 3 years ago
COOL
morgangamer22 3 years ago
Virtua Racing for the SEGA Genesis (SVP) is a great game, but this one ... It 's look bad.
Juanknes 3 years ago
I like the music in this game. If the framerate was better I'd consider getting it.
Tamanozke 3 years ago
It's an emulator, so it might have a better framerate, maybe, it's my guess.
whiteechidna 3 years ago