Added: 3 years ago
From: Dugaru327
Views: 1,579
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  • can this apply to a different stage or a custom stage?

  • @rionnagasaki yeah

  • @Dugaru327 I see, but that is too bad that there are no hitboxes on the Aura Sphere once it glides on the ground......that could have been a very devilish move to use again oncoming opponents. hahaha, but yeah this is a nice find. Though I can't seem to pull it off like you can.

  • its not a glitch, if u look u will see that if u press the shield button right before a range weapon hits u, it will deflect

  • The glitch is not the deflection, if you actually paid attention to my annotation in the video... it's when it glides along the ground with no hitbox. Also I already said this to someone else's comment. In general, please read more. >.>

  • srry, most of the time the annotations are random clips. so i always turn them off at the start of a video

  • Haha, too bad there's no hitbox. At least it looks pretty awesome.

  • That's happened to me a few times. It's funny to watch you opponents reaction if they're in it's way.

  • I experienced the same thing when Meta Knight used Protect and the Aura Sphere went by really slowly.

  • whats glitchy bout this? ive seen the same thing with samus charge shot and scope shots all the time.

  • The fact that it glides along the ground with no hitbox, of course... The shield bounce is not a glitch, the gliding is. But the shield bounce is necessary to have an AS go into the ground, of course.

  • ah i see.

    my bads.

  • no problem at all!

  • amen to that too killed someone with the AS as it bounced off the shield lol XD

  • I vaguely remember killing someone with a SH'd AS that deflected off someone's shield and hit them instead...

  • LOL I've done this before. Cool, no?

    If only you could reflect it back and forth to each other with your shield. *sigh*

    =Trela=

  • lol that'd be crazy...and boring XP Shield War!

  • O_O

  • Neat. I have to try this.

  • All you have to do it hit their shield at an angle. The AS will fly off like two billiard balls colliding, sort of. Then if it hits the ground, it will follow the ground, but it loses its hitbox after that.

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